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Difference between revisions of "Syphon Filter: The Omega Strain"

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(Some more weapons. Will do the rest later!)
m (Minor text fixes)
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[[Image:Galil-sniper-1.jpg|thumb|none|450px|Galil Sniper - 7.62x51mm NATO]]
 
[[Image:Galil-sniper-1.jpg|thumb|none|450px|Galil Sniper - 7.62x51mm NATO]]
[[Image:SFOS-GalilSG1.jpg|thumb|none|600px|Galil AR in the equipment menu.]]
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[[Image:SFOS-GalilSG1.jpg|thumb|none|600px|Galil SG-1 in the equipment menu.]]
  
 
== "M-16k" ==
 
== "M-16k" ==
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The M-16k can be unlocked after obtaining the Elite Team Efficiency Specialist (ETES2) rating, by completing 9 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became impossible to unlock. The M-16k can also be found in the hands of the unknown ALA female sniper in the Carthage 2 level, and in the hands of a sniper in the Myanmar level.
 
The M-16k can be unlocked after obtaining the Elite Team Efficiency Specialist (ETES2) rating, by completing 9 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became impossible to unlock. The M-16k can also be found in the hands of the unknown ALA female sniper in the Carthage 2 level, and in the hands of a sniper in the Myanmar level.
  
[[Image:SFOS-M16k.jpg|thumb|none|600px|Galil AR in the equipment menu.]]
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[[Image:SFOS-M16k.jpg|thumb|none|600px|M-16k in the equipment menu.]]
  
 
== M134 Minigun ==
 
== M134 Minigun ==
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The VSS-Special is the primary weapon equipped by Gabe Logan in the Montenegro level. It cannot be obtained otherwise.
 
The VSS-Special is the primary weapon equipped by Gabe Logan in the Montenegro level. It cannot be obtained otherwise.
  
[[Image:Vss1.jpg|thumb|right|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]
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[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]
 
[[Image:SFOS-VSSDU.jpg|thumb|none|600px|VSS-DU in the equipment menu.]]
 
[[Image:SFOS-VSSDU.jpg|thumb|none|600px|VSS-DU in the equipment menu.]]
 
[[Image:SFOS-VSSSpecial.jpg|thumb|none|600px|VSS-Special in the equipment menu.]]
 
[[Image:SFOS-VSSSpecial.jpg|thumb|none|600px|VSS-Special in the equipment menu.]]
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The Shot Defender can be unlocked by obtaining the Advanced Team Efficiency Specialist (ATES) rating, by completing 4 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.  
 
The Shot Defender can be unlocked by obtaining the Advanced Team Efficiency Specialist (ATES) rating, by completing 4 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.  
  
[[Image:WinchesterModel1300Def.jpg|thumb|Right|450px|Winchester Model 1300 with extended tube and pistol grip - 12 gauge]]
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[[Image:WinchesterModel1300Def.jpg|thumb|none|450px|Winchester Model 1300 with extended tube and pistol grip - 12 gauge]]
 
[[Image:SFOS-ShotDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]
 
[[Image:SFOS-ShotDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]
  
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The M76 cannot be obtained through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.
 
The M76 cannot be obtained through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.
  
[[File:Zastava-m76.jpg|thumb|right|400px|Zastava M76 Sniper Rifle - 7.92x57mm Mauser.]]
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[[File:Zastava-m76.jpg|thumb|none|400px|Zastava M76 Sniper Rifle - 7.92x57mm Mauser.]]
[[Image:SFOS-SFOS-StavaSG76HBAR.jpg|thumb|none|600px|Stava SG-76 HBAR in the equipment menu.]]
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[[Image:SFOS-StavaSG76HBAR.jpg|thumb|none|600px|Stava SG-76 HBAR in the equipment menu.]]
  
 
= Auxiliary weapons =
 
= Auxiliary weapons =

Revision as of 00:17, 11 January 2017

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Syphon Filter: The Omega Strain for current discussions. Content is subject to change.

Question mark 2.jpg
QuestionMark.jpg

Unidentified

This article currently has one or more unidentified weapons.
If you can help identify any of the weapons labelled "unknown," please do so.

