Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Homefront (2011 VG)

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
Homefront (2011)

Homefront is a first-person shooter for the PC, PS3 and XBox 360, set in the year 2027 following a series of economic calamities that have turned America into a bankrupt former power and allowed an invasion by a new Asian superpower led by North Korea. The story follows a pilot called Jacobs who is broken out of a prisoner transport by the American resistance and becomes involved in a plot to assist the US Army in their planned re-taking of San Francisco.

The story of Homefront was written by John Milius, who co-wrote the films Apocalypse Now and Red Dawn. The game borrows most of its story elements from the latter film.


The following weapons can be seen in the video game Homefront:.


Pistols

Beretta M9

The Beretta M9 is the game's only sidearm, and is used by all factions, though rarely seen in singleplayer; it is given to the player as a starting weapon in some missions, but since the game uses a standard two-weapon system with no dedicated sidearm slot it is unlikely to be kept for very long. It holds 15 rounds in the magazine.

Beretta M9 - 9x19mm. U.S. Military-issue 92FS.
Jacobs holds an M9 as he makes his way through the tunnels linking the Resistance base, "Oasis," to the outside world.
Jacobs reloads his M9. This particular animation is only used if the gun is totally empty; the slide does not simply lock open magically when the magazine is dropped.

Assault Rifles

M4A1

The M4A1, called "M4 Rifle" in-game, is extremely common in all stages of the game, used equally by the Resistance, US Army, survivalists and the KPA; it is also the weapon of choice for the character Connor Morgan. In single player it holds only 20 rounds, despite being modelled with a standard 30-round magazine. It has high accuracy, range and relatively fast reload speed, but fairly low damage.

Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm
Jacobs holds an M4A1 as he attempts to make the final run to the helicopter during the fifth level. "Attempts" being the operative word here.
The first M4A1 in the game is this one, found near a former gas station now used as a Korean fueling station and equipped with a "Mk 1 Holo Scope."
During the second level, Jacobs comes across this camouflaged M4 equipped with a "Mk 3 ACOG Scope." As with several recent games, Homefront treats "ACOG" as a generic term for low-magnification tube reflex sights, with none of the three scope models resembling any of Trijicon's product line.
During an earlier part of the fifth level, Jacobs reloads an M4A1 with a "Mk 1 ACOG Scope" and suppressor. Note the fire selector is always on semi, even though the weapon is fully automatic only; also note "BLUE4" on the side of the receiver, as seen in Call of Duty 4: Modern Warfare. This stands for "Blue Forces," meaning the US Army, and is essentially the opposite of "OpFor;" however, it's found on uncamouflaged M4s regardless of which faction they belonged to.

M16A4

The M16A4 is treated as if it is a designated marksman's rifle, being a powerful and accurate single-shot only weapon rather than the assault rifle it actually is. Called simply "M16 Rifle".

M16A4 Rifle - 5.56x45mm
Jacobs uses an M16A4 to defend a house from Koreans trying to stop a woman yelling about her baby every ten seconds, during the first level of Homefront's campaign. This one is equipped with an ELCAN-like "Mk 1 ACOG Scope" with an illuminated BUS mounted on top.
Jacobs holds a jungle camo M16A4 fitted with a "Mk 1 Holo Scope" and a suppressor as he watches a group of Koreans gracefully fly through the air during the game's second level. The suppressor model is generic, and is also used by the CheyTac M200 Intervention encountered later in the campaign.

FN SCAR-L

The FN SCAR-L, called "SCAR-L Rifle" in the game, is a relatively uncommon weapon in singleplayer, used more or less exclusively by Korean forces. It fires in incredibly fast three-round bursts instead of full-auto; incorrect, since real FN SCARs don't have burst fire capability. The functionality seems to be based on Left 4 Dead 2's SCAR.

Third-Generation FN SCAR-L - 5.56x45mm.
A vanilla SCAR-L rifle with no optics, modifications or camo. The generally low ammo reserves of Homefront's weapons make the SCAR difficult to use, since it uses up ammunition three times faster per trigger pull than the other guns.
Jacobs holds a desert camo SCAR-L with a "Mk 1 ACOG Scope" as he examines the not-particularly-damaged wreckage of an airliner that crashed following the Korean EMP attack.

