Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Difference between revisions of "Kane & Lynch: Dead Men"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
Line 135: Line 135:
  
 
[[Image:SAWinKLDM.jpg|500px|thumb|none|Kane does his best Rambo impersonation as he advances with Cuban trooops.]]
 
[[Image:SAWinKLDM.jpg|500px|thumb|none|Kane does his best Rambo impersonation as he advances with Cuban trooops.]]
 +
 +
[[Image:K&LDM_MG.jpg|500px|thumb|none|Kane cooks a grenade to make Cuba safe for communism once more.]]
  
 
==PKM==
 
==PKM==

Revision as of 00:47, 22 June 2011

Kane & Lynch: Dead Men is a 2007 video game developed by Danish company IO Interactive. It tells the tale of one Adam "Kane" Marcus, a mercenary associated with the mysterious and feared "The7" group, who specialize in overthrowing countries. A major plot point is how Kane might have stolen diamonds from the group and left them to die, or to "burn" as the game often says it, in South America. It is never confirmed if he ever did or didn't abandon his comrades. The game starts when Kane, being transported to his execution for murdering twenty-seven people in Venezuela, is rescued by what is left of The7 and given a task: get the diamonds back. They hold his estranged family as collateral and team him up with a watchdog named Lynch, a psychopathic wife-killer. Together they must travel from L.A. to Tokyo to Venezuela trying to either get the stones, or kill the remaining members of The7.

Despite a strong story and genuine anti-heroes, the game received only mediocre reviews, mostly because of it's challenging controls.

The following weapons appear in the video game Kane & Lynch: Dead Men:

Kane & Lynch: Dead Men (2007)

Handguns

Browning Hi-Power

A Browning Hi-Power Mark III can be seen on the boxart, but is never used in-game.

Browning Hi-Power Mark III - 9x19mm

Heckler and Koch USP

A H&K USP in .40 S&W is by far the most common pistol in the game. Kane and Carlos both carry a supressed version in Venezuela

Heckler & Koch USP - .40 S&W
LAPD officers fire at the duo's escape van in the opening heist level
The barrel inscription confirms the variant of the USP in-game is chambered in .40 S&W

Taurus Raging Bull

Lynch uses a Taurus Raging Bull chambered for the massive and discontinued .480 Ruger cartridge as his sidearm for the majority of the game. The model was taken from Hitman: Blood Money, IO Interactive's previous game before Kane & Lynch.

Taurus Raging Bull - .480 Ruger
The words on the barrel read :"Really very big gun. Don't point it my way, or any way"

Shotguns

Remington 870

Lynch's long-gun for the first half of the game is a Remington 870 shotgun with an extended magazine tube. He later swaps it out for a SPAS-12 in Havana

Remington 870 Police Magnum with Black Synthetic Furniture - 12 Gauge, the one in the game has a wood fitting
Remington 870 in game
Lynch racks his shotgun in an abandoned mall. It's worth noting that Lynch was still in a bloody prison suit when he and Kane visit the same mall in-game. Also enjoy the view of his skullet, which actually affected some reviewer's scores negatively.

Franchi SPAS-12

After flying to Havana to thwart The7's retirement job, an overthrow of Fidel Castro, Lynch trades the Remington 870 he used for the fist half of the game for a stockless Franchi SPAS-12, which he carries for the rest of the game. It's interesting to note that the SPAS depicted in-game fires exclusively on semi-automatic, relatively rare for a videogame, which usually depict it as being only pump-action

Franchi SPAS-12 - 12 Gauge

Submachine Guns

Heckler & Koch MP5A3 (Chopped and converted HK94)

A H&K 94 chopped to resemble an MP5 can be seen in the Japanese levels and is also the default weapon of the crooks in Fragile Alliance

Heckler & Koch MP5A3- 9x19mm with stock extended
Heckler & Koch HK94 - 9x19mm
A high-ranked player-character from Fragile Alliance trades fire with a Yakuza enforcer on the "Walk in the Park" heist. Notice the missing paddle magazine release, confirming the weapon was modeled from an H&K 94
Lynch gives Kane a friendly pick-up after he is shot down in a diner. The missing paddle-release can be seen easily here.

FN P90

After being liberated from death row to steal back diamonds he supposedly betrayed his comrades for. Kane arms himself with an FN P90 to rob the bank where they are held. It is only used in two levels before Kane discards it in favor of a SIG 552. The Belgian submachine gun is also the cheapest weapon to upgrade to in Fragile Alliance, where it also gives the buyer a light kevlar vest

FN P90 - 5.7x28mm
Notice the shells coming out correctly from the bottom of the gun. Also note the gratuitous lack of treads on the SUV's tires.
After surviving the threadless SUV, Kane decides to aim menacingly at a Los Angeles overpass for some reason.