Syphon Filter The Omega Strain (2004)

Syphon Filter: The Omega Strain is the fourth installment in the Syphon Filter franchise, and the first to be released on the Playstation 2. It was developed by SCE Bend Studios (formerly known as Eidetic) and published by Sony Computer Entertainment. It was released in May 2004 in North America, and in June 2004 in Europe. The Omega Strain takes place an unspecified amount of time after the events of Syphon Filter 3. Following the destruction of the Syphon Filter virus, the Agency, now known as the International Presidential Consulting Agency (IPCA), falls under the control of series protagonist Gabe Logan. The Agency is now dedicated to battling all forms of terrorism. However, not long after the IPCA is established, outbreaks of a new virus are reported across the world, with increasing evidence that it behaves like the Syphon Filter virus.

The game remains unique in the Syphon Filter franchise for its focus on the now-defunct online play feature, which allowed for up to 4 players in co-operation. Certain objectives in select missions could only be legitimately completed with other players, rendering the game impossible to 100% complete without exploiting glitches or the use of cheating devices. It is also unique for putting the player in control of a new recruit to the IPCA, rather than Gabe Logan, Lian Xing or any of the other main characters, and for featuring extensive character customization and a surprisingly large amount of weapons, the majority of which being firearms - possibly one of the largest armories in a single PS2 game.

The following weapons appear in Syphon Filter: The Omega Strain:


Overview

Weapons in the game are classified into five categories: Back, which represents a large range of primary weapons (rifles, shotguns, grenade launchers, rocket launchers, and certain special weapons), Sidearm, which is entirely composed of pistols (some of which are automatic, some others featuring suppressors), Auxiliary, which represents mostly submachine guns and very short rifles, Grenade, which is self-explanatory, and Melee, which represents mostly knives and certain non-lethal weapons. The franchise-famous "air taser" is present in this category, in the form of the "E.D.T." and "E.P.D.D.".

A large amount of weapons were cut or rendered unavailable through normal means (whether by unlocking them or by finding them in the field), certain of which were later reused in name or in purpose in later games, such as Logan's Shadow or Dark Mirror. These weapons can however be accessed via one of two methods; the Magic Box trick, or through the use of cheating devices, such as Action Replay.

Consistently with the rest of the games in the franchise, revolvers are absent from The Omega Strain. However, as a departure from the PS1 episodes, shotguns now mostly fire buckshot rather than singular projectiles, with the exception of certain shotguns marked as being specifically loaded with slugs. All shotguns firing buckshot in the game fire exactly five projectiles, with a rough quincunx pattern. As is common with most video games, ammunition between shot-firing and slug-firing shotguns is not interchangeable, nor is there any way to switch between the two without switching weapons entirely.

All shotguns in the game appear to be victims of a developer oversight: the firing sound allocated to shotguns is followed by the sound of a pump action, even though nearly every shotgun in the game is either semi-automatic or capable of fully-automatic fire.

Back weapons

AKM

The AKM is available in the game as the AK-47, with a correct 30-round capacity, but a rather elevated rate of fire (it seems to be much higher in the game than the real life 600 RPM). It can be identified as an AKM instead of an AK-47 proper, through close observation of the receiver texture; it displays the small indentation of an AKM, indicating a stamped receiver, rather than the large indentation of a milled-receiver AK-47, despite the absence of a visible slanted muzzle brake.

The AKM is not unlockable, but can be predominantly found in the hands of enemies in the Belarus 1 and 2 stages, as well as in the Ukraine stage.

A similar weapon, which the game refers as the China type 56, is also available. It is presumably meant to stand in for a Norinco Type 56, and is described in the game as having a lower rate of fire than the original AK-47 (which is untrue in real life). Despite that, it lacks the "pig sticker" bayonet, and in fact appears to simply be the same as the AK-47, including performance (with the same elevated rate of fire) and reusing the same model, with a simple retexture of the wood furniture, which appears lighter.

The China type 56 can be unlocked by obtaining the Republic of Korea Service Award medal, which requires the completion of specific objectives.

AKM - 7.62x39mm
AK-47 in the equipment menu.
China type 56 in the equipment menu.

