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Difference between revisions of "Talk:Receiver 2"
ShermanJumbo (talk | contribs) (Created page with "{{WIP}} {{Infobox Video Game|{{PAGENAME}} |name = Receiver 2 |picture = Receiver2.jpg |caption = ''Steam Box Art'' |date= April 14, 2020 |developer= Wolfire Games |platforms=...") |
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+ | =Automatic Pistols= | ||
+ | ==Beretta M9== | ||
+ | ==Colt M1911== | ||
+ | ==Desert Eagle Mark XIX== | ||
+ | ==Glock 17== | ||
+ | ==Hi-Point C9== | ||
+ | ==SIG-Sauer P226== | ||
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+ | =Revolvers= | ||
+ | ==Colt Detective Special== | ||
+ | ==Single Action Army== | ||
+ | ==Smith & Wesson Model 10== |
Revision as of 03:48, 19 April 2024
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Receiver 2 for current discussions. Content is subject to change. |
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Released in 2020 as a sequel to 2012's Receiver, Receiver 2 is a first-person shooter with an emphasis on realistic firearms handling published and developed by Wolfire Games. The player, a "Receiver", is tasked with navigating a procedurally-generated urban environment while evading hostile Killdrones and collecting cassette tapes. As in the first game, Receiver 2 has a complex weapons handling system where each function of the weapon (hammer, safety, slide release, slide, magazine release, ect.) is mapped to a different button, which effectively requires the player to execute long series of inputs to reload a firearm. To further complicate gameplay, the player's firearms can also experience various malfunctions, such as double-feeds and failure-to-ejects, and the magazines/cylinders of their weapons can be partially blocked off, restricting their capacities.
The following weapons appear in the video game Receiver 2: