Ready or Not (VG)
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The future is subject to change.
This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.
Ready or Not is a upcoming first person shooter being developed by Void Interactive that places the player in the role of leader of a SWAT Team in a "Nondescript Modern America". It has a focus on the singleplayer and coop campaign but also features a PVP multiplayer side with an alternate story and game modes. It is considered to be the spiritual successor to SWAT 4 and original Rainbow Six Games.
The following list is all firearms and grenades that make appearances in Ready or Not:
In Ready or Not, the player character is able to carry two firearms at one time which are chosen at a pre-mission startup. Similar to other games, most notably SWAT 4, the first weapon slot is for larger weapons such as rifles and shotguns, while the second slot is for pistols, pepper ball guns, and tasers. The player also is able to carry multiple grenades that are able to be selected at startup.
Most firearms that appear have multiple different combination of attachments. They can accept either full metal jacket or hollow point ammunition. Firearms in game have knock-off names to avoid copyright conflicts and some of the in game attachments have slight modifications from their real life counterparts to avoid licensing issues as well.
One of two sidearms the player, NPC Officers and NPC characters can use. Low damage, middling ROF and useful as a backup option or to limit over penetration risks.
The Beretta 92FS appears in Ready or Not chambered in 9x19mm, incorrectly called the "M9A1". The devs intend to update the model in the January Content update. As far as sidearm's go, the 92FS is a classic and effective handgun, only lacking in the ability to mount any kind of RMR sight on the slide.
Chambered in .45 ACP, the Colt M1911 appears in Ready or Not, primarily in the hands of the suspects. You're wearing Level III~ plates most of the time, so these retro sidearms aren't as powerful as they might've been to SWAT teams past. That being said, it's better to take these guys down before they kill you.
It's more modern brother, the Colt M45A1 appears as a sidearm option in Ready or Not. Heavy, large and powerful, it's three dot night sights make it useful in maps with less-than-ideal light conditions. And the joules of .45 plus the weight of the M45A1 make it a little less snappy than the USP in regards to recoil. Just remember you only have 8 rounder mags.
The Colt Python appears in Ready or Not as a sidearm, as the largest caliber handgun in the police equipment lineup. While the magnum is very efficient at dropping targets in 1-2 shots, it's slow rate of fire and lack of any attachments beyond a trigger-guard mounted laser make it a little more of a concerning gun to go in with.
The FN Five-seveN appears in Ready or Not chambered in 5.7x28mm, occupying a weird role in Ready or Not as the only true "armor-piercing" pistol in the lineup. As a bit of balance, the mags of the gun is downloaded in-game, only holding 17 rounds instead of the full 20. It also has snappier recoil than the other guns, a little uncharacteristic of 5.7x28mm but probably done as a form of balance.
The Glock 19 appears in Ready or Not chambered in 9x19mm, equipped with Glock aftermarket 3-dot night sights. It's also seen in the hands of suspects. A jack-of-all-trades sidearm, modular and useful in most combat scenarios due to the high capacity and flexibility. Just remember that you're still in 9x19mm, peppering high level plates with your rounds will only get you killed.
H&K USP Tactical
The USP Tactical appears in-game as the "USP Tactical", fitted with a pair of Heinie SlantPro luminous sights, as a slimmer and more modern .45 option for SWAT teams. Large, modern, sleek and fast, the USP Tactical's pros are countered by the con of a very snappy recoil impulse that never really goes away even when suppressed. So long as you remember this, you'll be fine and have a dependable piece for stealthier approaches.
The Makarov PM appears in Ready or Not, chambered in .380 ACP as a primary weapon of a lot of suspects in missions. The most common, most used and most pathetic of suspect sidearms. Be prepared to suddenly get shot at and being missed pretty badly once you see one of these hit the scene.
The Walther PPQ appears in Ready or Not chambered in 9x19mm, primarily as a weapon used by suspects.
Submachine guns are small automatic weapons firing pistol caliber rounds, low damage but easier to control in tight spaces and on full auto.
The FN P90 appears in a number of pre-release screenshots of Ready or Not, as of this update, the PDW has not entered the game.
Heckler and Koch MP5A4
The Heckler & Koch MP5A4 appears in Ready or Not chambered in 9x19mm, although in-game it's called an "MP5A2" despite having the A4's upgraded Navy trigger pack. The MP5A4 reload animation in Ready or Not is missing the notorious "H&K Slap", the SWAT operators instead opting to palm the bolt and drop it down rather than outright smack it. The boring of the SMG options, the MP5 is a balance of accuracy, rate of fire and reliability. It just works.
Heckler and Koch UMP
The Heckler & Koch UMP appears in Ready or Not. It is chambered in .45 ACP. In a rarely scene bit of realism, the reload of the UMP uses the bolt release instead of most games that use the H&K Slap. Heavy, sluggish and with a tendency to climb up and to the right, this is a gun that is built for short controlled bursts. And you don't get that same three-round burst selector option like it's smaller and older brother, the MP5. Use some trigger control.
