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Difference between revisions of "PARANOIA"

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[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|300px|none|Stechkin APS - 9x18mm Makarov]]
 
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|300px|none|Stechkin APS - 9x18mm Makarov]]
 
[[File:PARANOIA game Stechkin APS.jpg|thumb|none|600px|Alexander holds his Steckhin APS while getting close to an NPC with their own Stechkin.]]
 
[[File:PARANOIA game Stechkin APS.jpg|thumb|none|600px|Alexander holds his Steckhin APS while getting close to an NPC with their own Stechkin.]]
 +
[[File:PARANOIA game Stechkin APS aim.jpg|thumb|none|600px|Alexander aims his Steckhin APS while examining a wreck he finds, most weapons can be aimed with a right click, which zooms in and centers the weapon.]]
 +
[[File:PARANOIA game Stechkin APS reload.jpg|thumb|none|600px|]]
  
 
==Glock 17c==
 
==Glock 17c==
 
The Glock 17c in the game has a silver ported slide and uses the same animations as the Glock 18 in Counter-Strike, Unlike in Counter-Strike it has a Magazine capacity of 17 rounds and you can aim down the sights in the game.
 
The Glock 17c in the game has a silver ported slide and uses the same animations as the Glock 18 in Counter-Strike, Unlike in Counter-Strike it has a Magazine capacity of 17 rounds and you can aim down the sights in the game.
 +
[[File:PARANOIA game Glock Ground.jpg|thumb|none|600px|Alexander finds a Glock on the ground.]]
 +
[[File:PARANOIA game Glock.jpg|thumb|none|600px|Alexander holds his new Glock.]]
 +
[[File:PARANOIA game Glock reload.jpg|thumb|none|600px|]]
  
 
==Makarov PM==
 
==Makarov PM==
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[[file:MakarovPM.jpg|thumb|none|350px|Russian Makarov PM - 9x18mm Makarov]]
 
[[file:MakarovPM.jpg|thumb|none|350px|Russian Makarov PM - 9x18mm Makarov]]
 
[[file:PARANOIA game MAKAROV Poster.jpg|thumb|none|600px]]
 
[[file:PARANOIA game MAKAROV Poster.jpg|thumb|none|600px]]
 +
 +
=Shotgun=
 +
==Franchi SPAS-12==
 +
The [[Franchi SPAS-12]] shotgun appears late in the game.
 +
The "Double-shot" feature from Half-Life was replaced with aiming the Shotgun and like most video game depictions, the carrier latch isn't used when reloading and the shotgun is only fired in pump-action.
 +
[[Image:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 without stock - 12 gauge]]
 +
[[file:PARANOIA SPas-12 shotgun.jpg|thumb|none|600px]]
 +
[[file:PARANOIA SPas-12 shotgun reload.jpg|thumb|none|600px]]
 +
  
 
=Submachine Guns=
 
=Submachine Guns=
 
==Heckler & Koch MP5A3==
 
==Heckler & Koch MP5A3==
The [[Heckler & Koch MP5A3]] is the only usable submachine gun, it has a new model and is still equipped with an M203 likely as a nod to ''Half-Life''.
+
The [[Heckler & Koch MP5A3]] fitted with an [[M203|RM Equipment M203PI]] grenade launcher appears and is likely a reference to the film [[End of Days]].
 +
[[Image:EODMP5A3rubberprop.jpg|thumb|none|400px|The Heckler & Koch MP5A3 9x19mm rubber stunt prop used in ''End of Days''. This image is supplied by ''Propstore.com''.]]
 +
[[file:PARANOIA Mp5.jpg|thumb|none|600px]]
  
 
==Submachine gun poster==
 
==Submachine gun poster==
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It appears the devs mixed up the weapon names as the game calls it a "AKS-74".
 
It appears the devs mixed up the weapon names as the game calls it a "AKS-74".
 
