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Difference between revisions of "Terminator 3: War of the Machines"

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The [[M60D]] can be found as a stationary turret or mounted on Tech-Com vehicles and is called the "SW60".  
 
The [[M60D]] can be found as a stationary turret or mounted on Tech-Com vehicles and is called the "SW60".  
 
[[File:M60d.jpg|thumb|none|450px|M60D - 7.62x51mm NATO]]
 
[[File:M60d.jpg|thumb|none|450px|M60D - 7.62x51mm NATO]]
 
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[[File:Terminator 3 War of the machine M60D .jpg|thumb|none|600px|The M60D mounted onto a damaged police car.]]
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[[File:Terminator 3 War of the machine M60D using.jpg|thumb|none|600px|Using a stationary M60D.]]
  
 
=Explosives=
 
=Explosives=

Revision as of 15:37, 5 March 2024

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Terminator 3: War of the Machines for current discussions. Content is subject to change.

Terminator 3: War of the Machines is a 2003 PC FPS developed by Clever's Games, set nearly entirely in the future war, the game is a Battlefield-like game with the player playing as either Tech-Com or Skynet.

The game was negatively received for lack of content, simplistic AI that is incapable of using the game's vehicles and server issues.

Handgun

Desert Eagle

Unnamed in-game or the manual, a Desert Eagle handgun appears as the game's singular backup weapon, being carried by all Tech-Com troops and the T-850 who is available for the Tech-Com player with the highest amount of frags. (Oddly the Skynet Infiltrator who uses Tech-Com weaponry is not given a Desert Eagle or equivalent sidearm.)

Magnum Research Desert Eagle MK VII - .357 Magnum
Holding the Desert Eagle.
Reloading the Desert Eagle, the game doesn't distinct empty from non-empty reloads so the slide always locks back.
After changing the magazine, the T-850 uses his thumb to hit the slide release.

Rifles

Colt Model 727

The Colt Model 727 appears as the "Assault Rifle" and holds 60 bullets in a magazine instead of 30.

Colt Model 727 with M203 grenade launcher - 5.56x45mm / 40x46mm
A Tech-Com soldier (Standing in for the CRS Military Personnel on the present day maps) fires his Colt Assault Rifle at T-1 robots.
Reloading the Assault Rifle, it is not chambered afterwards and the grenade launcher is never reloaded.


Heckler & Koch XM29 OICW

The XM29 Objective Individual Combat Weapon appears as the "ACW" and holds 36 bullets in the magazine. It oddly is counted as a "Future" weapon so it's not available in the present day maps.

H&K Objective Individual Combat Weapon (OICW) - 5.56x45mm & 20mm
The OICW in-game.
Changing the Magazine.
Chambering the OICW.


Heckler & Koch G3SG/1

The Heckler & Koch G3SG/1 appears as the "Scoped Rifle", it used by Resistance Snipers in full-auto and replaces the OICW for basic "Hunter" infantry in the present day maps.

Heckler & Koch G3SG/1 - 7.62x51mm NATO
Holding the G3SG/1.
Reloading the G3SG/1.

Machine Guns

FN M249 Paratrooper

The M249 Paratrooper appears as the "LSA Machine Gun", it is oddly counted as a "Future" weapon as it is only available to the T-850 on present day maps.

M249 Paratrooper with Picatinny rail - 5.56x45mm. This is a real blank adapted movie gun.
The T-850 fires the M249 on the present day map "Graveyard".
Reloading the M249, the box is removed and replaced as if it's a magazine without chambering the weapon.

Browning M2

The Browning M2 appears as a stationary turret and mounted on vehicles and is called the "SW2". It also appears as the "ASB-80 Plasma" which is a man-portable version that fires plasma which is available for both teams. (Except in present day maps, where only the T-850 specifically can use it.) Like with Human vehicles, only the "Infiltrator" Skynet unit can use them aside from Tech-Com.

Browning M2 Heavy Machine Gun, 12.7x99mm NATO
The Browning M2 as a turret.
Firing the Browning M2.
Holding the ASB-80 Plasma version.

M134 Minigun

A handheld M134 Minigun appears as the "FLK Cannon" and is used by both Skynet, Tech-Com Heavy Hunters (who being human, notably have a much slower movement speed) and the T-850. Oddly for a video game, it does not require being spun-up before firing.

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgment Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
Firing the minigun.


M60D

The M60D can be found as a stationary turret or mounted on Tech-Com vehicles and is called the "SW60".

M60D - 7.62x51mm NATO
The M60D mounted onto a damaged police car.
Using a stationary M60D.

Explosives

Mk 153 SMAW

The Mk 153 SMAW appears a a weapon for Tech-Com Heavy Hunters, it is depicted as being able to lock onto Aircraft.

Mk 153 Mod 0 SMAW - 83mm.
Holding the SMAW.
Reloading the SMAW.
Locking onto the AI controlled HK Aircraft.

BGM-71 TOW

The BGM-71 TOW appears mounted on Tech-Com vehicles as the "SW360".

BGM-71 TOW mounted on M220 tripod - 152mm.

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