Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Difference between revisions of "Hitman 2: Silent Assassin"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
 
(18 intermediate revisions by 6 users not shown)
Line 10: Line 10:
 
|genre=Stealth/Third-Person Shooter
 
|genre=Stealth/Third-Person Shooter
 
}}
 
}}
:''Hitman 2 redirects here. For the 2018 video game, see [[Hitman (2016)]].''
+
:''Hitman 2 redirects here. For the 2018 video game, see [[Hitman: World of Assassination]].''
 +
While this game lists the proper caliber for every firearm in the inventory, in actual gameplay, every firearm type shares a generic ammo capacity (SMG, Shotgun, Assault Rifle and Sniper), the only exception is the Silverballers, which exclusively use "45.ACP" ammo.
 
{{VG Title}}
 
{{VG Title}}
 
__TOC__<br clear="all">
 
__TOC__<br clear="all">
Line 17: Line 18:
 
{{Spoilers}}
 
{{Spoilers}}
 
=Handguns=
 
=Handguns=
[[file:Hitman2 all handguns.jpg|thumb|none|400px|Clockwise from top-right:'''Desert Eagle''','''Ruger Mk II''', '''Beretta 92FS Suppressed''', '''Dual Suppressed Silverballers''', '''Dual Silverballers''', '''Beretta 92FS''', '''PSM''' and '''Colt Python'''.]]
+
[[file:Hitman2 all handguns.jpg|thumb|none|400px|Clockwise from top-right: '''Desert Eagle''','''Ruger Mk II''', '''Beretta 92FS Suppressed''', '''Dual Suppressed Silverballers''', '''Dual Silverballers''', '''Beretta 92FS''', '''PSM''' and '''Colt Python'''.]]
  
 
==AMT Hardballer==
 
==AMT Hardballer==
Agent 47 starts out with a pair of [[M1911_pistol_series#AMT_Hardballer|AMT Hardballers]], called "Silverballers", by the start of the game, which he obtains from a stash in the church he worked in after he's forced out of retirement. These guns would later become synonymous with him, being one of his most iconic piece of equipment throughout the video game fandom, alongside his fibrewire and black suit with red tie.
+
Agent 47 starts out with a pair of [[AMT Hardballer]]s, called "Silverballers", by the start of the game, which he obtains from a stash in the church he worked in after he's forced out of retirement. These guns would later become synonymous with him, being one of his most iconic piece of equipment throughout the video game fandom, alongside his fibrewire and black suit with red tie.
  
 
The weapon is incredibly powerful as both guns are fired simultaneously, but spare ammunition for it is incredibly rare as it is the only .45 caliber weapon in the game.
 
The weapon is incredibly powerful as both guns are fired simultaneously, but spare ammunition for it is incredibly rare as it is the only .45 caliber weapon in the game.
 
[[file:AMTHardballer5in.jpg|thumb|none|350px|AMT Hardballer - .45 ACP]]
 
[[file:AMTHardballer5in.jpg|thumb|none|350px|AMT Hardballer - .45 ACP]]
[[file:Hitman2 AMT Hardballer holding 1.jpg|thumb|none|600px|The player holds the "AMT Hardballer".]]
+
[[file:Hitman2 AMT Hardballer holding 1.jpg|thumb|none|600px|Holding the AMT Hardballer.]]
[[file:Hitman2 AMT Hardballer holding 2.jpg|thumb|none|600px|The player holds the "AMT Hardballer".]]
+
[[file:Hitman2 AMT Hardballer holding 2.jpg|thumb|none|600px|Holding the AMT Hardballer.]]
[[file:Hitman2 AMT Hardballer reloading 1.jpg|thumb|none|600px|The player reloads "AMT Hardballer". Apparently whoever custom-made these guns were thorough, as even the chamber is bright silver.]]
+
[[file:Hitman2 AMT Hardballer reloading 1.jpg|thumb|none|600px|Reloading the AMT Hardballer. Apparently whoever custom-made these guns were thorough, as even the chamber is bright silver.]]
[[file:Hitman2 AMT Hardballer reloading 2.jpg|thumb|none|600px|The player reloads "AMT Hardballer".]]
+
[[file:Hitman2 AMT Hardballer reloading 2.jpg|thumb|none|600px|Reloading the AMT Hardballer.]]
 
[[file:Hitman2 AMT Hardballer menu.jpg|thumb|none|600px|AMT Hardballer in menu.]]
 
[[file:Hitman2 AMT Hardballer menu.jpg|thumb|none|600px|AMT Hardballer in menu.]]
 
===AMT Hardballer suppressed variant===
 
===AMT Hardballer suppressed variant===
 
Dual wield suppressed Silverballers are unlocked after completing any mission with a Silent Assassin rating.
 
Dual wield suppressed Silverballers are unlocked after completing any mission with a Silent Assassin rating.
[[file:Hitman2 AMT Hardballer sd holding 1.jpg|thumb|none|600px|The player holds the "AMT Hardballer".]]
+
[[file:Hitman2 AMT Hardballer sd holding 1.jpg|thumb|none|600px|Holding the AMT Hardballer.]]
[[file:Hitman2 AMT Hardballer sd holding 2.jpg|thumb|none|600px|The player holds the "AMT Hardballer".]]
+
[[file:Hitman2 AMT Hardballer sd holding 2.jpg|thumb|none|600px|Holding the AMT Hardballer.]]
[[file:Hitman2 AMT Hardballer sd reloading 1.jpg|thumb|none|600px|The player reloads "AMT Hardballer".]]
+
[[file:Hitman2 AMT Hardballer sd reloading 1.jpg|thumb|none|600px|Reloading the AMT Hardballer.]]
[[file:Hitman2 AMT Hardballer sd reloading 2.jpg|thumb|none|600px|The player reloads "AMT Hardballer".]]
+
[[file:Hitman2 AMT Hardballer sd reloading 2.jpg|thumb|none|600px|Reloading the AMT Hardballer.]]
 
[[file:Hitman2 AMT Hardballer sd menu.jpg|thumb|none|600px|AMT Hardballer in menu.]]
 
[[file:Hitman2 AMT Hardballer sd menu.jpg|thumb|none|600px|AMT Hardballer in menu.]]
  