The TEC-9 appears in-game as a common weapon for a lot of AI suspects. Like a lot of them. Watch out, like 25% of the suspects use these things and they're horrifying up close.
The SIG-Sauer MPX appears in Ready or Not, chambered in 9x19 as the last of the current selectable SMG's in-game. Controllable and with a very fast reload in comparison to either of the H&K options, the MPX is a slick piece of modern kit. Just remember how fast the RoF is in full-auto, because it can climb quick if you're not keeping an eye on it.
The Uzi appears in Ready or Not chambered in 9x19mm. It is primarily a weapon of the criminals. A slow firing but still powerful SMG, this is a weird one to go up against. All of the controllability of the other SMG's, but still compact enough for a suspect to mag dump into you when you least expect.
The Walther MPL appears in Ready or Not chambered in 9x19mm. A common weapon with heavily armed AI suspects, and seen briefly in pre-release material. It is a bit of a strange choice given the setting, Walther MPL's aren't terribly common in the United States, least of all in the underground market. Weird, retro and heavy set, only specific suspects bring this to a battle. And they know exactly why they're doing it. Tread lightly.
The shotguns in-game have a great use in close-quarter combat due to their ability to put large amounts of lead down range. They have the ability to use less-lethal beanbag rounds, birdshot, and buckshot. They fill the primary weapon slot intended for large firearms.
12 Gauge Double Barreled Sawed-Off Shotgun
A hammerless 12 Gauge Double Barreled Sawed-Off Shotgun of unknown make or model is a common weapon in the hands of AI suspects. Looks can be deceiving with these, don't trust a suspect armed with one. They can blast you or a squadmate faster than you can say "Arms outstretched!".
The Benelli M4 is a 12 Gauge semi-automatic shotgun that appears in Ready or Not. For when you are sick and tired of getting lovingly ambushed as you round a door, the M4 Super 90 is a pointman's best friend. Just remember to put a choke on this as you can and might end up hitting a civilian with the spread off of this thing.
Benelli Nova Tactical
The Benelli Nova Tactical is a 12 Gauge shotgun that is slated to appear in Ready or Not.
The Ithaca 37 is a 12 Gauge pump action shotgun that appears in the hands of NPC suspects in Ready or Not. The boring option in comparison to the other shotguns on offer, the vintage 37 is just antiquated enough to make you underestimate the user. Until he plate checks you and makes you have to restart a level.
Mossberg 500 Cruiser
The Mossberg 500 Cruiser is a 12 Gauge pump action shotgun that appears in Ready or Not, albeit as a tool under the moniker of just "Breaching Shotgun". Like the name suggests, it's one of the three options for breaching doors, less lethal to the target's of the room than C2 charges, but faster than kicking it down. It's usability against actual targets once you're IN the room is less than ideal.
Remington 870 MCS Tactical
The Remington 870 MCS Tactical is a 12 Gauge shotgun that appears with two separate versions in Ready or Not. There is a normal version, fitted with the standard MCS extended tube and rear mounted ghost ring sight. A predictable and classic pump action shotgun, deadly in close quarters and still reasonably effective in mid-range fights especially with swapped ammunition. That being said, it's use against targets with armor is less than adequate.
There's also a non-lethal option, just dubbed the "Beanbag Shotgun" and fitted with bright orange furniture. Useful to take in suspects alive rather than dead, and to bean uncooperative civilians into compliance, this is useful for one teammate to have on-hand at any moment. Until a heavily armored maniac with an AK shows up.
The standard for most SWAT teams and a few high risk suspects. Accurate, powerful but a bit long for certain operations. But vital if you intend to put down targets in armor.
AK series rifles
A variety of he AK pattern rifles appear in the game as suspect weapons. While most are simply called AKS-74U by the UI, they seem to include both full stock AK-74's but also a few AKM pattern rifles as well. A new rifle for the SWAT team, simply dubbed the "SL' is slated to be added in the January Content update.
The Armalite AR-180 appears in Ready or Not as a suspect-only weapon at the time of writing. Quite a retro piece for thugs to use, the AR-180 gives a bit of a change of pace to goons with AK's. Don't knock it though, it still provides accurate fire over longer ranges than you'd think.
DSA SA58 OSW
The DSA SA58 OSW battle rifle appears in Ready or Not chambered in 7,62x51mm NATO. It is a select-fire weapon. For when you are absolutely done with armored goons with bigger guns than you, the OSW exists to grab the balance of power and drag it kicking and screaming back to you. Powerful, blinding with flash especially under NV and borderline unusable in full-auto, this thing exists solely because you want something to stop being alive within 1-2 shots.
The FN FAL appears in Ready or Not game's concept art during development phase of the game. Its presence in current game is not confirmed.
The FN SCAR-L appeared in Ready or Not game's concept art during development phase of the game. Its presence in current game is confirmed to drop with the January Content Update.