Magpul Masada

The Magpul Masada was shown in pre-release trailers as the "ACR Rifle." It can be identified as a Masada by the charging handle being further back than the final ACR model: it is otherwise configured as an ACR Basic Folder. It was replaced by an actual ACR in the final release.

Magpul Masada - 5.56 x 45mm / 7.62 x 39mm
The player with a Magpul Masada. Note this pre-release screenshot has no HUD.
An American resistance fighter, which is actually a pre-model of the resistance leader and local state policman called Boone Karlson fighter, firing a Magpul Masada against the KPA.

Bushmaster ACR

The Bushmaster ACR is used by both American and Korean forces in the game. The game calls it the "ACR Rifle," presumably meaning it is the Adaptive Combat Rifle Rifle. In multiplayer it is unlocked at level 3. It is very similar to the M4, albeit with higher damage and slightly higher recoil.

Bushmaster ACR Carbine - 5.56 x 45mm / 7.62 x 39mm
Jacobs holds an ACR as he waits for Connor to give him permission to cross the street. Seriously.
For the final assault on the Golden Gate Bridge, Jacobs gets this ACR equipped with a BSA-based "Mk 2 ACOG Scope" and M203. Here the squadron of MH-6 "Little Bird" helicopters has come under attack from a pair of Russian-designed Su-47 Berkut fighters which the Koreans have for some reason.

QBZ-03

The Norinco QBZ-03 assault rifle is used exclusively by Korean soldiers and the player. Its in-game name is "T3AK". Oddly, it was referred to by its actual name in the tie-in novel Homefront: The Voice of Freedom, which was co-written by Milius.

QBZ-03 - 5.8x42mm
File:Homefront-QBZ.jpg
Jacobs holds a QBZ-03 equipped with a "Mk 3 Red Dot Sight" during the first level. Confusingly enough, the dot on this one is actually blue.
Finishing off reloading a jungle camo QBZ-03 equipped with an M203 and a "Mk 2 Holo Scope." Note the M203 is mounted much too far forward to use the rifle's magazine as a grip.

PWS MK107 "Diablo"

The PWS Diablo appears for the first time in Homefront; the game refers to it as "PWS Diablo SMG," and the weapon is depicted as a low-damage, high rate-of-fire submachine gun rather than the compact 5.56mm assault rifle it actually is. It is always fitted with a short vertical front grip, and also features Magpul XTM rail covers in black and beige and an ACE M4 SOCOM Stock. The weapon appears as a result of a promotional deal between PWS and Kaos, and is both very common in game and promoted by in-game advertising billboards; it's also the weapon of choice for the character Rianne.

PWS Diablo - 5.56x45mm
Jacobs holds a PWS Diablo with a "Mk 2 Red Dot Sight" during the game's first level. Like the Mk 3, this sight is oddly named, since the dot is green.
A PWS Diablo with the basic H&K-style iron sights and camo.
During the second mission, Jacobs finds a weapon cache in an abandoned school, including this PWS Diablo with a "Mark 3 Holo Scope." Note the ACR's iron sights, even though the pickup icon says it has a holographic sight; in-world models of weapons never depict them with optional optics, though they do show other mods and camo patterns. Note also that the in-world model of the M16A4 has the barrel set much too low down and an undersized front sight; the sights would clearly be impossible to line up on this weapon.
Reloading the PWS Diablo. The weapon always has a front grip, and as with the M4 the fire selector is always on semi even though the weapon is fully automatic only.

FN SCAR-H

The FN SCAR-H appears in game in a fictional light machine gun configuration seemingly modelled after the MG36, using a 75-round double-drum magazine and equipped with a Grippod foregrip/bipod.

File:2fff2537c0.jpg
Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.
Jacobs holds the first "SCAR-H LMG" in Homefront's campaign, equipped with a "Mk 1 Red Dot Sight." While Allied Armaments make a 50-round single drum for the SCAR, this 75-round double drum appears to be entirely fictional.
Later in the game, he encounters one in all-over green camo, with the same dot sight.
Reloading the SCAR-H shows the deployed bipod of the Grippod fitted to the weapon.
In the final level, Jacobs can find this special SCAR-H equipped with a "Mk 3 ACOG Scope" and camo that will be very useful if he has to hide in a room full of giraffes.

