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Difference between revisions of "Talk:Battlefield 3"

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:Can't put leaked stuff on the page, you'd know this if you read the rest of the discussion --[[User:Chrausis|Chrausis]] 17:21, 3 August 2011 (CDT)
 
:Can't put leaked stuff on the page, you'd know this if you read the rest of the discussion --[[User:Chrausis|Chrausis]] 17:21, 3 August 2011 (CDT)
 +
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:yeah thats why all the weapons used in the alpha were named in an official blog and yet there still not up here , so dont tell me i need to read the discussion idiot.

Revision as of 10:54, 4 August 2011

PKM\PKP operation

I've yet to see a game that properly portraits PKM operation with its 2 level feeding system and non-disintegrating belts. Curious if in BF3 they'll get it right. Doubt it though...

Optic mounts

Optic mounts on all russian weapons are wrong. Basically it's an PSO with optic tube cut off and rail slapped instead of it. Then every Russian scope has its original mount removed so it can be fixed on that picatinny rail. They also didn't bother making proper mount for PKP and just put rail on top of the receiver lid. I was expecting more attention to details in BF3.

Beta

Does anyone know when the beta is starting? cant wait for it! --109.78.246.33 21:34, 24 February 2011 (UTC)

Or for that matter, how we can get in on it? That's One Angry Duck

To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor User:SeanWolf

Ya i got it, do you know when were getting the codes?--GunGunGun 02:40, 25 February 2011 (UTC)

I have no clue.User:SeanWolf

If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.

Wish I could try the beta Excalibur01 22:15, 3 March 2011 (UTC)

Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. Killerpixel 12:05, 4 March 2011 (UTC)

Beta will be open to everyone. Those who got MoH, will get in earlier.

AK-something-something

Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.

http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg

It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. Orca1 9904 08:15, 25 February 2011 (UTC)
It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--1SAZ 09:19, 26 February 2011 (UTC)
If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. Orca1 9904 03:37, 27 February 2011 (UTC)
I Agree with Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --Chablar 13:45, 4 March 2011 (UTC)

M240G is M240B

The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --RaNgeR 11:44, 25 February 2011 (UTC)

I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. Orca1 9904 03:26, 27 February 2011 (UTC)

Wrong use of the word "anachronistic" there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically exist at the same time beside the Golf model. Spartan198 22:42, 6 March 2011 (MSK)

M16A4?

Got these pics off BF3 nation; http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights. http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! --GunGunGun 15:02, 25 February 2011 (UTC)

It is an M16A4, the developers probably didn't detailed the weapon enough. --RaNgeR 16:08, 25 February 2011 (UTC)

Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --Chablar 13:53, 4 March 2011 (UTC)

in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. Sike 17:20, 18 April 2011 (CDT)

I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? Alex T Snow 01:23, 19 April 2011 (CDT)

Racking charging handle when reloading after empty

A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload Excalibur01 04:35, 3 March 2011 (UTC)

At the begining of the trailer, it did say that it was pre-alpha code. They'll hopefully have the modeling and other animations fixed by then.--Gunkatas 05:04, 3 March 2011 (UTC)

Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads Excalibur01 05:31, 3 March 2011 (UTC)

If I remember correctly, the M16A2 & M4A1 reloading animations from BF2 had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. Orca1 9904 05:58, 3 March 2011 (UTC)

3D modeling and animation is kinda hard to "borrow" from older engine/file format. I'd guess it's probably "director thinks this looks more dynamic" like Black, or maybe the animator is under heavy influence of games in early 2000 :/ Ssate 02:43, 12 April 2011 (CDT)

Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction Excalibur01 06:46, 3 March 2011 (UTC)

I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--FIVETWOSEVEN 19:05, 3 March 2011 (UTC)

What's a "proper" pistol reload? Excalibur01 20:21, 3 March 2011 (UTC)

I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. bozitojugg3rn4ut 20:43, 3 March 2011 (UTC)

Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. Excalibur01 22:14, 3 March 2011 (UTC)

There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that "all pistols were DAO" since the hammers never move. bozitojugg3rn4ut 08:52, 4 March 2011 (UTC)

About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. Excalibur01 22:15, 3 March 2011 (UTC)


Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight. In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2). Adds a nice level of realism in my opinion.--Gunkatas 06:29, 4 March 2011 (UTC)

I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. Orca1 9904 10:48, 4 March 2011 (UTC)
Don't some optics already mount back-up irons (BUS / BUIS) on them? Vangelis 11:46, 8 March 2011 (MSK)
Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--Chablar 14:00, 4 March 2011 (UTC)
Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. Vangelis 14:08, 4 March 2011 (UTC)
The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --RaNgeR 18:50, 5 March 2011 (MSK)

don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. Excalibur01 19:43, 5 March 2011 (MSK)

  • Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... Vangelis 19:58, 5 March 2011 (MSK)
In the words of the Demo Man from Team Fortress 2, "Ka-BOOM!" :P Orca1 9904 20:18, 5 March 2011 (MSK)

New behind-the-scenes footage reveals that there are partial reload animations --HashiriyaR32 20:16, 5 March 2011 (MSK)

I liked how Project Reality completely replaced the M16/M4 reload animation from BF2; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. Orca1 9904 07:03, 6 March 2011 (MSK)

What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up Excalibur01 11:02, 6 March 2011 (MSK)

I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. Black did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. Vangelis 11:50, 8 March 2011 (MSK)

Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot Excalibur01 11:04, 6 March 2011 (MSK)

The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). Alex T Snow 12:02, 16 March 2011 (CDT)

PKM

At the left on the bridge an enemy soldier have a Pkm machine gun : http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) Arrak

PKP

Disable Vehicles

New info at Kotaku and others mentions "Temporarily disabling vehicles". I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. Halorocka888 20:23, 3 June 2011 (CDT)

M16 Carry Handle Fix

If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. Halorocka888 09:15, 30 May 2011 (CDT)

Multiplayer Teaser

there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) Sike 16:22, 6 June 2011 (CDT)

Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. Halorocka888 16:36, 6 June 2011 (CDT)


http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, Sike 16:42, 6 June 2011 (CDT)

The AKS-74U screenshot shows what appears to be an enemy carrying two RPG-7 launchers. Can't tell if they have optics or straight iron sights. Orca1 9904 14:56, 7 June 2011 (CDT)

Who?

Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. Halorocka888 14:30, 7 June 2011 (CDT)

AK-74M

This photo was posted on battlefields facebook page.

BF3 IMFDB (AK-74).JPG

It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M. --Mattatack92 00:54, 8 June 2011 (CDT)

This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. Halorocka888 14:00, 8 June 2011 (CDT)

Is that PSO-1 or the same unidentified sight from Medal of Honor? --Masterius 10:31, 20 June 2011 (CDT)

They modelled receiver lid locking knob wrongly. Should be like this

Physical Warfare Pack

New weapons, folks!

Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK

Time for article update? --Masterius 03:08, 26 May 2011 (CDT)

I see they're calling it the DAO-12 again. Evil Tim 03:14, 26 May 2011 (CDT)
Type 88 (and it seems the Bipod is an attachment), "DAO-12" lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the "SKS Sniper Rifle"!!!! Alex T Snow 05:44, 26 May 2011 (CDT)
"SKS Sniper Rifle?" So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! Evil Tim 05:56, 26 May 2011 (CDT)
Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) Alex T Snow 06:37, 26 May 2011 (CDT)
Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. Evil Tim 09:45, 26 May 2011 (CDT)
Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... Alex T Snow 15:36, 26 May 2011 (CDT)
Agreed :) - Mr. Wolf 18:26, 26 May 2011 (CDT)

Still no update? --Masterius 06:16, 8 June 2011 (CDT)

'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --Chrausis 08:11, 12 June 2011 (CDT)

Why in the hell would they make the SKS a 'Sniper Rifle'? I mean calling the Dragunov a true sniper rifle is pretty much... wrong, I'm okay with it though, but an SKS? I'll admit I'm not very experienced with the SKS myself, maybe it's a tack driver in disguise, but from what I've heard it's just a little more accurate than your standard AK47 and that's not saying much.... --Ghostdigga 12:56, 18 June 2011 (CDT)

Well there are only going to be semi-auto sniper rifles, so really, there are only DMRs anyway. It's not like it's a sniper class, it's a recon class, so that's not missnamed. Alex T Snow 17:59, 18 June 2011 (CDT)
Source? There's no way they'd make all the sniper rifles semi-automatic. We've only seen semi-automatics, yes, but there's no confirmation that they'll -all- be semi-automatic. Halorocka888 20:09, 18 June 2011 (CDT)
That's what I got out of the Recon description here:

http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/08/battlefield-3-at-e3-roundup.aspx Semi-auto and C4. That could just mean default, and you still get bolt-actions and the mortar later, but I really think they mean they removed both of those, to balance the issues with those two things in BC2. Everyone uses Recon, everyone hides with a one hit kill sniper rifle, and everyone calls in their magic mortars from anywhere onto anything. It looks like they're trying to make the Recon kit more of a DMR kit than a true sniper, which is probably better, it fits the squad play better as a DMR and a support gunner do the same job, one with high amounts of precision, the other with high amounts of ammo. On a different note, I'm pretty sure the M4A1 will be in the engineer kit because it has a flashlight and will be the counterpart to the AKS-74U, like the M16A4 and AK-74M. Alex T Snow 21:36, 18 June 2011 (CDT)

They meant at the E3 demo, the Recon class has a semi-automatic sniper rifle. At the E3 Demo. Hence the "E3 Roundup" title, it's not dismissing anything, just saying what they saw at E3. Halorocka888 21:47, 18 June 2011 (CDT)

Finally :) --Masterius 04:12, 20 June 2011 (CDT)

M249 SAW is actually Mk. 46 Mod 0?

By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --RaNgeR 03:54, 9 June 2011 (CDT)

Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. Halorocka888 10:34, 9 June 2011 (CDT)

Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --Chrausis 08:13, 12 June 2011 (CDT)

Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. Halorocka888 08:27, 12 June 2011 (CDT)

If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) Alex T Snow 23:08, 12 June 2011 (CDT)
Canadian, eh? :P --Masterius 06:28, 19 June 2011 (CDT)
Yup ;) Alex T Snow 18:12, 19 June 2011 (CDT)

P90 in IGN preview

here

http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg

the magazine looks like its either missing or modeled way to small

source http://uk.pc.ign.com/articles/117/1172554p1.html

sorry i dont know how to embed an image Sike 07:54, 10 June 2011 (CDT)

there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair. however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.

May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --Chrausis 08:09, 12 June 2011 (CDT)

There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. Halorocka888 08:29, 12 June 2011 (CDT)

Fair enough, pretty cool that things such as extended magazines have made it into BF3 --Chrausis 12:22, 12 June 2011 (CDT)

M4A1

I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - bozitojugg3rn4ut 14:38, 17 June 2011 (CDT)

It's not a big deal. The M4A1 still kills people and looks great. Halorocka888 14:47, 17 June 2011 (CDT)

I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be "just another unrealistic game" because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. Alex T Snow 14:57, 17 June 2011 (CDT)
The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called "flat-top riser". One might wonder why was it invented.... - bozitojugg3rn4ut 17:07, 17 June 2011 (CDT)
But they're ugly and no one uses them. Alex T Snow 20:45, 17 June 2011 (CDT)
Would be cool if removing gas block was optional and made gun bolt-action. Talk about killing with skill :D --Masterius 06:28, 19 June 2011 (CDT)
Bolt-action sniper rifles will be usable without scopes.

