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Difference between revisions of "XIII (VG)"

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'''''XIII''''' is a 2003 first-person shooter video game developed by Ubisoft Paris and published by Ubisoft. It is based off the 1984 Belgian graphic novel of the same name, written by Jean Van Hamme and William Vance. The game's story is loosely based off the events of the first five volumes of the series. The game is known for its stylistic comic book-like visuals, utilizing cel-shaded graphics very nicely for its time.
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'''''XIII''''' is a 2003 first-person shooter video game developed by Ubisoft Paris and published by Ubisoft. [[XIII (2020)|A remake]] of the game, developed by PlayMagic and published by Microids, was released in 2020. It is based off the 1984 Belgian graphic novel of the same name, written by Jean Van Hamme and William Vance. The game's story is loosely based off the events of the first five volumes of the series. The game is known for its stylistic comic book-like visuals, utilizing cel-shaded graphics very nicely for its time.
  
The President of the United States has been assassinated by a sniper and later, a amnesic man with the Roman numeral XIII on his right shoulder is found washed up on a shore. The man is soon identified as Steve Rowland - the man whom the FBI strongly believes to have assassinated the President. To find out the truth, Rowland a.k.a XIII embarks on a quest to recover his memory by retracing his steps. However, his former employers - a conspiracy group of 20 - aim to rectify their mistake and silence XIII once and for all.
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The President of the United States has been assassinated by a sniper and later, an amnesic man with the Roman numeral XIII on his right shoulder is found washed up on a shore. The man is soon identified as Steve Rowland - the man whom the FBI strongly believes to have assassinated the President. To find out the truth, Rowland a.k.a XIII embarks on a quest to recover his memory by retracing his steps. However, his former employers - a conspiracy group of 20 - aim to rectify their mistake and silence XIII once and for all.
  
English version contains the voice talent of [[David Duchovny]], rapper Eve, and [[Adam West]].
+
The English version contains the voice talent of [[David Duchovny]], rapper Eve, and [[Adam West]].
  
 
Much like ''[[Perfect Dark]]'', weapons have a primary mode of firing, as well as a secondary mode (such as firing the underbarrel grenade launcher, revolver fanning, smacking with rifle butt etc.)
 
Much like ''[[Perfect Dark]]'', weapons have a primary mode of firing, as well as a secondary mode (such as firing the underbarrel grenade launcher, revolver fanning, smacking with rifle butt etc.)
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=Handguns=
 
=Handguns=
  
==Beretta 92 Clone==
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==Beretta 92FS==
A Beretta 92 clone? appears as "9mm Pistol." Holds 13 rounds and can be dual-wielded, once the dual-wield skill is learned. It comes with a suppressor for certain missions/chapters that have major stealth segments.
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A [[Beretta 92FS]] appears as the "9mm Pistol". It holds an underloaded 13 rounds and can be dual-wielded, once the dual-wield skill is learned. It comes with a suppressor for certain missions/chapters that have major stealth segments.
  
The gun is accessible in missions 02-10, 13-14, 17-23 and 26-33.
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The gun is available in missions 02-10, 13-14, 17-23 and 26-33.
  
The weapon icon appears to be a [[Beretta 92FS]]. However, the in-game model lacks the distinct Beretta open slide design. Also people seem to mistake this gun for a Glock pistol, which is clearly false as the in-game model does have a Beretta 92-style frame. It also has slide mounted safety, so it is not Taurus PT908 as previously stated.
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The in-game model has been substantially stylised, lacking the distinctive Beretta open-topped slide design. It is sometimes mistaken for a Glock pistol, which is clearly false as the in-game model does have a Beretta 92-style frame. It also has a slide mounted safety, so it is not a Taurus PT908 as it was previously misidentified.
 
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[[File:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm Parabellum]]
[[file:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]
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[[File:XIII pistol 1.jpg|thumb|none|600px|Holding the Beretta]]
[[File:XIII pistol 1.jpg|thumb|none|600px|Beretta 92FS in-game.]]
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[[File:XIII pistol 2.jpg|thumb|none|600px|Reloading. Here, the not very Beretta 92-esque slide can be clearly seen.]]
[[File:XIII pistol 2.jpg|thumb|none|600px|Beretta 92FS in-game.]]
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[[File:XIII pistol sd 1.jpg‎|thumb|none|600px|Holding a suppressed Beretta.]]
===Pistol with Suppressor===
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[[File:XIII pistol sd 2.jpg‎|thumb|none|600px|Reloading.]]
[[File:XIII pistol sd 1.jpg‎|thumb|none|600px|Beretta 92FS with Suppressor in-game.]]
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[[File:XIII pistol akimbo.jpg‎|thumb|none|600px|Holding two pistols.]]
[[File:XIII pistol sd 2.jpg‎|thumb|none|600px|Beretta 92FS with Suppressor in-game.]]
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[[File:XIII pistol sd akimbo.jpg|thumb|none|600px|Dual-wielding with only one pistol equipped with a suppressor is also possible in this game.]]
===Pistol Akimbo===
 
[[File:XIII pistol akimbo.jpg‎|thumb|none|600px|Beretta 92FS akimbo in-game.]]
 
