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Homefront: The Revolution

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Homefront: The Revolution for current discussions. Content is subject to change.



Homefront: The Revolution
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Release Date: 2016
Developer: Crytek UK, Dambuster Studios
Publisher: Deep Silver
Series: Homefront
Platforms: Playstation 4
Xbox One
PC
Genre: FPS



Homefront: The Revolution is a 2016 first-person shooter for Windows PC, PS4, and Xbox One. It was mostly developed by Crytek UK before being sold off to publisher Deep Silver following financial problems at Crytek: Dambuster Studios was formed from ex-Crytek UK staff working on the project who had not already quit over Crytek's failure to pay them. It is not a direct sequel to Homefront, but rather a reboot with a similar premise. Rather than the original game's premise of North Korea rather randomly becoming a global superpower, it is set in an alternate history timeline where the digital revolution occurred in North Korea instead of the West. Following the collapse of the United States economy in 2025, Korea invaded: the game is set in 2029, four years into a brutal occupation, in the city of Philadelphia.

The player takes on the role of Ethan Brady, a new Resistance member, and must take the fight to the Koreans in a semi-open-world environment rather similar to that of the 2009 Wolfenstein.

Three story DLC packs, The Voice of Freedom, Aftermath and Beyond the Walls, were released, respectively in September 2016, November 2016 and March 2017. This leads to a more than slightly ridiculous 63.9 gig install on Windows PC.

The following firearms can be seen in the video game Homefront: The Revolution


Overview

Homefront: The Revolution uses a very strange variant of limited inventory system in singleplayer mode, wherein the player character can carry a pistol, a main weapon, an RPG (later on in the game) and pick between four types of explosive and incendiary weapons that all use the same ammo pool. However, all of the main weapons and the pistol have two additional "conversion" upgrades that swap out the upper or equivalent portion to turn them into totally different weapons: for example, the assault rifle can be turned into a light machine gun or a sticky grenade launcher. Conversions typically use a different ammo pool from the base weapon. As a result of this, the system effectively allows six main weapons to be equipped if the player has the relevant conversions unlocked. There is a Crysis-style system for additional accessories (not all accessories will fit on all weapons), and this is also used to apply conversions.

Actually setting this nonsense in motion is linked to two currency systems: the first, dollars, are acquired by looting bodies, completing objectives and feeding random items referred to as "valuables" into cupboards with guns in them (shades of Far Cry 2's diamond-eating computers, there) and are used to purchase base weapons, weapon accessories, and "gear" which upgrades the player character's abilities. The other is "KPA Tech Points," which are acquired by capturing KPA-held areas and completing certain other tasks in the game world, and are used to buy weapon conversions and the different types of explosive and incendiary weapons.

Handguns

Beretta M9

The Beretta M9 once again appears as the sidearm of the resistance fighters, now with a rail attached to the underbarrel dust cover and a rather odd slide. It is the base weapon for the "submachine gun" and "pneumatic pistol" conversions.

Beretta M9 - 9x19mm. U.S. military-issue 92FS. Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS.
File:HomefronttR-M9-1.jpg
After the invasion, nothing was quite the same. This pistol is a case in point.

Beretta M9 / Desert Eagle Hybrid

For reasons that are not entirely clear, the special skins in the DLC "Wing Skull Pack" and "Revolutionary Spirit Pack" put a Desert Eagle slide and barrel on the Beretta.

Beretta M9 - 9x19mm. U.S. military-issue 92FS. Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS.
IMI Desert Eagle Mark XIX - .50 AE
The Beretta M9 shown in the Wing Skull pack, modified with a Desert Eagle-style slide and barrel.

Submachine Guns

FN P90

During the introductory animation, American soldiers are seen holding FN P90s manufactured by the fictional North Korean APEX company as they react to a nuclear attack on Riyadh.

FN P90 - 5.7x28mm

Fictional SMG

The KPA are armed with what appear to be a futurized version of the FN P90.

FN P90 - 5.7x28mm
The KPA armed with the SMG.

Pistol carbine kit

The "submachine gun" the player character can use is actually a fictional pistol-to-carbine kit which seems to be based loosely on the FAB Defense KPOS. Attaching this replaces the weapon's slide, and somehow renders the weapon fully automatic without changing anything in the lower.

A Glock pistol fitted in a FAB Defense KPOS Glock to Carbine PDW Conversion Kit

Shotguns

Mossberg 590

A Mossberg 590 with a ventilated rib is available. It is the base weapon for the "automatic shotgun" and "inferno launcher" conversions.

Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge
File:Homefront,TheRevolution870.jpg
The Mossberg 590 as the player character looks over a large blood splatter. Note the Mossberg top strip safety and the dog-tag held on with rubber bands next to it.

Assault Rifles & Battle Rifles

AK-74M

At the end of the introductory sequence, a group of Resistance fighters are seen preparing to attack a KPA patrol. One of them has what appears to be an AK-74M.

AK-74M - 5.45x39mm

AKS-74U

Another fighter in the same scene has an AKS-74U.

AKS-74U - 5.45x39mm

Fictional Assault Rifle

The primary weapon used by KPA forces is a fictional bullpup rifle, seemingly based loosely on the SAR-21.

CIS SAR 21 - 5.56x45mm NATO

M4A1

The M4A1 carbine is the standard weapon of choice of the resistance, it appears to have a undersized carrying handle, it can be fitted with a Aimpoint T1, ACOG, or EOtech sights. It is the base weapon for the "light machine gun" and "sticky bomb launcher" conversions.

Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO
File:HomefrontRevolutionM4A1.jpg
The M4A1 as seen in the hands of the player character. Note the unrealistically small carry handle, and that the safety is on.

Springfield M1A

The Springfield M1A is seen used by the resistance, and is referred to as the "Battle Rifle". It's shown with a stainless steel finish, black Vltor M1S-style stock system fitted with marksmen stock, an attached rail system on top, and is semi-automatic only, with an incorrect 15-round capacity. There are also a couple of oddities regarding the bolt; namely, it doesn't reciprocate when the weapon is fired, and when it is pulled back during an empty reload, it clips through the back of the receiver. It is the base weapon for the "marksman rifle" and "freedom launcher" weapons.

Springfield M1A with Vltor M1S Stock system - 7.62x51mm NATO
The player character holds an M1A, while looking at another rebel who also has one.

Sniper Rifles

Remington 700

The Remington 700 appears, curiously, as an optional conversion upper receiver for the M1A, under the moniker "Marksman Rifle", with a paltry 3-round magazine capacity. Going by the ammunition pickup text ("12.7x99mm"), this is because it is supposed to be chambered in .50 BMG (!).

File:Rem700.jpg
Remington Model 700P LTR - 7.62x51mm NATO

Machine Guns

Ares Shrike EXP-1

An early version of the Ares Shrike, the EXP-1, appears in the game as the "Light Machine Gun", and is available as a conversion upper receiver for the M4A1; unlike most of the weapons in this game, this is actually possible. Slightly less realistic, however, is the weapon's reciprocating charging handle, which would be liable to bash out its operator's teeth. Bizarrely, it still retains the M4A1's carrying handle when iron sights are in use; rather than attaching a separate front sight to line up with this, the front sight post is inside the carrying handle with the rear sight, which would yield a sight radius that would be considered insufficient on most pistols, let alone a light machine gun.

Ares Shrike EXP-1 - 5.56x45mm NATO
File:HomefrontRevolutionUnknownLMG.jpg
The Ares Shrike EXP-1 in the hands of the player character.

Launchers

Panzerfaust 3

The Panzerfaust 3 appears in one of the early trailers.

Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm

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