 
==Beretta 92FS==
 
==Beretta 92FS==
The [[Beretta_92_pistol_series#Beretta_92F.2FFS|Beretta 92FS]] is the most common pistol in the game, being carried by Don Guilliani's bodyguards in "Anathema", the FSB agent in "St. Petersburg Stakeout", Makarov and Kubasko's bodyguards in "Kirov Park Meeting", some of the soldiers in "Tubeway Torpedo", embassy guards in "Invitation to a Party", Masahiro Hayamoto Jr, Tanaka Kusahana, the cook and one of the bodyguards in "Tracking Hayamoto", security guards in "Basement Killing", "The Graveyard Shift" (also in the system administrator's office) and "The Jacuzzi Job", Lieutenant Ahmed Zahir in "Murder at the Bazaar", bodyguards in "The Death of Hannelore" and some of Sergei's men in "Redemption at Gontranno". It is referred to as the '9mm Pistol'.
+
The [[Beretta 92FS]] is the most common pistol in the game, being carried by Don Guilliani's bodyguards in "Anathema", the FSB agent in "St. Petersburg Stakeout", Makarov and Kubasko's bodyguards in "Kirov Park Meeting", some of the soldiers in "Tubeway Torpedo", embassy guards in "Invitation to a Party", Masahiro Hayamoto Jr, Tanaka Kusahana, the cook and one of the bodyguards in "Tracking Hayamoto", security guards in "Basement Killing", "The Graveyard Shift" (also in the system administrator's office) and "The Jacuzzi Job", Lieutenant Ahmed Zahir in "Murder at the Bazaar", bodyguards in "The Death of Hannelore" and some of Sergei's men in "Redemption at Gontranno". It is referred to as the '9mm Pistol'.
 
[[file:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm.]]
 
[[file:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm.]]
[[file:Hitman2 Beretta 92FS holding 1.jpg|thumb|none|600px|The player holds the "Beretta 92FS".]]
+
[[file:Hitman2 Beretta 92FS holding 1.jpg|thumb|none|600px|Holding the Beretta 92FS.]]
[[file:Hitman2 Beretta 92FS holding 2.jpg|thumb|none|600px|The player holds the "Beretta 92FS".]]
+
[[file:Hitman2 Beretta 92FS holding 2.jpg|thumb|none|600px|Holding the Beretta 92FS.]]
[[file:Hitman2 Beretta 92FS reloading 1.jpg|thumb|none|600px|The player reloads "Beretta 92FS".]]
+
[[file:Hitman2 Beretta 92FS reloading 1.jpg|thumb|none|600px|Reloading the Beretta 92FS.]]
[[file:Hitman2 Beretta 92FS reloading 2.jpg|thumb|none|600px|The player reloads "Beretta 92FS".]]
+
[[file:Hitman2 Beretta 92FS reloading 2.jpg|thumb|none|600px|Reloading the Beretta 92FS.]]
 
[[file:Hitman2 Beretta 92FS menu.jpg|thumb|none|600px|Beretta 92FS in menu.]]
 
[[file:Hitman2 Beretta 92FS menu.jpg|thumb|none|600px|Beretta 92FS in menu.]]
 +
 
===Beretta 92FS suppressed variant===
 
===Beretta 92FS suppressed variant===
 
Referred to as the 9mm Pistol SD, 47 starts out with one when playing below "Expert" mode in the mission "Anathema". One can be found in the Agency pickup along with a Dragunov in "St. Petersburg Stakeout", at the Agency pickup by the pier in "Kirov Park Meeting", at the Agency pickup in the storage yard and carried by General Bardachenko in "Tubeway Torpedo", at the Agency pickup by the pier in "Invitation to a Party", inside locker 137 in the locker room in "Basement Killing", inside the weapons box in the southern office in "The Graveyard Shift", carried by one of the cult assassins in "Temple City Ambush" and in the storage room in "The Death of Hannelore".
 
Referred to as the 9mm Pistol SD, 47 starts out with one when playing below "Expert" mode in the mission "Anathema". One can be found in the Agency pickup along with a Dragunov in "St. Petersburg Stakeout", at the Agency pickup by the pier in "Kirov Park Meeting", at the Agency pickup in the storage yard and carried by General Bardachenko in "Tubeway Torpedo", at the Agency pickup by the pier in "Invitation to a Party", inside locker 137 in the locker room in "Basement Killing", inside the weapons box in the southern office in "The Graveyard Shift", carried by one of the cult assassins in "Temple City Ambush" and in the storage room in "The Death of Hannelore".
[[file:Hitman2 Hitman2 Beretta 92FS SD holding 1.jpg|thumb|none|600px|The player holds the "Beretta 92FS".]]
+
[[file:Hitman2 Hitman2 Beretta 92FS SD holding 1.jpg|thumb|none|600px|Holding the Beretta 92FS.]]
[[file:Hitman2 Hitman2 Beretta 92FS SD holding 2.jpg|thumb|none|600px|The player holds the "Beretta 92FS".]]
+
[[file:Hitman2 Hitman2 Beretta 92FS SD holding 2.jpg|thumb|none|600px|Holding the Beretta 92FS.]]
[[file:Hitman2 Hitman2 Beretta 92FS SD reloading 1.jpg|thumb|none|600px|The player reloads "Beretta 92FS".]]
+
[[file:Hitman2 Hitman2 Beretta 92FS SD reloading 1.jpg|thumb|none|600px|Reloading the Beretta 92FS.]]
[[file:Hitman2 Hitman2 Beretta 92FS SD reloading 2.jpg|thumb|none|600px|The player reloads "Beretta 92FS".]]
+
[[file:Hitman2 Hitman2 Beretta 92FS SD reloading 2.jpg|thumb|none|600px|Reloading the Beretta 92FS.]]
 
[[file:Hitman2 Hitman2 Beretta 92FS SD menu.jpg|thumb|none|600px|Beretta 92FS in menu.]]
 
[[file:Hitman2 Hitman2 Beretta 92FS SD menu.jpg|thumb|none|600px|Beretta 92FS in menu.]]
  