Some Weapon Spots

(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --DaiTaNam 16:32, 17 June 2011 (CDT)

Team Specific Weapons?

Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --AmrasCalmacil 17:26, 17 June 2011 (CDT)

That's only in MP, it's the same as Bad Company 2, I never liked being restricted to team weapons im MP. Alex T Snow
The player could've picked the weapon up... We don't know for sure about faction specific loadouts. Halorocka888 23:54, 17 June 2011 (CDT)
I personally liked the faction specific loadouts in BF2, it was realistic. - Mr. Wolf 00:40, 18 June 2011 (CDT)
True, to be honest I'd be happy either way. Alex T Snow 03:49, 18 June 2011 (CDT)
I hope they bring back faction specific weapons from Battlefield 2. Medal of Honor made it right at first but then you got the opposing faction's guns and faction-specificness pretty much lost its purpose :\ --Masterius 06:28, 19 June 2011 (CDT)
But in BF2 if you killed a enemy you can pick up his "kit" and use his weapons... - Mr. Wolf 14:08, 19 June 2011 (CDT)
Yes, first you had to kill an enemy, then you could pick his stuff (kit). But for Battlefield 3 it should be weapon (more realistic than insta-crossdressing xD ) --Masterius 16:12, 19 June 2011 (CDT)
Your right, lol. XD - Mr. Wolf 19:25, 19 June 2011 (CDT)
Actually in BC2 your character model never changed when you swaped kits, you could have a medic carrying a sniper rifle, or a ghillie guy with an RPG-7. Alex T Snow 19:49, 19 June 2011 (CDT)
Ah right, I forgot. :\
Lol, you forgot about rocket launcher-wielding snipers ;) Hey, we should put a pic of that under the rocket section or something, you know, just for kicks. Alex T Snow 01:05, 20 June 2011 (CDT)
lol yeah. The reason I don't remember is because I only played with bots, I only had Dial-up back then. u_u - Mr. Wolf 14:34, 20 June 2011 (CDT)

I hope its not side specific, I always hated that considering how two weapons from the same class where completely different and handled different. Most people would end up using unlocked guns that you can use on either side. If you want a game thats realistic as possible, play Operation Flashpoint.

Being a fan of Battlefield 2, which featured faction specific weapons, I'm offended someone is saying me to play another game. I might as well say: If you want a game thats unrealistic as possible, play Call of Duty. By the way, in Medal of Honor opposing factions' weapons had identical stats, so that wouldn't be a problem for Battlefield 3 (probably). Also, sign your posts (paragraphs?) --Masterius 01:52, 23 June 2011 (CDT)
Well since OpFor is using a AK-74M and AKS-74U which is some-what comparable to the M16A4 and M4A1, I say the game is gonna be fairly balanced. - Mr. Wolf 12:47, 23 June 2011 (CDT)
If they use weapon balance from MoH then yes. Because in BF2 M16A2 and M4A1 kinda sucked (better use G36E and SCAR-L unlocks, respectively). However AK-101 and AKS-74U were nice (damage)! Check their stats here: BF2 Weapons Comparison --Masterius 05:40, 24 June 2011 (CDT)
^^But those games kinda sucked (at least Dragon Rising, Red River looks good). :\ Whatever, I personally like faction specific weapons for my reasons above. - Mr. Wolf 14:27, 22 June 2011 (CDT)
To be honest, Dragon Rising didn't suck, it was just buggy and laggy (which can be said about pretty much every other shooter, at least as start) and didn't have weapon customization (which can be said about Battlefield 2). In my opinion it is Red River which sucked, basically being Co-op CoD:MW with Visible Walls of Block being replaced by Invisible Walls of Doom and auto regeneration being replaced by manual healing. --Masterius 01:52, 23 June 2011 (CDT)
Meh, that's why I said kinda sucky, lol I heard AAII is much worst, as its severely buggy and lacks weapon animations and others. P.S. I prefer manual healing over mutant regenerating health any day, the only place 3 second regenerating health belongs is a Wolverine game. :\ - Mr. Wolf 12:47, 23 June 2011 (CDT)
To be honest, manual healing in Red River isn't that much different from auto regeneration: hold "use" key while not getting hit and several seconds later you are good to go. Whether Dragon Rising had an actual Medic class just like Battlefield :) Oh, and it's kinda hard to make complex game without a lot of technical problems and unfinished things, yes ;) --Masterius 05:40, 24 June 2011 (CDT)

Also, if you want actual realism at this point, you go ArmA 2, not Operation Flashpoint: We-screwed-over-an-already-great-franchise-by-making-a-game-with-casual-gamers-in-mind5t3v0 03:06, 24 June 2011 (CDT)

If you want actual realism at this point, you go to Army. --Masterius 05:40, 24 June 2011 (CDT)
Ugh, But ArmA II had NO weapon animations, that's kinda a big "unfinished thing" when you publish the game! And you Mr. Masterius, your obnoxious, why don't you go join the Army. We're talking about wanting realistic combat games not what peoples career decisions should be. -_- Mr. Wolf 13:04, 24 June 2011 (CDT)
Mr. Wolf, one thing you should realise: until Virtual Reality is created and gone into mass production, games will never, NEVER be trully realistic. Holding gun in your hands =\= Mouse+Keyboard. Also, mine is not obnoxious, mine is very nice and tidy :\ --Masterius 14:36, 24 June 2011 (CDT)
And what's so wrong with wanting realism in "Mouse+Keyboard" games? Also I have handled, extensively trained, and fired many REAL firearms, so I'm not just some armchair-commando or a mall-ninja. - Mr. Wolf 19:18, 24 June 2011 (CDT)
Eventually FPSs will be the player wearing a mocap suit with a mocap gun, in a mocap room with a floor that moves (like a treadmill) so you can run places. And you will be forced to reload the weapon properly etc. Alex T Snow 19:25, 24 June 2011 (CDT)
The first steps are made :D XIO Gaming VR Simulator Prototype --Masterius 03:54, 25 June 2011 (CDT)
I'd settle for having a decent field of view, right now. They're actually getting narrower rather than wider as the gun attempts to colonise roughly a quarter of the screen. Kinda sad when the guy in Doom held his pistol in a more sensible way than the guy in Crysis 2 does; the latter seems to be holding it with the base of his right palm rested against his nose. Sure, we're not all going to own an IMAX globe theatre any time soon to have a full 180 degrees or so of vision, but it gets silly when your FOV is ~30 degrees these days when most of the old shooters did 70-90. Evil Tim 04:08, 11 July 2011 (CDT)
I removed your post? Maybe we both tried to edit at the same time, because it wasn't there when I did, sorry about that. Alex T Snow 02:34, 25 June 2011 (CDT)