[[File:XIII pistol sd akimbo.jpg|thumb|none|600px|Beretta 92FS and Beretta 92FS with suppressor in-game.]]
 
  
 
==Colt Anaconda==
 
==Colt Anaconda==
The [[Colt Anaconda]] with an 8" barrel appears as ".44 Special." It's very strong and accurate, as it is very easy to make headshots with this thing. Its secondary mode of fire allows fanning - to fire it like an automatic - though in reality, this technique does not work on a double-action.
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The [[Colt Anaconda]] with an 8" barrel appears as the ".44 Special". It's very strong and accurate, as it is very easy to make headshots with this thing. Its secondary mode of fire allows fanning for rapid fire, though in reality this technique does not work on a double-action.
 
 
The gun is accessible in missions 02-05, 11-12, 14-16 and 24-25. Often it is the handgun of the chapter if the Beretta is not featured, and only in a few missions are both guns in your arsenal at once.
 
  
 +
The Anaconda is available in missions 02-05, 11-12, 14-16 and 24-25. Often it is the handgun of the chapter if the Beretta is not featured, and only in a few missions are both guns in your arsenal at once.
 
[[Image:Colt Anaconda 8 inch plain.jpg|thumb|350px|none|Colt Anaconda with 8" barrel - .44 Magnum]]
 
[[Image:Colt Anaconda 8 inch plain.jpg|thumb|350px|none|Colt Anaconda with 8" barrel - .44 Magnum]]
[[File:XIII revolver 1.jpg|thumb|none|600px|Colt Anaconda in-game.]]
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[[File:XIII revolver 1.jpg|thumb|none|600px|The Anaconda in first-person.]]
[[File:XIII revolver 2.jpg|thumb|none|600px|Colt Anaconda in-game.]]
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[[File:XIII revolver 2.jpg|thumb|none|600px|About to open the cylinder. The actual reloading action takes place off-screen. Note the missing cylinder release latch.]]
  
 
=Submachine Guns=
 
=Submachine Guns=
 
 
==Mini Uzi==
 
==Mini Uzi==
The [[Mini Uzi]] appears under the erroneous title "[[M134 Minigun|MiniGun]]." Holds 32 rounds and is dual-wieldable.
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The [[Mini Uzi]] appears under the erroneous title "[[M134 Minigun|MiniGun]]". It holds 32 rounds and is dual-wieldable.
  
A late game gun that is accessible in missions 22 and 25-33. It's used by Captain Franklin Edelbright, the boss of Mission 22, and can be acquired for a short time after killing him. Also the final boss - Mongoose - wields two Mini Uzis in the final gunfight (Mission 33.)
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A late game gun that is accessible in missions 22 and 25-33, it is used by Captain Franklin Edelbright, the boss of Mission 22, and can be acquired for a short time after killing him. The final boss Mongoose also wields two Mini Uzis in the final gunfight (Mission 33).
 
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[[File:MiniUzi 01.jpg|thumb|350px|none|IMI Mini Uzi with stock folded - 9x19mm Parabellum]]
[[file:MiniUzi 01.jpg|thumb|350px|none|IMI Mini Uzi with stock folded - 9x19mm]]
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[[File:XIII mini uzi 1.jpg|thumb|none|600px|The Mini Uzi in idle. Note the left-handed ejection port; it is unclear why it is there, as it never moves and the gun still ejects out the right anyways.]]
[[File:XIII mini uzi 1.jpg|thumb|none|600px|Mini Uzi in-game.]]
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[[File:XIII mini uzi 2.jpg|thumb|none|600px|Reloading.]]
[[File:XIII mini uzi 2.jpg|thumb|none|600px|Mini Uzi in-game.]]
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[[File:XIII mini uzi akimbo.jpg|thumb|none|600px|Dual-wielding Uzis. Note that the left gun is simply a mirror of the right.]]
===Mini Uzi Akimbo===
 
[[File:XIII mini uzi akimbo.jpg|thumb|none|600px|Mini Uzi akimbo in-game.]]
 
  
 
=Shotguns=
 
=Shotguns=
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==Ithaca 37==
 +
An [[Ithaca 37]] with a chrome-style finish, synthetic furniture and the magazine tube of a [[Remington Model 870]] appears as the "Shotgun" (while the game manual refers to it as the "Pump-Action Shotgun" with the Shotgun name being assigned to the double-barrel mentioned below). The Ithaca holds 5 rounds (while the standard Ithaca 37 has a 4-round magazine tube, the in-game model appears to have one extended to about a 5-round length) at a time, and its secondary fire mode allows a melee attack via the gun's stock. Ammo pickups for this weapon are incorrectly named "Cal 12".
  
