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Operation Flashpoint: Cold War Crisis

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Operation Flashpoint: Cold War Crisis is a tactical first-person shooter released in 2001. The game is set during a fictional conflict between United States and Soviet military forces in an Eastern European island chain in 1985, and features a wide variety of weapons, equipment and vehicles. A variety of patches and a separate expansion pack were released later, adding more weapons, but for purposes of simplicity this article covers both the weapons that were in the game from the start and the ones that were added later. Since the game's release, a huge number of additional weapons have been created by modders, including more detailed and/or technically correct versions of the existing weapons. However, such user-made 'addons' are not covered in this article.

The following weapons can be used in the latest version (1.96) of Operation Flashpoint: Resistance

Operation Flashpoint (2001)

M16A2

The M16A2 features prominently as the standard issue assault rifle on the American side. The player is trained in its use in the campaign tutorial and it is available in the majority of missions. It is highly accurate in single shot mode and its sights are superior to the AK-74's. In the mission 'Combined Arms', one soldier in the player's squad proclaims his admiration of the M16, asking "How could you not love it?". Some examples come with a mounted M203 grenade launcher, and the ordinary one can, strangely enough, mount very powerful grenades resembling small mortar rounds on the end of the barrel and fire them.

Since the M16A1 is completely absent from the game, it should be noted that the the game is set in 1985 and that the American forces depicted in the game are U.S. Army, not Marines, so it's highly unlikely that the M16A2 would have replaced the M16A1 entirely at this point in time.

M16A2 Assault Rifle, 5.56x45mm


AK-74

The AK-74 features as the standard issue assault rifle of the renegade Soviet forces. It is incorrectly depicted as having a third fire mode, 3-round burst, in addition to single shot and full auto, and the magazine depicted on the model has the curvature of a 7.62 AK magazine, which is obviously incorrect. Some examples come with a GP-25 grenade launcher attachment.

AK-74 Assault Rifle, 5.45x39mm


XM-177E2

The XM-177E2 is the standard issue weapon of U.S. helicopter pilots and vehicle crews. Its function is very similar to the M16A2 except it has a full-automatic fire mode instead of the M16's burst mode and is a bit less accurate than the full length rifle. There is also a special version (added in the 1.30 update) with a generic red dot sight (with notches carved in it, funnily enough), designated the XM-177S, which is occasionally used by U.S. 'black ops', who are the generic special forces soldiers in the game.

XM177E2 Carbine, 5.56x45mm


AKS-74U

The AKS-74U appears in the game as the 'AK74 SU', and is the standard issue weapon of Soviet helicopter pilots, vehicle crews and Spetsnatz operators. It seems to be functionally identical to the AK-74, but is probably somewhat less accurate. Like the AK-74, the AKS-74U's model has an incorrect 7.62 shape magazine. It also has a strange look to it, with gray finish and furniture, and an AKMS-style stock.

AKS-74U Carbine, 5.45x39mm


AK-47

The AK-47 is featured in the game. It is functionally identical to the AK-74 and, like it, features an incorrect three-round burst fire mode. The AK-47 is very uncommon compared to the newer AK-74, and is only seen used by some Resistance members. Some examples come with a mounted GP-25 grenade launcher.

AK-47 Assault Rifle, 7.62x39mm


SA Vz.58

The SA Vz.58 is featured in the game as the 'AK47 CZ'. It is the main assault rifle of the Resistance forces (who appear to be of Czech origin). Like all of the Kalashnikov rifles in the game, it has an incorrect three-round burst fire mode. It is functionally identical to the AK-47, and even uses the exact same magazines, which is incorrect.

SA Vz.58 Assault Rifle, 7.62x39mm


Heckler & Koch G3A4

Only available in the Resistance expansion pack

The Heckler & Koch G3A4 is featured in the Resistance expansion pack and is used occasionally by Resistance fighters. Some of these rifles are made available if the player successfully receives the arms shipment from the Americans during the Resistance campaign.

G3A4 Battle Rifle, 7.62x51


FN FAL

Only available in the Resistance expansion pack

The FN FAL is featured in the Resistance expansion pack and is used occasionally by Resistance fighters. Some of these rifles are made available if the player successfully receives the arms shipment from the Americans during the Resistance campaign.

FN FAL Battle Rifle, 7.62x51


Heckler & Koch G36E

Added in 1.30 update

The Heckler & Koch G36E is available in the game as of version 1.30. There are two inaccuracies associated with this weapon. The first is that, like all of the Kalashnikov rifles in the game, the G36 has an incorrect 3-round burst fire mode. Another issue is that the game takes place in 1985, which is no fewer than five years before the rifle was even designed and 11 years before production started. On the other hand, this could be justified, to some extent, by the fact that the weapon was added later in a patch and isn't even used in the official campaign at all, only in a separate single mission (distinct from the story-driven campaign, which is a series of missions, a single mission is just a self-contained scenario with little backstory), the date of which isn't stated.