Steyr TMP

A Steyr TMP can be seen in an early trailer being used by one of Retomoto's bodyguards. However, the machine pistol was removed from the release of the game. The model agains appears to be from Hitman

Steyr TMP - 9x19mm
File:KLTMP.jpg
A Yakuza thug fires a TMP as Kane and his group of "Dead Men" smash through the window

Assault Rifles

SIG SG 552

After kidnapping Retomoto's daughter from her nightclub (the entire level is an homage to Collateral, down to the kind of suit Kane wears) Kane starts to carry a SIG 552 as his main weapon. He does so for the rest of the game. A few of The7's thugs also carry this assault rifle in the opening chapter

SIG SG 552 - 5.56x45mm
Kane takes cover in a Tokyo park after Lynch "accidently" shoots Yoko, daughter of Yakuza boss Rotomoto.
Kane fires his SIG in the "Freedom Fighters" level.

Colt M4A1 Carbine

M4A1 Carbines are the most common assault rifles in the game. The LAPD Swat and Japanese SAT squads are the most prominent users of it. It, along with an extra grenade and a stronger kevlar vest, can bought in Fragile Alliance as a fairly cost-effective upgrade.

Colt M4A1 - 5.56x45mm
Mere seconds after breaking his nose, one of The7's goons trusts Kane enough to give him an assault rifle, which he promptly uses against a police helicopter.
Kane wonders of The7 will fix his broken nose as he waits for the escape van in the opening level.
A SWAT officer fires at a group of thieves in Fragile Alliance.

AK-74M

Modernized AK-74s are used by the pro-Castro Cubans in the Havava chapter. Unfortunately, said Cubans die in droves during the chapter, leaving more than a few for Kane and Lynch.

AK-74M - 5.45x39mm

AKM

After Kane and Lynch clear the path to Havana's palace, a mass of Cuban soldiers charge the anti-Castro rebels position's in the palace. Most of them appear to carry poorly rendered AKMs. It is not usable by the player

AKM - 7.62x39mm

Ruger Mini-14

The Ruger Mini-14 appears only in the "Breakout" level, where it manages to be the best weapon in the game with spot-on accuracy and incredible damage. Sadly, it is only in one level. Many fans even commented that bringing the rifle would have made the difficutly ramp that happens after the prison level much easier to bear.

Ruger Mini-14 - 5.56x45mm
Kane with the Mini-14 in the 'Breakout' chapter

Sniper Rifle

Remington 700P

A Remington 700 with synthetic furniture and heavy barrel is seen twice. Lynch uses one while covering the exchange between Kane and Retomoto for the diamonds (he later kills the hostage in a psychopathic fit, claiming he was "aiming for her legs"). Later on, Carlos carries a supressed version in Venezuela that he cannot use due to an AI bug.

File:Rem700.jpg
Remington 700P Sniper Rifle - 7.62x51mm
Lynch watches over the deal in Tokyo. Despite being heavily medicated, he manages to quickly kill the snipers sent by Retomoto to disrupt the deal.
A close up of the barrel and scope of the R700 and Lynch's chronic ugliness.

Machine Guns

FN Minimi SPW

An FN Minimi is first carried by two burly guards in Retomoto's tower, but are also encountered in the Havana and Venezuela chapters, where it is a good choice for the large groups of soldiers encountered there.

FN Minimi SPW - 5.56x45mm
Kane does his best Rambo impersonation as he advances with Cuban trooops.
Kane cooks a grenade to make Cuba safe for communism once more.

PKM

A mounted PKM can be found in machinegun nests and in technicals during the last half of the game. They have unlimited ammo, but overheat quickly on fully automatic fire.

PKM - 7.62x54mmR

Grenade Launcher

Heckler & Koch HK69A1

The Heckler & Koch HK69A1 can be picked up a few times in the game. It mostly serves as a very effective tear-gas launcher. Explosive rounds can be used in Cuba when the player must destroy a group of Russian BTRs.

Heckler & Koch HK69A1 - 40mm

Rocket Launcher

RPG-7V

Many RPGs can be found in Havana when the player must destroy a Hind helicopter stopping the assault on the anti-Castro rebel's headquarters.

RPG-7 - 40mm

Grenades

M67 hand grenade

M67 in game

AN/M-14 incendiary grenade

AN/M-14 incendiary grenade in game

L64 MK-3 Smoke grenade

M4B-12 Teargas grenade

L64 MK-3 Smoke grenade and M4B-12 Teargas grenade in game

Do Not Sell My Personal Information