Barrett M82A1M

The Barrett M82A1M is available in the game as the rather aptly named M82 BFG. It features an incorrect 8-round magazine, a zoomable optic, an unusable bipod, and a strange firing sound. Appropriately enough, it is so powerful, all unarmored enemies and most of those wearing a flak jacket will be killed in one shot when using this weapon.

The M82 can be unlocked by obtaining the Elite Combat Sharp Shooter (ECSS2) rating, which requires 1100 headshot kills.

Barrett M82A1M - .50 BMG
M82 BFG in the equipment menu.

Benelli M1 Super 90

The Benelli M1 Super 90 is present in the game as the M1 Super 90. It features a correct 7-round tube capacity and fires buckshot. The M1 in the game is fitted with a pistol grip stock and an unusable flashlight.

The M1 Super 90 can be unlocked by obtaining the Intermediate Team Efficiency Specialist (ITES) rating, by completing 2 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.

Another weapon called the M1-90 exists in the game files, however it appears to be a complete duplicate of the M1 Super 90, including performance and description. It is unobtainable through normal means.

Benelli M1 Super 90 with pistol grip stock - 12 gauge
M1 Super 90 in the equipment menu.
"M1-90" in the equipment menu.

Colt M4A1

The M4A1 with the older 4-position stock is referred to by the game as simply the M4. It can be unlocked after obtaining the rank of Investigative Operations Commander (C5). Magazine capacity is a correct 30 rounds. Strangely enough, when pressing L1 to use first person aiming, the game displays an optic reticle, despite the visible lack of optics on the rifle.

Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm NATO
M4 in the equipment menu, describing a non-existent "rise compensator".

Colt M16

An unique M16, referred to as the SR-15, is portrayed as Gary "Stone" Stoneman's personal rifle. The description claims it is the "earliest model of an M16-type weapon produced", suggesting that it is meant to be an original, pre-A1 M16 rifle. The rifle does feature a full stock, triangular handguards, and a 20 inch barrel, but appears to be fitted with a 30-round magazine and some sort of telescopic sight. The rifle, however, appears to lack a flash hider or muzzle device of any sort.

In the game, the SR-15 has a capacity of 1 ; which suggests that the magazine is actually empty or loaded with only one round at a time, but it doesn't explain why the total ammunition carried is also 1. Fortunately, since it is chambered in 5.56 NATO, it is possible to pick up ammunition from dead enemies with 5.56 NATO weapons, or to carry a 5.56 auxiliary, such as the "G 53", to effectively extend the total amount of ammunition for this weapon by 120 rounds. It is unknown whether the SR-15 is select-fire or not, due to the 1-round capacity of the weapon. The optic is unique, and features a crack, just as described in the equipment menu.

Stone claims that it "gives the weapon character", and that he refuses to upgrade to a newer or better rifle because he has gone through "too much" with it. Nevertheless, the player character may unlock the SR-15 for their own use by obtaining Gary Stoneman's commendation, which requires completion of all objectives in the Italy, Belarus 1 and Belarus 2 levels.

The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original 3-prong flash hider. It would later be replaced by the upgraded M16A1 - 5.56x45mm
SR-15 in the equipment menu.

Colt M16 SP1

An M16 variant with triangular handguards, birdcage flash hider, and semi-automatic fire only, resembles in form and function to an M16 SP1 with A1 handguards. The same model is used for two weapons, referred to in game as the M16 and the M16 A1. Both weapons feature an incorrect magazine capacity of 24 rounds, despite being seen with 30-round magazines.

The "M16" cannot be obtained via normal means, and can only be acquired through cheating, or use of the Magic Box Trick. The M16 A1 can be unlocked after obtaining the rank of Investigative Officer (O2). It can also be found at the shooting range of the IPCA training center.

M16 aka SP1 (flat "slab side receiver") with an A1 "birdcage" flash hider, used to resemble the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm
M16 in the equipment menu. The description of the M16's performance is eyebrow-raising at best.
M16 A1 in the equipment menu.

Colt Model 933

The Colt Model 933 with the older 4-position stock is referred to by the game as the M4 carbine. It has no relation to the weapon simply called M4, which is listed above as a Colt M4A1. Features an incorrect 24-round magazine, an always-collapsed stock, and a slightly oversized handguard.