Line 56: Line 58:
 
A snub-nosed 2.5" [[Colt Python]] revolver appears in the game simply as the 'Revolver' and has some sort of custom grips. It shares the same ammo with Desert Eagle, when in fact the former is .357 and the latter .50 respectively. It appears in four levels: "Anathema" on the primary target Giuseppe Guilliani, "The Jacuzzi Job" carried by the bikini clad women in the hot tub with Charlie Sidjan and one in the office, "Murder at the Bazaar" carried by Colonel Mohammad Amin and "Temple City Ambush" carried by the cult members.
 
A snub-nosed 2.5" [[Colt Python]] revolver appears in the game simply as the 'Revolver' and has some sort of custom grips. It shares the same ammo with Desert Eagle, when in fact the former is .357 and the latter .50 respectively. It appears in four levels: "Anathema" on the primary target Giuseppe Guilliani, "The Jacuzzi Job" carried by the bikini clad women in the hot tub with Charlie Sidjan and one in the office, "Murder at the Bazaar" carried by Colonel Mohammad Amin and "Temple City Ambush" carried by the cult members.
 
[[file:Pyth25snub.jpg|thumb|none|350px|Nickel plated, Snub nose Colt Python - .357 Magnum]]
 
[[file:Pyth25snub.jpg|thumb|none|350px|Nickel plated, Snub nose Colt Python - .357 Magnum]]
[[file:Hitman2 Colt Python holding 1.jpg|thumb|none|600px|The player holds the "Colt Python".]]
+
[[file:Hitman2 Colt Python holding 1.jpg|thumb|none|600px|Holding the Colt Python.]]
[[file:Hitman2 Colt Python holding 2.jpg|thumb|none|600px|The player holds the "Colt Python".]]
+
[[file:Hitman2 Colt Python holding 2.jpg|thumb|none|600px|Holding the Colt Python.]]
[[file:Hitman2 Colt Python reloading 1.jpg|thumb|none|600px|The player reloads "Colt Python".]]
+
[[file:Hitman2 Colt Python reloading 1.jpg|thumb|none|600px|Reloading the Colt Python.]]
[[file:Hitman2 Colt Python reloading 2.jpg|thumb|none|600px|The player reloads "Colt Python".]]
+
[[file:Hitman2 Colt Python reloading 2.jpg|thumb|none|600px|Reloading the Colt Python.]]
 
[[file:Hitman2 Colt Python menu.jpg|thumb|none|600px|Colt Python in menu.]]
 
[[file:Hitman2 Colt Python menu.jpg|thumb|none|600px|Colt Python in menu.]]
  
 
==Desert Eagle Mark XIX==
 
==Desert Eagle Mark XIX==
The [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle Mark XIX]] appears in the game as 'Deagle .50'. Strangely it is seen sharing ammo with the .357 Colt Python (Desert Eagle in .357 mag perhaps?). It is found in the levels "Anathema" carried by Guilliani's son and brother and also in the study, "Tubeway Torpedo" inside a desk in an office on the second floor, "Shogun Showdown" by some of the guards, "Basement Killing" inside the security office, "Tunnel Rat" carried by Lieutenant Yussef Hussein and a couple of soldiers, "Temple City Ambush" used by Agent Smith, "Terminal Hospitality" carried by most of the bodyguards and one can be found in the temple and in "St. Petersburg Revisited" by Agent 17 and some of the FSB agents. It is very powerful at close range but useless at a distance.
+
The [[Desert Eagle Mark XIX]] appears in the game as 'Deagle .50'. Strangely it is seen sharing ammo with the Colt Python (Desert Eagle in .357 Mag perhaps?). It is found in the levels "Anathema" carried by Guilliani's son and brother and also in the study, "Tubeway Torpedo" inside a desk in an office on the second floor, "Shogun Showdown" by some of the guards, "Basement Killing" inside the security office, "Tunnel Rat" carried by Lieutenant Yussef Hussein and a couple of soldiers, "Temple City Ambush" used by Agent Smith, "Terminal Hospitality" carried by most of the bodyguards and one can be found in the temple and in "St. Petersburg Revisited" by Agent 17 and some of the FSB agents. It is very powerful at close range but useless at a distance.
 
[[file:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]
 
[[file:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE]]
[[file:Hitman2 Desert Eagle Mark XIX holding 1.jpg|thumb|none|600px|The player holds the "Desert Eagle Mark XIX".]]
+
[[file:Hitman2 Desert Eagle Mark XIX holding 1.jpg|thumb|none|600px|Holding the Desert Eagle Mark XIX.]]
[[file:Hitman2 Desert Eagle Mark XIX holding 2.jpg|thumb|none|600px|The player holds the "Desert Eagle Mark XIX".]]
+
[[file:Hitman2 Desert Eagle Mark XIX holding 2.jpg|thumb|none|600px|Holding the Desert Eagle Mark XIX.]]
[[file:Hitman2 Desert Eagle Mark XIX reloading 1.jpg|thumb|none|600px|The player reloads "Desert Eagle Mark XIX".]]
+
[[file:Hitman2 Desert Eagle Mark XIX reloading 1.jpg|thumb|none|600px|Reloading the Desert Eagle Mark XIX.]]
[[file:Hitman2 Desert Eagle Mark XIX reloading 2.jpg|thumb|none|600px|The player reloads "Desert Eagle Mark XIX".]]
+
[[file:Hitman2 Desert Eagle Mark XIX reloading 2.jpg|thumb|none|600px|Reloading the Desert Eagle Mark XIX.]]
 
[[file:Hitman2 Desert Eagle Mark XIX menu.jpg|thumb|none|600px|Desert Eagle Mark XIX in menu.]]
 
[[file:Hitman2 Desert Eagle Mark XIX menu.jpg|thumb|none|600px|Desert Eagle Mark XIX in menu.]]
  
