Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "Syphon Filter 3"
(Overhauled. Like the car show.) |
|||
Line 3: | Line 3: | ||
The below weapons were used in Syphon Filter 3. | The below weapons were used in Syphon Filter 3. | ||
+ | =Pistols= | ||
+ | == Glock 17 == | ||
+ | The player begins most missions with the [[Glock 17]]. | ||
+ | [[Image:Glock17EarlyModel.jpg|thumb|none|400px|2nd Generation Glock 17 - 9x19mm. This model added finger stepping and cuts to the backstrap of the frame to make it easier to hold than the Generation 1 model.]] | ||
+ | [[Image:SF3_9mm.jpg|thumb|none|700px|Note that either the Glock's trigger guard is filled in or that is an ''extremely'' long trigger.]] | ||
− | == | + | == Desert Eagle Mark XIX == |
− | + | The [[Desert Eagle Mark XIX|Desert Eagle]], or the 'Falcon', its in-game moniker, is a hand cannon that can be found in Hotel Fukushima. | |
− | + | [[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE.]] | |
− | [[Image: | + | [[Image:SF3_Falcon.jpg|thumb|none|700px|]] |
− | [[Image: | ||
− | == | + | == Colt M1911A1 == |
− | The | + | The [[Colt M1911A1]], another heavy-hitting pistol, appears in the game. |
+ | [[Image:NickelM1911A1.jpg|thumb|400px|none|'''Satin Nickel''' M1911A1 - .45 ACP. Manufactured on license by Remington Rand - nickel plated later by its owner.]] | ||
+ | [[Image:SF3_M1911.jpg|thumb|none|700px|Note the relief cuts above the magazine release, identifying the gun as a [[M1911A1]] and not a [[M1911]].]] | ||
− | [[Image: | + | == Glock 18 == |
+ | The [[Glock 18]] is a fully automatic machine pistol used by Aramov's thugs in Senate Building and DC Subway. | ||
+ | [[Image:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]] | ||
+ | [[Image:SF3_G18.jpg|thumb|none|700px|All images of the G-18 in the trilogy erroneously show the pistol with its slide locked back, indicating that it is empty. This may have been done for aesthetic reasons. In real life, the Glock 18 does not have any significant design differences (aside from a cut in the slide and a select-fire switch) from the Glock 17, which serves as the direct inspiration for Gabe's most well-known weapon, the Silenced 9mm, so the gun was probably intentionally displayed like this to avoid confusion.]] | ||
− | === | + | =Submachine guns= |
− | + | == ARES FMG == | |
+ | The [[UC-M21|ARES FMG]] is seen in the hands of Aramov's goons. | ||
+ | [[Image:ARES FMG.jpg|thumb|none|500px|ARES FMG - 9x19mm]] | ||
+ | [[Image:SF3_MARS.jpg|thumb|none|600px|]] | ||
− | [[Image: | + | == MP5SD == |
+ | Following a convention from Syphon Filter 2, the "HK5" is now a [[MP5SD|Heckler & Koch MP5SD]] rather than an [[MP5K]] as it was in the first game. | ||
+ | [[Image:H&KMP5SD6.jpg|thumb|none|500px|Heckler & Koch MP5SD6 with Stock Extended and 3-round burst trigger group - 9x19mm]] | ||
+ | [[Image:SF3_HK5.jpg|thumb|none|600px|]] | ||
− | == | + | == Sa. Vz.61 Skorpion == |
− | The | + | The [[Sa. Vz.61 Skorpion|Skorpion]] can be used during the scuttling of the Lorelei. |
+ | [[Image:Yugoslav Model 61 Skorpion.jpg|thumb|350px|none|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]] | ||
+ | [[Image:SF3_Skorpion.jpg|thumb|none|600px|]] | ||
− | |||
− | == | + | =Shotguns= |
− | |||
− | [[Image: | + | == Daewoo USAS-12 CQ == |
+ | The [[USAS-12]] can be used in the game; it firstly appears in 'C5 Galaxy' when Gabe takes matters into his own hands and tries to exact revenge on behalf of Ellis during Erich Rhoemer's escape from the Costa Rican plantation. He ends up doing a similar thing to what he did to Jason Chance in the previous game: use an automatic shotgun to drive Rhoemer out from the cargo bay. The weapon can be acquired again in 'Aztec Ruins' but due to the presence of the G11 and various other rifles, it is somewhat less useful. | ||
