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Syphon Filter: The Omega Strain

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Syphon Filter: The Omega Strain for current discussions. Content is subject to change.

Syphon Filter The Omega Strain (2004)

Syphon Filter: The Omega Strain is the fourth installment in the Syphon Filter franchise, and the first to be released on the Playstation 2. It was developed by SCE Bend Studios (formerly known as Eidetic) and published by Sony Computer Entertainment. It was released in May 2004 in North America, and in June 2004 in Europe. The Omega Strain takes place an unspecified amount of time after the events of Syphon Filter 3. Following the destruction of the Syphon Filter virus, the Agency, now known as the International Presidential Consulting Agency (IPCA), falls under the control of series protagonist Gabe Logan. The Agency is now dedicated to battling all forms of terrorism. However, not long after the IPCA is established, outbreaks of a new virus are reported across the world, with increasing evidence that it behaves like the Syphon Filter virus.

The game remains unique in the Syphon Filter franchise for its focus on the now-defunct online play feature, which allowed for up to 4 players in co-operation. Certain objectives in select missions could only be legitimately completed with other players, rendering the game impossible to 100% complete without exploiting glitches or the use of cheating devices. It is also unique for putting the player in control of a new recruit to the IPCA, rather than the series protagonist Gabe Logan or his teammates, and for featuring extensive character customization and a surprisingly large amount of firearms - possibly one of the largest armories in a single PS2 game.

The following weapons appear in Syphon Filter: The Omega Strain:


Overview

Weapons in the game are classified into five categories: Back, which represents a large range of primary weapons (rifles, shotguns, grenade launchers, rocket launchers, and certain special weapons), Sidearm, which is entirely composed of pistols (some of which are automatic, some others featuring suppressors), Auxiliary, which represents mostly submachine guns and very short rifles, Grenade, which is self-explanatory, and Melee, which represents mostly knives and certain non-lethal weapons. The franchise-famous "air taser" is present in this category, in the form of the "E.D.T." and "E.P.D.D.".

A large amount of weapons were cut or rendered unavailable through normal means (whether by unlocking them or by finding them in the field), certain of which were later reused in name or in purpose in later games, such as Logan's Shadow or Dark Mirror. These weapons can however be accessed via one of two methods; the Magic Box trick, or through the use of cheating devices, such as Action Replay.

Consistently with the rest of the games in the franchise, revolvers are absent from The Omega Strain. However, as a departure from the PS1 episodes, shotguns now mostly fire buckshot rather than singular projectiles, with the exception of certain shotguns marked as being specifically loaded with slugs. All shotguns firing buckshot in the game fire exactly five projectiles, with a rough quincunx pattern. As is common with most video games, ammunition between shot-firing and slug-firing shotguns is not interchangeable, nor is there any way to switch between the two without switching weapons entirely.

Back weapons

Benelli M1 Super 90

The Benelli M1 Super 90 is present in the game as the M1 Super 90. It features a correct 7-round tube capacity and fires buckshot. The M1 in the game is fitted with a pistol grip stock and an unusable flashlight. Although the weapon's description, action, and real life equivalent all point to being a semi-automatic weapon, the sound of a pump action can be heard after every shot; it is likely a developer oversight, however.

Benelli M1 Super 90 with pistol grip stock - 12 gauge
M1 Super 90 in the equipment menu.

Colt M4A1

The M4A1 with the older 4-position stock is referred to by the game as simply the M4. It can be unlocked after obtaining the rank of Investigative Operations Commander (C5). Magazine capacity is a correct 30 rounds. Strangely enough, when pressing L1 to use first person aiming, the game displays an optic reticle, despite the visible lack of optics on the rifle.

Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm NATO
M4 in the equipment menu, describing a non-existent "rise compensator".

