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Difference between revisions of "Resident Evil 3: Nemesis"

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== Colt M4A1 Carbine ==
 
== Colt M4A1 Carbine ==
Jill starts with a customized [[M4A1 Carbine]] in her inventory on easy mode. In-game it is equipped with a vertical grip, a bi-pod, a rear back-up sight, and an AimPoint optical sight. Carlos is armed with an M4A1 in both the Mercenaries and the small part of the main game in which you play as him. Mikhail is also equipped with an M4A1 carbine in the main game and depending on events he uses it to kill off both zombies and distract the nemesis. It is also used by the majority of U.B.C.S. Members.
+
Jill starts with a customized [[M4A1 Carbine]] in her inventory on easy mode. In-game it is equipped with a vertical grip, a bi-pod, a rear back-up sight, and an AimPoint optical sight. Carlos is armed with an M4A1 in both the Mercenaries and the small part of the main game in which you play as him. Mikhail is also equipped with an M4A1 carbine in the main game and depending on events he uses it to kill off both zombies and distract the nemesis. It is also used by the majority of U.B.C.S. Members. It is erroneously depicted with a three round burst/fully automatic option, which is only found on the M4; M4A1s only have Safe, Semi and Full Auto trigger groups.
  
 
*All M4s in CGI cutscenes equipped by both R.P.D. Police and U.B.C.S. are seen without any modifications, a most notable scene reflect that Mikhail Victor fires it at Nemesis on the streetcar; the two M4A1s in in-game scene and CGI scene are quite different, despite the fact that they must be the same one. The vertical foregrip and bi-pod seem to be attached via a rail bolted to the hand guard as the rest of the hand guard resembles the standard hand guard and not a R.I.S. hand guard. The AimPoint is attached via an older mount.  
 
*All M4s in CGI cutscenes equipped by both R.P.D. Police and U.B.C.S. are seen without any modifications, a most notable scene reflect that Mikhail Victor fires it at Nemesis on the streetcar; the two M4A1s in in-game scene and CGI scene are quite different, despite the fact that they must be the same one. The vertical foregrip and bi-pod seem to be attached via a rail bolted to the hand guard as the rest of the hand guard resembles the standard hand guard and not a R.I.S. hand guard. The AimPoint is attached via an older mount.  

Revision as of 05:09, 13 December 2011

The following weapons were used in the videogame Resident Evil 3: Nemesis:

Resident Evil 3: Nemesis (1999)


Pistols

Beretta 92FS "Samurai Edge" Custom

Jill's main weapon is a custom Beretta 92FS made especially for S.T.A.R.S. Members. It can fire modified bullets for more power. It is specifically designated as a Custom 92FS in a fax from Robert Kendo.

Airsoft Replica of the Beretta 92FS "Samurai Edge" Custom from the Resident Evil videogame franchise.
92FS, Samurai Edge Kendo Custom as seen in RE3.

STI Eagle 6.0

Jill finds parts to make a STI Eagle 6.0 after two encounters with the Nemesis. It is also Carlos Olivera's primary sidearm in the Mercenaries mini-game. The scope allows the weapon to inflict critical shots which are equal to a magnum round.

STI Eagle 6.0 - 9x19mm

STI Eagle 6.0 as seen in RE3. Note the purple grip.

SIG Pro SP 2009

The SIG Pro SP 2009 is used by Nicholai Ginovaef in both the main and Mercenaries mini-game and by Carlos in his segment of the main game.

SIG Pro SP2009 - 9x19mm

‎‎

The SIG Pro SP2009 as seen in RE3.

‎‎

Smith & Wesson Model 629 Classic

A Smith & Wesson Model 629 Classic can be found either in the S.T.A.R.S. Office weapons locker or the locker in the Power Station. The in-game description says the weapon is fitted with weights to reduce recoil, yet the weapon has a heavy recoil anyway. This is Mikhail's primary sidearm in the Mercenaries bonus game.

Smith & Wesson Model 629 Classic with wood grips - .44 Magnum
S&W 629 Classic as seen in RE3.
The 629 in all of its pixelated glory.

Browning Hi-Power

The old official sidearm of the RPD. Browning Hi-Powers are seen being used in the opening scene but not used during the game.

Browning Hi-Power Mark III - 9x19mm
Vlcsnap-2009-09-27-23h49m02s92.jpg

Shotguns

Remington 870

Two variants of the Remington 870 are seen in the opening FMV cutscene, the police folder, and the synthetic fullstocked variant with a Surefire light, used by the RPD and SPF (Select Police Force), respectively.