 
==PSM==
 
==PSM==
A rusty and worn-out [[PSM pistol|PSM]] is present in the game as the '.54 Pistol', they seem to get the decimal point wrong by one place (its calibre is 5.45 mm not .54 In). It is only seen in two levels, carried by a guard at one of the roadblocks in "St. Petersburg Stakeout" and by the Spetsnaz agent in "Invitation to a Party". It has an erroneous magazine capacity of 10 rounds instead of 8.
+
A rusty and worn-out [[PSM]] is present in the game as the '.54 Pistol', they seem to get the decimal point wrong by one place (its calibre is 5.45 mm not .54 in). It is only seen in two levels, carried by a guard at one of the roadblocks in "St. Petersburg Stakeout" and by the Spetsnaz agent in "Invitation to a Party". Its 8-round magazine incorrectly holds 10 rounds in-game.
[[file:Psmp.jpg|thumb|none|350px|KBP PSM - 5.45x18mm ]]
+
[[file:Psmp.jpg|thumb|none|350px|PSM - 5.45x18mm]]
[[file:Hitman2 PSM holding 1.jpg|thumb|none|600px|The player holds the "PSM".]]
+
[[file:Hitman2 PSM holding 1.jpg|thumb|none|600px|Holding the PSM.]]
[[file:Hitman2 PSM holding 2.jpg|thumb|none|600px|The player holds the "PSM".]]
+
[[file:Hitman2 PSM holding 2.jpg|thumb|none|600px|Holding the PSM.]]
[[file:Hitman2 PSM reloading 1.jpg|thumb|none|600px|The player reloads "PSM".]]
+
[[file:Hitman2 PSM reloading 1.jpg|thumb|none|600px|Reloading the PSM.]]
[[file:Hitman2 PSM reloading 2.jpg|thumb|none|600px|The player reloads "PSM".]]
+
[[file:Hitman2 PSM reloading 2.jpg|thumb|none|600px|Reloading the PSM.]]
 
[[file:Hitman2 PSM menu.jpg|thumb|none|600px|PSM in menu.]]
 
[[file:Hitman2 PSM menu.jpg|thumb|none|600px|PSM in menu.]]
  
Line 83: Line 85:
 
The [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk II]] appears in-game as the '.22 Suppressed' and is found in "Shogun Showdown" in the southeast corner of Hayamoto's museum and used by Agent 17 at the end of "Terminal Hospitality although it is unobtainable. It has relatively lesser stopping power but provides very good suppressed fire in the game. Carrying this gun through metal detectors will (unrealistically) not set them off. It also has an erroneous magazine capacity of 12 rounds instead of 10.
 
The [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk II]] appears in-game as the '.22 Suppressed' and is found in "Shogun Showdown" in the southeast corner of Hayamoto's museum and used by Agent 17 at the end of "Terminal Hospitality although it is unobtainable. It has relatively lesser stopping power but provides very good suppressed fire in the game. Carrying this gun through metal detectors will (unrealistically) not set them off. It also has an erroneous magazine capacity of 12 rounds instead of 10.
 
[[file:RugerMkIISilenced.jpg|thumb|none|350px|Ruger MK II - .22 LR]]
 
[[file:RugerMkIISilenced.jpg|thumb|none|350px|Ruger MK II - .22 LR]]
[[file:Hitman2 Ruger MK II holding 1.jpg|thumb|none|600px|The player holds the "Ruger MK II".]]
+
[[file:Hitman2 Ruger MK II holding 1.jpg|thumb|none|600px|Holding the Ruger MK II.]]
[[file:Hitman2 Ruger MK II holding 2.jpg|thumb|none|600px|The player holds the "Ruger MK II".]]
+
[[file:Hitman2 Ruger MK II holding 2.jpg|thumb|none|600px|Holding the Ruger MK II.]]
[[file:Hitman2 Ruger MK II reloading 1.jpg|thumb|none|600px|The player reloads "Ruger MK II".]]
+
[[file:Hitman2 Ruger MK II reloading 1.jpg|thumb|none|600px|Reloading the Ruger MK II.]]
[[file:Hitman2 Ruger MK II reloading 2.jpg|thumb|none|600px|The player reloads "Ruger MK II".]]
+
[[file:Hitman2 Ruger MK II reloading 2.jpg|thumb|none|600px|Reloading the Ruger MK II.]]
 
[[file:Hitman2 Ruger MK II menu.jpg|thumb|none|600px|Ruger MK II in menu.]]
 
[[file:Hitman2 Ruger MK II menu.jpg|thumb|none|600px|Ruger MK II in menu.]]
  
 
=Submachine Guns=
 
=Submachine Guns=
[[file:Hitman2 all smg.jpg|thumb|none|400px|From top:'''Uzi''', '''MP5SD6''' and '''MP5A3'''.]]
+
[[file:Hitman2 all smg.jpg|thumb|none|400px|From top: '''Uzi''', '''MP5SD6''' and '''MP5A3'''.]]
  
 
==Heckler & Koch MP5A3==
 
==Heckler & Koch MP5A3==
Referred to ingame as the SMG, the [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler & Koch MP5A3]] can be found in "Invitation to a Party" being carried by most of the embassy guards, in "Tracking Hayamoto" carried by most of the guards and one can also be found in the bedroom in the northern part of the mansion, in "The Jacuzzi Job" being carried by the security guards who get called up in the elevator if the alarm is raised, in "Temple City Ambush" carried by one of the cult assassins, in "Terminal Hospitality" carried by a few of the bodyguards and in "Redemption at Gontranno" carried by a few of Sergei's men.
+
Referred to ingame as the SMG, the [[Heckler & Koch MP5A3]] can be found in "Invitation to a Party" being carried by most of the embassy guards, in "Tracking Hayamoto" carried by most of the guards and one can also be found in the bedroom in the northern part of the mansion, in "The Jacuzzi Job" being carried by the security guards who get called up in the elevator if the alarm is raised, in "Temple City Ambush" carried by one of the cult assassins, in "Terminal Hospitality" carried by a few of the bodyguards and in "Redemption at Gontranno" carried by a few of Sergei's men.
 
[[file:MP5A3.jpg|thumb|none|400px|Heckler & Koch MP5A3 - 9x19mm]]
 
[[file:MP5A3.jpg|thumb|none|400px|Heckler & Koch MP5A3 - 9x19mm]]
[[file:Hitman2 Heckler & Koch MP5A5 holding.jpg|thumb|none|600px|The player holds the "Heckler & Koch MP5A3".]]
+
[[file:Hitman2 Heckler & Koch MP5A5 holding.jpg|thumb|none|600px|Holding the Heckler & Koch MP5A3.]]
[[file:Hitman2 Heckler & Koch MP5A5 reloading 1.jpg|thumb|none|600px|The player reloads "Heckler & Koch MP5A3".]]
+
[[file:Hitman2 Heckler & Koch MP5A5 reloading 1.jpg|thumb|none|600px|Reloading the Heckler & Koch MP5A3.]]
[[file:Hitman2 Heckler & Koch MP5A5 reloading 2.jpg|thumb|none|600px|The player reloads "Heckler & Koch MP5A3".]]
+
[[file:Hitman2 Heckler & Koch MP5A5 reloading 2.jpg|thumb|none|600px|Reloading the Heckler & Koch MP5A3.]]
 