"XM10"

The "XM10" is a fictional prototype assault rifle found only in multiplayer. It resembles a bizarre cross between a number of modern rifles, most obviously the Heckler & Koch XM8 and Heckler & Koch G36.

"XM10" fictional rifle in Homefront's multiplayer screen.

Submachine Guns

TDI Vector

The TDI Vector appears in the game, named the "Super V SMG". It is classified as a sub-machine gun along with the PWS Diablo and uses 26-round magazines. It is very infrequent in singleplayer, only really common in the last level when it is seen in the hands of heavily armoured Korean soldiers.

TDI Vector SMG, .45 ACP
Jacobs comes across a Vector during the second level, equipped with a "Mk 2 Holo Scope."

Shotguns

Remington 870 Express

A Remington 870 Express with RealTree camo and a thumbhole stock is granted to anyone who pre-ordered the game through GameStop. It's also seen occasionally during the singleplayer campaign, both with and without camo. It's fitted with a rail mount above the receiver and a spare shell holder; the former never mounts anything, and the latter is never used. The player character does not operate the pump if they are aiming down the sight (or rather looking along the empty rail mount, as the weapon has no iron sight), and the spent casing is ejected before the pump is actually operated.

Jacobs finds a Remington 870 Express in a deserted supermarket. It seems to have gone moldy.
During the fourth level, Jacobs uses an uncamouflaged Remington 870 Express during a slow-motion breaching sequence. Note the upside-down shell in the holder.

Knight's Armament MasterKey

A Knight's Armament Masterkey is available as an attachment for assault rifles.

File:M4masterkey01.jpg
Masterkey shotgun 12 Gauge mounted on M4A1 carbine 5.56x45mm
Jacobs aims the Masterkey mounted underneath an M16A4 during the game's final level.
Reloading a Masterkey mounted under an ACR.
"Nine letters, 'It opens many doors, though it fits not a single lock.'"
"Knowledge?"
"Guess again."

Sniper Rifles

M110 SASS

The M110 SASS, called "M110 Sniper" in-game, is the game's main sniper rifle and is used primarily by the player in the campaign. It uses a 10-round magazine and is correctly shown as a semi-auto, and uses a scope with a Horus-style reticle grid.

M110 SASS - 7.62x51mm NATO with Harris bipod and tan paint scheme.
During the game's third level, Jacobs holds an M110 as he watches the second white phosphorous round from Hopper's M120 mortar; it ends up heading right towards him. At various times Hopper claims the weapon "jammed" and "misfired" to explain this shot being so far off, but being operated by a rank amateur can't have helped matters.
Later he uses the same weapon to protect the semi-autonomous drone Goliath from Koreans with EMP rocket launchers. For some reason, these only temporarily disable the drone.
The M110 features a complex but meaningless reticle grid, since windage and bullet drop are not factors that need to be compensated for at any point during the game.

Cheyenne Tactical M-200 Intervention

The Cheyenne Tactical M-200 Intervention appears as "M200 Sniper" in Homefront. The weapon is incorrectly shown with a 5-round capacity instead of 7, and is only encountered once in the singleplayer; in the level in question, it's fitted with a variable magnification scope and a device which is a "silencer" in the most literal sense of the term, able to muffle the sound of the massive .408 cal rifle to the sound of a mouse coughing. Regardless of modifications, the weapon is always shown with the carrying handle under the barrel removed.

CheyTac M-200 - .408 CheyTac.
Jabobs holds a suppressed M200 as he assaults the survivalist camp in Homefront's fifth level. All M200s in the campaign are fitted with suppressors, and they are only seen on this level.
Jacobs uses his M200 to sight up a survivalist who has somehow got his hands on a Panzerfaust 3 which fires homing anti-aircraft missiles.
Jacobs operates the bolt of his M200; this is the version given at the start of the level, and has digital camouflage.
Reloading the M200 is done without the aid of bullets. As with the SCAR-H, the bipod is always shown deployed, but has no actual effect in-game.