Lol @ me. Should have known someone was going to say that... Should have added "In a Video game"... 5t3v0 08:00, 25 June 2011 (CDT)

Right 8) --Masterius 09:51, 25 June 2011 (CDT)
It's alright, danke. :) - Mr. Wolf 18:31, 25 June 2011 (CDT)

More Stuff

Maybe. I didn't see anything listed here that we don't have, but they seem to know what they're talking about. (Near the bottom) http://enterbf3.com/ Alex T Snow 12:17, 4 July 2011 (CDT)

Barrett MRAD/98B spotted

Taken from the "Classes Explained" screenshot...

[1]

source: [2]

--Ghostdigga 18:07, 5 July 2011 (CDT)

Cool, I'd never heard of that rifle before, looks like a good addition. Alex T Snow 18:37, 5 July 2011 (CDT)
Looks like they call Picatinny Railed M16A4 M16A2 again *facepalm*. Oh, and that's a weird sniper rifle. Don't they have M110 for that?
P.S. And yeah, same goes for DAO-12 (Armsel Striker, duh!). But I would prefer Armsel Protecta (it's more modern after all ;) ) --Masterius 05:01, 7 July 2011 (CDT)
Actually they are calling it M-16a2... nuff said! - bozitojugg3rn4ut 05:14, 7 July 2011 (CDT)
If it was called "Blarg Rifle" but had correct reloads, I'd be happy. Where did it say they called it an A2 anyway? Alex T Snow 06:03, 7 July 2011 (CDT)
here bozitojugg3rn4ut 07:50, 7 July 2011 (CDT)
Oh right, well, it might say "M-16a2", but it calls the MRAD a "Mk. II" Sniper Rifle, so, we'll see. Alex T Snow 17:19, 7 July 2011 (CDT)

Well I think that the "Mk. II" is the Mk II Mod 0 (SR-25), and that they just threw the text on there because the Mk II will be the default Recon rifle. Anyways, I think this 99% confirms that it will be in the game, should it be added to the main page? --Ghostdigga 14:28, 10 July 2011 (CDT)

OH Mk.11, I thought it said Mk.2, and I couldn't figure out what the hell that would be. Yeah, we've seen the SR-25 already in that multiplayer footage, and everything in that video was default. Alex T Snow 17:05, 10 July 2011 (CDT)

Notes about in-game ACOG scopes

I noticed that there seem to be two separate models of ACOG scopes available in the game, according to the screenshots posted in the article. The M4A1 carbine the player character uses in the 'Faultline' trailer is fitted with a camo-painted TA01NSN ACOG(identifiable by the integral iron sights and lack of a fiber-optic strip along the top) while one of the M16A4's shown in first-person view in the article here is equipped with a TA31F ACOG. This is the second FPS game I've seen to do this, the other being Project Reality (itself a mod of Battlefield 2, coincidentally) which has the TA31F and TA31RCO ACOG models available in it. Orca1 9904 03:44, 11 July 2011 (CDT)

...While in the average FPS, you're lucky if the thing called the ACOG looks like anything in Trijicon's product line. Evil Tim 03:47, 11 July 2011 (CDT)
Making the public in general think every scope is called an ACOG :P Also, in terms of 4x sights, theres the M249s ELCAN, and I'm hoping you can put any optic on anything. One of the DICE guys said there's a crazy amount of optics in BF3. Alex T Snow 05:26, 11 July 2011 (CDT)
Even in COD: Black Ops (a game that takes place in the 60s mind you) they have a scope called a ACOG, even though it's obviously not a ACOG *rolls eyes*. Game Devs are becoming fails more and more every year. - Mr. Wolf 17:08, 11 July 2011 (CDT)
Treyarch basically made their own Modern Warfare, with blackjack and hookers. So yeah, forget about proper portray of Cold War. --Masterius 07:41, 13 July 2011 (CDT)
Give me the ability to slap the Elcan onto the M240 and I will be happy. Hope what you said about the 'crazy amount of optics' turns out to be true. --Chrausis 06:34, 11 July 2011 (CDT)
I hope you're not confusing the ELCAN scope with the similar M145 MGO. Orca1 9904 12:05, 11 July 2011 (CDT)
You are correct, I did mean the MGO. I know the M145 is different, I just though the Elcan name was interchangeable. --Chrausis 13:15, 11 July 2011 (CDT)
It would be nice to see a broader array of optics customizations in FPS games. Project Reality has a pretty good variety, but you have to switch out your entire class loadout in order to change this, and most weapons only have 1 or 2 optics available aside from iron sights (the M4A1 has the widest variety; having available EOTech, M68 Aimpoint, Kimber Mepro, & ITL MARS red dots as well as both TA31F & TA31RCO ACOGs as mentioned above). Orca1 9904 12:05, 11 July 2011 (CDT)

Now, that Project Reality has been mentioned... I hope DICE won't disappoint the CIS players, so that we can kick yer capitalist arses in proper way... j/k lol :P Anyway, here are the articles for those interested: for AK-74M and for PKP. And the full catalog. Oh, and it's been suggested on EA's Forums, so I don't have to do it myself. --Masterius 12:24, 11 July 2011 (CDT)

Mocap Guns

Here's a challenge for everyone; what are the two wire guns standing in for?