The Colt 933 can be unlocked by obtaining the rank of Investigative Supervisor (C2).

Colt Model 933 with 4-position stock - 5.56x45mm
M4 carbine in the equipment menu.

"Combat shotgun"

An unidentified shotgun is available in the game, referred to by the game as the "combat shotgun". It features a 5-shell capacity, fires buckshot, and is described as being semi-automatic. The shotgun seems to bear some resemblence to Remington semi-automatic shotguns, such as the 11-87 or the 1100.

The combat shotgun can be unlocked by obtaining the rank of Intelligence Agent (R3). It is also found in the hands of certain enemies in the Carthage 1 and 2 stages.

Remington 11-87 with high-capacity magazine tube - 12 Gauge.
Combat shotgun in the equipment menu.

FAMAS F1

The FAMAS F1 is present in the game as the FA-MAS. It features a correct 25-round magazine capacity, and a somewhat reduced rate of fire compared to its real-life equivalent.

The FA-MAS can be unlocked by obtaining the Advanced Combat Specialist (ACS) rating, which requires 600 kills. It is also commonly found in the hands of the better-equipped enemies in the Carthage 1 and 2 levels.

FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.
FA-MAS in the equipment menu.

FN FAL 50.61 Paratrooper

The FAL 50.61 Paratrooper is present in the game as the FAL. It features an incorrect 24-round magazine capacity and appears to be missing its carrying handle.

The FAL can be unlocked by obtaining the Expert Combat Specialist (ECS) rating, which requires 900 kills.

There also exists a scoped variant, known as the FAL SG-1 in the game. The FAL SG-1 uses is fitted with a variable zoom optic which is visible on the weapon model, but is semi-automatic, and benefits from an even more incorrect 30-round magazine.

The FAL SG-1 can be unlocked after receiving the Homeland Security Service Citation medal, which requires the completion of specific objectives.

FN FAL 50.61 Paratrooper with 21" barrel - 7.62x51mm NATO
FAL in the equipment menu.
FAL SG-1 in the equipment menu.

Heckler & Koch CAWS

The Heckler & Koch CAWS is available in the game as the GAWS 12 ga.. In the game, this weapon fires buckshot and fires only in semi-automatic mode, despite the real CAWS being capable of both semi and fully-automatic fire. It features a correct magazine capacity of 10 rounds, and (surprisingly) realistically, is not compatible with regular 12 gauge ammunition.

Heckler & Koch CAWS with scope and short barrel - 12 gauge CAWS
GAWS 12 ga. in the equipment menu.

Heckler & Koch G11K2

The Heckler & Koch G11K2 returns once again in the Syphon Filter franchise as the C11, featuring an incorrect magazine capacity of 50 rounds (the real G11K2 had 45-round magazines). The weapon can be unlocked by completing the Omega Strain cure and obtaining the United Nations Peace Award medal. It is also found in the hands of certain enemies in the Minsk level, and in the hands of several shock troops in the underground section of the Ukraine level. Consistently with previous games, the C11 is one of the best assault rifles in the game, with a zoomable optic, full-auto capability, large magazine capacity and decent total ammunition pool. However, and also consistent with previous games in the franchise, unless the player finds C11s on dead enemies, extra ammunition is virtually impossible to acquire.

File:HK G11 caseless Rifle.jpg
Heckler & Koch G11 K2 - 4.73x33mm
C11 in the equipment menu.

Heckler & Koch G36

The Heckler & Koch G36 is present in the game as the SG-36, with incorrectly modeled carry handle and stock, and an incorrect 24-round magazine capacity. This rifle features an optic with variable zoom, and semi-automatic mode only, consistent with the role the rifle is supposed to fit ingame; that of a sniper rifle.

It is notable for being the weapon of choice of ALA sniper Jean Fournier, who is posted above the entrance of the theater in the Carthage 2 level. His weapon can be obtained if his body is flung off of his sniping position, e.g. with a grenade. It is otherwise unobtainable through normal methods.