Machine Guns

M249-E2 SAW

The M249-E2 SAW, called "M249" in-game, acts as the standard light machine gun for all factions, and is used by the character Boone. It holds 100 rounds in the magazine, and has relatively heavy recoil when fired in sustained bursts. As is often the case in games, the developers cleary did not know the correct way to open the feed cover; the player character simply flips it open by gripping it near the front, never operating the latches at the rear of the cover.

M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.
Jacobs holds a vanilla M249-E2 SAW during the game's first level.
He soon discovers a better one, though, using it to face down one of Korea's fearsome invisible walls. This version has what the game calls "digital circuit" camo and a "Mk1 ACOG Scope."
Reloading the SAW; Jacobs simply pulls the feed cover open, without ever touching the latches.

Mounted weapons

Browning M2

The Browning M2 can be seen mounted on US MBTs and some "Humvee" light trucks.

Browning M2HB on vehicle mount - .50 BMG.
A pair of Humvees with low-detail M2HBs can be seen at the start of Homefront's final level.
Another M2HB can be seen mounted on the Remote Weapon Station of the M1A3 Abrams leading the American column on the Golden Gate Bridge. The A3 variant is currently still being designed, so the game's variant is basically a work of fiction.

GAU-19A

The General Dynamics GAU-19/A is the standard heavy mounted weapon in the game; they are seen mounted on Korean and American "Humvee" light trucks, as well as on the "AH-700" scout helicopters (actually MH-6 "Little Birds") used by the Resistance and the American army.

GAU-19A - .50 BMG
The Humvees used by Korean and American forces throughout the game are all armed with GAU-19s; luckily, this one is on Jacobs' side.
Escaping from Montrose, Jacobs mans the GAU-19 of a Korean Humvee to take on the roadblock. The two unlit lights on either side of the gunshield turn red if a missile has locked on to the vehicle, which mounts a rather vaguely defined ECM system for this very eventuality.
The entire fifth level is based around gaining access to this MH-6 "Little Bird" helicopter, equipped with rockets and twin GAU-19s. Jacobs was bought along because he happens to be a pilot.

GE M61 Vulcan

The GE M61 Vulcan is seen mounted on the excavator-like arms of Korean sentry gun towers. These are about the most "gamey" weapon in Homefront, with an ammo box that would be good for about ten seconds of continuous fire and shown as dealing about as much damage as assault rifles; they're also incapable of penetrating the fearsome armour of a derelict RV.

GE M61 Vulcan - 20mm
Jacobs encounters a sentry tower during the second level; he's told to destroy these by targeting the "propane tank" on the back, which produces a colossal explosion that disables the entire device. Precisely what the tank in question is actually for aside from destroying the tower is never gone into.
The M61 Vulcan mounting of a fallen sentry gun; the device below the receiver produces the searchlight, though the weapons are supposedly radar controlled.

QJG-02 heavy machine gun

The drone vehicle "Goliath," based on the US MULE and CRUSHER UGCV prototypes, is armed with a pop-up weapon station fitted with a reloadable quad missile tube and what appears to be a Chinese QJG-02 heavy machine gun.

A shot of the side of Goliath's pop-up weapon station, showing the HMG's fluted barrel and muzzle brake.
Another shot of Goliath's weapon station, showing a large drum magazine at the top of the installation. The flat block below the gun is the four missile tubes, arranged side-by-side.
The Goliath fires its machine gun (described in game as a "50 cal") automatically, but the missiles are guided using this targeting monocular.
Goliath opens fire on a Korean Humvee during the game's first level.

Unknown drone weapon

The game's "Wolverine" tracked drones mount an unknown heavy machine gun in a remote-operated installation.

The "Wolverine" drone with the unknown mounted weapon. Note the M240B-like heat shield.

Type 85 heavy machine gun

A Type 85 heavy machine gun can be seen mounted on the Korean faction's Chinese-designed Type 99 main battle tanks.