Remington 870 Police Magnum with stock folded - 12 gauge
Remington 870 with Surefire dedicated forend weaponlight - 12 gauge
Wesker's Report (frame 20661).jpg
Wesker's Report (frame 20778).jpg

Benelli M3 Super 90

Jill finds a Benelli M3 Super 90 shotgun with a pistol grip on a corpse in a zombie ridden basement. It correctly holds 7 rounds and seems to have wood furniture instead of the usual plastic furniture. It can fire modified shells for increased firepower.

Benelli M3 Super 90 with pistol grip stock combination - 12 gauge
M3 Super 90 as seen in RE3.

Winchester 1892 "Mare's Leg"

Jill finds parts to make a Winchester 1892 "Mare's Leg" with a loop lever after five encounters with the Nemesis, it is incorrectly depicted as being a 12 gauge shotgun like a Winchester Model 1887. It cannot use the Modified shells but seems to have a faster rate of fire. Jill "flip-cocks" the lever mechanism with one hand.

Winchester 1892 "Mare's Leg" w/ D lever loop and rounded barrel - .44-40.
"Western Custom M37" as seen in RE3.

Submachine Guns

Heckler & Koch MP5A3

RPD SPF members are seen using MP5A3s with Navy trigger groups. Although the models are somewhat low detailed, they have Navy fire-selector levers but lack the pictogram markings.

Heckler & Koch MP5A3 with Navy trigger group - 9x19mm
Vlcsnap-2009-10-01-15h08m00s207.jpg
Wesker's Report (frame 20576).jpg
Wesker's Report (frame 20599).jpg

Assault Rifles

Colt M4A1 Carbine

Jill starts with a customized M4A1 Carbine in her inventory on easy mode. In-game it is equipped with a vertical grip, a bi-pod, a rear back-up sight, and an AimPoint optical sight. Carlos is armed with an M4A1 in both the Mercenaries and the small part of the main game in which you play as him. Mikhail is also equipped with an M4A1 carbine in the main game and depending on events he uses it to kill off both zombies and distract the nemesis. It is also used by the majority of U.B.C.S. Members. It is erroneously depicted with a three round burst/fully automatic option, which is only found on the M4; M4A1s only have Safe, Semi and Full Auto trigger groups.

  • All M4s in CGI cutscenes equipped by both R.P.D. Police and U.B.C.S. are seen without any modifications, a most notable scene reflect that Mikhail Victor fires it at Nemesis on the streetcar; the two M4A1s in in-game scene and CGI scene are quite different, despite the fact that they must be the same one. The vertical foregrip and bi-pod seem to be attached via a rail bolted to the hand guard as the rest of the hand guard resembles the standard hand guard and not a R.I.S. hand guard. The AimPoint is attached via an older mount.
Colt M4A1 Carbine - 5.56x45mm
M4A1 Carbine as seen in RE3.
Vlcsnap-2009-10-01-15h10m27s61.jpg
Wesker's Report (frame 20876).jpg
Wesker's Report (frame 20886).jpg
Vlcsnap-2009-10-01-15h11m02s88.jpg
Vlcsnap-2009-10-01-15h11m11s96.jpg

Machine Guns

Minigun

The same three-barreled Gatling Gun from RE2 returns as an unlockable weapon.

Minigun as seen in RE3.

Launchers

"Hk-P" (Fictional Grenade Launcher)

A grenade launcher called the "Hk-P" in-game seems to be based on an DefTech 1315 37mm gas gun with the addition of a horizontal foregrip, OD furniture, and a folding grenade sight. The "Hk-P" is found randomly inside either the locker inside the S.T.A.R.S office or inside a locker in the powerplant. Like in most Resident Evil games, it can use many different (and usually fictional) grenades rounds which include: standard (explosive), acid, flame, and nitrogen.

DefTech 1315 - 37mm
"Hk-P" as seen in RE3.

"Mine Thrower"

The Mine Thrower is an fictional break-action, cylinder-fed, weapon created by Umbrella that is designed to fire Anti-Personnel SMART mines which explode after a short delay or when a creatures comes close to them.

Mine Thrower

M202 FLASH

Perhaps the most powerful weapon available. The M202 FLASH, called the "Rocket Launcher" is capable of firing powerful rockets that will kill almost any enemy in the game. It can take down Nemesis in only 2 shots. A regular non-unlimited rocket launcher can be found in the very late portion of the game or an unlimited ammo version can be bought in the Mercenaries bonus game. Mikhail has the same rocket launcher in the Bonus game but this holds 8 rounds as opposed to 4.

M202 FLASH - 66mm
M202 FLASH as seen in RE3

Fictional Rocket Launcher

A weapon based loosely on the FIM-92A Stinger is used by the Nemesis. It is used randomly by Nemesis throughout the game and is eventually destroyed by Carlos Oliveira while in battle against Nemesis.

Nemesis and its Rocket Launcher.

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