A cut weapon using the same model also exists, called the MC-36. It features the same optic as the SG-36 and full-auto capability, as well as a now-incorrect 32-round capacity. The MC-36's description seems to indicate it was meant to be a Heckler & Koch MG36, but the weapon model does not show a drum, nor does the weapon have 50-round capacity indicated on the equipment menu description. The MC-36 is unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats.

Heckler & Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm
SG-36 rifle in the equipment menu.
MC-36 rifle in the equipment menu. Note the reference to the correct "G36".

Heckler & Koch G36V

The Heckler & Koch G36V is present in the game as the C-36 rifle, with incorrectly modeled carry handle and stock. It differs from the regular G36 due to the lack of dual optics. Strangely enough, the rifle is also only capable of firing three-round bursts in the game. Features a correct 30-round magazine capacity.

Heckler & Koch G36V (formerly G36E) with export optical sight - 5.56x45mm
C-36 rifle in the equipment menu.

Heckler & Koch HK33A2

The Heckler & Koch HK33A3 is present in the game as the G 33E. It features a 24-round capacity, one round off the real life 25-round magazine. The rifle appears to be missing both a rear and a front sight.

The G 33E can be unlocked by obtaining the Intermediate Combat Specialist (ICS) rating, which requires 300 kills.

A cut weapon, referred to as the 33 SC-1 and reusing the same weapon model and statistics, can also be found through the use of cheats or the Magic Box Trick. It is identical in every way, with the exception of being semi-automatic only. It is likely that the 33 SC-1 is an unfinished weapon and was meant to be a "sniper" version of the G 33E.

Heckler & Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm
G 33E rifle in the equipment menu.
33 SC-1 rifle in the equipment menu.

Heckler & Koch MSG90

The Heckler & Koch MSG90 is present in the game as the C8 rifle. It is notable for having an unique, red-tinted optic reticle when aimed in first person mode, and for its wildly unrealistic magazine capacity of 50 rounds. The weapon is depicted with a handguard almost one third longer than its real life equivalent, and lacks a bipod, although the handguard appears to bear a forward grip.

Although it is called the C8, it has no relation to the Diemaco C8. Two other weapons, the SG-8 and the HK_MSG90 also exist in the game, using the exact same model as the C8. They can only be obtained when using the Magic Box Trick or through the use of cheats, which reveals that this weapon may have been intended to be a Heckler & Koch MSG90, although it is unclear. The cut weapons are exactly the same as the C8 rifle, save for a lower rate of fire ("Fire Rate: II") than the C8, and in the SG-8's case, lower magazine capacity (a more reasonable but still incorrect 24 rounds) and total extra ammunition (72 rounds).

The C8 rifle can be unlocked by obtaining the Elite Combat Specialist (ECS2) rating, which requires 1300 kills.

Heckler & Koch MSG90A1 - 7.62x51mm NATO
C8 rifle in the equipment menu, described as being capable to "fire semi-auto or 1-round burst"(!)
SG-8 in the equipment menu, which describes the forward grip.

Heckler & Koch PSG-1

The Heckler & Koch PSG-1 is available in the game as the DSC-1. It features an incorrect 8-round magazine, a variable zoom optic, and strangely enough, appears to be integrally suppressed as this weapon, along with the VSS Vintorez, are the only suppressed rifles in the game. A variant called the DSC-1 Thermal also exists; it is identical in every way except when aimed in first person; the Thermal variant will, as the name suggests, display thermal vision.

The regular DSC-1 can be unlocked by obtaining the President's Official Liberty Award medal, based on the real-life Presidential Medal of Freedom, which requires the completion of certain objectives.

The DSC-1 Thermal is normally only found during the Minsk level, where several can be found stashed away in sniping spots to aid the player in discretely dispatching the enemies located there.

Heckler & Koch PSG-1 - 7.62x51mm NATO
DSC-1 in the equipment menu.
DSC-1 Thermal in the equipment menu.

Heckler & Koch XM29 OICW

The OICW is referred to by the game as simply the OICW. It is a cut weapon, with no description in the equipment menu, which can only be obtained through the use of cheats or the Magic Box Trick. Features an incorrect 15-round magazine capacity for the rifle, an unusable grenade launcher, and only seems to shoot in high-recoiling, three-round bursts.

