Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Talk:The Finals

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:The Finals for current discussions. Content is subject to change.



The Finals
TheFinals keyart.jpg
Release Date: October 26, 2023 (Early Access)
Developer: Embark Studios
Platforms: Windows PC, Microsoft Xbox Series S/X, Sony PlayStation 5
Genre: First-person shooter


The Finals is a competitive multiplayer FPS game developed by Nexon subsidiary Embark Studios. It is set in a virtual televised gladiator style game show, with gamemodes generally consisting of multiple teams competing to accumulate the most in-round cash to win. There are three classes in The Finals - Light, Medium, and Heavy. Each has unique weapon and loadout choices, and fulfills different roles in gameplay. The game also features highly destructible terrain in its levels inspired by various urban landscapes such as Seoul or Monaco.



The following weapons appear in the video game The Finals:


Pistols

Laugo Alien

The Light class can unlock the Laugo Alien (named "V9S" in-game) as one of its primaries. It comes standard with a suppressor.

Laugo Alien - 9x19mm Parabellum
The suppressed Alien in the menu preview.
A Laugo in-hand, on the practice area.
Iron sights.
Inspecting the Alien.
Tacticool reloading - out with the old mag...
...and in with the new.
Actuating the slide catch on an empty reload.

Taurus Raging Bull

The Taurus Raging Bull is available from the start as a reserve option for the Medium role. It has the in-game designation of "R.357," despite being a .44 Magnum Taurus model.

Taurus Raging Bull stainless with 8" barrel - .44 Magnum
Loadout view of the Taurus.
A Medium seizes the cafe patio with his Raging Bull revolver.
Sighting in a hostile umbrella.
Checking the Raging Bull's right side. The barrel lacks the titular text.
Reloading the Taurus - thumb-ejecting the casings out.
Right-handing in a speedloader of new cartridges.

Submachine Guns

Heckler & Koch MP5A3

A Heckler & Koch MP5A3 is an unlockable SMG for the Light class, as the "XP-54." It comes equipped with a reflex sight.

Heckler & Koch MP5N with Navy trigger group and threaded muzzle - 9x19mm
Loadout view of the MP5.
And as seen in-game.
Aiming - the optic has a chevron reticle.
The MP5's right side - even the HK pictograms on the selector are colored yellow.
The non-empty reload is done with both mags clasped together.
Empty reload, pulling the charging handle back.
Changing out the 30-round magazine.
Que the HK-slap.

Ingram MAC-11

The MAC-11 is the starting primary for the Light role, equipped with a Werbell suppressor.

MGC suppressed Ingram MAC-11
Previewing the MAC-11.
Taking a look at the practice area's forest with the MAC.
The M11's ADS view.
A glance at its right side.
Reloading the M11.
Working the bolt back.

Shotguns

SRM Model 1216

The Heavy class can unlock the SRM Arms Model 1216 as its shotgun, named "SA1216" in-game.

SRM Arms Model 1216 - 12 gauge
TheFinals SRM1216 (1).jpg

Sawn-off Double Barrel Shotgun

A Sawn-off Double Barreled Shotgun is an option for the Light role.

Remington Spartan Sawn-Off shotgun - 12 gauge
TheFInals Sawnoff (1).jpg

Winchester Model 1887

The Winchester Model 1887 is the unlockable shotgun for the Medium class.

Winchester Model 1887 - 12 gauge
TheFinals M1887 (1).jpg

Rifles

AKM

The AKM is the starting weapon for the Medium role. It uses regular 30-round steel magazines, but has a 36 round capacity in-game.

AKM - 7.62x39mm
The AKM in the loadout. It is painted all black by default.
The AK in the test area.
Aiming the AK. It has a windage adjustable RPK rear sight.
Inspecting its right side.
It always reloads with the old magazine kicked away by the new one - reserve ammunition is unlimited in The Finals, so there's not really a need to retain magazines.
From empty, the character does this with their left hand inverted.
Rocking in the mag.
And quickly charging the AKM.

FN SCAR-H STD

Named "FCAR" in-game, the FN SCAR-H STD is an unlock for the Medium kit, and is equipped with a mock EOTech sight

Third Generation FN SCAR-H STD - 7.62x51mm NATO
Preview of the SCAR-H.
The SCAR in-game.
ADS down the holographic sight.
Inspecting the rifle. It has a Belgian military style bayonet lug present on the barrel.
Reloading.
Palming the bolt catch.

Springfield Armory M1A SOCOM 16

The Light role has a Springfield Armory M1A SOCOM 16 as one of its unlockables, under the in-game name "LH1."

Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO
TheFinals M1A (1).jpg

Sako 85 Finnlight II

The Finals' only sniper rifle, the Sako 85 Finnlight II is available as the default reserve option for the Light class. It is named the "SR-84."

Sako 85 Finnlight II - 7.62x51mm NATO
TheFinals Steyr Scout (1).jpg
TheFinals Steyr Scout (2).jpg
TheFinals Steyr Scout (3).jpg
TheFinals Steyr Scout (4).jpg
TheFinals Steyr Scout (5).jpg
TheFinals Steyr Scout (6).jpg
TheFinals Steyr Scout (7).jpg

Machine Guns

Lewis Gun

The Lewis Gun is available as an unlock for the Heavy role, its back iron sight is modified to be slimer and thus easier to use

Lewis Gun - .303 British
TheFinals Lewis (1).jpg
TheFinals Lewis (2).jpg
TheFinals Lewis (3).jpg
TheFinals Lewis (4).jpg
TheFinals Lewis (5).jpg
TheFinals Lewis (6).jpg
TheFinals Lewis (7).jpg

M60

A M60 is the default primary weapon for the Heavy class. It feeds from 70 round belt boxes.

M60 - 7.62x51mm
TheFinals M60 (1).jpg
TheFinals M60 (2).jpg
TheFinals M60 (3).jpg
TheFinals M60 (4).jpg
TheFinals M60 (5).jpg
TheFinals M60 (6).jpg
TheFinals M60 (7).jpg

Launchers

Airtronic China Lake

The Medium kit has access to the conceptual modernized China Lake Launcher that was an unfinished prototype by Airtronic. It appears under the name "CL-40."

Airtronic China Lake prototype - 40x46mm
TheFinals China Lake (1).jpg

Milkor MGL Mk 1S

A Milkor MGL Mk 1S is available to the Heavy, under the name "MGL32."

Milkor MGL Mk 1S with Armson OEG reflex sight - 40x46mm
TheFinals MGL (1).jpg

RPG-7

The Heavy role comes standard with an all black RPG-7. It has a cooldown period after use, then has to be reloaded once re-equipped.

RPG-7 - 40mm
TheFinals RPG-7 (1).jpg
TheFinals RPG-7 (2).jpg
TheFinals RPG-7 (3).jpg
TheFinals RPG-7 (4).jpg
TheFinals RPG-7 (5).jpg

Grenades & Explosives

M67 Hand Grenade

The Frag Grenade is a M67 hand grenade.

M67 hand grenade
TheFinals M67Frag (1).jpg
TheFinals M67Frag (2).jpg
TheFinals M67Frag (3).jpg

Do Not Sell My Personal Information