2nd Story http://www.enterbf3.com/

Or if it's off the list after a while: http://media.enterbf3.com/images/mcnab1.jpg http://media.enterbf3.com/images/mcnab2.jpg Alex T Snow 01:29, 15 July 2011 (CDT)

Cornershot and a Thompson with M203? :P Evil Tim 02:35, 15 July 2011 (CDT)

lolz. - Mr. Wolf 02:51, 15 July 2011 (CDT)

More seriously, that thing McNab has is definately supposed to be a carbine with an underbarrel accessory, I can't really see what else it could be. The other guy's weapon is a bit more of a mystery; since it doesn't have any kind of projection for a magazine, I'd guess it's something like a Bizon; can't be a P90, these rigs are for capturing hand positions and his would be completely wrong for that. Evil Tim 04:36, 15 July 2011 (CDT)

Wait, actually it does have a magazine, I see a curved MP5-style mag just in front of his finger. So, maybe it's an MP5 with some underbarrel device making the front end all chunky, or one of those MP10 things like in GTAIV. Evil Tim 04:40, 15 July 2011 (CDT)

LOL Tommy with M203 :) The one on the right really looks like an M14 EBR to me, the mag, handguard, and barrel, but the other one is weird. It looks like an MP5 pistol grip and mag, with a really bulky front, and a stock that looks familiar, bu I just can't place. :P Alex T Snow 05:09, 15 July 2011 (CDT)

ACE side-folding skeleton stock? Evil Tim 05:48, 15 July 2011 (CDT)
Yeah, that's the one! Hmm, is there anything in particular that's on, aftermarket or otherwise? Alex T Snow 06:29, 15 July 2011 (CDT)
Quick google gets me mostly AK-pattern weapons. AK, Saiga, Galil, that kind of thing. Couple on MACs, not that it's likely to be one of those. Maybe that's what a MoCap AKS-74U looks like? :s Evil Tim 06:36, 15 July 2011 (CDT)
I'd say that's the best guess so far Alex T Snow 12:13, 15 July 2011 (CDT)
Dunno, such a stock shape reminds me of G36E which was in Battlefield 2 (with railz instead of optics). --Masterius 06:35, 18 July 2011 (CDT)
Not sure about that, you'd have thought if it was G36E the mocap prop would have a rod or something stuck to the end to represent the rest of the barrel like the one McNab has. Evil Tim 06:44, 18 July 2011 (CDT)
Bah, I am not really into guessing the gun by the mocap. Details of it - OK, but generally it's just a mishmash that can be used for anything provided the grip is adequate xD --Masterius 06:51, 18 July 2011 (CDT)

Actually the ACE stock is found on the SPAS 15 as well (which was in Bad Company 1, and Battlefield 2 I think) probably the most likely choice. --Ghostdigga 18:48, 18 July 2011 (CDT)

I hope it's that, that was the ONLY weapon that didn't come back in BC2 for some reason. Alex T Snow 20:44, 18 July 2011 (CDT)
But it returned in Battlefield Play4Free so its appearance in BF3 is possible ;) --Masterius 23:20, 18 July 2011 (CDT)

Glock 17 unlock spotted

... in a promotional shot from Dice about their Battlelog service

[3]

--Ghostdigga 13:02, 20 July 2011 (CDT)

It was also seen in the EA Pwned video, along with the G3 (mentioned), I forgot to add that. Alex T Snow 16:06, 20 July 2011 (CDT)
I hope this Glock 17 actually holds... well... 17 rounds. :P - Mr. Wolf 17:24, 20 July 2011 (CDT)
Well, the MP-443 does, so that could work, I'm thinking there's gonna be a Euro faction, with the Glock as the sidearm, and we've also seen the P90. Alex T Snow 00:17, 21 July 2011 (CDT)
Now that reminds me... Battlefield 2: Modern Combat (console version of Battlefield 2) had Glock 17 as Euro Sidearm :D --Masterius 01:44, 21 July 2011 (CDT)
It did? Awesome! I was just guessing, but that basically confirms it :) Alex T Snow 03:54, 21 July 2011 (CDT)
Here's some leaked gameplay for you guys, skip to 1:44, there's your Glock. (http://www.youtube.com/watch?v=bfeOoEDYEt0) Would appear that the sidearms (at least) are not faction specific. Also looks like it holds 18 rounds but I'm assuming this is a '+1' affair. Chrausis 05:00, 21 July 2011 (CDT)
Melee Animation is good :D Reloading after every bullet isn't :| --Masterius 05:48, 21 July 2011 (CDT)

Alpha Footage

no doubt some of you have heard there is a closed alpha trial going on, and some of you may have watched the leaked footage online. i dont want to post links to these videos just incase its not aloud. but i can tell you, that the G36c, Glock 17, M27 IAR, SV98, MP7 and M1014 are in. --Sike 08:24, 21 July 2011 (CDT)