2002 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm & 20x28mm. This is the most common version mocked up or modeled in videogames.
OICW in the equipment menu.

HK51

An HK51 is present in the game as the G 51 A3. It features an incorrect magazine capacity of 24 rounds. Despite the equipment menu description which claims the rifle fires "5.56 AP" ammunition, the damage model, the shape of the collapsible stock (which resembles that of a G3KA4) and that of the magazine all seem to point out that it is in fact a 7.62mm firearm.

HK51 - 7.62x51mm
G 51 A3 rifle in the equipment menu.

IMI Galil AR

The IMI Galil AR is present in the game, referred to as the Galil AR is present in the game. Although it features a 24-round magazine, it is depicted with a magazine of exaggerated length which appears to be capable of fitting far more than 24 rounds. It is also fitted with a full, wooden stock, reminiscent to that of a Valmet M76.

The Galil AR can primarily be found in the Yemen 1 level.

IMI Galil AR - 5.56x45mm NATO
Valmet M76 - 5.56x45mm. The Valmet M76 was also offered in 7.62x39mm
Galil AR in the equipment menu.

IMI Galatz

The Galatz is present in the game, referred to as the Galil SG-1. Featured with an incorrect 8-round magazine, the weapon is, according to the description menu, chambered in 5.56x45mm NATO in the game, even though the real-life rifle it is modeled after is chambered in 7.62x51mm NATO.

The Galil SG-1 can be unlocked by obtaining the Karkadann medal, which requires the completion of a specific objective in the Kyrgyzstan level.

Galil Sniper - 7.62x51mm NATO
Galil SG-1 in the equipment menu.

"M-16k"

The weapon referred to as an M-16k appears to be some sort of AR-15 variant with rounded handguards, no front sight, some sort of variable zoom optic, a full stock and an 18 inch barrel. Although listed with a capacity of 30 rounds, which matches the magazine depicted on the weapon model, the description given in the equipment menu is downright ridiculous; describled as a "submachine gun", "modified M16" and capable of firing ".45 glazer" rounds (likely to avoid copyright infringement with Glaser), despite being apparently fitted with a standard, STANAG magazine. In the game, the weapon functions like a sniper rifle, with a variable zoom optic, but is capable of fully-automatic fire.

The M-16k can be unlocked after obtaining the Elite Team Efficiency Specialist (ETES2) rating, by completing 9 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became impossible to unlock. The M-16k can also be found in the hands of the unknown ALA female sniper in the Carthage 2 level, and in the hands of a sniper in the Myanmar level.

M-16k in the equipment menu.

M134 Minigun

The M134 Minigun is present in the game as the M-134 Minigun. It is featured with an astounding "clip size" of 5000 rounds and a maximum ammunition capacity of 30000 rounds.

The behavior of this weapon is unique - it fires either in 25-round(!) bursts or in full-auto after a short delay, but is capable of one-shot kills on any target, regardless of armor. Also unique to this weapon is that when equipped, the player character will immediately use the same stance as Ryusaki does in the game. Although the player character will walk very slowly when equipped with the Minigun, despite what the description says, the player character remains perfectly capable (somehow) of rolling with it, or simply switch to another weapon and move at normal speed with the Minigun slung on the back, further details which indicate that the weapon was indeed never meant to be used by the player. Evidently, it can only be used through cheats or the Magic Box Trick.

The most prominent user of the Minigun is, of course, Ryusaki, the armored "mini-boss" in the Tokyo level.

Airsoft handheld M134 Minigun - (fake) 7.62x51mm NATO
M134 Minigun in the equipment menu.
The minigun on the back of a player character.
The minigun being held by a player character, mimicking Ryusaki's stance...
...before firing it. Mac would be proud.

M249

The M249 is present in the game as the M-249 SAW. It lacks a bipod, and it fitted with an apparently empty box of ammunition which holds 200 rounds in the game, but appears to have the size of a 100-round box.

The M249 can be unlocked after obtaining the Agency Medal of Valor, which is obtained after earning the highest rank, all ratings, special ratings, commendations and all other medals; in other words, this is the 100% completion reward.