Heckler & Koch HK416
The Heckler & Koch HK416 assault rifle appears in Ready or Not chambered in 5.56x45mm NATO. It is a select-fire weapon, modified with a Geissele 10.5" Super Modular Rail handguard and Magpul MBUS Pro sights. This is the true other middle child in the rifle's available to the SWAT team, a dependable if boring semi/full auto rifle with an advantage in controllable full auto fire and not much else. It is at least a lil' longer than the Mk. 18, but not by a long shot.
Heckler and Koch G36C
The Heckler & Koch G36C is seen in Ready or Not game's concept art during development phase of the game. Its presence in current game is not confirmed.
Knight's Armament SR-16 CQB
The Knight's Armament SR-16 CQB assault rifle appears in Ready or Not chambered in 5.56x45mm NATO, equipped with Magpul furniture and a set of KAC folding sights. It is a select-fire weapon. The longest of the AR-15 options to the SWAT, the SR-16 is the easiest to control of the rifles both in semi and full-auto at a cost of being quite long for certain levels.
The M14 Rifle appears in Ready or Not game's concept art during development phase of the game. Its presence in current game is not confirmed.
The Mk.18 Mod.0 appears in Ready or Not chambered in 5.56x45mm NATO, incorrectly named as just an "M4A1". It is a select-fire weapon. The stubbiest of the SWAT available rifles, the Mk. 18 is a stubby, loud and flashy weapon for your work. The short length means it is easy to tote around close-quarters environments, at a cost of increased muzzle blast and lower velocity of 5.56 out of this rifle.
Wilson Combat SBR Tactical
The Wilson Combat SBR Tactical (one of the AR-15 derivatives) assault rifle appears (under the moniker "SBR-300") in Ready or Not chambered in .300 Blackout. It is a select-fire weapon. The chambering gives this rifle a different spin in comparison to it's somewhat similar friends in the various AR-15 based rifles on offer. .300 Blackout gives this rifle a quieter report when suppressed and more power on soft targets, at a cost of mildly increased recoil and less power on armored targets. If you want to go quiet, this isn't a bad option.
The Remington 700 appears in Ready or Not under the name M40 chambered in 7.62x51mm. It is only usable by remote controlled Police Sniper Units, and appears rarely as a piece of evidence under the generic term of "Marksman's Rifle".
Machine Guns in Ready or Not take up the primary weapon slot, although none are able to be used by the player or NPC officers just yet.
The RPD light machine gun appears in Ready or Not chambered in 7.62x39mm. An interesting weapon to use given the lack of bipod functionality in-game. Although if you find an NPC with it, you'll learn it isn't needed very quickly as they simply just fire this gun from the hip.
Grenades in Ready or Not take up their own individual slots in the player character's inventory. They can be held in the player's hands until deployment and can be underhand thrown or overhand thrown.
M7A3 Riot CS
The M7 CS gas grenades appears in-game as just the "CS Grenade" although the markings explicitly state it's the A3 version. A useful tool for room denial, CS gas allows you to carefully and somewhat safely incapacitate a room. Remember that it can also incapacitate YOU as well, so make sure to bring gas masks if you or a teammate have these.
M84 Stun Grenade
The M84 Stun Grenade is a less-lethal grenade that explodes with a deafening noise and a blinding flash of light. The classic tool of any SWAT team, the M84 exists to be a "I don't trust like that" to any weird noise you hear behind a door. Chuck it in the room, blind the target, take them down, call it a day! Or blind yourself on accident a few times.
Model 9590 Stingball
The Sting-Ball Grenade appears in-game as the "Stingball Grenade" and is another selectable throwable for the SWAT team to use. This operates in a similar fashion to a frag grenade, albeit filled with pellets of OC pepper instead of actual lead. While effective in incapacitating targets, or unsuspecting teammates, the grenade is also the most lethal of the three throwables. Be careful where you chuck this.
The Milkor MGL appears in Ready or Not firing a 40mm grenade is slated to be released in Ready or Not. Like it's inspiration game S.W.A.T 4, the selectable grenade types for the MGL are non-lethal, rubber baton rounds, CS rounds and smoke rounds.
A modified air rifle, resembling a Tippmann A-5 given it's relative shape to an MP5K appears in the game as the "RAE700", a primary weapon. It operates similarly to the "Pepperball Gun" from SWAT 4, a modified paintball marker firing OC Pepper balls just like the ones launched out of the Model 9590 grenades. While it seems a tad redundant to go into a gun battle with what amounts to a glorified airsoft toy, the RAE has a bit of usability. Beyond being an excuse to go fully semi automatic and dump balls into your target, the weapon does allow you to poke your enemies to submission with spice without harming them. Well, without killing them.
The M26 Taser makes an appearance in Ready or Not as a less-lethal sidearm option. The Taser is a very useful tool to keep on hand in any situation, not only for incapacitating targets but also noncompliant civilians. There's no worry of getting into a media mess in this game, for sure. Plus it's even useful should you use all the cartridges, as the weapon's melee function pokes the exposed contacts forward to shock targets, a rarely seen feature of the Taser series.