[[file:Hitman2 Heckler & Koch MP5A5 menu.jpg|thumb|none|600px|Heckler & Koch MP5SD6 in menu.]]
 
[[file:Hitman2 Heckler & Koch MP5A5 menu.jpg|thumb|none|600px|Heckler & Koch MP5SD6 in menu.]]
  
 
==Heckler & Koch MP5SD3==
 
==Heckler & Koch MP5SD3==
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler & Koch MP5SD3]] appears in the game referred to as the SMG-SD6 despite being modeled with the 3 position fire selector (as seen in the screenshots). Ninjas can be seen using them in the missions "Hidden Valley", "At the Gates" and "Shogun Showdown" as can the cult assassin with the purple turban in "Temple City Ambush". Four can also be found in the weapons room in "Shogun Showdown".
+
The [[Heckler & Koch MP5SD3]] appears in the game referred to as the SMG-SD6 despite being modeled with the 3 position fire selector (as seen in the screenshots). Ninjas can be seen using them in the missions "Hidden Valley", "At the Gates" and "Shogun Showdown" as can the cult assassin with the purple turban in "Temple City Ambush". Four can also be found in the weapons room in "Shogun Showdown".
 
[[file:H&KMP5SD6.jpg|thumb|none|350px|Heckler & Koch MP5SD6 - 9x19mm]]
 
[[file:H&KMP5SD6.jpg|thumb|none|350px|Heckler & Koch MP5SD6 - 9x19mm]]
[[file:Hitman2 Heckler & Koch MP5SD6 holding.jpg|thumb|none|600px|The player holds the "Heckler & Koch MP5SD3".]]
+
[[file:Hitman2 Heckler & Koch MP5SD6 holding.jpg|thumb|none|600px|Holding the Heckler & Koch MP5SD3.]]
[[file:Hitman2 Heckler & Koch MP5SD6 reloading 1.jpg|thumb|none|600px|The player reloads "Heckler & Koch MP5SD3".]]
+
[[file:Hitman2 Heckler & Koch MP5SD6 reloading 1.jpg|thumb|none|600px|Reloading the Heckler & Koch MP5SD3.]]
[[file:Hitman2 Heckler & Koch MP5SD6 reloading 2.jpg|thumb|none|600px|The player reloads "Heckler & Koch MP5SD3". Note the fire selector.]]
+
[[file:Hitman2 Heckler & Koch MP5SD6 reloading 2.jpg|thumb|none|600px|Reloading the Heckler & Koch MP5SD3. Note the fire selector.]]
 
[[file:Hitman2 Heckler & Koch MP5SD6 menu.jpg|thumb|none|600px|Heckler & Koch MP5SD3 in menu.]]
 
[[file:Hitman2 Heckler & Koch MP5SD6 menu.jpg|thumb|none|600px|Heckler & Koch MP5SD3 in menu.]]
  
 
==IMI Uzi==
 
==IMI Uzi==
The [[Uzi#Uzi|Uzi]] with stock extended can be only seen in the level "Terminal Hospitality" being used by some of the bodyguards near the dock area with one located in a hut. It has a good rate of fire but highly inaccurate as compared to the MP5s.
+
The [[Uzi]] with stock extended can be only seen in the level "Terminal Hospitality" being used by some of the bodyguards near the dock area with one located in a hut. It has a good rate of fire but highly inaccurate as compared to the MP5s.
 
[[file:Uzi-1.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]
 
[[file:Uzi-1.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]
[[file:Hitman2 IMI Uzi holding.jpg|thumb|none|600px|The player holds the "IMI Uzi".]]
+
[[file:Hitman2 IMI Uzi holding.jpg|thumb|none|600px|Holding the IMI Uzi.]]
[[file:Hitman2 IMI Uzi reloading 1.jpg|thumb|none|600px|The player reloads "IMI Uzi".]]
+
[[file:Hitman2 IMI Uzi reloading 1.jpg|thumb|none|600px|Reloading the IMI Uzi.]]
[[file:Hitman2 IMI Uzi reloading 2.jpg|thumb|none|600px|The player reloads "IMI Uzi".]]
+
[[file:Hitman2 IMI Uzi reloading 2.jpg|thumb|none|600px|Reloading the IMI Uzi.]]
 
[[file:Hitman2 IMI Uzi menu.jpg|thumb|none|600px|IMI Uzi in menu.]]
 
[[file:Hitman2 IMI Uzi menu.jpg|thumb|none|600px|IMI Uzi in menu.]]
  
Line 120: Line 122:
  
 
==Colt M4A1==
 
==Colt M4A1==
The [[M16 rifle series#M4/M4A1 Carbine|Colt M4A1]] is the rarest weapon in the game and comes with a Aimpoint 5000 scope that cannot be used. It can only be gained by getting the Silent Assassin rating in all 4 St. Petersburg levels or by killing a UN soldier in the level "Motorcade Interception" (which will result in failing the mission) You can use the Fiber Wire or the Anesthesia to get the gun, but if you try to exit the level with it, the game will crash.  
+
The [[Colt M4A1]] is the rarest weapon in the game and comes with a Aimpoint 5000 scope that cannot be used. It can only be gained by getting the Silent Assassin rating in all 4 St. Petersburg levels or by killing a UN soldier in the level "Motorcade Interception" (which will result in failing the mission) You can use the Fiber Wire or the Anesthesia to get the gun, but if you try to exit the level with it, the game will sometimes crash.
  
 
Its one of the best weapons in the game and it provides the most accurate, full automatic fire of all the assault rifles.
 
Its one of the best weapons in the game and it provides the most accurate, full automatic fire of all the assault rifles.
 
