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Difference between revisions of "Killing Floor"

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== Heckler & Koch Mark 23 Mod 0 ==
 
== Heckler & Koch Mark 23 Mod 0 ==
A modded weapon turned official, the [[Heckler & Koch Mark 23|Mark 23 Mod 0]] is a new Sharpshooter pistol added during the 2012 Summer Sideshow event. It has similar firepower to the Model 29, though with double the capacity and at the same price as the Handcannon.
+
A modded weapon turned official, the [[Heckler & Koch Mark 23|Mark 23 Mod 0]] is a new Sharpshooter pistol added during the 2012 Summer Sideshow event. It has similar firepower to the Model 29, though with double the capacity and at the same price as the Handcannon. It also has a slower reload than other pistols, particularly when dual-wielded.
 
[[Image:Mk23.jpg|none|thumb|300px|Mark 23 Mod 0 - .45 ACP]]
 
[[Image:Mk23.jpg|none|thumb|300px|Mark 23 Mod 0 - .45 ACP]]
[[Image:KF-Mk23.jpg|thumb|none|350px|The Mk23 in game.]]
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[[Image:KF-Mk23.jpg|thumb|none|350px|The Mk23 in game. Note that the hammer is actually cocked.]]
 
[[Image:KF-Mk23Reload.jpg|thumb|none|400px|Reloading the Mk23.]]
 
[[Image:KF-Mk23Reload.jpg|thumb|none|400px|Reloading the Mk23.]]
  
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== FN SCAR-H ==
 
== FN SCAR-H ==
  
Formerly the most expensive, most powerful Commando perk weapon available in game is the [[FN_SCAR#FN_SCAR-H|FN SCAR H]], referred as the "SCAR MK17". At high Commando levels, it can hold up to 25 rounds per magazine. Although real-life cyclic rate is about 625 rounds/min, it has one of the fastest RPM in the game. It comes with an M68 Aimpoint red dot scope and Grippod foregrip.
+
One of the most powerful Commando perk weapons available in game is the [[FN_SCAR#FN_SCAR-H|FN SCAR-H]], referred as the "SCAR MK17". At high Commando levels, it can hold up to 25 rounds per magazine. Although real-life cyclic rate is about 625 rounds/min, it has one of the fastest RPM in the game. It comes with an M68 Aimpoint red dot scope and Grippod foregrip.
  
 
[[Image:FN SCAR -1-.jpg|none|thumb|350px|FN SCAR-H with Grippod foregrip and M68 Aimpoint red dot scope - 7.62x51mm NATO]]
 
[[Image:FN SCAR -1-.jpg|none|thumb|350px|FN SCAR-H with Grippod foregrip and M68 Aimpoint red dot scope - 7.62x51mm NATO]]
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== FN FAL 50.00 ==
 
== FN FAL 50.00 ==
  
Added for the 2012 summer event, the [[FN FAL|FN FAL 50.00]] is a new, powerful Commando weapon. Like the SCAR-H, its capacity can be increased to 25 bullets at high Commando levels. The FAL in-game is customized with the wooden furniture of a "G Series" FAL, a rail above the receiver, and an ACOG scope mounted on said rail.
+
Added for the 2012 summer event, the [[FN FAL|FN FAL 50.00]] is a new, powerful Commando weapon. Like the SCAR-H, its capacity can be increased to 25 bullets at high Commando levels. It also shares the SCAR-H's high power, though with a higher firing rate and a higher cost. The FAL in-game is customized with the wooden furniture of a "G Series" FAL, a rail above the receiver, and an ACOG scope mounted on said rail.
  
[[Image:Fn fal g series.jpg|400px|thumb|none|FN FAL "G series" - 7.62x51mm NATO]]
+
[[Image:FN FAL 50 00.jpg|400px|thumb|none|FN FAL 50.00 - 7.62x51mm NATO]]
 +
[[Image:Fn fal g series.jpg|400px|thumb|none|FN FAL "G series" for comparison - 7.62x51mm NATO]]
 
[[Image:KF-FAL.jpg|400px|thumb|none|The FAL in-game.]]
 
[[Image:KF-FAL.jpg|400px|thumb|none|The FAL in-game.]]
 