Closed Alpha? Any news about Closed Beta for MoH: Limited Edition owners? It should be before Open Beta, shouldn't it? :\ --Masterius 12:41, 21 July 2011 (CDT)
A pretty nice selection of weapons appearing which is good to see, particularly the M27. Now just need someone to spot the L85 and I'll be happy \o/ --Chrausis 11:19, 21 July 2011 (CDT)
I guess it, Russian counterpart to M27 is going to be RPK-74M :O And British - L86? ;) --Masterius 12:41, 21 July 2011 (CDT)
You may possibly be right, and I hope you are. If it's in there, first person to deliver the information wins a shiny medal from myself :o --Chrausis 12:48, 21 July 2011 (CDT)
looks like US support starts with the M27, and the Russians start with RPK, british forces arent in the game... --Sike 13:58, 21 July 2011 (CDT)
The existence of other factions hasn't been denied (to my knowledge) but even so I hope either weapon is available --Chrausis 15:02, 21 July 2011 (CDT)
Germans aren't in the game and there's a G36C. We can't rule anything out. Plus, there's always the possibility of DLC. Halorocka888 19:31, 21 July 2011 (CDT)
New factions/weapons added via DLC would be grand. --Chrausis 19:50, 21 July 2011 (CDT)
Yeah, like they did with Euro Forces Pack for Battlefield 2 :D --Masterius 04:37, 22 July 2011 (CDT)
I've yanked the images off the page; as with the MW3 stuff, posting images from leaks is not allowed. Wait until they show up in something official. Evil Tim 02:16, 22 July 2011 (CDT)
Why does it even matter? We should post everything about everything we know... :/ Alex T Snow 02:36, 22 July 2011 (CDT)
Same reason we don't allow pirated or leaked movie footage; using that kind of thing reflects badly on the site. We can wait until these weapons are confirmed in official materials (which they will be in due course, I'm sure), we don't need to go using dubious sources. Evil Tim 02:39, 22 July 2011 (CDT)
Yeah, for a sec it slipped my mind that once the game is out we will have everything :P Alex T Snow 03:21, 22 July 2011 (CDT)
And there are still screencaps from leaked version :O --Masterius 04:37, 22 July 2011 (CDT)
Which ones? Evil Tim 05:30, 22 July 2011 (CDT)
The ones added by Gran28 - check page history. --Masterius 05:41, 22 July 2011 (CDT)
Oh, I thought where he said "Paris gameplay video" he was talking about a gameplay video released at some show in Paris. Evil Tim 05:49, 22 July 2011 (CDT)
The ones that I added was from a gameplay trailer released by DICE yesterday I think.--Gran28 08:04, 22 July 2011 (CDT)
Ah, if that's so, then my bad. Kinda hard to separate official ones from current leaks. Better mention that on the talk page :) --Masterius 09:28, 22 July 2011 (CDT)

New Official MP Trailer

http://www.youtube.com/watch?v=emwEknzmyRo

can see a M4 with a Eotech and a Acog, and the front site is in when optics are attached.--Sike 08:32, 21 July 2011 (CDT)

Possible return of the NDM-86

I was watching this http://www.youtube.com/watch?v=0MgQMoPwGwM&feature=related and around 1:13-14, I thought I saw the pattern found on the straight mags that the 7.62mm NATO variant of the NDM-86 uses. EDIT: Okay at 1:15 at the maximum quality, I could clearly see that magazine is straight. This is no SVD guys, no SVD. --HashiriyaR32 18:09, 21 July 2011 (CDT)

Good spot, wouldn't have noticed that myself. I wonder why they opted for the NDM-86 instead of the SVD? I assume the SVD is harder to get in Sweden meaning the studio had to find an alternative. Is it still labeled as an SVD within the game? --Chrausis 19:52, 21 July 2011 (CDT)
It is, and it was in MoH. You know, I think MoH was like a super pre-Alpha version of this game, there's and MP7 too, and a few others. Alex T Snow 20:03, 21 July 2011 (CDT)
I hope DICE do a better job on BF3 than they did on MoH, that game was shocking. There's probably some truth in that though :P --Chrausis 20:43, 21 July 2011 (CDT)
Well, MoH multi was made by a small team from DICE in 6-7 months, and ALL of DICE has been working on BF3 for, like, 5 years, I'm not worried ;) Alex T Snow 23:52, 21 July 2011 (CDT)
Fair play to them but you'd have thought issues with the game would have been patched following the game's release. Still, I don't deny that BF3 will be a far better game however I'm sure some of the issues from MoH will poke through. --Chrausis 03:21, 22 July 2011 (CDT)
Well, we can hope the issues that poke through don't include those godawful skyboxes that MoH had. Evil Tim 03:26, 22 July 2011 (CDT)
DICE deliberately sabotaged MoH MP 'cause they were focused on BC2... :( But it is said that MoH 2 is being developed solely by DC. And it is rumored that MoH 2 will have Frostbite 2 Engine :D --Masterius 04:50, 22 July 2011 (CDT)
Would be interesting to see what DC do with the Frostbite 2 engine, I wasn't all that impressed with the single player but taking into account that (as far as I'm aware) MoH was the studio's first game, it was an adequate effort. Was better than the multiplayer at least, in my opinion. --Chrausis 07:20, 22 July 2011 (CDT)
I've always said that if MoH's MP was the same as it SP, then the MP would be awesome, I have it just for the SP :) Alex T Snow 08:35, 22 July 2011 (CDT)
Just played some more of SP and I have to say I agree, pretty intense stuff. --Chrausis 11:38, 22 July 2011 (CDT)

Default Weapons

I just noticed that all of the US weapons are Armalites, and all of the Russian weapons are Kalashnikovs, it's cool. Alex T Snow 23:58, 21 July 2011 (CDT)

Aside from the 'SVD' which isn't a Kalashnikov design, but we'll forgive you as it is outwardly similar. --Chrausis 03:16, 22 July 2011 (CDT)
True, but you got the point ;) Alex T Snow 03:21, 22 July 2011 (CDT)
SVD Clones. The third one is AK modified to SVD. Ain't Russian guns :P --Masterius 04:58, 22 July 2011 (CDT)
I do like the fact that each faction has it's own starting weaponry, I always liked that about BF2 (though I didn't play it much) --Chrausis 03:25, 22 July 2011 (CDT)
Agreed :) --Masterius 04:58, 22 July 2011 (CDT)

AS Val

I can't find the video, but I'll post a link: http://forum.ea.com/eaforum/posts/list/7447261.page Alex T Snow 19:31, 22 July 2011 (CDT)

Cool! =) - Mr. Wolf 22:20, 22 July 2011 (CDT)

Sniper Rifles can have iron sights

Yup. Alex T Snow 00:04, 23 July 2011 (CDT)

Hmmm. - Mr. Wolf 00:56, 23 July 2011 (CDT)

M1014

It's hard to tell because of the screwed up animation in the alpha, but you load a round into the chamber first, then the tube. EDIT: This is a good thing, I made sound like it wasn't :O Alex T Snow 02:32, 23 July 2011 (CDT)

M16A4

It fires semi, burst, AND auto, one of those fancy 360 degree fire selects or something :/ Alex T Snow 02:32, 23 July 2011 (CDT)

problem?