+ | [[Image:Usas-12.jpg|thumb|none|500px|Daewoo USAS-12 CQ with 20-round drum - 12 Gauge. Notice that unlike the original USAS-12 (seen above), the CQ version lacks the front sight, and also has a re-designed carry handle.]] | ||
+ | [[Image:SF3_USAS12.jpg|thumb|none|600px|Note the lack of a front sight, indicating this is a USAS-12 CQ.]] | ||
− | == | + | == Heckler & Koch CAWS (Close Assault Weapons System)== |
+ | The [[Heckler & Koch CAWS|CAWS]]. | ||
+ | [[Image:Scoped_CAWS.jpg|thumb|none|500px|Heckler & Koch CAWS - 12 gauge]] | ||
+ | [[Image:SF3_MAKS.jpg|thumb|none|600px|The CAWS in game.]] | ||
− | == | + | == SPAS-15 == |
− | + | The [[Franchi SPAS-15|SPAS-15]] can be found in the Waterfront. Bizarrely loaded with 'fragmentation' rounds that explode on contact, making an already overpowered weapon even more damaging. | |
+ | [[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 - 12 Gauge]] | ||
+ | [[Image:SF3_MIL15.jpg|thumb|600px|none|]] | ||
− | [[Image: | + | == Mossberg 590 Compact Cruiser == |
+ | A generic 'shotgun' can be used. It is similar to the [[Mossberg 590 Cruiser|Mossberg 590 Compact Cruiser]]. | ||
+ | [[Image:MossbergCompactCruiser.jpg|thumb|none|500px|Mossberg 590 "Compact Cruiser" - 12 gauge]] | ||
+ | [[Image:SF3_Shotgun.jpg|thumb|none|600px|]] | ||
− | === | + | =Rifles= |
− | + | ==Steyr AUG == | |
+ | Lian Xing can procure the [[Steyr AUG]] weapon during Kabul, Afghanistan and when she captures Elsa Weissenger. It has a fictional 'X-ray' scope that can apparently cut into walls and let users view any hidden targets. | ||
+ | [[Image:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG A1 - Austrian Army Version - 5.56x45mm]] | ||
+ | [[Image:SF3_AUG.jpg|thumb|none|500px|The scope on the Steyr AUG appears to be mounted higher than it is in real life.]] | ||
− | [[Image: | + | == G11 == |
+ | The [[G11]] is available in the last pack of missions when Gabe hunts down Mara Aramov. | ||
+ | [[Image:HK_G11_caseless_Rifle.jpg|thumb|none|500px|Heckler & Koch G11 K2 - 4.73x33mm]] | ||
+ | [[Image:SF3_G11.jpg|thumb|none|600px|The G11 ingame.]] | ||
− | == | + | == "K3G4" == |
+ | An unknown weapon named "K3G4" is available during certain missions. Though considered a 'rifle', it is held one-handed. It fires so-called 'Teflon' rounds that penetrate armoured enemies, permitting their deaths without headshots. Bizarrely, enemies drop their flak jackets upon death, so it is possible to kill them with this weapon AND still replenish one's armour. | ||
− | + | [[Image:SF3_K3G4.jpg|thumb|none|600px|The G11 ingame.]] | |
− | == | + | == M16A2 == |
− | + | The [[M16A2]] returns from previous games, and is highly accurate. | |
+ | [[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]] | ||
+ | [[Image:SF3_M16.jpg|thumb|none|600px|The M16 ingame.]] | ||
− | [[Image: | + | == "PK102" == |
− | + | Another unidentified weapon apparently described as a '[[AK|Kalashnikov]]' derivative. | |
+ | [[Image:SF3_PK102.jpg|thumb|none|600px]] | ||
+ | |||
+ | == SG 550 == | ||
+ | A [[SIG SG 550]] can be procured during most missions. | ||
[[Image:550sniper.jpg|thumb|none|500px|SIG SG 550 SR - 5.56x45mm]] | [[Image:550sniper.jpg|thumb|none|500px|SIG SG 550 SR - 5.56x45mm]] | ||
− | + | [[Image:SF3_Sniper.jpg|thumb|none|600px|SIG SG 550 SR - 5.56x45mm]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | [[Image: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=Explosives= | =Explosives= | ||