[[file:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm]]
 
[[file:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm]]
[[file:Hitman2 Colt M4A1 holding.jpg|thumb|none|600px|The player holds the "Colt M4A1".]]
+
[[file:Hitman2 Colt M4A1 holding.jpg|thumb|none|600px|Holding the Colt M4A1.]]
[[file:Hitman2 Colt M4A1 reloading 1.jpg|thumb|none|600px|The player reloads "Colt M4A1".]]
+
[[file:Hitman2 Colt M4A1 reloading 1.jpg|thumb|none|600px|Reloading the Colt M4A1.]]
[[file:Hitman2 Colt M4A1 reloading 2.jpg|thumb|none|600px|The player reloads "Colt M4A1".]]
+
[[file:Hitman2 Colt M4A1 reloading 2.jpg|thumb|none|600px|Reloading the Colt M4A1.]]
 
[[file:Hitman2 Colt M4A1 menu.jpg|thumb|none|600px|Colt M4A1 in menu.]]
 
[[file:Hitman2 Colt M4A1 menu.jpg|thumb|none|600px|Colt M4A1 in menu.]]
  
==Izhmash AKS-74U==
+
==AKS-74U==
The [[AK-74#AKS-74U|Izhmash AKS-74U]] is referred as the 'AK Assault Rifle'. Unlike the real AKS-74U it has a different handguard. It is seen in "St. Petersburg Stakeout", "Kirov Park Meeting" and "Tubeway Torpedo" used by Russian guards; "Murder at the Bazaar", "Motorcade Interception" and "Tunnel Rat" by Afghani guards and "Terminal Hospitality" used by cult members as well as in weapons caches in "Tubeway Torpedo (in the Agency pickup in the first basement, a room in the northeast corner of the army depot, in a room just outside the entrance to the headquarters and on the first floor of the headquarters), "Tunnel Rat" (in the guard quarters), "The Death of Hannelore" (in the storage room) and "Terminal Hospitality" (three can be found in the temple).
+
The [[AKS-74U]] is referred to as the 'AK Assault Rifle'. It has an extremely short handguard, reminiscent of some airsoft AKS-74U guns. It is seen in the missions "St. Petersburg Stakeout," "Kirov Park Meeting" and "Tubeway Torpedo," where it is used by Russian guards; in "Murder at the Bazaar," "Motorcade Interception" and "Tunnel Rat" by Afghani guards; and in India in the mission "Terminal Hospitality," where it is used by cult members. It can also be found in weapon caches in "Tubeway Torpedo" (in the Agency pickup in the first basement, a room in the northeast corner of the army depot, in a room just outside the entrance to the headquarters and on the first floor of the headquarters), "Tunnel Rat" (in the guard quarters), "The Death of Hannelore" (in the storage room) and "Terminal Hospitality" (three can be found in the temple).
[[file:AKSU-Krinkov.jpg|thumb|none|350px|Izhmash AKS-74U - 5.45x39mm]]
+
 
[[file:Hitman2 Izhmash AKS-74U holding.jpg|thumb|none|600px|The player holds the "Izhmash AKS-74U".]]
+
Since the AKS-74U was intended as a personal defense weapon for tank, gun, helicopter and other vehicle crews (as well as for police and military special operations forces, which require a compact but relatively powerful individual automatic weapon), its widespread use in the Russian levels comes off as inaccurate, as Russian Army soldiers in 2002 (the time of the game's setting) would carry AK-74Ms, the official service rifle of the Russian Army since after the collapse of the USSR in 1991 and the phasing out of the original AK-74.
[[file:Hitman2 Izhmash AKS-74U reloading 1.jpg|thumb|none|600px|The player reloads "Izhmash AKS-74U".]]
+
 
[[file:Hitman2 Izhmash AKS-74U reloading 2.jpg|thumb|none|600px|The player reloads "Izhmash AKS-74U".]]
+
It inaccurately uses 5.56mm ammo in-game despite what the inventory claims.
 +
[[file:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]
 +
[[File:Jg-ak47s-fs.jpg|thumb|none|350px|'''Airsoft''' JG "AK Beta-F" rifle.]]
 +
[[file:Hitman2 Izhmash AKS-74U holding.jpg|thumb|none|600px|Holding the Izhmash AKS-74U.]]
 +
[[file:Hitman2 Izhmash AKS-74U reloading 1.jpg|thumb|none|600px|Reloading the Izhmash AKS-74U.]]
 +
[[file:Hitman2 Izhmash AKS-74U reloading 2.jpg|thumb|none|600px|Reloading the Izhmash AKS-74U.]]
 
[[file:Hitman2 Izhmash AKS-74U menu.jpg|thumb|none|600px|Izhmash AKS-74U in menu.]]
 
[[file:Hitman2 Izhmash AKS-74U menu.jpg|thumb|none|600px|Izhmash AKS-74U in menu.]]
 +
[[file:Hitman2SAAKandammo.jpg|thumb|none|600px|47 finds an AKS-74U at the start of "Tubeway Torpedo", this AK is for some reason loaded with only 8 bullets initially but the 5.56mm ammo is used by it.]]
 +
  
 
=Shotguns=
 
=Shotguns=
[[file:Hitman2 all shotguns.jpg|thumb|none|400px|From top: '''SPAS-12''' , '''Double Barreled Shotgun''' and '''Sawn-off Double Barreled Shotgun'''.]]
+
[[file:Hitman2 all shotguns.jpg|thumb|none|400px|From top: '''SPAS-12''', '''Double Barreled Shotgun''' and '''Sawn-off Double Barreled Shotgun'''.]]
  
 
==Double Barreled Shotgun==
 
==Double Barreled Shotgun==
 
The [[12 Gauge Double Barreled Shotgun#Side by Side Shotgun|Double Barreled Shotgun]] can be found in the first level "Anathema" carried one of the guards outside of the mansion and by Guilliani's lawyer. This is the only mission where it appears.
 
The [[12 Gauge Double Barreled Shotgun#Side by Side Shotgun|Double Barreled Shotgun]] can be found in the first level "Anathema" carried one of the guards outside of the mansion and by Guilliani's lawyer. This is the only mission where it appears.
 
[[file:StevesSBS1960s.jpg|thumb|none|350px|Savage/Stevens 311A - 12 Gauge.]]
 