New Alpha Gameplay

In the gameplay, I noticed that the front sights are still present when optics are attached, that M16A4 is now burst-fire and that the US LMG is called M249 in-game. Bipod gameplay was shown too. I also spotted the M-416 at 0:55, maybe the M4A1 equivalent of the enemy forces? Gonzaga 18:45, 24 July 2011 (CDT)

Okay, yeah, they made it so the front sight is there, but disappears when aiming, the M16 has burst as well as auto (and semi), and the HK416 is an unlock, ONLY the default weapons are faction based, anyone can use unlocks, but the default ones might be usable by anyone later or something though. Alex T Snow 01:42, 25 July 2011 (CDT)
That's still much better than the MW games. Boy, you complain more about games than I do. :D - Mr. Wolf 02:19, 25 July 2011 (CDT)
Defaults faction / unlocks not is how BFs 2 and 2142 worked, too. Evil Tim 03:08, 25 July 2011 (CDT)
I'm not complaining, I actually like the front sight disappearing system, if it's not there the gun wouldn't work, but if it was, then having an RDS would give you a better field of view. The M16's fire modes aren't too bad, as long as the weapons have the right ammo count, reload properly, and have +1 I'm happy. Things like the player loading it fancy or whatever are okay. Alex T Snow 02:56, 25 July 2011 (CDT)

M320 Standalone confirmed

This. Search "BF3 Grenade Launcher", and the vid has a G3 with an ACOG too. Alex T Snow 02:56, 25 July 2011 (CDT)

SIG 550 pretty much confirmed by Demize

http://twitter.com/#!/Demize99/status/30377608852017152 Alex T Snow 02:56, 25 July 2011 (CDT)

A Few Weapon Vids

http://www.youtube.com/watch?v=JuoU7uBNvP0 http://www.youtube.com/watch?v=2LILgS-M2xo

Here's most everything in action, and with a few attachments. I love how the description for the M145 mentions the Canadian Army! :D Alex T Snow 04:37, 25 July 2011 (CDT)

Looking good so far, spotted some people on my Steam friends list playing the alpha. So jealous. :( --Chrausis 10:43, 25 July 2011 (CDT)
I'm looking very forward to this game. :D - Mr. Wolf 13:42, 25 July 2011 (CDT)
Video Confirms new weapons for the game, as available in alpha build. In the first video we see an MP-7 PDW at 1:14, M1911 pistol at 1:57, RPK light machinegun on killfeed at 3:21, M27 IAR in killfeed at 6:12, M1014 shotgun at 7:34, G3 battlerifle on killfeed at 8:29, G36c assault rifle at 12:15, M320 grenade launcher on killfeed at 13:16. In the 2nd video we see RPK selection and model at 6:07 (usage following). Someone please update main page accordingly.--DaiTaNam 15:32, 25 July 2011 (CDT)
Good of you to find everything, but leaked stuff isn't going on the main page :/ Alex T Snow 16:25, 25 July 2011 (CDT)
awww =(, thanks though.--DaiTaNam 17:39, 25 July 2011 (CDT)
Sigh, The M145 uses the M4 reticle over the M249/240 reticle :( --Chrausis 17:47, 25 July 2011 (CDT)
That's the reticle my (standard version) ELCAN replica has on my airsoft C7A2, do you mean the M145 version is supposed to have a different one? Alex T Snow 20:40, 25 July 2011 (CDT)
Elcan M145 Optical Sight for M4 and M249/M240. Remember people, this is just leaked Alpha and DICE will probably make changes to the game to make it right... Oh, and RPK :| --Masterius 00:53, 26 July 2011 (CDT)
Oh I see. And what do you mean, oh and the RPK? What's wrong with it? Alex T Snow 05:07, 26 July 2011 (CDT)
Has the wrong bipod at the moment, doesn't look like the barrel is long enough to be an RPK either --Chrausis 05:31, 26 July 2011 (CDT)
Well... since it has both synthetic furniture and curved magazine, it is RPKM (ignore the magazine color). However in-game description mentions that it uses 5.45x39 ammo, which is used in RPK-74M that is actually used by Russian Forces. So the point is, DICE should change the magazine model and rename the weapon to RPK-74M for Russians. That Militia can use whatever they want. --Masterius 05:36, 26 July 2011 (CDT)
I didn't know that, so the curvature of the magazine in an AK/RPK-style weapon can be used to identify the caliber? DICE have clearly given alpha invites to the wrong people, should have gone to the inhabitants of IMFDB. --Chrausis 05:42, 26 July 2011 (CDT)
:D And yeah. The curve gradation for Kalashnikovs' magazines goes as follows: 5.56 < 5.45 < 7.62, with 7.62 curve being particularly distinguishable ;) --Masterius 06:28, 26 July 2011 (CDT)
You learn something new everyday, now I can complain that the BF3 RPK is incorrect >:O --Chrausis 06:33, 26 July 2011 (CDT)
I sent Demize a tweet (I made a Twitter accout JUST to send him stuff) that the RPK should be either the RPKM or RPK-74M (as I can't see the mags well enough), and also sent him another one saying the G3 should be the G3A3 :D Alex T Snow 17:42, 26 July 2011 (CDT)
That is dedication to informing the developer their game is wrong, well played. I also sent him a tweet concerning the M145's reticle. --Chrausis 18:30, 26 July 2011 (CDT)
Very good :D Two problems I've noticed about SVD: First, as already been noticed, is that in-game model of magazine is straight NATO one instead of curved Russian one; second, is that in-game PKS-07 is using optical PSO-1 based reticle instead of its own magnified reflex reticle like this one: [4]. And here information about it: [5]. --Masterius 05:24, 27 July 2011 (CDT)
Just recieved an invite to the alpha, I am so stoked to try this game out \o/ --Chrausis 09:44, 27 July 2011 (CDT)
Sweet! Alex T Snow 04:56, 28 July 2011 (CDT)