==Remington 870 Marine Magnum==
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It is available very consistently early in the game, from Mission 03/Winslow Bank onward, but disappears for a while from Mission 17/SPADS Military Base onward. It reappears in Mission 25, where it is wielded by the first boss of the stage, Jasper Winslow, and can be acquired once the player kills him. Its last appearance is in the climactic SSH-1 Military Base chapter of the game (Missions 31-33).  
The [[Remington 870|Remington 870 Marine Magnum]] appears as "Shotgun." Holds 5 rounds. Its secondary fire mode is smacking the enemy with the gun's stock.
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[[File:IthacaModel37.jpg|thumb|450px|none|Ithaca 37 Riot Version - 12 gauge]]
 
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[[File:XIII shotgun pump 1.jpg|thumb|none|600px|Holding the shotgun. Note the faint groove at the left side of the receiver, which is not to be confused with a fake ejection port.]]
It is available very consistently early in the game - from Mission 03/Winslow Bank onward - but disappears for a while from Mission 17/SPADS Military Base chapter onward. It reappears in Mission 25, where it is wielded by the first boss of the stage, Jasper Winslow, and can be acquired once the player kills him. Its last appearance is in the climactic SSH-1 Military Base chapter of the game (Missions 31-33).  
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[[File:XIII shotgun pump 2.jpg|thumb|none|600px|Racking the pump. Somehow the entire tube can be refilled just by pulling the weapon off-screen. Note the right-handed ejection port, which the real Ithaca 37 lacks due to its bottom loading and ejecting mechanism.]]
 
 
[[file:Remington870MarineMagnum.jpg|thumb|450px|none|Remington 870 Marine Magnum - 12 gauge]]
 
[[File:XIII shotgun pump 1.jpg|thumb|none|600px|Remington 870 Marine Magnum in-game.]]
 
[[File:XIII shotgun pump 2.jpg|thumb|none|600px|Remington 870 Marine Magnum in-game.]]
 
  
 
==12 Gauge Double Barreled Shotgun==
 
==12 Gauge Double Barreled Shotgun==
 
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A generic blued [[12 Gauge Double Barreled Shotgun]] with a stainless receiver appears as the "Hunting Gun". It rather predictably holds 2 rounds. Like the Ithaca, its secondary fire mode is a melee attack using the shotgun's stock.
A generic blued [[12 Gauge Double Barreled Shotgun]] with a stainless receiver appears as "Hunting Gun." It rather predictably holds 2 rounds. Like the pump-action shotgun, its secondary fire mode is smacking the enemy with the gun's stock.
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The double barreled shotgun only appears in Kellownee Lake missions (Missions 11 and 12).
 
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[[File:Blued stainlessreceiver.jpg|thumb|none|450px|Stoeger/IGA Coach Gun Supreme Blue with stainless receiver - 12 gauge]]
It only appears in Kellownee Lake missions (Missions 11 and 12).
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[[File:XIII double barrel shotgun 1.jpg|thumb|none|600px|The double barrel in idle.]]
 
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[[File:XIII double barrel shotgun 2.jpg|thumb|none|600px|Opening up the shotgun. Like many weapons in this game, the actual reloading process takes place off-screen.]]
[[Image:Blued stainlessreceiver.jpg|thumb|none|450px|Stoeger/IGA Coach Gun Supreme Blue with Stainless Receiver - 12 gauge]]
 
[[File:XIII double barrel shotgun 1.jpg|thumb|none|600px|Double Barrel Shotgun in-game.]]
 
[[File:XIII double barrel shotgun 2.jpg|thumb|none|600px|Double Barrel Shotgun in-game.]]
 
  
 
=Assault Rifles=
 
=Assault Rifles=
 
==Norinco Type 56==
 
==Norinco Type 56==
The [[Norinco Type 56]] appears as "Kalash." Holds 30 rounds. Its secondary firing mode switches between burst and auto.
+
The [[Norinco Type 56]] appears as the "Kalash". It holds 30 rounds and the secondary fire action is a toggle for switching between auto and (oddly) burst.
 
 
It is mainly used by Mongoose's henchmen during Mission 2/Brighton Beach Invasion and Missions 15 and 16 in the Plain Rock Canyons and Grand Canyon Valley. It reappears in Mission 25, where it is wielded by the second boss of the stage, Senator Clayton Willard. While the Type 56 can be acquired from Willard after killing him, the mission pretty much ends immediately after the fact. Its last appearance is in the Willard's Estate chapter (Missions 26-29), where it's used by some guards, as well as the XX Conspirators dressed as Ku Klux Klan members.
 
 
 
Even though the game implies the gun to be a Russian [[AK-47]], the in-game model has a hooded front sight of a Chinese Type 56.
 
Also, the game claims that it's loaded with 5.56mm rounds. This is most likely a mistake by developers as there are a couple other dubious chamberings among the game's guns. The gun's magazine is clearly a 7.62x39mm AK magazine and thus it isn't a [[Norinco Type 84S]].
 
  
[[File:M22.jpg|thumb|none|450px|Norinco Type 56, milled receiver without the under-folding ("pig sticker") bayonet - 7.62x39mm]]
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It is mainly used by Mongoose's henchmen during Mission 2/Brighton Beach Invasion and Missions 15 and 16 in the Plain Rock Canyons and Grand Canyon Valley, respectively. It reappears in Mission 25, where it is wielded by the second boss of the stage, Senator Clayton Willard. While the Type 56 can be acquired from Willard after killing him, the mission pretty much ends immediately after the fact. Its last appearance is in the Willard's Estate chapter (Missions 26-29), where it's used by some guards, as well as the XX Conspirators dressed as Ku Klux Klan members.
[[File:XIII ak 1.jpg|thumb|none|600px|Type 56 in-game.]]
 
