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Difference between revisions of "Talk:Receiver 2"

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=Automatic Pistols=
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==Beretta M9==
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==Colt M1911==
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==Desert Eagle Mark XIX==
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==Glock 17==
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==Hi-Point C9==
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==SIG-Sauer P226==
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 +
=Revolvers=
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==Colt Detective Special==
 +
==Single Action Army==
 +
==Smith & Wesson Model 10==

Revision as of 03:48, 19 April 2024

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Receiver 2 for current discussions. Content is subject to change.


Receiver 2
Receiver2.jpg
Steam Box Art
Release Date: April 14, 2020
Developer: Wolfire Games
Publisher: Wolfire Games
Platforms: Microsoft Windows

MacOS

Genre: First-Person Shooter


Released in 2020 as a sequel to 2012's Receiver, Receiver 2 is a first-person shooter with an emphasis on realistic firearms handling published and developed by Wolfire Games. The player, a "Receiver", is tasked with navigating a procedurally-generated urban environment while evading hostile Killdrones and collecting cassette tapes. As in the first game, Receiver 2 has a complex weapons handling system where each function of the weapon (hammer, safety, slide release, slide, magazine release, ect.) is mapped to a different button, which effectively requires the player to execute long series of inputs to reload a firearm. To further complicate gameplay, the player's firearms can also experience various malfunctions, such as double-feeds and failure-to-ejects, and the magazines/cylinders of their weapons can be partially blocked off, restricting their capacities.


The following weapons appear in the video game Receiver 2:


Automatic Pistols

Beretta M9

Colt M1911

Desert Eagle Mark XIX

Glock 17

Hi-Point C9

SIG-Sauer P226

Revolvers

Colt Detective Special

Single Action Army

Smith & Wesson Model 10


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