M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock. Other minor changes would result in the M249-E1 and the M249-E2.
M-249 SAW in the equipment menu. Another rather strange description.

Milkor MGL

The Milkor MGL is present in the game as the MGL. It features an incorrect 5-round capacity. As with most explosive weapons in the game, grenades fired by the MGL detonate on impact, no matter how close from the launcher. This makes it a hazardous weapon to use in close quarters.

The MGL can be unlocked after obtaining the Military Tactics Expert special rating, which requires completing certain specific objectives.

Milkor MGL fitted with Armson OEG reflex sight - 40x46mm
MGL in the equipment menu.

Norinco SKS-D

The Norinco SKS-D is present in the game as the SKS. Featuring a wildly inaccurate magazine capacity of 50 rounds, it is also somehow capable of fully-automatic fire, despite the fact real SKS rifles were semi-automatic. Amusingly enough, this makes the SKS in the game more useful than the AK-47, despite being based on an older design, because of its greater magazine capacity and stability.

The SKS-D cannot be unlocked, but can be found in the hands of certain enemies in the Belarus 2 level.

A variant called the SKS SG1 also exists in the game, presumably as an unfinished weapon. It is essentially a retextured SKS with a winter camouflaged pattern. The name and description seem to indicate that it was meant to be fitted with a scope, but it is absent from the weapon model, and only the standard aiming reticle appears in first person aiming mode. Curiously, this variant has the correct magazine capacity of 30 rounds and correctly functions in semi-automatic only, as it would in real life.

Norinco SKS-D - 7.62x39mm
SKS in the equipment menu.
SKS SG1 in the equipment menu.

Pancor Jackhammer

The Pancor Jackhammer is present in the game in two forms; the ShotHammer, and the SlugHammer, which as the names indicate, respectively fire buckshot and slugs. Both weapons fire in a semi-automatic fashion, and possess a correct magazine capacity of 10 rounds.

The buckshot version can be unlocked by obtaining the rank of Field Operations Commander (C4), while the slug version is unlocked at the rank of Assistant Chief of Operations (T1). Buckshot-firing Jackhammers can also be seen in the hands of certain enemies during the outside portion of the Tokyo level.

Pre-production Pancor Jackhammer - proprietary 12 gauge
ShotHammer in the equipment menu. Despite what the description says, the "ShotHammer" still only fires 5 pellets per shot like all other shotguns in the game.
SlugHammer in the equipment menu.

RPK

The RPK is available in the game as the RPK. It features an unrealistic 64-round capacity, and seems to lack a bipod. Just as with the AK-47, the RPK in the game has an abnormally high rate of fire.

The RPK can be found in the Ukraine level, and is otherwise unobtainable through normal means.

RPK Light Machine Gun with 40 round magazine - 7.62x39mm
RPK in the equipment menu.

SIG SG 550

The SG550 is present in the game as two weapons, the SSG 550, which features an incorrect 24-round capacity, and the SSG 550 Sniper, with an also incorrect 8-round capacity. The regular SSG 550 is capable of fully automatic fire, while the Sniper variant is semi-automatic only. Contrary to what the equipment menu description says, the SSG 550 Sniper recoils heavily as though it was firing a more powerful round, despite being chambered for the same cartridge.

The SSG 550 can be unlocked by obtaining the rank of Investigative Analyst Specialist (O8). The SSG 550 Sniper is not obtainable through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.

SIG SG 550 with proprietary bipod - 5.56x45mm
SSG 550 in the equipment menu.
SSG 550 Sniper in the equipment menu.

Steyr ACR

The Steyr ACR is available in the game, simply known as the ACR. The magazine capacity is an incorrect 15-round, as opposed to the real Steyr ACR's 24. The in-game ACR is only capable of semi-automatic fire, and benefits from a zoomable optic.

The ACR can be unlocked by obtaining the Expert Combat Sharp Shooter (ECSS) rating, which requires 750 headshot kills.

Steyr ACR, 5.56x45mm SCF
ACR in the equipment menu.

SVD Dragunov

The SVD Dragunov is present in the game as the Dragunov. It features an incorrect 6-round magazine, and is depicted with what appears to be a rubber shoulder pad fitted on the stock. The description claims correctly that it is equipped with a PSO-1 scope, but when aiming in first person with the Dragunov, the depicted optic is the regular mil-dot scope reticle.

The Dragunov can be unlocked by obtaining the Intermediate Combat Sharp Shooter (ICSS) rating, which requires 200 headshot kills. It can also be found in the hands of snipers in the Belarus 1 and 2 levels.

A differently textured version referred to by the game as Dragunow_Snow can also be found, although it cannot be obtained through normal means. As the name indicates, this variant sports winter camouflage. The first person optic is also unique and blue tinted.

SVD Dragunov sniper rifle - 7.62x54mm R
Dragunov in the equipment menu.
Dragunov_Snow in the equipment menu.

USAS-12

The USAS-12 returns once again in the Syphon Filter franchise, this time under the correct name of USAS 12. It is one of the few fully-automatic shotguns in the game, sporting an unrealistic capacity of 28 rounds in a drum that can only contain 20 in real-life. Possibly as a nod to the PS1 episodes, the USAS 12 in Omega Strain fires slugs rather than buckshot, and the description even makes a reference the final mission of Syphon Filter 2.

The USAS-12 can only be found in the Montenegro level, which the special level (and the only instance in the game) in which the player character is, appropriately enough, Gabe Logan himself.

Daewoo USAS-12 CQ with 20-round drum - 12 Gauge. Notice that unlike the original USAS-12 (seen above), the CQ version lacks the front sight, and also has a re-designed carry handle. This version is typically seen in productions filmed in British Columbia, Canada (i.e. Stargate: SG1, Jumanji).
USAS-12 in the equipment menu, with the Syphon Filter 2 reference.

VSS Vintorez

The VSS Vintorez is present in the game in two forms, the VSS-DU and the VSS-Special. Both variants use the same weapon model, which appears to be fitted with a NSPU-3 "Kazuar" nightvision optic as well as 20-round magazines. Both variants feature an incorrect 24-round capacity, are (correctly) integrally suppressed, and are fitted with variable zoom optics. The only differences between the two variants are in the texture and the first person view; the VSS-DU's stock appears to be wood, while the VSS-Special is synthetic black.

When aiming in first person mode, the VSS-DU's optic appears to be a nightvision device, which is correct (although with the wrong optic reticle) relative to the optic it is fitted with. The VSS-Special's first person reticle is the standard mil-dot reticle as with most other scoped weapons in the game.

Despite the fact the VSS-DU is described as shooting "bullets with infused depleted uranium", the VSS-DU does not possess special armor-piercing capabilities, and two to three shots to the body may still be required to kill an enemy with a flak jacket equipped.

The VSS-DU can be found in the Yemen 1 level, and can be unlocked by obtaining the Stealth Operations Expert special rating. The VSS-Special is the primary weapon equipped by Gabe Logan in the Montenegro level. It cannot be obtained otherwise.

VSS Vintorez with PSO-1 scope - 9x39mm
VSS-DU in the equipment menu.
VSS-Special in the equipment menu.

Winchester Model 1300

The Winchester Model 1300 is present in the game as the Shot Defender. It features a synthetic pistol grip with no stock, and an incorrect capacity of 5 shells. It may possibly be a reference to the standard Shotgun in the PS1 episodes.

The Shot Defender can be unlocked by obtaining the Advanced Team Efficiency Specialist (ATES) rating, by completing 4 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.

Winchester Model 1300 with extended tube and pistol grip - 12 gauge
Shot Defender in the equipment menu.

Zastava M76

The Zastava M76 is present in the game as the Stava SG-76 HBAR. Interestingly enough, the magnification on this weapon is non-adjustable. Although the description of the weapon in the equipment menu correctly indicates it is chambered in 7.92mm Mauser, it features a hilariously unrealistic capacity of 50 rounds.

The M76 cannot be obtained through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.

Zastava M76 Sniper Rifle - 7.92x57mm Mauser.
Stava SG-76 HBAR in the equipment menu.

Auxiliary weapons

(work in progress)

Sidearms

(work in progress)

Grenades

(work in progress)


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