[[Image:PARANOIA AK-74M.jpg|thumb|none|600px|]]
 
[[Image:PARANOIA AK-74M.jpg|thumb|none|600px|]]
 +
[[Image:PARANOIA AK-74M Broken.jpg|thumb|none|600px|Alexander finds a dead ally with a broken AK-74M]]
  
 
==AK-74==
 
==AK-74==
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It is notably so quiet that the sound of the weapon's action is louder than the actual gunfire.
 
It is notably so quiet that the sound of the weapon's action is louder than the actual gunfire.
 
[[File:PARANOIA game AS VAL.jpg|thumb|none|600px|]]
 
[[File:PARANOIA game AS VAL.jpg|thumb|none|600px|]]
[[File:PARANOIA game AS VAL scope.jpg|thumb|none|600px|]]
+
[[File:PARANOIA game AS VAL scope.jpg|thumb|none|600px|The scope which is shared with the Groza]]
 
[[File:PARANOIA game AS VAL reload.jpg|thumb|none|600px|]]
 
[[File:PARANOIA game AS VAL reload.jpg|thumb|none|600px|]]
 
[[File:PARANOIA game AS VAL reload2.jpg|thumb|none|600px|]]
 
[[File:PARANOIA game AS VAL reload2.jpg|thumb|none|600px|]]
 
  
 
=Sniper Rifles=
 
=Sniper Rifles=
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[[File:PARANOIA PKM unloaded prop.jpg|thumb|none|600px|A prop unloaded PKM]]
 
[[File:PARANOIA PKM unloaded prop.jpg|thumb|none|600px|A prop unloaded PKM]]
 
[[File:PARANOIA game PKM portable.jpg|thumb|none|600px|Using the portable PKM.]]
 
[[File:PARANOIA game PKM portable.jpg|thumb|none|600px|Using the portable PKM.]]
 +
 +
=Explosives=
 +
 +
==F-1 Hand Grenade==
 +
The [[F-1 Hand Grenade]] is the game's single grenade.
 +
[[Image:deactivated f1.jpg|thumb|none|350px|F-1 High-Explosive Fragmentation Hand Grenade]]
 +
[[File:PARANOIA f-1 grenade.jpg|thumb|none|600px|]]
 +
[[File:PARANOIA f-1 grenade 2.jpg|thumb|none|600px|]]
 +
 +
==RM Equipment M203PI==
 +
The MP5A3 has an [[M203|RM Equipment M203PI]] grenade launcher.
 +
[[File:RM Equipment M203PI.jpg|thumb|none|400px|RM Equipment M203PI - 40x46mm]]
 +
[[Image:PARANOIA Mp5 grenade reload.jpg|thumb|none|600px|Reloading the launcher after firing a grenade.]]
 +
 +
==RPG-7==
 +
The [[RPG-7]] appears in the final boss fight against a helicopter.
 +
[[File:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]
 +
[[File:PARANOIA RPG-7.jpg|thumb|none|600px|]]
 +
[[File:PARANOIA RPG-7 ground.jpg|thumb|none|600px|]]
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 +
[[Category:Video Game]]
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[[Category:First-Person Shooter]]
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[[Category:Science-Fiction]]
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[[Category:Mystery]]

Revision as of 21:50, 2 May 2024

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:PARANOIA for current discussions. Content is subject to change.

PARANOIA is a freeware survival horror first-person shooter. Originally a Half-Life mod, it was eventually turned into a standalone freeware game on the Xash3D open source engine.

The player takes the role of Spetsnaz Officer Alexander Kalashnikov who is deployed to the Udarnik complex after it is attacked


The following weapons appear in the video game PARANOIA:


Pistols

Stechkin APS

The APS is the first handgun you come across in the armory and it uses the Desert Eagle animations from Counter-Strike. It's a little odd giving the player a machine pistol for their secondary. a more appropriate choice for a standard issue Russian sidearm could have been a Makarov PM or a MP433 Grach which entered service 4 years prior. It holds only 12 shots instead of 20.