[[file:StevesSBS1960s.jpg|thumb|none|350px|Savage/Stevens 311A - 12 Gauge.]]
[[file:Hitman2 Double Barreled Shotgun holding.jpg|thumb|none|600px|The player holds the "Double Barreled Shotgun".]]
+
[[file:Hitman2 Double Barreled Shotgun holding.jpg|thumb|none|600px|Holding the Double Barreled Shotgun.]]
[[file:Hitman2 Double Barreled Shotgun reloading 1.jpg|thumb|none|600px|The player reloads "Double Barreled Shotgun".]]
+
[[file:Hitman2 Double Barreled Shotgun reloading 1.jpg|thumb|none|600px|Reloading the Double Barreled Shotgun.]]
[[file:Hitman2 Double Barreled Shotgun reloading 2.jpg|thumb|none|600px|The player reloads "Double Barreled Shotgun".]]
+
[[file:Hitman2 Double Barreled Shotgun reloading 2.jpg|thumb|none|600px|Reloading the Double Barreled Shotgun.]]
 
[[file:Hitman2 Double Barreled Shotgun menu.jpg|thumb|none|600px|Double Barreled Shotgun in menu.]]
 
[[file:Hitman2 Double Barreled Shotgun menu.jpg|thumb|none|600px|Double Barreled Shotgun in menu.]]
  
 
===Sawed-off Double Barreled Shotgun===
 
===Sawed-off Double Barreled Shotgun===
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-off Double Barreled Shotgun]] is given to the player on getting the Silent Assassin rank in any two levels.
+
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-off Double Barreled Shotgun]] is given to the player on getting the Silent Assassin rank in any two levels, due to an oversight, it doesn't eject shells when reloading and the two spent shells stay in the weapon.
 
[[file:SBS-Shotgun Scarface.jpg|thumb|none|350px|Sawed-off Savage/Stevens 311A - 12 gauge.]]
 
[[file:SBS-Shotgun Scarface.jpg|thumb|none|350px|Sawed-off Savage/Stevens 311A - 12 gauge.]]
[[file:Hitman2 Sawed-off Double Barreled Shotgun holding.jpg|thumb|none|600px|The player holds the "Sawed-off Double Barreled Shotgun".]]
+
[[file:Hitman2 Sawed-off Double Barreled Shotgun holding.jpg|thumb|none|600px|Holding the Sawed-off Double Barreled Shotgun.]]
[[file:Hitman2 Sawed-off Double Barreled Shotgun reloading 1.jpg|thumb|none|600px|The player reloads "Sawed-off Double Barreled Shotgun".]]
+
[[file:Hitman2 Sawed-off Double Barreled Shotgun reloading 1.jpg|thumb|none|600px|Reloading the Sawed-off Double Barreled Shotgun.]]
[[file:Hitman2 Sawed-off Double Barreled Shotgun reloading 2.jpg|thumb|none|600px|The player reloads "Sawed-off Double Barreled Shotgun".]]
+
[[file:Hitman2 Sawed-off Double Barreled Shotgun reloading 2.jpg|thumb|none|600px|Reloading the Sawed-off Double Barreled Shotgun.]]
 
[[file:Hitman2 Sawed-off Double Barreled Shotgun menu.jpg|thumb|none|600px|Sawed-off Double Barreled Shotgun in menu.]]
 
[[file:Hitman2 Sawed-off Double Barreled Shotgun menu.jpg|thumb|none|600px|Sawed-off Double Barreled Shotgun in menu.]]
  
 
==Franchi SPAS-12 ==
 
==Franchi SPAS-12 ==
A [[Franchi SPAS-12]] shotgun is present in the game as the 'SP12 Shotgun'. It is erroneously said to be a fully-automatic shotgun when in fact it is shown firing only in the semi-automatic mode in the game. It has the folding-stock removed and is the best shotgun of the game. It is found in the levels "Temple City Ambush" at the first agency pickup along with ammo, "St. Petersburg Revisited" on certain FSB agents and lastly is used by the antagonist Sergei Zavorotko in the level "Redemption at Gontranno" although it is unobtainable as the game ends when Sergei dies.
+
A [[Franchi SPAS-12]] shotgun is present in the game as the 'SP12 Shotgun'. It is erroneously said to be a fully-automatic shotgun when in fact it is shown firing only in the semi-automatic mode in the game. It has the folding-stock removed and is the best shotgun of the game because of uncapped firerate and high damage. It is found in the levels "Temple City Ambush" at the first agency pickup along with ammo, "St. Petersburg Revisited" on certain FSB agents and lastly is used by the antagonist Sergei Zavorotko in the level "Redemption at Gontranno", where it is obtainable only if you manage to pacify Sergei with anaesthetics as the game ends when he dies.
 
[[file:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]
 
[[file:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]
[[file:Hitman2 Franchi SPAS-12 holding.jpg|thumb|none|600px|The player holds the "Franchi SPAS-12".]]
+
[[file:Hitman2 Franchi SPAS-12 holding.jpg|thumb|none|600px|Holding the Franchi SPAS-12.]]
[[file:Hitman2 Franchi SPAS-12 reloading 1.jpg|thumb|none|600px|The player reloads "Franchi SPAS-12".]]
+
[[file:Hitman2 Franchi SPAS-12 reloading 1.jpg|thumb|none|600px|Reloading the Franchi SPAS-12.]]
[[file:Hitman2 Franchi SPAS-12 reloading 2.jpg|thumb|none|600px|The player reloads "Franchi SPAS-12".]]
+
[[file:Hitman2 Franchi SPAS-12 reloading 2.jpg|thumb|none|600px|Reloading the Franchi SPAS-12.]]
 
[[file:Hitman2 Franchi SPAS-12 menu.jpg|thumb|none|600px|Franchi SPAS-12 in menu.]]
 
[[file:Hitman2 Franchi SPAS-12 menu.jpg|thumb|none|600px|Franchi SPAS-12 in menu.]]
  
 
=Sniper Rifles=
 
=Sniper Rifles=
[[file:Hitman2 All Sniper Rifles.jpg|thumb|none|400px|From top: '''Barrett M95''', '''Custom WA 2000''' , '''WA 2000''', '''SVD Dragunov''', '''R93 LRS2''', ]]
+
[[file:Hitman2 All Sniper Rifles.jpg|thumb|none|400px|From top: '''Barrett M95''', '''Custom WA 2000''', '''WA 2000''', '''SVD Dragunov''', and '''R93 LRS2'''.]]
  