File:Cn t85.jpg
Type 85 heavy machine gun 12.7x108mm with tripod and ammo box
During the first level, a freshly-liberated Jacobs hides from an extremely unobservant Type 99, equipped with a Type 85 HMG on a turret-mounted remote weapon station.
Another Type 99 fires its Type 85 HMG as Jacobs sights it up with a Panzerfaust 3.

M242 Bushmaster chaingun

Korean and US LAV-25 IFVs are seen equipped with a bizarre repeating missile launcher and their standard M242 Bushmaster chaingun.

M242 Bushmaster chaingun - 25mm
A friendly LAV-25 seen on the Golden Gate Bridge.

M230 chaingun

At the start of the final level several AH-64 Apache attack helicopters can be seen parked, armed with M230 Chain Guns.

Hughes/Alliant Techsystems M230 Chain Gun - 30mm
These technicians apparently practice faith healing, since they're servicing the Apache without actually removing any of the access panels.

Launchers

M203

The M203 grenade launcher is the only such device in the game, despite that Homefront takes place long after the weapon is due to be retired in favour of the Heckler & Koch M320. The launcher mounts a laser module for use with the game's fictional airburst grenades, and can also fire EMP rounds; in singleplayer, however, it is restricted to standard HE only. It is incorrectly shown with a zero arming distance, and has no usable sight, instead just changing the HUD's usual crosshair to a grenade launcher ranging sight. The way the launcher is mounted to the QBZ-03 would make it extremely difficult to use, since the trigger is nowhere near the magazine and would have to be pulled without any kind of grip.

M203 grenade launcher 40mm
Jacobs readies the M203 attached to his ACR during Homefront's final level. Note the HUD's usual crosshair changes to a grenade launching sight, since this weapon has no iron sight.
Jacobs uses the M203 on his Norinco QBZ-03 to destroy a Korean sentry tower during the second level. The reloading animation begins immediately on firing the weapon; note that there is no model for a spent casing and so the round that falls out is unfired.

Armbrust ATW

In very early pre-release versions of Homefront the Armbrust ATW appears to have been the game's rocket launcher. It is replaced by the Panzerfaust 3 in the final version.

The player with a slightly futuristic-looking Armbrust ATW.
A view from the launcher's scope.

Panzerfaust 3

Used by all sides in game, it can with HEAT or multiplayer-only proximity detonated warheads. During the stage set in the survivalist farm, enemies are seen using Panzerfaust 3s with guided anti-aircraft projectiles, but these are never available to the player; neither are the EMP warheads used by Korean forces during the second level. It is referred to simply as the "RPG Launcher."

Panzerfaust 3 with DM22 rocket - 60mm.
Jacobs holds a Panzerfaust 3 at the end of the fourth mission, preparing to blow a hole in the fortified Korean checkpoint.
Jacobs sights up a Chinese-designed Type 99 Main Battle Tank with his Panzerfaust 3.
Reloading the Panzerfaust 3.

FGM-148 Javelin

An FGM-148 Javelin, called the "RAWS-M launcher," is used at the very end of the campaign to shoot down an enemy helicopter. This appears to be the only time it can be used.

FGM-148 Javelin - 127mm.
Holding his ridiculously blinged SCAR-H, Jacobs encounters the campaign's sole Javelin launcher during the final level, quickly realising this means he's about to fight some form of boss.
Sure enough, a Chinese-designed WZ-10 attack helicopter soon shows up to make his life miserable.
But standing in Jacobs' way is never a smart thing to do.
The Javelin halfway through a reload; unusually for a game, Homefront actually depicts the Javelin being reloaded correctly, with Jacobs detaching the CLU from the spent tube and attaching it to a new tube.

Other

M65 Atomic Cannon & W9 Nuclear Artillery Shell

During the introduction, a doctored version of Operation Upshot-Knothole's nuclear test "Grable" is shown as a Korean nuclear test. The W9 round both is a gun and was fired from one; much like the "Little Boy" device dropped on Hiroshima, the W9 nuclear round was built from a modified antiaircraft gun that fired one subcritical mass at the other.

Undoctored Upshot-Knothole Grable, showing the M65 atomic cannon that fired the round.
Homefront's doctored version, with the gun removed from the shot.

Do Not Sell My Personal Information