Stechkin APS - 9x18mm Makarov
Alexander holds his Steckhin APS while getting close to an NPC with their own Stechkin.
Alexander aims his Steckhin APS while examining a wreck he finds, most weapons can be aimed with a right click, which zooms in and centers the weapon.
PARANOIA game Stechkin APS reload.jpg

Glock 17c

The Glock 17c in the game has a silver ported slide and uses the same animations as the Glock 18 in Counter-Strike, Unlike in Counter-Strike it has a Magazine capacity of 17 rounds and you can aim down the sights in the game.

Alexander finds a Glock on the ground.
Alexander holds his new Glock.
PARANOIA game Glock reload.jpg

Makarov PM

The Makarov PM appears on posters but is not a usable weapon.

Russian Makarov PM - 9x18mm Makarov
PARANOIA game MAKAROV Poster.jpg

Shotgun

Franchi SPAS-12

The Franchi SPAS-12 shotgun appears late in the game. The "Double-shot" feature from Half-Life was replaced with aiming the Shotgun and like most video game depictions, the carrier latch isn't used when reloading and the shotgun is only fired in pump-action.

Franchi SPAS-12 without stock - 12 gauge
PARANOIA SPas-12 shotgun.jpg
PARANOIA SPas-12 shotgun reload.jpg


Submachine Guns

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 fitted with an RM Equipment M203PI grenade launcher appears and is likely a reference to the film End of Days.

The Heckler & Koch MP5A3 9x19mm rubber stunt prop used in End of Days. This image is supplied by Propstore.com.
PARANOIA Mp5.jpg

Submachine gun poster

Upper left PP-91 Kedr, Upper right OTs-02 Kiparis, Lower left PP-93, and Lower right PP-19 Bizon

Assault Rifles

AK-74M

The AK-74M appears being used by NPCs and Alexander during most of the campaign. It appears the devs mixed up the weapon names as the game calls it a "AKS-74".

PARANOIA AK-74M.jpg
Alexander finds a dead ally with a broken AK-74M

AK-74

The AK-74 appears misnamed as the "AK-74M" and is mainly used by NPCs. Alexander only uses an AK-74 in training outside of cheats.

PARANOIA AK-74.jpg

OTs-14-4A-03 Groza

The OTs-14-4A-03 Groza appears with it's scope and Sionics 2 stage suppressor.

OTs-14-4A-03 Groza 9x39mm with scope
PARANOIA GROZA.jpg

AS Val

The AS Val appears as an available weapon. It is notably so quiet that the sound of the weapon's action is louder than the actual gunfire.

PARANOIA game AS VAL.jpg
The scope which is shared with the Groza
PARANOIA game AS VAL reload.jpg
PARANOIA game AS VAL reload2.jpg

Sniper Rifles

SVD Dragunov

The SVD Dragunov sniper rifle appears on a poster.

SVD Dragunov sniper rifle - 7.6x54mm R
PARANOIA SVD Poster.jpg


Machine guns

PKM

The PKM machine gun appears as both a mounted weapon and a portable version. The portable version is misidentified as a RPK-74

PKS on Samojenkov tripod - 7.62x54mmR. Note the lack of a hinged shoulder strap on the stock and the fluted barrel; these differentiate the PK from the later PKM. This example is also seen with an earlier tripod without the modern tripod's belt box mount.
A PKM on the ground.
Using the PKM.
A prop unloaded PKM
Using the portable PKM.

Explosives

F-1 Hand Grenade

The F-1 Hand Grenade is the game's single grenade.

F-1 High-Explosive Fragmentation Hand Grenade
PARANOIA f-1 grenade.jpg
PARANOIA f-1 grenade 2.jpg

RM Equipment M203PI

The MP5A3 has an RM Equipment M203PI grenade launcher.

RM Equipment M203PI - 40x46mm
Reloading the launcher after firing a grenade.

RPG-7

The RPG-7 appears in the final boss fight against a helicopter.

RPG-7 - 40mm
PARANOIA RPG-7.jpg
PARANOIA RPG-7 ground.jpg

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