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Max Payne 3

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Max Payne 3 (2012)

Max Payne 3 is the third game in the Max Payne third-person shooter franchise, developed by Rockstar Games and published by Take-Two interactive. Abandoning the film noir detective plotlines of previous games, it instead takes the story eight years after the events of Max Payne 2, with Max having quit the NYPD to become a private security guard for the rich and influential Branco family. Following a series of raids by mysterious armed thugs, Max finds himself on a rescue mission, but as ever things are more complicated than they seem.

The following weapons can be seen in the video game Max Payne 3:


Overview

Max Payne 3 dispenses with the mostly-limitless inventory of the prior games, instead allowing Max to carry two one-handed weapons and one two-handed weapon, which he will hold in his left hand if using a one-handed weapon. If he is not carrying a two-handed weapon he is able to dual-wield any combination of one-handed weapons he is carrying. Weapon reload animations are altered depending on Max's current loadout and whether or not he is in cover; awkward positioning results in longer reload times. Ammunition is for the most part divided by weapon class; for example, ammunition for the 5.56mm G36V also works in the 7.62mm FAL.

Throughout the game, secret "gold" weapon parts can be found, each gold weapon requiring three parts. Typically the gold weapons have larger magazines, and sometimes are altered cosmetically to reflect this. Weapons can sometimes be found with modifications such as red dot scopes or flashlights, though in singleplayer the player has no influence over what upgrades they will have or when they will appear.

Handguns

IMI/Magnum Research Desert Eagle Mark VII

The Desert Eagle Mark VII makes a return in Max Payne 3 as the DE .50. The Desert Eagle in-game lacks scope rails, making a Mark VII. Despite being in almost every promotional screenshot and concept-art, the pistol only appears a handful of times with extremely limited ammunition.

Desert Eagle MK VII with nickel finish - .44 Magnum
Mp3pistol.jpg
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File:MP3Deagle.jpg
Max holds the Desert Eagle.

Taurus PT92 AF

Standing in for Max's signature Beretta 92FS sidearm is its Brazilian cousin, the Taurus PT92 AF, where it appears under the correct moniker of "PT92." The PT92 shown in the game is a modern production version with large cocking serrations; though it can mount a flashlight, it does not have an accessory rail, the light simply being shown mounted to the bottom of the frame.

Taurus PT92AF blued (current production model with accessory rails) - 9x19mm. The version in the game does not have a rail.
File:MP3-PT92AFS.jpg
"PT92 AF" can be seen written on the slide of the suppressed pistol, which also includes a flashlight.

Glock 18C

Glock 18Cs are available in several levels as the Auto 9mm, and is the starting handgun in Chapter 11. Unlike many games, Max Payne 3 correctly shows the compensator ports on the top of the slide.

Glock 18C (3rd Generation) - 9x19mm
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How Max enters most rooms.
File:MP3-Glock17.jpg
Max holds two Glocks 18Cs, the selector can be seen set to full-auto.
File:MP3-GLOCKwithCOMPENSATOR.jpg
Max with two Glocks 18Cs. The compensators can be clearly seen. In addition, he apparently stole Jack Carver's outfit from Far Cry. Sadly, the shirt was changed to a far more hideous one in the final product.
File:MP3-G18-MiniUzi.jpg
A Glock 18 w/ laser sight in the hand of the Brazilian gangster.

M1911

The M1911 (simply referred to as a 1911) is a fairly common handgun throughout the game. The gun is fired as if it is double-action, which is incorrect. When infiltrating the derelict hotel, Max fits his M1911 with an improvised suppressor made from duct tape and a water bottle.

Colt M1911 - .45ACP
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Max holds a M1911 with a surprisingly good grip and stance.
File:MP 3 1911.jpg
Max executes a thug in New Jersey.

Taurus Model 608

The Taurus Model 608 is a relatively uncommon revolver, referred to as the 608 Bull. The "Bull" designation would suggest this is supposed to be the Taurus Raging Bull, but it's actually based on the model 608 as the in-game weapon is chambered for .357 and has an eight-shot capacity.