  • It was present in one of the missions of the (arguably offcial) Red Hammer Campaign, the one where Lutkin is assigned to assassinate three NATO officers.
Heckler & Koch G36E Assault Rifle, 5.56x45mm


Steyr AUG A1

Added in 1.30 update

The Steyr AUG appears in the game. It is very rare and is used by U.S. soldiers on only one occasion in a single mission. Mid-way through the Resistance campaign, the player can obtain a few of these rifles if they successfully receive the arms shipment from the Americans. Due to its accuracy and integral telescopic sight, the AUG is one of the best weapons the player has available to them at that point.

Steyr AUG A1 Assault Rifle, 5.56x45mm


M60

The M60 appears as the standard issue GPMG of the American forces. Operation Flashpoint does a good job of emphasizing the importance of a machine gun in battle, and as a squad leader the player soon learns to base their strategy around their machinegunner's base of fire.

M60 General Purpose Machine Gun, 7.62x51mm


PK

The PK appears as the standard issue GPMG of the Soviet and Resistance forces.

PK General Purpose Machine Gun, 7.62x54mmR


M21

The M21 features as the sole sniper rifle of the U.S. forces. It uses the 20-round magazine, has a scope with an adjustable zoom and it has a subtle camouflage finish. It is used by U.S. snipers and, occasionally, special forces operatives. Though it is somewhat rare for the first half of the campaign, in the last quarter of the missions there is often at least one M21 available in the pre-mission equipment selection, and it is one of the most popular weapons in multiplayer. With twice the magazine capacity and an adjustable scope which is arguably easier to use, the M21 is widely regarded as superior to the SVD, its Soviet equivalent.

File:M21 m1a.jpg
M21 Designated Marksman Rifle, 7.62x51mm


SVD

The SVD Dragunov features as the Soviet sniper rifle. It it similar to the M21, but it is moderately more powerful, though it has half the M21's magazine capacity. It is used by Soviet snipers and, on occasion, Spetsnatz operatives.

SVD Dragunov Sniper Rifle, 7.62x54mmR


Remington 700

Only available in the Resistance expansion pack, added in 1.85 update

The Remington 700 features as the Resistance sniper rifle.

Remington 700 Sniper Rifle, 7.62x51mm


Heckler & Koch MP5SD3

The Heckler & Koch MP5SD3 features as the main weapon of the U.S. special forces operatives (or 'black ops' as they're referred to in-game). It is easily identified as an SD3 by its collapsible metal stock and SEF trigger group. It also features a SureFire tactical light (though this cannot be used).


Heckler & Koch MP5SD3 Submachine Gun, 9x19mm


PP-19 Bizon

Added in 1.30 update

The Izhmash PP-19 Bizon appears in the game and acts as the eastern equivalent of the MP5SD. It features a 64-round helical magazine and a sound suppressor. Spetsnatz operatives use it in the AKS-74U's stead when stealth is required. Its performance is similar to that of the MP5, but inferior. It has inferior stopping power than the MP5 due to its smaller cartridge, and it has poorer accuracy and a shorter effective range.

Izhmash PP-19 Bizon Submachine Gun, 9x18mm


IMI Uzi

Only available in the Resistance expansion pack

The IMI Uzi is added in the Resistance expansion pack. It features a sound suppressor and is used rarely by U.S. special forces operatives and occasionally by Resistance fighters.

IMI Uzi Submachine Gun, 9x19mm


Beretta M9

Only available in the Resistance expansion pack

The Beretta M9 is the standard U.S. sidearm. Its magazine capacity is only 10 rounds, which is incorrect.

Beretta M9 9x19mm

Tokarev TT-33

Only available in the Resistance expansion pack

The Tokarev TT-33 is the standard Soviet sidearm. Given the 1980s setting, it's peculiar that the Soviet soldiers in the game use the TT-33, not the Makarov PM.

Tokarev TT-33 Semi-Automatic Pistol, 7.62x25mm


CZ 75

Only available in the Resistance expansion pack

The CZ 75 is the Resistance sidearm of choice.

CZ 75 9x19mm

Glock 17

Only available in the Resistance expansion pack

The Glock 17 is used on rare occasions by U.S. special forces operatives. It comes in both unsuppressed and suppressed versions. Due to its accuracy, subtlety (when suppressed), and capacity, it's arguably the best pistol in the game.

Glock 17 Semi-Automatic Pistol, 9x19mm


Smith & Wesson Model 686

Only available in the Resistance expansion pack

The Smith & Wesson Model 686 is used by civilians and, rarely, by U.S. pilots. It is the most powerful pistol in the game and likely the most accurate. It is rare, however.

Smith & Wesson Model 686 Revolver, .357 Magnum


Skorpion

Only available in the Resistance expansion pack

The Škorpion SA is used by Nogovan police officers and also occasionally by Spetsnatz operatives.

SA Vz.61 Skorpion Machine Pistol, .32 ACP


Ingram MAC-10

Only available in the Resistance expansion pack, added in 1.85 update

The Ingram MAC-10 is used by Resistance snipers (of all people) as a backup weapon. Having been added in a late patch, few if any official missions contain this weapon, but it has seen use in user-made missions.