[[File:XIII ak 2.jpg|thumb|none|600px|Type 56 in-game.]]
 
  
==M16 with M203 Underbarrel Grenade Launcher==
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Even though the game implies the gun to be a Russian [[AK-47]], the in-game model has a hooded front sight of a Chinese Type 56. The game also claims that it's loaded with 5.56mm rounds. This is most likely a mistake by developers as there are a couple other dubious chamberings among the game's guns. The gun's magazine is clearly a 7.62x39mm magazine and thus isn't a [[Norinco Type 84S]], which chambers 5.56mm.
The original [[M16]] fitted with a [[M203 Grenade Launcher]] appears as "AR." A fully-automatic weapon with a 30 round capacity, its secondary mode of fire is its underbarrel grenade launcher.
+
[[File:M22.jpg|thumb|none|450px|Norinco Type 56, milled receiver without the under-folding bayonet - 7.62x39mm]]
 +
[[File:XIII ak 1.jpg|thumb|none|600px|The Type 56 in-game.]]
 +
[[File:XIII ak 2.jpg|thumb|none|600px|Reloading.]]
  
This gun is accessible in missions 06-10, 17-24 and 30-33. Its mainly featured in missions/chapters that involve SPADS and/or the US Army.
+
==M16 with M203 grenade launcher==
 +
An [[M16]] fitted with an [[M203 grenade launcher]] appears as the "AR". It's presented as an original M16 with a 20-round magazine, despite the in-game gun having a 30-round capacity. The M203 is also not attached with its heatshield handguard, appearing to just be stuck onto the bottom of the rifle's handguard. A much worse error is that the M203's trigger is never pulled when fired and it is also never reloaded, much like in ''[[Half-Life]]''. Pressing the secondary fire key controls the firing of the M203. Due to its high rate of fire and heavy recoil, it is advisable to fire the M16 in quick bursts.
  
It's presented as a older Vietnam-era M16 with 20-round magazine, despite the in-game gun having a 30 round capacity. Not only that, but it seems to have the M203 attached straight to the older style M16 handguard, instead of the handguard that is often required go alongside the M203.
+
The M16 gun is accessible in missions 06-10, 17-24 and 30-33. It is mainly featured in missions/chapters that involve SPADS and/or the US Army.
  
[[Image:M16-SP1.jpg|thumb|none|450px|The original M16, the first version with 20-round magazine - 5.56x45mm]]
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[[File:M16-SP1-withM203launcher.jpg|thumb|none|450px|M16 with M203 grenade launcher - 5.56x45mm NATO & 40x46mm grenade]]
[[Image:C7A2M203.jpg|thumb|none|450px|Colt Canada C7A2 with M203 grenade launcher - 5.56x45mm/40x46mm. The in-game M203 is pretty much attached this way on the older style M16 instead of the handguard that is often required to go alongside the M203.]]
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[[File:XIII m16 1.jpg|thumb|none|600px|Holding the M16.]]
[[File:XIII m16 1.jpg|thumb|none|600px|The M16 in-game.]]
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[[File:XIII m16 2.jpg|thumb|none|600px|Reloading the M16. The bolt release is never worked when a new magazine is inserted. Note the lack of trigger on the M203 GL.]]
[[File:XIII m16 2.jpg|thumb|none|600px|The M16 in-game.]]
 
  
 
=Sniper Rifles=
 
=Sniper Rifles=
 
 
==SVD Dragunov==
 
==SVD Dragunov==
The [[SVD Dragunov]] appears as "Sniper Rifle." True to its name, it's ideal for taking out enemies from a distance, and is powerful enough to kill enemies in a few hits. Its secondary mode is the scope.
+
The [[SVD Dragunov]] appears as the "Sniper Rifle". True to its name, it's ideal for taking out enemies from a distance, and is powerful enough to kill enemies in a few hits. Its secondary mode is the scope.
  
This gun is accessible in missions 05, 09-10 and 13-16. It's generally supplanted by the crossbow in the other missions.
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This gun is accessible in missions 05, 09-10 and 13-16. It's generally supplanted by the crossbow in the other missions. It also appears in the intro cutscene where the assassin uses it to fatally shoot the president of the United States, William Sheridan.
It appears in the intro cutscene where the assassin uses it to fatally shoot the President of the United States, William Sheridan.
 
