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XIII (VG)

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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XIII is a 2003 first-person shooter video game developed by Ubisoft Paris and published by Ubisoft. It is based off the 1984 Belgian graphic novel of the same name, written by Jean Van Hamme and William Vance. The game's story is loosely based off the events of the first five volumes of the series. The game is known for its stylistic comic book-like visuals, utilizing cel-shaded graphics very nicely for its time.

The President of the United States has been assassinated by a sniper and later, a amnesic man with the Roman numeral XIII on his right shoulder is found washed up on a shore. The man is soon identified as Steve Rowland - the man whom the FBI strongly believes to have assassinated the President. To find out the truth, Rowland a.k.a XIII embarks on a quest to recover his memory by retracing his steps. However, his former employers - a conspiracy group of 20 - aim to rectify their mistake and silence XIII once and for all.

English version contains the voice talent of David Duchovny, rapper Eve, and Adam West.

Much like Perfect Dark, weapons have a primary mode of firing, as well as a secondary mode (such as firing the underbarrel grenade launcher, revolver fanning, smacking with rifle butt etc.)


SPOILERS.jpg WARNING! THIS PAGE CONTAINS SPOILERS!



XIII
XIII box art.jpg
PC Boxart
Release Date: November 18, 2003
Developer: Southend Interactive \ Ubisoft Paris
Publisher: Ubisoft
Platforms: Microsoft Windows, PlayStation 2, Xbox, GameCube, OS X
Genre: First-person shooter



The following weapons appear in the video game XIII (VG):




Handguns

Beretta 92 Clone

A Beretta 92 clone? appears as "9mm Pistol." Holds 13 rounds and can be dual-wielded, once the dual-wield skill is learned. It comes with a suppressor for certain missions/chapters that have major stealth segments.

The gun is accessible in missions 02-10, 13-14, 17-23 and 26-33.

The weapon icon appears to be a Beretta 92FS. However, the in-game model lacks the distinct Beretta open slide design. Also people seem to mistake this gun for a Glock pistol, which is clearly false as the in-game model does have a Beretta 92-style frame. It also has slide mounted safety, so it is not Taurus PT908 as previously stated.

Beretta 92FS - 9x19mm
Beretta 92FS in game.
Beretta 92FS in game.

Pistol with Silencer

Beretta 92FS with silencer in game.
Beretta 92FS with silencer in game.

Pistol Akimbo

Beretta 92FS akimbo in game.
Beretta 92FS and Beretta 92FS with silencer in game.

Colt Anaconda

The Colt Anaconda with an 8" barrel appears as ".44 Special." It's very strong and accurate, as it is very easy to make headshots with this thing. Its secondary mode of fire allows fanning - to fire it like an automatic - though in reality, this technique does not work on a double-action.

The gun is accessible in missions 02-05, 11-12, 14-16 and 24-25. Often it is the handgun of the chapter if the Beretta is not featured, and only in a few missions are both guns in your arsenal at once.

Colt Anaconda with 8" barrel - .44 Magnum
Colt Anaconda in game.
Colt Anaconda in game.

Submachine Guns

Mini UZI

The Mini Uzi appears under the erroneous title "MiniGun." Holds 32 rounds and is dual-wieldable.

A late game gun that is accessible in missions 22 and 25-33. It's used by Captain Franklin Edelbright, the boss of Mission 22, and can be acquired for a short time after killing him. Also the final boss - Mongoose - wields two Mini Uzis in the final gunfight (Mission 33.)

IMI Mini Uzi with stock folded - 9x19mm
Mini Uzi in game.
Mini Uzi in game.

Mini Uzi Akimbo

Mini Uzi akimbo in game.

Shotguns

Remington 870 Marine Magnum

The Remington 870 Marine Magnum appears as "Shotgun." Holds 5 rounds. Its secondary fire mode is smacking the enemy with the gun's stock.

It is available very consistently early in the game - from Mission 03/Winslow Bank onward - but disappears for a while from Mission 17/SPADS Military Base chapter onward. It reappears in Mission 25, where it is wielded by the 1st boss of the stage, Jasper Winslow, and can be acquired once the player kills him. Its last appearance is in the climactic SSH-1 Military Base chapter of the game (Missions 31-33).

Remington 870 Marine Magnum - 12 gauge
Remington 870 Marine Magnum in game.
Remington 870 Marine Magnum in game.

12 Gauge Double Barreled Shotgun

A generic blued 12 Gauge Double Barreled Shotgun with a stainless receiver appears as "Hunting Gun." Holds 2 rounds. Like the pump-action shotgun, its secondary fire mode is smacking the enemy with the gun's stock.

It only appears in Kellownee Lake missions (Missions 11 & 12)

Stoeger/IGA Coach Gun Supreme Blue with Stainless Receiver - 12 gauge
Double Barrell Shotgun in game.
Double Barrell Shotgun in game.

Assault Rifles

Norinco Type 56

The Norinco Type 56 appears as "Kalash." Holds 30 rounds. Its secondary firing mode switches between burst and auto.