[[Image:KF-FALACOG.jpg|400px|thumb|none|Aiming through the ACOG scope on the FAL.]]
 
[[Image:KF-FALACOG.jpg|400px|thumb|none|Aiming through the ACOG scope on the FAL.]]
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== Winchester Model 1894 ==
 
== Winchester Model 1894 ==
  
One of the cheapest weapons in the game is a [[Winchester Model 1894]]. In previous versions, it has been referred to as the "Winchester". It is equipped with a rear tang peep sight, likely chosen for better target visibility when using iron sights, and a resemblance to a scope, an icon of accuracy. It has good amount of damage against light targets like clots, but useless against heavy targets like the Patriarch.
+
One of the cheapest weapons in the game is a [[Winchester Model 1894]]. In previous versions, it has been referred to as the "Winchester". It is equipped with a rear tang peep sight, likely chosen for better target visibility when using iron sights, and a resemblance to a scope, an icon of accuracy. It deals comparable damage to the SCARMK17 per bullet, though with half the capacity and with a forced delay between shots due to the lever-action. At high Sharpshooter levels, it can kill anything weaker than a Scrake in a single headshot.
  
 
[[Image:PheonixentWinchester1894.jpg|thumb|none|350px|Winchester Model 1894 - .30-30]]
 
[[Image:PheonixentWinchester1894.jpg|thumb|none|350px|Winchester Model 1894 - .30-30]]

Revision as of 17:02, 8 July 2012

The following weapons appear in the game Killing Floor:

Killing Floor (2009)


Beretta M9A1

A Beretta M9A1 pistol, fitted with a mounted weaponlight appears as the "9mm Tactical" and is the standard sidearm for the survivors. It can be dual-wielded, in which case the left pistol will not have a weaponlight mounted. Oddly the slide will not lock back once the last round is fired, but will instead slide back by itself at the beginning of the reloading animation; this is also the case for the other semi-auto pistols.

Beretta M9A1 - 9x19mm
File:Killing floor M9.jpg
A Beretta M9A1 in Killing Floor. Note how the hammer is never cocked back.
File:Beretta ironsight KF.jpg
The Beretta's ironsights
File:Dual Berettas KF.jpg
Getting in some clot's faces with dual Beretta M9A1s

IMI/Magnum Research Desert Eagle Mark XIX

The IMI/Magnum Desert Eagle Marx XIX appears as the "Handcannon" and is a Sharpshooter-perk weapon. In-game it holds 8 rounds per magazine, though it is modeled after the .50 AE version which should hold only 7. It can be dual-wielded. Similar to the Beretta M9A1, the slide will not lock back once empty, but will instead slide back automatically at the start of the reloading animation.

Desert Eagle Mark XIX - .50AE
File:Killing floor IMI desert eagle.jpg
A Desert Eagle in Killing Floor. Note how the hammer is never cocked back.

Smith & Wesson Model 29

The 2011 Twisted Christmas event adds the Smith & Wesson Model 29 revolver, as the ".44 Magnum". It is sort of a middle ground between the starting pistol and Handcannon, cheaper and weighing less than the latter but with less ammo and a longer reload time than both.

Smith & Wesson Model 29 - .44 Magnum
File:KF-M29.jpg
The .44 Magnum in-game.

Heckler & Koch Mark 23 Mod 0

A modded weapon turned official, the Mark 23 Mod 0 is a new Sharpshooter pistol added during the 2012 Summer Sideshow event. It has similar firepower to the Model 29, though with double the capacity and at the same price as the Handcannon. It also has a slower reload than other pistols, particularly when dual-wielded.

Mark 23 Mod 0 - .45 ACP
File:KF-Mk23.jpg
The Mk23 in game. Note that the hammer is actually cocked.
File:KF-Mk23Reload.jpg
Reloading the Mk23.

Heckler & Koch MP5A4

A new weapon for the Medic perk is the Heckler & Koch MP5A4, referred to as the "MP5M". Like the MP7, it is equipped with a Trijicon RX01 red dot sight and a medication dart launcher. The model in-game also features a Surefire 628 dedicated forend weaponlight, though (likely due to the medication dart launcher already taking the secondary-fire function) it cannot be used. Its magazine holds 32 rounds, and like with the MP7, a sufficiently-leveled Medic can double that to an astounding 64.