  
The game claims that the SVD is chambered in .50 BMG, which is absurd. By the time the game was released in 2003, there was no known mass-production SVD Dragunov variant that could fire a .50 BMG/12.7×99mm bullet. Even as of 2021, that's still the case. The heaviest chambering for a mass-production Dragunov-type sniper rifle so far has been the SVDK's 9.3×64mm 7N33/Brenneke - which entered production in 2006.
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In-game ammo pickups claim that the SVD is chambered in .50 BMG, which is absurd as no SVD variant has ever been made in that calibre. The heaviest chambering for a mass-production Dragunov-type sniper rifle so far has been the SVDK's 9.3x64mm 7N33/Brenneke, which entered production in 2006.
[[Image:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov sniper rifle - 7.62x54mmR]]
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[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]
[[File:XIII svd 1.jpg|thumb|none|600px|SVD Dragunov in-game.]]
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[[File:XIII svd 1.jpg|thumb|none|600px|Holding an SVD.]]
[[File:XIII svd 2.jpg|thumb|none|600px|SVD Dragunov in-game.]]
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[[File:XIII svd 2.jpg|thumb|none|600px|Reloading. Its bolt is never racked.]]
[[Image:XIII_SniperCutscene_1.jpg|thumb|none|600px|The assassin prepares the SVD Dragunov. The port and bolt design is wrong for a Dragunov. The assassin also operates the rifle like a bolt-action.]]
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[[File:XIII_SniperCutscene_1.jpg|thumb|none|600px|The assassin prepares the SVD Dragunov. The port and bolt design shows that whoever made this cutscene apparently believed that the SVD was a bolt action; this is odd considering that it's correctly semi-automatic in gameplay.]]
[[Image:XIII_SniperCutscene_2.jpg|thumb|none|600px|Amos at the crime scene, examining the empty shell from the assassin's rifle, shown to the right.]]
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[[File:XIII_SniperCutscene_2.jpg|thumb|none|600px|Amos at the crime scene, examining the empty case from the assassin's rifle, shown to the right.]]
  
 
=Machine Guns=
 
=Machine Guns=
 
 
==Browning M2HB==
 
==Browning M2HB==
The [[Browning M2HB]] appears as a static weapon in some missions.
+
The [[Browning M2HB]] appears as a static weapon in some missions. It can be controlled and fired by the player.
[[file:BrowningM2 plain.jpg|thumb|450px|none|Browning M2HB - .50 BMG]]
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[[File:BrowningM2 plain.jpg|thumb|450px|none|Browning M2HB - .50 BMG]]
[[File:XIII m2hb 1.jpg|thumb|none|600px|M2HB in-game.]]
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[[File:XIII m2hb 1.jpg|thumb|none|600px|Looking at the left side of the M2.]]
[[File:XIII m2hb 2.jpg|thumb|none|600px|M2HB in-game.]]
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[[File:XIII m2hb 2.jpg|thumb|none|600px|Manning it.]]
  
 
==M60==
 
==M60==
The [[M60]] appears under its own name. One of the strongest weapons in the game. It deals high damage and holds 200 rounds. However, it has quite a bit of recoil and the player's movement slows down when it is equipped. Its secondary fire mode switches between burst and auto.
+
The [[M60]] appears under its own name, though, the game's instruction manual strangely calls it a "Sub-Machine Gun". One of the strongest weapons in the game, it deals high damage and holds 200 rounds at a time. However, it produces quite a bit of recoil and the player's movement slows down when it is equipped. Its secondary fire mode switches between burst fire and full-auto. Reloading the M60 is completely done off-screen.
  
This gun is accessible in missions 12, 19-20, 24 and 31-33. An M60 is used by two bosses of the game- Colonel Seymour McCall (Mission 19) and General William Standwell (Mission 31).
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This gun is accessible in missions 12, 19-20, 24 and 31-33. An M60 is used by two bosses of the game: Colonel Seymour McCall (Mission 19) and General William Standwell (Mission 31).
 
+
[[File:M60GPMG.jpg‎|thumb|none|450px|M60 - 7.62x51mm NATO]]
[[Image:M60GPMG.jpg‎|thumb|none|450px|M60 machine gun with bipod folded - 7.62x51mm NATO]]
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[[File:XIII M60.jpg|thumb|none|600px|The M60 in-game.]]
[[File:XIII M60.jpg|thumb|none|600px|M60 in game.]]
 
  
 
=Launcher=
 
=Launcher=
 
 
==Panzerfaust 3==
 
==Panzerfaust 3==
The [[Panzerfaust 3]] appears as ''Bazooka''. Fires a straight-flying rocket and its secondary firing mode allows you to hit the enemy with a fresh rocket (!!)
+
The [[Panzerfaust 3]] appears as the "Bazooka". It fires a straight-flying rocket and its secondary firing mode allows you to hit the enemy with a fresh rocket (!!).
 
 
It is available to the player in missions 15, 16 and 24. In Mission 24, it is the only way to defeat the helicopter boss at the end of the stage. Some enemies use the Panzerfaust 3 in Missions 5 and 10, but the player can't get them during these missions.
 
  
Here, the Panzerfaust 3 is depicted as being a reloadable launcher like the [[RPG-7]]. In reality, the Panzerfaust 3 is a single-use anti-tank weapon where the main launch tube assembly is discarded after use and only the firing/sighting unit is reused.
+
It is available to the player in missions 15, 16 and 24. In Mission 24, it is the only way to defeat the helicopter boss at the end of the stage. Some enemies use the Panzerfaust 3 in Missions 5 and 10, but it is inaccessible during these missions.
  
