Receiver is a first-person shooter video game developed by Wolfire Games that attempts to emulate real gun handling. Set in a randomly spawning set of rooms, the player must collect 11 cassette tapes as well as survive various sentry guns and flying taser bots that get more numerous as you collect more tapes. As stated, the guns in Receiver are portrayed rather realistically, such as having to load cartridges into individual magazines, using the ejector rod to punch out stuck cases and so on. Every element of the guns included is handled through different key presses, such as cocking the hammer, pulling back the slide, and toggling the safety.
The following weapons are used in the video game Receiver:
The primary gun in the game, being originally the only gun featured in the game and on all promotional material, is an Auto-Ordnance M1911A1. Found more commonly than the Glock 17 and less than the S&W, the M1911A1 is a very basic weapon. Its light single action trigger is very quick shooting in comparison with the other pistols but suffers a bit from the 8-round magazines.
The more uncommon weapon to spawn with is a modified Glock 17. Fitted with an FSS-G aftermarket select-fire sear, this makes the Glock 17 the only automatic weapon in Receiver. The rate of fire is on par with a G18 and eats through magazines fast and inflicts a ton of recoil, so it's best to just use it on semi. Besides that, the Glock has the advantage over the Colt of having its large 17 round magazines, though these take longer to load.
Smith & Wesson Model 10
The only revolver in the game and the most common weapon to spawn with is a Smith & Wesson Model 10 with a 5" barrel and wooden grips. The Model 10 benefits from not using magazines or having a safety, as well as a quick single action trigger pull, but also has to have stuck shell cases punched out with the ejector rod, which can take up to 3-4 tries.