H&K MP5A4 with Surefire 628 dedicated forend weaponlight - 9x19mm

Heckler & Koch MP7

One of the Medic perk's primary weapon is the Heckler & Koch MP7 (Referred to as "MP7M" in game). As such, it is equipped with a medication dart launcher, allowing the user to heal teammates from long range. It is also fitted with a Trijicon RX01 red dot sight and 20-round magazine (though with a sufficiently-leveled Medic perk that can be doubled). The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM.

Heckler & Koch MP7A1 with Hensoldt RSA red dot sight and stock extended - 4.6x30mm
File:Killing floor MP7.jpg
A Heckler & Koch MP7 in Killing Floor

MAC-10

A Firebug weapon, the MAC-10 chambered in .45 is equipped with the standard two stage suppressor and a 30 round magazine, although this can be extended to 47 with a high enough Firebug perk. Has semi and auto fire modes. If used in conjunction with the Firebug perk, the bullets will set the enemies on fire, although only if the bullet didn't kill the specimen in one shot.

Ingram MAC-10 - .45 ACP
File:Killingfloormac10.jpg
Killing Floor MAC-10 in-game.

Benelli M3 Super 90

The basic shotgun in the game is a Benelli M3 Super 90 with a weaponlight mounted. In-game it is only pump-action.

Benelli M3 Super 90 with pistol grip stock - 12 Gauge
File:Killing floor M3.jpg
A Benelli M3 Super 90 in Killing Floor

Benelli M4 Super 90

The Benelli M4 Super 90 shotgun is a new shotgun for the Support class, appearing as the "Combat Shotgun". Like the M3, it also mounts a weaponlight along with a red dot sight on the top rail.

Benelli M4 Super 90 with 4-round tube - 12 Gauge. The in-game model resembles this version, though it holds 6 shells at a time.

12 Gauge Double Barreled Shotgun

A double barreled hunting shotgun is available in the game. It is incredibly powerful at close-range, though it cannot be reloaded until both shells are expended.

Stoeger/IGA coach gun - 12 Gauge
File:Killing floor Shotgun.jpg
A double-barreled shotgun in Killing Floor

AA-12 CQB

The main weapon of the Support Specialist perk is an AA-12 CQB automatic shotgun. It uses 20-round drum magazines.

AA-12 CQB - 12 Gauge
File:Killing floor AA12.jpg
An AA-12 in Killing Floor

Kel-Tec KSG

Appearing as the "HSG-1 Shotgun", a modified version of the Kel-Tec KSG appears as of the 2012 Summer Sideshow event. It is a pump-action shotgun with a magazine well replacing the open end of the dual shell tubes, holding 12 shells per magazine. It comes with an adjustable choke - pressing the fire mode button switches between wide and tight shell spreads.

Kel-Tec KSG - 12 Gauge

L22 Prototype

The first of the Commando-perk weapons is the L22 prototype, dubbed the "Bullpup". It has a mounted EOTech red dot sight, and uses 40-round magazines. Higher-leveled Commandos can hold an additional 10 rounds per mag for a total of 50.

L22 prototype with SUSAT scope - 5.56x45mm
File:Killing floor L22A1.gif
An L22 prototype in Killing Floor

Romanian Draco AK Carbine

A Romanian AK Draco carbine, referred to as an "AK47" and fitted with an AIMS-style folding stock, is the second Commando weapon.

Romanian Draco AK Carbine - 7.62x39mm
File:Killing floor AK 1.jpg
A Romanian AK Draco carbine in Killing Floor

FN SCAR-H

One of the most powerful Commando perk weapons available in game is the FN SCAR-H, referred as the "SCAR MK17". At high Commando levels, it can hold up to 25 rounds per magazine. Although real-life cyclic rate is about 625 rounds/min, it has one of the fastest RPM in the game. It comes with an M68 Aimpoint red dot scope and Grippod foregrip.

FN SCAR-H with Grippod foregrip and M68 Aimpoint red dot scope - 7.62x51mm NATO
File:Killing floor SCAR H.jpg
An FN SCAR-H in Killing Floor

FN FAL 50.00

Added for the 2012 summer event, the FN FAL 50.00 is a new, powerful Commando weapon. Like the SCAR-H, its capacity can be increased to 25 bullets at high Commando levels. It also shares the SCAR-H's high power, though with a higher firing rate and a higher cost. The FAL in-game is customized with the wooden furniture of a "G Series" FAL, a rail above the receiver, and an ACOG scope mounted on said rail.

