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Talk:XIII (video game)

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Wait a minute. Need to get them pictures and some other things. TrickShotFinn (talk) 10:02, 25 February 2017 (EST)


ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:XIII (video game) for current discussions. Content is subject to change.

XIII (2003)

XIII is a 2003 first-person shooter video game developed by Ubisoft Paris and published by Ubisoft. It is based off the 1984 Belgian graphic novel of the same name, written by written by Jean Van Hamme and William Vance. The game's story is loosely based off the events of the first five volumes of the series. The game is known for it's stylistic comic book-like visuals, utilizing cel-shaded graphics very nicely for it's time.

The protagonist is a amnesic man with roman numeral XIII on right shoulder. Found stranded on a beach by a lifeguard, he is soon identified as Steve Rowland and is apparently the perpitrator of the recent assassination of the US President. To find out the truth, XIII embarks on a quest to recover his memory by tracing his steps. However, he is targetted by his former employers - a elusive conspiracy group aiming to overthrow the US goverment. His undertaking is complicated by hitmen - lead by a man known as The Mongoose - as well as Steve Rowland's old army unit - SPADS.

English version contains voice talent of David Duchovny, Eve and Adam West

Much like Perfect Dark, weapons have primary mode of firing, as well as a secondary mode (such as firing the underbarrel grenade launcher, revolver fanning, smacking with rifle butt etc.)



SPOILERS.jpg WARNING! THIS PAGE CONTAINS SPOILERS!


Taurus PT911

Stainless Taurus PT911 appears as "9mm Pistol." The most frequently encountered handgun in the game. Holds 13 rounds and can be dual-wielded, once the dual-wield skill is learned. It comes with a supressor for Missions that have major stealth segments.

The gun is accessable on missions 02-10, 13-14, 17-23 and 26-33.

The weapon icon appears to be a Beretta 92FS. However, the in-game model lacks the distinct Beretta open slide design and it ends up looking more like Beretta Cougar or Taurus PT911. Also people seem to mistake this gun for a Glock pistol, which is clearly false as the in-game model does have Beretta 92-style frame.

Stainless Taurus PT911 - 9x19mm

Colt Anaconda

Colt Anaconda with 8" barrel appears as ".44 Special." It's very strong and appears notably accurate, as it is very easy to make headshots with this thing. It's secondary mode of fire allows fanning - to fire it like an automatic.

The gun is accessable on missions 02-05, 11-12, 14-16 and 24-25.

Colt Anaconda with 8" barrel - .44 Magnum

Remington 870

Remington 870 Marine Magnum appears as "Shotgun." Holds 5 rounds. It's secondary fire mode is smacking the enemy with the gun's stock.

This gun is accessable on missions 03-16, 25 and 31-33

Remington 870 is used by the 1st Mission 25 Boss, Winslow.

Remington 870 Marine Magnum - 12 gauge

Unknown 12 Gauge Double Barreled Shotgun

Unknown blued 12 Gauge Double Barreled Shotgun with with Stainless Receiver appears as "Hunting Gun." Holds 2 rounds. Like the pump-action shotgun, it's secondary fire mode is smacking the enemy with the gun's stock.

It only appears in Kellownee Lake missions (Missions 11 & 12)

Stoeger/IGA Coach Gun Supreme Blue with Stainless Receiver - 12 gauge

Mini Uzi

Mini Uzi appears under the erroneous title "MiniGun." Holds 32 rounds and is dual-wieldable.

Late game gun, this gun is accessable on missions 22 and 25-33.

This is used by The Captain, the boss of Mission 22. Also the final boss - Mongoose - wields two Mini Uzis in the final gunfight (Mission 33.)

IMI Mini Uzi with stock folded - 9x19mm

Norinco Type 56

Norinco Type 56 appears as "Kalash." Holds 30 rounds. It's secondary firing mode switches between burst and auto.

This gun is accessable on missions 02, 15-16 and 25-29. Type 56 is used by the 2nd Mission 25 Boss, Willard.

Even though the game implies the gun to be a Russian AK-47, the in-game model has hooded front sight - that of an Chinese Type 56. Also the game claims that it's loaded with 5.56 bullets. This is most likely a mistake by developers - as there are couple other dodgy chamberings amongst the game's guns. The gun's magazine is clearly a 7.62x39mm AK-Magazine and thus is not a Norinco Type 84S.

Norinco Type 56, milled receiver without the under-folding ("pig sticker") bayonet - 7.62x39mm. This is the "sanitized" (M22-code) exportversion made with no factory markings and the selector markings in the latin alphabet (L for full-auto and D for semi-auto).

M16 + M203 Combo

M16 with M203 40mm grenade launcher appears as "AR." Full-automatic weapon with 30 rounds, it's secondary mode of fire is it's underbarrel grenade launcher.

M16 is very connected to antagonistic SPADS, with the gun appearing mainly in chapters where SPADS are involved. Majority of SPADS grunts wield M16 as their main weapon. This gun accessable on missions 06-10, 17-24 and 30-33.

It is shown as a older Vietnam-Era M16 with 20-round magazine, despite in-game gun having 30 round capacity. Not only that, but it seems to have the M203 attached straight to the older style M16 handguard.


The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original 3-prong flash hider. It would later be replaced by the upgraded M16A1 - 5.56x45mm
Colt Canada C7A2 5.56x45mm with ELCAN scope and M203 grenade launcher 40mm

M60

M60 appears by it's own name. One of the strongest weapons in the game. It does big damage and holds 200 rounds. However, it has quite a recoil and player's movement slows down when it's out. It's secondary fire mode switches between burst and auto.

This gun is accessable on missions 12, 19-20, 24 and 31-33.

M60 is used by two bosses of the game; Colonel McCall (Mission 19) and General Standwell (Mission 31)

M60 machine gun with bipod folded - 7.62x51mm NATO

SVD Dragunov

SVD Dragunov appears as "Sniper Rifle." True to it's nature, it's ideal for taking out enemies from the distance, and it's powerful enough to kill enemies in mere few hits. It's secondary mode is the scope.

This gun is accessable on missions 05, 09-10 and 13-16. It's generally supplimented by crossbow in the other missions.

Precariously, the game claims that the SVD is chambered in .50 BMG, which is absurd. As of 2017, there is no known mass-production SVD Dragunov variant that can fire a .50 BMG/12.7×99mm bullet. Heaviest chambering for a mass-production Dragunov-type sniper rifle so far has been SVDK's 9.3×64mm 7N33/Brenneke.

SVD Dragunov sniper rifle - 7.62x54mm R

Panzerfaust 3

Panzerfaust 3 appears as Bazooka. It is shown to reloadable launcher like RPG-7. In reality, Panzerfaust 3 is a single-use anti-tank weapon and cannot be reloaded with a new warhead on field. It's secondary firing mode is smacking the enemy with a fresh rocket (!!)

It only appears on missions 15, 16 and 24. In Mission 24, it is the only way to defeat the Helicopter boss at the end of the stage.

Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm

Mk2 Grenade

Mk 2 hand grenade appears as Grenade.

Grenades are accessable on missions 05, 08-10, 13-16, 19-24, 26-29 and 31-33.

Mk 2 "Pineapple" World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)

See Also


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