1911 spotted

I just watched a video and the 1911 is back. This game's version appears to be the MEU model. I can tell from the slide, sights, and hammer. It appears to be the old model with the Springfield Armory slide. ShootingLiberal 23:53, 26 July 2011 (CDT)

I can't see the grips, but it appears to be a stock M1911 with a commander-style hammer (the round one, not the MEU one), a silver 3-hole trigger, and a silver barrel. Oh, after Googleing I found that that IS the original version of the MEU :/ http://www.justpistols.co.uk/meu_001.jpg That's an airsoft gun, but it's EXACTLY the one from BF3. Alex T Snow 03:35, 27 July 2011 (CDT)
Also, the MEU Pistol is currently designated M45 Pistol ;) So maybe in-game it is some kind of customized M1911 Pistol? :O --Masterius 05:36, 27 July 2011 (CDT)

Alpha

I just got the invite for the Operation Metro Alpha and Will post info here if I can.--N-10 Aden 20:53, 27 July 2011 (CDT)

Awesome, that's two of us now :) Alex T Snow
So my impressions of the alpha so far are largely positive, not the biggest fan of the map however. Too many narrow corridors that you have to enter to advance, meaning that the defending team can plonk a SAW there and wipe you out as you enter the meat grinder. The weapons feel nice: Plenty of recoil meaning that burst firing is essential. Definitely an improvement gameplay-wise compared to BC2, which wasn't a bad game by any stretch of the imagination. Looking forward to the beta now! \o/ --Chrausis 09:46, 28 July 2011 (CDT)
Improvement compared to BC2, is obviously. The question is, improvement compared to BF2! :O--Masterius 10:31, 28 July 2011 (CDT)
I can't really comment on whether it's better than BF2 as I haven't really spent much time on it (5 mins max) but it is a fairly solid FPS in it's own right. One thing that has bothered me thus far is 3D spotting, do not like it at all though, it should be changed for minimap spotting. --Chrausis 10:46, 28 July 2011 (CDT)
Ah, in that case, if you still have BF2, I would recommend you download and install Project Reality mod, which focuses on realistic armed forces. There are people who have BF2 solely for it. And, it has British Army! :D Their uniform and their weapons --Masterius 12:02, 28 July 2011 (CDT)
Yeah and the Canadian Army :D I'll be getting BF2/RM soon. Keep in mind this is one of the smallest map and it's meant to be more infantry focused, they'll be much bigger ones with more vehicles ;) Alex T Snow 18:10, 28 July 2011 (CDT)
Yup :D Their uniform and their weapons --Masterius 03:49, 29 July 2011 (CDT)
I hope that with more vehicles comes more teammates actually willing to take them out. No one playing engineer was even trying, just using their launchers on each other. Meant to ask if anyone still played BF2 as I was gonna get it in anticipation for 3, should organise some gamz. --Chrausis 18:57, 28 July 2011 (CDT)
I'm trying to get BF2 again, loved that game, can't wait to convert it to PR. :) - Mr. Wolf 20:04, 28 July 2011 (CDT)
Needs a bit of polish but what I played of the alpha was a lot of fun, roll on October --Chrausis 18:32, 1 August 2011 (CDT)
Sweet! Alex T Snow 14:28, 2 August 2011 (CDT)
Anyone have any questions about it? I'd be happy to answer them (as best I can) --Chrausis 17:27, 2 August 2011 (CDT)

All Alpha weapons

http://bf3blog.com/2011/08/new-battlelog-screenshots-show-weapons-awards/battlelog-weapon-list/ - Joey1666

I hope, they will make new icons for AR-15 guns. These no-sights ones are just weird. Also, what I've said in "A Few Weapon Vids" --Masterius 10:21, 2 August 2011 (CDT)
The in-game ones have carry handles but I'm sure you knew this, I can live with a few slightly inaccurate icons on the Battlelog though. The M27 IAR had no front sight post for some reason in-game, made the Eotech pretty much essential. --Chrausis 17:19, 2 August 2011 (CDT)
Doesn't it have flip-up sights? --Masterius 11:43, 3 August 2011 (CDT)
It does, yes, but the front sight is missing the front sight post. As in, the sights are there, but the post is not. Made aiming quite tricky as you can imagine. --Chrausis 12:34, 3 August 2011 (CDT)
Yeah, I'm assuming that's been fixed by now Alex T Snow 04:15, 4 August 2011 (CDT)
I hope so, was a nightmare. Still, barely used the RPK/IAR once the SAW was unlocked --Chrausis 04:44, 4 August 2011 (CDT)

Pretty sure this legit as another article is saying they're from OXM so should they be moved to the page and not discussion ? Joey1666

why aren't confirmed weapons named?

such as the g3 ,m416 ,m27 iar and many more????

Can't put leaked stuff on the page, you'd know this if you read the rest of the discussion --Chrausis 17:21, 3 August 2011 (CDT)
yeah thats why all the weapons used in the alpha were named in an official blog and yet there still not up here , so dont tell me i need to read the discussion idiot.

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