File:MaxTaurus.jpg
Max fires dual 608s in Panama

Smith and Wesson Model 10

The Smith & Wesson Model 10 Heavy Barrel is a common low-level handgun throughout the game.

Smith & Wesson Model 10 HB - .38 Special
File:MP3-PT92AFS.jpg
Max with a PT92 and a Smith & Wesson Model 10. It can be told apart from an older Taurus 82 upon close inspection of the frame stamping just above the grip.

Submachine Guns

Ingram MAC-10

Ingram MAC-10s are commonly used by mob hitmen in the New York/New Jersey flashbacks, as the M10.

MAC-10 - .45 ACP
Max with a MAC-10 and a PT92 AFS.
File:Mp3mac10.jpg
Max dual wields two MACs.

IMI Mini Uzi

An IMI Mini Uzi is available throughout the game starting from the second chapter as the Micro 9mm.

IMI Mini Uzi - 9x19mm
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Max fires a Mini Uzi and a Taurus PT92AFS.
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Max with a Mini Uzi and a Desert Eagle.
File:MP3MiniUzi.jpg
A thug takes a bullet to the jaw and drops his Mini-Uzi.

Beretta M12

The Beretta M12 is featured under its Brazilian designation of "M972". For some reason the folding stock and foregrip have been removed from the in-game weapon, which allows for Max to store it in his shoulder holsters.

BerettaPM12S.jpg

MP5

Called the "MPK" in-game, the weapon has the shape of a MP5 but the paddle magazine release is on the front of the magazine well. It also has straight magazines, similar to the MP5/40 or MP5/10; these normally contain 20 rounds, though the gold weapon ups this to 30.

MP5/40 in .40 S&W
File:Maxpayne3-2027-2560.jpg
Note the magazine release in front of the magwell.

Taurus MT-40

The Taurus MT-40, a .40 caliber version of the Chilean FAMAE SAF built under license in Brazil, appears in Max Payne 3 as the "SAF .40" used by UFE police in their station toward the end of the game.

Shotguns

Mossberg 590 Cruiser

The Mossberg 590 Cruiser appears in the game as the "M500". It is seen with a pistol grip, wooden furniture, an aftermarket wire folding stock, and an extended magazine tube.

Mossberg 590 Cruiser - 12 Gauge
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Max is holding one in his left hand.
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Max fires the 590
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A criminal goes down with his Mossberg.

Benelli M4 Super 90

A Benelli M4 Super 90 is available throughout the game as the "M4 Super 90". It is shown with a 4-shot tube magazine, even for the "gold" version which has a capacity of 7 rounds.

Benelli M4 Super 90 with 4-shot tube - 12 Gauge
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Remington 11-87

A Remington 11-87 with a pistol grip stock appears in game relatively uncommonly as the "Super Sport".

Remington 11-87 -12 Gauge.

Sawed-Off Double-Barrel Shotgun

A Sawed-Off Side-by-Side Double Barrel Shotgun appears a few times, referred to as simply the Sawn-Off. Max can, appropriately, find one in the hands of the bartender of a seedy strip club he shoots up

Sawn-off Double Barreled Shotgun - 12 Gauge

Franchi SPAS-15

The Franchi SPAS-15 appears in the game as a high-level shotgun, first used by a mob hitman in the New York cemetery.

Franchi SPAS-15 - 12 Gauge


Rifles

AK-47

The AK-47 is available all throughout Brazil, commonly used by street thugs. Although it is replaced by higher-end weapons towards the end of the game. The AK-47 is also a starting weapon in the multiplayer mode.

Izhmash AK-47 - 7.62x39mm

IMBEL MD-97 LC

The IMBEL MD-97 LC is a fairly uncommon assault rifle, mostly used by paramilitaries. It's incorrectly designated as the "MD-97L". That designation is for the full-length rifle, which the MD-97 featured in-game is not.