It is mainly used by Mongoose's henchmen during Mission 2/Brighton Beach Invasion and Missions 15 and 16 in the Plain Rock Canyons & Grand Canyon Valley. It reappears in Mission 25, where it is wielded by the 2nd boss of the stage, Senator Clayton Willard. While Type 56 can be acquired from Willard after killing him, the mission pretty much ends immediately after the fact. Its last appearance is in the Willard's Estate chapter (Missions 26-29), where it's used by some guards, as well as the XX Conspirators dressed as Ku Klux Klan members.

Even though the game implies the gun to be a Russian AK-47, the in-game model has a hooded front sight of a Chinese Type 56. Also, the game claims that it's loaded with 5.56 bullets. This is most likely a mistake by developers as there are a couple other dubious chamberings among the game's guns. The gun's magazine is clearly a 7.62x39mm AK-Magazine and thus it isn't a Norinco Type 84S.

Norinco Type 56, milled receiver without the under-folding ("pig sticker") bayonet - 7.62x39mm. This is the "sanitized" (M22-code) exportversion made with no factory markings and the selector markings in the latin alphabet (L for full-auto and D for semi-auto).
Type 56 in game.
Type 56 in game.

M16 with M203 Underbarrel Grenade Launcher

M16 with M203 underbarrel grenade launcher appears as "AR." A fully-automatic weapon with a 30 round capacity, its secondary mode of fire is its underbarrel grenade launcher.

This gun is accessible in missions 06-10, 17-24 and 30-33. Its mainly featured in missions/chapters that involve SPADS and/or US Army.

It's presented as a older Vietnam-Era M16 with 20-round magazine, despite the in-game gun having a 30 round capacity. Not only that, but it seems to have the M203 attached straight to the older style M16 handguard, instead of the handguard that is often required go alongside the M203.

The original M16, the first version with 20-round magazine
Colt Canada C7A2 5.56x45mm with M203 grenade launcher. The M203 is pretty much attached this way on the older style M16 instead of the handguard that is often required to go alongisde the M203.
M16A2 in game.
M16A2 in game.

Sniper Rifles

SVD Dragunov

The SVD Dragunov appears as "Sniper Rifle." True to its name, it's ideal for taking out enemies from a distance, and is powerful enough to kill enemies in a few hits. Its secondary mode is the scope.

This gun is accessible in missions 05, 09-10 and 13-16. It's generally supplanted by the crossbow in the other missions. It appears in the intro cutscene where the assassin uses it to fatally shoot the President of the United States, William Sheridan.

The game claims that the SVD is chambered in .50 BMG, which is absurd. By the time the game was released in 2003, there was no known mass-production SVD Dragunov variant that could fire a .50 BMG/12.7×99mm bullet. Even as of 2017, it's still the case. The heaviest chambering for a mass-production Dragunov-type sniper rifle so far has been the SVDK's 9.3×64mm 7N33/Brenneke - which entered production in 2006.

SVD Dragunov sniper rifle - 7.62x54mm R
SVD Dragunow in game.
SVD Dragunow in game.
Assassin prepares the SVD Dragunov. The port and bolt design is wrong for a Dragunov. The assassin also operates the rifle like a bolt-action.
Amos at the crime scene, examining the empty shell from the assassin's rifle, shown to right side.

Machine Guns

Browning M2HB

The Browning M2HB.

Browning M2HB - .50 BMG
M2HB in game.
M2HB in game.

M60

The M60 appears under its own name. One of the strongest weapons in the game. It deals high damage and holds 200 rounds. However, it has quite a bit of recoil and the player's movement slows down when it is equipped. Its secondary fire mode switches between burst and auto.

This gun is accessible in missions 12, 19-20, 24 and 31-33. An M60 is used by two bosses of the game- Colonel Seymour McCall (Mission 19) and General William Standwell (Mission 31).

M60 machine gun with bipod folded - 7.62x51mm NATO
M60 in game.

Launcher

Panzerfaust 3

The Panzerfaust 3 appears as Bazooka. Fires a straight-flying rocket and its secondary firing mode allows you to hit the enemy with a fresh rocket (!!)

It is available to the player in missions 15, 16 and 24. In Mission 24, it is the only way to defeat the helicopter boss at the end of the stage. Some enemies use the Panzerfaust 3 in Missions 5 and 10, but the player can't get them during these missions.

Here, the Panzerfaust 3 is depicted as being a reloadable launcher like the RPG-7. In reality, the Panzerfaust 3 is a single-use anti-tank weapon where the main launch tube assembly is discarded after use and only the firing/sighting unit is reused.

Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm
Panzerfaust 3 in game.

Grenades

Mk2 Grenade

Mk 2 hand grenades appear as Grenade.

Grenades are accessible in missions 05, 08-10, 13-16, 19-24, 26-29 and 31-33.

Mk 2 "Pineapple" World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)
Grenade in game.
Grenade in game.

Others

Harpoon

Harpoon in game.
Harpoon in game.

Crossbow

Crossbow in game.

Crossbow 3 Shots

Crossbow 3 shots in game.

Unknown Handgun

During the cutscene between Missions 2 and 3, XIII draws a unknown pistol out of his jeans as he arrives to Winslow Bank in a car. Since bringing a gun to a bank is a bad idea, he hides the gun in the glove compartment for the time being.

Lower left corner, XIII pulling the gun out of his jeans.
The gun sitting in the glove compartment

See Also


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