Colt M16 SP1

An M16 variant with triangular handguards, A2 flash hider, and semi-automatic fire only, resembles in form and function to an M16 SP1 with A1 handguards. The same model is used for two weapons, referred to in game as the M16 and the M16 A1. Both weapons feature an incorrect magazine capacity of 24 rounds, despite being seen with 30-round magazines.

The "M16" cannot be obtained via normal means, and can only be acquired through cheating, or use of the Magic Box Trick. The M16 A1 can be unlocked after obtaining the rank of Investigative Officer (O2). It can also be found at the shooting range of the IPCA training center.

M16 aka SP1 (flat "slab side receiver") with an A1 "birdcage" flash hider, used to resemble the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm
M16 in the equipment menu. The description of the M16's performance is eyebrow-raising at best.
M16 A1 in the equipment menu.

Colt Model 933

The Colt Model 933 with the older 4-position stock is referred to by the game as the M4 carbine. It has no relation to the weapon simply called M4, which is listed above as a Colt M4A1. Features an incorrect 24-round magazine, an always-collapsed stock, and a slightly oversized handguard.

The Colt 933 can be unlocked by obtaining the rank of Investigative Supervisor (C2).

Colt Model 933 with 4-position stock - 5.56x45mm
M4 carbine in the equipment menu.

Heckler & Koch MSG90

The Heckler & Koch MSG90 is present in the game as the C8 rifle. It is notable for having an unique, red-tinted optic reticle when aimed in first person mode, and for its wildly unrealistic magazine capacity of 50 rounds. The weapon is depicted with a handguard almost one third longer than its real life equivalent, and lacks a bipod, although the handguard appears to bear a forward grip.

Although it is called the C8, it has no relation to the Diemaco C8. Two cut weapons, the SG-8 and the HK_MSG90 exist in the game, using the exact same model as the C8. They can only be obtained when using the Magic Box Trick or through the use of cheats, which reveals that this weapon may have been intended to be a Heckler & Koch MSG-90, although it is unclear. The cut weapons are exactly the same as the C8 rifle, save for a lower rate of fire ("Fire Rate: II") than the C8, and in the SG-8's case, lower magazine capacity (a more reasonable but still incorrect 24 rounds) and total extra ammunition (72 rounds).

The C8 rifle can be unlocked by obtaining the Elite Combat Specialist (ECS2) special rating, which requires 1300 kills.

Heckler & Koch MSG90A1 - 7.62x51mm NATO
C8 rifle in the equipment menu, described as being capable to "fire semi-auto or 1-round burst"(!)
SG-8 in the equipment menu, which describes the forward grip.

Heckler & Koch G11K2

The Heckler & Koch G11K2 returns once again in the Syphon Filter franchise as the C11, featuring an incorrect magazine capacity of 50 rounds (the real G11K2 had 45-round magazines). The weapon can be unlocked by completing the Omega Strain cure and obtaining the United Nations Peace Award medal. It is also found in the hands of certain enemies in the Minsk level, and in the hands of several shock troops in the underground section of the Ukraine level. Consistently with previous games, the C11 is one of the best assault rifles in the game, with a zoomable optic, full-auto capability, large magazine capacity and decent total ammunition pool. However, and also consistent with previous games in the franchise, unless the player finds C11s on dead enemies, extra ammunition is virtually impossible to acquire.

File:HK G11 caseless Rifle.jpg
Heckler & Koch G11 K2 - 4.73x33mm
C11 in the equipment menu.

Heckler & Koch G36

The Heckler & Koch G36 is present in the game as the SG-36, with incorrectly modeled carry handle and stock, and an incorrect 24-round magazine capacity. This rifle features an optic with variable zoom, and semi-automatic mode only, consistent with the role the rifle is supposed to fit ingame; that of a sniper rifle.

It is notable for being the weapon of choice of ALA sniper Jean Fournier, who is posted above the entrance of the theater in the Carthage 2 level. His weapon can be obtained if his body is flung off of his sniping position, e.g. with a grenade. It is otherwise unobtainable through normal methods.