Ingram MAC-10 Machine Pistol, .45 ACP


Browning M2

The Browning M2 is used by all sides as a fixed weapon (mounted on a tripod) and is mounted on numerous U.S. vehicles such as the UH-60 Blackhawk, CH-47D Chinook, M113 APC and others. Accurate and very powerful, the M2 can be used to great effect against infantry, light armored vehicles and slow-moving aircraft.

Browning M2 Heavy Machine Gun, 12.7mm


M72 LAW

The M72 LAW is the primary man-portable anti-tank weapon of the American forces. It is incorrectly depicted as being reloadable when it is, in fact, designed to be disposed of after one shot.

M72 LAW Light Anti-Tank Weapon, 66mm


RPG-22

Referred to in-game by the (apparently) non-existent designation RPG NH-75, the RPG-22 appears in the game as the standard man-portable anti-tank weapon for the Soviets. It is functionally identical to the M72 LAW and, like it, is incorrectly depicted as reloadable.

-RPG-75 actually does exist. However, it is a Czechoslovakia produced one shot anti-tank rocket similar to RPG-18 (the predecessor of RPG-22). It's unlikely for the Soviet Army to use deploy this weapon though.
RPG-22 Rocket Propelled Grenade Launcher, 72.5mm


Carl Gustav Recoilless Rifle

The Carl Gustav recoilless rifle is the heavy anti-tank weapon used by U.S. forces in the game.

File:Carl Gustaf recoilless rifle.jpg
Carl Gustav Recoilless Rifle, 84mm


AT4

Functionally identical to the Carl Gustav, this unidentified weapon is referred to in-game as the AT4, though it has no apparent relation to the M136 AT4.

M136 AT4 Anti-Tank rocket launcher - 84mm

FIM-92A Stinger

The FIM-92A Stinger is featured in the game and serves as the man-portable anti-aircraft missile launcher for the U.S. side.

File:-0976t.jpg
FIM-92A Stinger Anti-Aircraft Missile Launcher


SA-7 Grail

The SA-7 Grail appears in the game as the 9K32 Strela, and is functionally identical to the Stinger. It is used by Soviet and Resistance infantry.

File:Strela.jpg
SA-7 Grail Anti-Aircraft Missile Launcher


MM-1

Added in 1.30 update

The MM-1 revolver grenade launcher appears in the game and is used by American heavy grenadiers in some missions. Very powerful, but it lacks any working sights and it's impossible to carry more than 12 grenades (that's one magazines' worth) at once, meaning that hitting anything at range requires guesswork, with only 12 tries to get it right. A very difficult weapon to use effectively unless you're fighting right next to a crate full of grenades for it.

MM-1 Revolver Grenade Launcher


RG-6 Grenade Launcher

Added in 1.30 update

The RG-6 grenade launcher appears in the game and is used by Soviet heavy grenadiers in some missions. Like the MM-1, it's impossible to carry more than 12 grenades for this weapon at any one time, but the fact that you can't fire all of those at once (it only holds 6 grenades at a time) and the fact that the RG-6 has a ladder sight (difficult to use though it may be) mean that this weapon is somewhat more effective than the MM-1, but still highly impractical for doing anything but defending an ammunition stockpile.

RG-6 Revolver Grenade Launcher


M-26 hand grenade

The M26 hand grenade is used by all sides. In addition to their primary weapon, riflemen on all sides have a standard loadout of six hand grenades. They're ideal for killing enemies behind cover and in forests, and can be useful for destroying vehicles up close, but otherwise they're quite useless so most players drop them to make room for more ammunition. Strangely enough, the grenades are not fuse detonated but simply detonate on impact. You'd definitely not want to drop one after pulling the pin.

It's likely, given the 1980s setting, that the grenade is actually the improved M-61, but it's impossible to tell, no specific details are given of the weapon.
Some game modifications, such as the Enhanced Configuration Project, rework grenades so they bounce off of objects and are fuse-detonated, rather than detonating on impact. ECP also replaces the single grenade model with different models for each side: the M-26 for the Americans, and the RGD-1 for the Russians.
M-26 Fragmentation Grenade


TOZ-34 Shotgun

Added in 1.20 update

The TOZ-34 over/under shotgun appears in the game as the 'Kozlice'. It is used occasionally by civilian militia and Resistance fighters in the Red Hammer and Resistance campaigns. It features prominently in one of the first missions of the Resistance campaign, where the player is given the choice to use the gun to kill some Soviet soldiers intruding upon his property, or else turn the Resistance fighter hiding in his barn over to them and become their informant in the process.

The gun can fire two types of ammunition, ball and shell. Shells consist of several pellets and have decent stopping power, but ball is not particularly powerful, neither are particularly accurate. Each ball or shell takes up one whole inventory slot (up to a maximum of ten), meaning that it's impossible to carry more than 10 rounds of ammunition for this gun at any one time. (For comparison, a 30 round magazine for an assault rifle fits in the same space as one shell for the TOZ) Combined, all of these negative points make the TOZ-34 the worst weapon in the game.

TOZ-34 Over And Under Shotgun, 12 gauge



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