[[Image:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]]
+
It is depicted as being a reloadable launcher like the [[RPG-7]]. In reality, the Panzerfaust 3 is a single-use anti-tank weapon where the main launch tube assembly is discarded after use and only the firing/sighting unit is reused.
[[File:XIII rocket launcher.jpg|thumb|none|600px|Panzerfaust 3 in-game.]]
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[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]]
 +
[[File:XIII rocket launcher.jpg|thumb|none|600px|The Panzerfaust 3 in-game.]]
  
 
=Grenades=
 
=Grenades=
== Mk2 Grenade ==
+
==Mk2 Grenade==
[[Mk 2 hand grenade]]s appear as simply "Grenade."
+
The [[Mk 2 hand grenade]] appears simply as the "Grenade".
  
 
Grenades are accessible in missions 05, 08-10, 13-16, 19-24, 26-29 and 31-33.
 
Grenades are accessible in missions 05, 08-10, 13-16, 19-24, 26-29 and 31-33.
 
+
[[File:MK2 grenade DoD.jpg|thumb|none|250px|Mk 2 hand grenade]]
[[Image:MK2 grenade DoD.jpg|thumb|none|250px|Mk 2 "Pineapple" World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)]]
+
[[File:XIII grenade 1.jpg|thumb|none|600px|Holding a grenade.]]
[[File:XIII grenade 1.jpg|thumb|none|600px|Grenade in-game.]]
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[[File:XIII grenade 2.jpg|thumb|none|600px|Throwing it.]]
[[File:XIII grenade 2.jpg|thumb|none|600px|Grenade in-game.]]
 
  
 
=Others=
 
=Others=
 
==Harpoon Gun==
 
==Harpoon Gun==
[[File:XIII harpoon 1.jpg|thumb|none|600px|The Harpoon Gun in-game.]]
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[[File:XIII harpoon 1.jpg|thumb|none|600px|The harpoon gun in idle.]]
[[File:XIII harpoon 2.jpg|thumb|none|600px|The Harpoon Gun in-game.]]
+
[[File:XIII harpoon 2.jpg|thumb|none|600px|Reloading.]]
 +
 
 
==Crossbow==
 
==Crossbow==
[[File:XIII crossbow 1.jpg|thumb|none|600px|Crossbow in-game.]]
+
[[File:XIII crossbow 1.jpg|thumb|none|600px|The Crossbow in-game.]]
 +
 
 
==Crossbow 3 Shots==
 
==Crossbow 3 Shots==
[[File:XIII crossbow 3.jpg|thumb|none|600px|Crossbow 3 shots in-game.]]
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[[File:XIII crossbow 3.jpg|thumb|none|600px|The Crossbow 3 Shots in-game.]]
 
 
== Unknown Handgun ==
 
During the cutscene between Missions 2 and 3, XIII draws a unknown pistol out of his jeans as he arrives to Winslow Bank in a car. Since bringing a gun to a bank is a bad idea, he hides the gun in the glove compartment for the time being.
 
  
[[Image:XIII_CutscenePistol_1.jpg|thumb|none|500px|Lower left corner, XIII pulling the gun out of his jeans.]]
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==Unknown Handgun==
[[Image:XIII_CutscenePistol_2.jpg|thumb|none|500px|The gun sitting in the glove compartment]]
+
During the cutscene between Missions 2 and 3, XIII draws an unknown pistol out of his jeans as he arrives at Winslow Bank in a car. Since bringing a gun to a bank is a bad idea, he hides the gun in the glove compartment for the time being.
 +
[[File:XIII_CutscenePistol_1.jpg|thumb|none|500px|On the lower left corner, XIII pulls the gun out of his jeans.]]
 +
[[File:XIII_CutscenePistol_2.jpg|thumb|none|500px|The gun sitting in the glove compartment]]
  
 
=See Also=
 
=See Also=
 
*''[[XIII (2020)]]''
 
*''[[XIII (2020)]]''
*''[[ XIII: The Conspiracy ]]''
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*''[[XIII: The Conspiracy]]''
*''[[ XIII: The Series ]]''
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*''[[XIII: The Series]]''
  
  

Latest revision as of 20:34, 28 May 2023


XIII
XIII box art.jpg
PC Boxart
Release Date: November 18, 2003
Developer: Southend Interactive \ Ubisoft Paris
Publisher: Ubisoft
Platforms: Microsoft Windows, PlayStation 2, Xbox, GameCube, OS X
Genre: First-person shooter


XIII is a 2003 first-person shooter video game developed by Ubisoft Paris and published by Ubisoft. A remake of the game, developed by PlayMagic and published by Microids, was released in 2020. It is based off the 1984 Belgian graphic novel of the same name, written by Jean Van Hamme and William Vance. The game's story is loosely based off the events of the first five volumes of the series. The game is known for its stylistic comic book-like visuals, utilizing cel-shaded graphics very nicely for its time.

The President of the United States has been assassinated by a sniper and later, an amnesic man with the Roman numeral XIII on his right shoulder is found washed up on a shore. The man is soon identified as Steve Rowland - the man whom the FBI strongly believes to have assassinated the President. To find out the truth, Rowland a.k.a XIII embarks on a quest to recover his memory by retracing his steps. However, his former employers - a conspiracy group of 20 - aim to rectify their mistake and silence XIII once and for all.