− | + | === M67 Grenade === | |
− | === | + | Despite being an explosive grenade, the [[M67 Grenade|M67]] appears as an incediary grenade. |
− | + | [[Image:M67.jpg|thumb|none|250px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]] | |
− | [[Image:SF3_Incendiary.jpg]] | + | [[Image:SF3_Incendiary.jpg|thumb|none|600px|]] |
=== M7 CS gas grenade === | === M7 CS gas grenade === | ||
Line 114: | Line 104: | ||
=Launchers= | =Launchers= | ||
− | |||
=== Tru Flite 37mm Super Long Range Gas Gun === | === Tru Flite 37mm Super Long Range Gas Gun === | ||
− | + | Incorrectly called the 'M-79' in-game (in reference to the [[M79 grenade launcher|M79 Grenade Launcher]]), the [[Tru Flite 37mm Super Long Range Gas Gun]] is, in reality, unable to launch high-explosive grenades. The model seems to be similar to that used in previous games. | |
− | + | [[Image:Tru-Flite-37mm-Super-Long-Range-Gas-Gun.jpg|thumb|none|500px|Tru Flite 37mm Super Long Range Gas Gun - 37mm]] | |
− | [[Image:SF3_M79.jpg]] | + | [[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|A M79 Grenade Launcher for comparison. When compared to the in game model below, it is obvious this is not a M79, despite being called and referenced to one.]] |
+ | [[Image:SF3_M79.jpg|thumb|none|600px|]] | ||
=Miscellaneous= | =Miscellaneous= | ||
Line 125: | Line 115: | ||
An unidentified crossbow can be used during the Pugari missions and in Paradise Ridge. Firing knockout rounds, it generally renders targets unconscious unless the player aims for one's head. The weapon has a red dot sight and a maximum capacity of five rounds. | An unidentified crossbow can be used during the Pugari missions and in Paradise Ridge. Firing knockout rounds, it generally renders targets unconscious unless the player aims for one's head. The weapon has a red dot sight and a maximum capacity of five rounds. | ||
− | [[Image:SF3_Crossbow.jpg]] | + | [[Image:SF3_Crossbow.jpg|thumb|none|600px|]] |
=== Taser === | === Taser === | ||
A general-purpose, non-descript taser is a starting weapon in every mission. The signature weapon of the series, it was possible to set enemies alight if sustained stunning was used. This convention carried over to most games in the franchise, but it was not possible to cause targets to be set aflame in certain circumstances. In the PS2 and Vita versions of Syphon Filter: Dark Mirror, you can't burn enemies with the Taser but in the PSP version, you can. In Syphon Filter: Logan's Shadow, you can't burn enemies with it. | A general-purpose, non-descript taser is a starting weapon in every mission. The signature weapon of the series, it was possible to set enemies alight if sustained stunning was used. This convention carried over to most games in the franchise, but it was not possible to cause targets to be set aflame in certain circumstances. In the PS2 and Vita versions of Syphon Filter: Dark Mirror, you can't burn enemies with the Taser but in the PSP version, you can. In Syphon Filter: Logan's Shadow, you can't burn enemies with it. |
Revision as of 01:52, 26 May 2017
The Mars is not russian PP-90. It's an american Ares FMG, designed by Eugen Stoner. Because it's name Mars=Ares (antic god of war), and because it was used in Washington mission by goverment agents.
- Kind of hard to tell when there's no screenshots, but the name and where it's used in the game don't really prove what type of gun they based it on. Evil Tim (talk) 09:42, 22 September 2012 (EDT)
The below weapons were used in Syphon Filter 3.