FN FAL 50.00 - 7.62x51mm NATO
FN FAL "G series" for comparison - 7.62x51mm NATO
File:KF-FAL.jpg
The FAL in-game.
File:KF-FALACOG.jpg
Aiming through the ACOG scope on the FAL.

M4A1 Carbine

The M4A1 carbine in two configurations is one of the new 2011 Twisted Christmas weapons. The cheaper version, meant for the Commando class and referred to as simply the "M4", is equipped with an M68 Aimpoint CCO. It is otherwise nearly-identical statistically to the Draco AK carbine - same price, capacity, and weight, with slightly lower damage as a trade-off for slightly higher accuracy and firing/movement speed. The more expensive version, meant for Demolitions (but still affected by the Commando perk) and referred to as the "M4 203", equips, as its name indicates, an underbarrel M203A1 grenade launcher. Both versions load with Magpul PMAGs rather than STANAG magazines, and are also equipped with flip-up rear sights.

M4A1 carbine with M68 CCO and vertical foregrip - 5.56x45mm
File:KF-M4.jpg
M4 with red dot scope as it appears in-game
M4A1 carbine with M203A1 grenade launcher - 40x46mm
File:KF-M4M203.jpg
"M4 203" in-game.

Mk. 14 Mod. 0 EBR

One of the primary Sharpshooter weapons in the game is a Mk. 14 Mod. 0 EBR rifle, a model with a fixed Sage CA-Mandatory tactical stock. It is equipped with a laser aiming module. In-game, it is incorrectly referred as 'M14EBR'.

Mk. 14 Mod 0 EBR with Harris bipod, RIS foregrip, and scope - 7.62x51mm NATO
File:Killing floor M14 EBR.jpg
A Mk. 14 Mod 0 EBR in Killing Floor

Winchester Model 1894

One of the cheapest weapons in the game is a Winchester Model 1894. In previous versions, it has been referred to as the "Winchester". It is equipped with a rear tang peep sight, likely chosen for better target visibility when using iron sights, and a resemblance to a scope, an icon of accuracy. It deals comparable damage to the SCARMK17 per bullet, though with half the capacity and with a forced delay between shots due to the lever-action. At high Sharpshooter levels, it can kill anything weaker than a Scrake in a single headshot.

Winchester Model 1894 - .30-30
File:Killing floor lever action.jpg
A Winchester Model 1894 in Killing Floor

M79 Grenade Launcher

An M79 grenade launcher can be used in the game. The blade and leaf sights aren't used to account for trajectories.

M79 grenade launcher - 40mm
File:Killing floor M79.jpg
An M79 grenade launcher in Killing Floor

Milkor MGL Mk 1L

An Milkor MGL Mk 1L with a Trijicon RX01 red dot sight can be used in the game.

Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm
File:Killing floor M32.jpg
An M32 MGL in Killing Floor

M203A1 Grenade Launcher

The M203A1 grenade launcher is mounted on the "M4 203" version of the M4A1 carbine.

M203A1 mounted on an M4A1 carbine - 40x46mm
M4A1 with M203A1 as shown in a promotional image for the game. Note the flip-up rear sight and polymer magazine.
File:KF-M4M203.jpg
"M4 203" in-game

LAW 80

A missile launcher called the "LAW" is obtainable in the game. The SAS insignia and motto, "Who dares wins" is printed on the side of it. It resembles a LAW 80.

LAW 80 - 94mm
A "LAW" lying discarded on the ground in Killing Floor
File:Killing floor LAW 2.jpg
The "LAW" in Killing Floor

Barrett M99

Appearing as the "M99 AMR", the Barrett M99 is one of the new Sharpshooter weapons added in the 2012 Summer Sideshow event. It is an incredibly powerful and heavy weapon, capable of killing nearly every specimen in the game with a single headshot, but only Support Specialists have the carrying capacity to take any other non-default weapons alongside it.

Barrett M99 - .50 BMG

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