The English version contains the voice talent of David Duchovny, rapper Eve, and Adam West.

Much like Perfect Dark, weapons have a primary mode of firing, as well as a secondary mode (such as firing the underbarrel grenade launcher, revolver fanning, smacking with rifle butt etc.)

SPOILERS.jpg WARNING! THIS PAGE CONTAINS SPOILERS!


The following weapons appear in the video game XIII (VG):


Handguns

Beretta 92FS

A Beretta 92FS appears as the "9mm Pistol". It holds an underloaded 13 rounds and can be dual-wielded, once the dual-wield skill is learned. It comes with a suppressor for certain missions/chapters that have major stealth segments.

The gun is available in missions 02-10, 13-14, 17-23 and 26-33.

The in-game model has been substantially stylised, lacking the distinctive Beretta open-topped slide design. It is sometimes mistaken for a Glock pistol, which is clearly false as the in-game model does have a Beretta 92-style frame. It also has a slide mounted safety, so it is not a Taurus PT908 as it was previously misidentified.

Beretta 92FS - 9x19mm Parabellum
Holding the Beretta
Reloading. Here, the not very Beretta 92-esque slide can be clearly seen.
Holding a suppressed Beretta.
Reloading.
Holding two pistols.
Dual-wielding with only one pistol equipped with a suppressor is also possible in this game.

Colt Anaconda

The Colt Anaconda with an 8" barrel appears as the ".44 Special". It's very strong and accurate, as it is very easy to make headshots with this thing. Its secondary mode of fire allows fanning for rapid fire, though in reality this technique does not work on a double-action.

The Anaconda is available in missions 02-05, 11-12, 14-16 and 24-25. Often it is the handgun of the chapter if the Beretta is not featured, and only in a few missions are both guns in your arsenal at once.

Colt Anaconda with 8" barrel - .44 Magnum
The Anaconda in first-person.
About to open the cylinder. The actual reloading action takes place off-screen. Note the missing cylinder release latch.

Submachine Guns

Mini Uzi

The Mini Uzi appears under the erroneous title "MiniGun". It holds 32 rounds and is dual-wieldable.

A late game gun that is accessible in missions 22 and 25-33, it is used by Captain Franklin Edelbright, the boss of Mission 22, and can be acquired for a short time after killing him. The final boss Mongoose also wields two Mini Uzis in the final gunfight (Mission 33).

IMI Mini Uzi with stock folded - 9x19mm Parabellum
The Mini Uzi in idle. Note the left-handed ejection port; it is unclear why it is there, as it never moves and the gun still ejects out the right anyways.
Reloading.
Dual-wielding Uzis. Note that the left gun is simply a mirror of the right.

Shotguns

Ithaca 37

An Ithaca 37 with a chrome-style finish, synthetic furniture and the magazine tube of a Remington Model 870 appears as the "Shotgun" (while the game manual refers to it as the "Pump-Action Shotgun" with the Shotgun name being assigned to the double-barrel mentioned below). The Ithaca holds 5 rounds (while the standard Ithaca 37 has a 4-round magazine tube, the in-game model appears to have one extended to about a 5-round length) at a time, and its secondary fire mode allows a melee attack via the gun's stock. Ammo pickups for this weapon are incorrectly named "Cal 12".

It is available very consistently early in the game, from Mission 03/Winslow Bank onward, but disappears for a while from Mission 17/SPADS Military Base onward. It reappears in Mission 25, where it is wielded by the first boss of the stage, Jasper Winslow, and can be acquired once the player kills him. Its last appearance is in the climactic SSH-1 Military Base chapter of the game (Missions 31-33).

Ithaca 37 Riot Version - 12 gauge
Holding the shotgun. Note the faint groove at the left side of the receiver, which is not to be confused with a fake ejection port.
Racking the pump. Somehow the entire tube can be refilled just by pulling the weapon off-screen. Note the right-handed ejection port, which the real Ithaca 37 lacks due to its bottom loading and ejecting mechanism.

12 Gauge Double Barreled Shotgun

A generic blued 12 Gauge Double Barreled Shotgun with a stainless receiver appears as the "Hunting Gun". It rather predictably holds 2 rounds. Like the Ithaca, its secondary fire mode is a melee attack using the shotgun's stock. The double barreled shotgun only appears in Kellownee Lake missions (Missions 11 and 12).

Stoeger/IGA Coach Gun Supreme Blue with stainless receiver - 12 gauge
The double barrel in idle.
Opening up the shotgun. Like many weapons in this game, the actual reloading process takes place off-screen.

Assault Rifles

Norinco Type 56

The Norinco Type 56 appears as the "Kalash". It holds 30 rounds and the secondary fire action is a toggle for switching between auto and (oddly) burst.

It is mainly used by Mongoose's henchmen during Mission 2/Brighton Beach Invasion and Missions 15 and 16 in the Plain Rock Canyons and Grand Canyon Valley, respectively. It reappears in Mission 25, where it is wielded by the second boss of the stage, Senator Clayton Willard. While the Type 56 can be acquired from Willard after killing him, the mission pretty much ends immediately after the fact. Its last appearance is in the Willard's Estate chapter (Missions 26-29), where it's used by some guards, as well as the XX Conspirators dressed as Ku Klux Klan members.