Pistols
Glock 17
The player begins most missions with the Glock 17.
Desert Eagle Mark XIX
The Desert Eagle, or the 'Falcon', its in-game moniker, is a hand cannon that can be found in Hotel Fukushima.
Colt M1911A1
The Colt M1911A1, another heavy-hitting pistol, appears in the game.
Glock 18
The Glock 18 is a fully automatic machine pistol used by Aramov's thugs in Senate Building and DC Subway.
Submachine guns
ARES FMG
The ARES FMG is seen in the hands of Aramov's goons.
MP5SD
Following a convention from Syphon Filter 2, the "HK5" is now a Heckler & Koch MP5SD rather than an MP5K as it was in the first game.
Sa. Vz.61 Skorpion
The Skorpion can be used during the scuttling of the Lorelei.
Shotguns
Daewoo USAS-12 CQ
The USAS-12 can be used in the game; it firstly appears in 'C5 Galaxy' when Gabe takes matters into his own hands and tries to exact revenge on behalf of Ellis during Erich Rhoemer's escape from the Costa Rican plantation. He ends up doing a similar thing to what he did to Jason Chance in the previous game: use an automatic shotgun to drive Rhoemer out from the cargo bay. The weapon can be acquired again in 'Aztec Ruins' but due to the presence of the G11 and various other rifles, it is somewhat less useful.
Heckler & Koch CAWS (Close Assault Weapons System)
The CAWS.
SPAS-15
The SPAS-15 can be found in the Waterfront. Bizarrely loaded with 'fragmentation' rounds that explode on contact, making an already overpowered weapon even more damaging.
Mossberg 590 Compact Cruiser
A generic 'shotgun' can be used. It is similar to the Mossberg 590 Compact Cruiser.
Rifles
Steyr AUG
Lian Xing can procure the Steyr AUG weapon during Kabul, Afghanistan and when she captures Elsa Weissenger. It has a fictional 'X-ray' scope that can apparently cut into walls and let users view any hidden targets.
G11
The G11 is available in the last pack of missions when Gabe hunts down Mara Aramov.
"K3G4"
An unknown weapon named "K3G4" is available during certain missions. Though considered a 'rifle', it is held one-handed. It fires so-called 'Teflon' rounds that penetrate armoured enemies, permitting their deaths without headshots. Bizarrely, enemies drop their flak jackets upon death, so it is possible to kill them with this weapon AND still replenish one's armour.
M16A2
The M16A2 returns from previous games, and is highly accurate.
"PK102"
Another unidentified weapon apparently described as a 'Kalashnikov' derivative.
SG 550
A SIG SG 550 can be procured during most missions.
Explosives
M67 Grenade
Despite being an explosive grenade, the M67 appears as an incediary grenade.
M7 CS gas grenade
A grenade containing Soman nerve gas (a chemical similar to but more toxic than Sarin, also known as GD) can be found in stealth missions. It appears to essentially be a truncated M7 CS gas grenade. It is integral to taking enemies down without sounding the alarm.
Launchers
Tru Flite 37mm Super Long Range Gas Gun
Incorrectly called the 'M-79' in-game (in reference to the M79 Grenade Launcher), the Tru Flite 37mm Super Long Range Gas Gun is, in reality, unable to launch high-explosive grenades. The model seems to be similar to that used in previous games.
Miscellaneous
Crossbow
An unidentified crossbow can be used during the Pugari missions and in Paradise Ridge. Firing knockout rounds, it generally renders targets unconscious unless the player aims for one's head. The weapon has a red dot sight and a maximum capacity of five rounds.
Taser
A general-purpose, non-descript taser is a starting weapon in every mission. The signature weapon of the series, it was possible to set enemies alight if sustained stunning was used. This convention carried over to most games in the franchise, but it was not possible to cause targets to be set aflame in certain circumstances. In the PS2 and Vita versions of Syphon Filter: Dark Mirror, you can't burn enemies with the Taser but in the PSP version, you can. In Syphon Filter: Logan's Shadow, you can't burn enemies with it.