Imbel MD 97 LC - 5.56x45mm
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Max holds an MD-97 on one of the official screenshots.

FN FAL

The FN FAL is commonly used by Brazilian gangsters, paramilitary units and police; given the location it is probably supposed to be the IMBEL-manufactured M964 version, though this is just a standard FAL. Though it shares ammo with the 5.56mm weapons, it has a standard FAL magazine. This does not change on the gold version, despite the capacity increasing to 30 rounds.

FN FAL 50.00 - 7.62x51mm NATO
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A criminal fires his FN FAL.

Ruger Mini-30

The Ruger Mini-30 is called by the proper "Mini-30" in-game, sans the "Ruger" brand. It's mostly seen in the beginning of the game, including the first chapter, with a 10 round magazine, though partway though the helicopter sequence, in a continuity error, Max is briefly shown with a 30-round curved magazine in his Mini-30. Several snipers use them with laser sights in Brazil.

Stainless Ruger Mini-30 new production model semiautomatic rifle with flush factory five round magazine - 7.62x39mm

Heckler & Koch G36V

The police special units use the Heckler & Koch G36V. The dual rows of gas vents (which should actually be a single row of serpentine vents) and low scope mount seem to indicate it is supposed to be an FX-05 Xiuhcoatl, but the ejection port placement indicates that in real life it would be a dressed-up G36. Called "G6 Commando" in-game. The golden upgrade has a Beta C-MAG that only holds 40 rounds; Brazilian paramilitary police can also be seen with this configuration, and sometimes their guns spawn with both the C-Mag and the normal magazine in place. Three regular G36s can be seen in the armoury of the derelict hotel.

Heckler & Koch G36V (formerly G36E) with export optical sight - 5.56x45mm
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FX-05 short carbine - 5.56x45mm
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Max fires his G36V. Note the attempt at an FX-05-style handguard, though the result more closely resembles the special handguard for the Heckler & Koch AG36.
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The soldier holds his rifle.

Sniper Rifles

Barrett M107

Max uses a Barrett M107 anti-materiel rifle in the soccer stadium to cover Passos in the third chapter and it is seen used by snipers several times, including Passos himself.

Barrett M107 - .50 BMG
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Max with an M107 heavy sniper rifle.

G3A3

A scoped G3A3 appears as the FMP G3S. The lack of cheek rest on the stock indicates that it's a scoped G3 instead of a G3SG/1 or MSG90.

The rifle resembles this, but with no cheek rest.

Machine Guns

HK21E

The HK21E with the bipod is seen several times as the LMG .30. In a speedboat chase it is used with the correct belt box and has unlimited ammo, while later levels have it with an RPD-style 100-round drum and limited ammunition.

Heckler & Koch HK21E - 7.62x51mm NATO
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Cracha Preto mercenary with the HK21E

RPD

The RPD with the bipod removed appears in the game starting in Chapter 12.

RPD Light Machine Gun - 7.62x39mm

Launchers

RPG-7

The RPG-7 appears as the RPG.

RPG-7

M72 LAW

The M72 LAW appears as the LAW and is used in Chapter 13 to destroy an armored UFE truck. It is correctly depicted as a single shot weapon, but an NPC gangster using one is accidentally holding an invisible RPG foregrip (Max and all others use it correctly).

M72A2 LAW

DefTech 37mm Launcher

The DefTech 37mm Launcher appears as the Grenade Launcher with a 6-round cylinder, available in a few levels. It is most prominently given to Max in the final chase sequence with 100 rounds of ammunition. As with the grenades shown in the game, rounds from this weapon have a flashing light added to make them easier to see, and can be shot down with gunfire.

DefTech 37mm grenade launcher with folding stock

Grenades

Mk 2

The Mk 2 hand grenade is used by enemies like the Cracha Preto mercenaries, with a blinking red light to make them more visible when thrown.

Mk 2 hand grenade


See Also

Video Games:

Film:

  • Max Payne - The film, based loosely on the videogame series.

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