Even though the game implies the gun to be a Russian AK-47, the in-game model has a hooded front sight of a Chinese Type 56. The game also claims that it's loaded with 5.56mm rounds. This is most likely a mistake by developers as there are a couple other dubious chamberings among the game's guns. The gun's magazine is clearly a 7.62x39mm magazine and thus isn't a Norinco Type 84S, which chambers 5.56mm.

Norinco Type 56, milled receiver without the under-folding bayonet - 7.62x39mm
The Type 56 in-game.
Reloading.

M16 with M203 grenade launcher

An M16 fitted with an M203 grenade launcher appears as the "AR". It's presented as an original M16 with a 20-round magazine, despite the in-game gun having a 30-round capacity. The M203 is also not attached with its heatshield handguard, appearing to just be stuck onto the bottom of the rifle's handguard. A much worse error is that the M203's trigger is never pulled when fired and it is also never reloaded, much like in Half-Life. Pressing the secondary fire key controls the firing of the M203. Due to its high rate of fire and heavy recoil, it is advisable to fire the M16 in quick bursts.

The M16 gun is accessible in missions 06-10, 17-24 and 30-33. It is mainly featured in missions/chapters that involve SPADS and/or the US Army.

M16 with M203 grenade launcher - 5.56x45mm NATO & 40x46mm grenade
Holding the M16.
Reloading the M16. The bolt release is never worked when a new magazine is inserted. Note the lack of trigger on the M203 GL.

Sniper Rifles

SVD Dragunov

The SVD Dragunov appears as the "Sniper Rifle". True to its name, it's ideal for taking out enemies from a distance, and is powerful enough to kill enemies in a few hits. Its secondary mode is the scope.

This gun is accessible in missions 05, 09-10 and 13-16. It's generally supplanted by the crossbow in the other missions. It also appears in the intro cutscene where the assassin uses it to fatally shoot the president of the United States, William Sheridan.

In-game ammo pickups claim that the SVD is chambered in .50 BMG, which is absurd as no SVD variant has ever been made in that calibre. The heaviest chambering for a mass-production Dragunov-type sniper rifle so far has been the SVDK's 9.3x64mm 7N33/Brenneke, which entered production in 2006.

SVD Dragunov - 7.62x54mmR
Holding an SVD.
Reloading. Its bolt is never racked.
The assassin prepares the SVD Dragunov. The port and bolt design shows that whoever made this cutscene apparently believed that the SVD was a bolt action; this is odd considering that it's correctly semi-automatic in gameplay.
Amos at the crime scene, examining the empty case from the assassin's rifle, shown to the right.

Machine Guns

Browning M2HB

The Browning M2HB appears as a static weapon in some missions. It can be controlled and fired by the player.

Browning M2HB - .50 BMG
Looking at the left side of the M2.
Manning it.

M60

The M60 appears under its own name, though, the game's instruction manual strangely calls it a "Sub-Machine Gun". One of the strongest weapons in the game, it deals high damage and holds 200 rounds at a time. However, it produces quite a bit of recoil and the player's movement slows down when it is equipped. Its secondary fire mode switches between burst fire and full-auto. Reloading the M60 is completely done off-screen.

This gun is accessible in missions 12, 19-20, 24 and 31-33. An M60 is used by two bosses of the game: Colonel Seymour McCall (Mission 19) and General William Standwell (Mission 31).

M60 - 7.62x51mm NATO
The M60 in-game.

Launcher

Panzerfaust 3

The Panzerfaust 3 appears as the "Bazooka". It fires a straight-flying rocket and its secondary firing mode allows you to hit the enemy with a fresh rocket (!!).

It is available to the player in missions 15, 16 and 24. In Mission 24, it is the only way to defeat the helicopter boss at the end of the stage. Some enemies use the Panzerfaust 3 in Missions 5 and 10, but it is inaccessible during these missions.

It is depicted as being a reloadable launcher like the RPG-7. In reality, the Panzerfaust 3 is a single-use anti-tank weapon where the main launch tube assembly is discarded after use and only the firing/sighting unit is reused.

Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm
The Panzerfaust 3 in-game.

Grenades

Mk2 Grenade

The Mk 2 hand grenade appears simply as the "Grenade".

Grenades are accessible in missions 05, 08-10, 13-16, 19-24, 26-29 and 31-33.

Mk 2 hand grenade
Holding a grenade.
Throwing it.

Others

Harpoon Gun

The harpoon gun in idle.
Reloading.

Crossbow

The Crossbow in-game.

Crossbow 3 Shots

The Crossbow 3 Shots in-game.

Unknown Handgun

During the cutscene between Missions 2 and 3, XIII draws an unknown pistol out of his jeans as he arrives at Winslow Bank in a car. Since bringing a gun to a bank is a bad idea, he hides the gun in the glove compartment for the time being.

On the lower left corner, XIII pulls the gun out of his jeans.
The gun sitting in the glove compartment

See Also


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