A cut weapon using the same model also exists, called the MC-36. It features the same optic as the SG-36 and full-auto capability, as well as a now-incorrect 32-round capacity. The MC-36's description seems to indicate it was meant to be a Heckler & Koch MG36, but the weapon model does not show a drum, nor does the weapon have 50-round capacity indicated on the equipment menu description. The MC-36 is unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats.

Heckler & Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm
SG-36 rifle in the equipment menu.
MC-36 rifle in the equipment menu. Note the reference to the correct "G36".

Heckler & Koch G36V

The Heckler & Koch G36V is present in the game as the C-36 rifle, with incorrectly modeled carry handle and stock. It differs from the regular G36 due to the lack of dual optics. Strangely enough, the rifle is also only capable of firing three-round bursts in the game. Features a correct 30-round magazine capacity.

Heckler & Koch G36V (formerly G36E) with export optical sight - 5.56x45mm
C-36 rifle in the equipment menu.

Heckler & Koch XM29 OICW

The OICW is referred to by the game as simply the OICW. It is a cut weapon, with no description in the equipment menu, which can only be obtained through the use of cheats or the Magic Box Trick. Features an incorrect 15-round magazine capacity for the rifle, an unusable grenade launcher, and only seems to shoot in high-recoiling, three-round bursts.

2002 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm & 20x28mm. This is the most common version mocked up or modeled in videogames.
C11 in the equipment menu.

HK51

An HK51 is present in the game as the G 51 A3. It features an incorrect magazine capacity of 24 rounds. Despite the equipment menu description which claims the rifle fires "5.56 AP" ammunition, the damage model, the shape of the collapsible stock (which resembles that of a G3KA4) and that of the magazine all seem to point out that it is in fact a 7.62mm firearm.

HK51 - 7.62x51mm
G 51 A3 rifle in the equipment menu.

M249

The M249 is present in the game as the M-249 SAW. It lacks a bipod, and it fitted with an apparently empty box of ammunition which holds 200 rounds in the game, but appears to have the size of a 100-round box.

The M249 can be unlocked after obtaining the Agency Medal of Valor, which is obtained after earning the highest rank, all ratings, special ratings, commendations and all other medals; in other words, this is the 100% completion reward.

Milkor MGL

The Milkor MGL is present in the game as the MGL. It features an incorrect 5-round capacity. As with most explosive weapons in the game, grenades fired by the MGL detonate on impact, no matter how close from the launcher. This makes it a hazardous weapon to use in close quarters.

Milkor MGL fitted with Armson OEG reflex sight - 40x46mm
C-36 rifle in the equipment menu.

Pancor Jackhammer

The Pancor Jackhammer is present in the game in two forms; the ShotHammer, and the SlugHammer, which as the names indicate, respectively fire buckshot and slugs. Both weapons fire in a semi-automatic fashion, and possess a correct magazine capacity of 10 rounds.

The buckshot version can be unlocked by obtaining the rank of Field Operations Commander (C4), while the slug version is unlocked at the rank of Assistant Chief of Operations (T1). Buckshot-firing Jackhammers can also be seen in the hands of certain enemies during the outside portion of the Tokyo level.

Pre-production Pancor Jackhammer - proprietary 12 gauge
ShotHammer in the equipment menu. Despite what the description says, the "ShotHammer" still only fires 5 pellets per shot like all other shotguns in the game.
SlugHammer in the equipment menu.

SIG SG 550

The SG550 is present in the game as the SSG 550. It features an incorrect 24-round capacity.

This weapon can be unlocked by obtaining the rank of Investigative Analyst Specialist (O8).

SIG SG 550 with proprietary bipod - 5.56x45mm
C-36 rifle in the equipment menu.

Auxiliary weapons

(work in progress)

Sidearms

(work in progress)

Grenades

(work in progress)

M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock. Other minor changes would result in the M249-E1 and the M249-E2.
M-249 SAW in the equipment menu. Another rather strange description.

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