 
==Barrett M95==
 
==Barrett M95==
 
The [[Barrett M95]] is found as the 'M195 Sniper Rifle' and described as an anti-vehicle sniper rifle. It is only found in the level "Motorcade Interception", where it used to kill the Khan.
 
The [[Barrett M95]] is found as the 'M195 Sniper Rifle' and described as an anti-vehicle sniper rifle. It is only found in the level "Motorcade Interception", where it used to kill the Khan.
 
[[file:Barrett M95 original.jpg|thumb|none|350px|Barrett M95 - .50 BMG]]
 
[[file:Barrett M95 original.jpg|thumb|none|350px|Barrett M95 - .50 BMG]]
[[file:Hitman2 Barrett M95 holding.jpg|thumb|none|600px|The player holds the "Barrett M95".]]
+
[[file:Hitman2 Barrett M95 holding.jpg|thumb|none|600px|Holding the Barrett M95.]]
[[file:Hitman2 Barrett M95 aim.jpg|thumb|none|600px|The player aims to "Barrett M95".]]
+
[[file:Hitman2 Barrett M95 aim.jpg|thumb|none|600px|Aiming the Barrett M95.]]
[[file:Hitman2 Barrett M95 reloading 1.jpg|thumb|none|600px|The player reloads "Barrett M95".]]
+
[[file:Hitman2 Barrett M95 reloading 1.jpg|thumb|none|600px|Reloading the Barrett M95.]]
[[file:Hitman2 Barrett M95 reloading 2.jpg|thumb|none|600px|The player reloads "Barrett M95".]]
+
[[file:Hitman2 Barrett M95 reloading 2.jpg|thumb|none|600px|Reloading the Barrett M95.]]
 
[[file:Hitman2 Barrett M95 menu.jpg|thumb|none|600px|Barrett M95 in menu.]]
 
[[file:Hitman2 Barrett M95 menu.jpg|thumb|none|600px|Barrett M95 in menu.]]
  
==Blaser R93 LRS2 Sniper Rifle==
+
==Blaser R93 LRS2==
The [[Blaser R93 Sniper Rifle|Blaser R93 LRS2]] features in the game as the 'R93 Sniper'. It is found in three levels: "Anathema" inside Guilliani's garage, "Temple City Ambush" on the two sniper assassins and in "Terminal Hospitality" inside the temple.
+
The [[Blaser R93|Blaser R93 LRS2]] features in the game as the 'R93 Sniper'. It is found in three levels: "Anathema" inside Guilliani's garage, "Temple City Ambush" on the two sniper assassins and in "Terminal Hospitality" inside the temple.
 
[[file:Blaser R93 Tactical (LSR1).jpg|thumb|none|350px|Blaser R93 Tactical - 7.62x51mm NATO]]
 
[[file:Blaser R93 Tactical (LSR1).jpg|thumb|none|350px|Blaser R93 Tactical - 7.62x51mm NATO]]
[[file:Hitman2 Blaser R93 Tactical holding.jpg|thumb|none|600px|The player holds the "Blaser R93 Tactical".]]
+
[[file:Hitman2 Blaser R93 Tactical holding.jpg|thumb|none|600px|Holding the Blaser R93 Tactical.]]
[[file:Hitman2 Blaser R93 Tactical aim.jpg|thumb|none|600px|The player aims to "Blaser R93 Tactical".]]
+
[[file:Hitman2 Blaser R93 Tactical aim.jpg|thumb|none|600px|Aiming the Blaser R93 Tactical.]]
[[file:Hitman2 Blaser R93 Tactical reloading 1.jpg|thumb|none|600px|The player reloads "Blaser R93 Tactical".]]
+
[[file:Hitman2 Blaser R93 Tactical reloading 1.jpg|thumb|none|600px|Reloading the Blaser R93 Tactical.]]
[[file:Hitman2 Blaser R93 Tactical reloading 2.jpg|thumb|none|600px|The player reloads "Blaser R93 Tactical".]]
+
[[file:Hitman2 Blaser R93 Tactical reloading 2.jpg|thumb|none|600px|Reloading the Blaser R93 Tactical.]]
 
[[file:Hitman2 Blaser R93 Tactical menu.jpg|thumb|none|600px|Blaser R93 Tactical in menu.]]
 
[[file:Hitman2 Blaser R93 Tactical menu.jpg|thumb|none|600px|Blaser R93 Tactical in menu.]]
  
==Izhmash  SVD Dragunov==  
+
==SVD Dragunov==  
 
The [[SVD Dragunov]] is referred in-game as the 'SVD Sniper'. It is found in several levels "St. Petersburg Stakeout" at the agency pickup inside the Metro station and is used to kill the KGB General, "Kirov Park Meeting" at the agency pickup behind the garbage bins at the pier, "Murder at the Bazaar" inside a house marked by a point of interest, "St. Petersburg Revisited" at the agency pickup (loaded with blanks however) and in "Redemption at Gontranno" on several enemy snipers.
 
The [[SVD Dragunov]] is referred in-game as the 'SVD Sniper'. It is found in several levels "St. Petersburg Stakeout" at the agency pickup inside the Metro station and is used to kill the KGB General, "Kirov Park Meeting" at the agency pickup behind the garbage bins at the pier, "Murder at the Bazaar" inside a house marked by a point of interest, "St. Petersburg Revisited" at the agency pickup (loaded with blanks however) and in "Redemption at Gontranno" on several enemy snipers.
[[file:SVD Rifle.jpg|thumb|none|350px|Izhmash  SVD Dragunov - 7.62x54 R]]
+
[[file:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54 R]]
[[file:Hitman2 Izhmash SVD Dragunov holding.jpg|thumb|none|600px|The player holds the "Izhmash  SVD Dragunov".]]
+
[[file:Hitman2 Izhmash SVD Dragunov holding.jpg|thumb|none|600px|Holding the SVD Dragunov.]]
[[file:Hitman2 Izhmash SVD Dragunov aim.jpg|thumb|none|600px|The player aims to "Izhmash  SVD Dragunov".]]
+
[[file:Hitman2 Izhmash SVD Dragunov aim.jpg|thumb|none|600px|Aiming the SVD Dragunov.]]
[[file:Hitman2 Izhmash SVD Dragunov reloading 1.jpg|thumb|none|600px|The player reloads "Izhmash  SVD Dragunov".]]
+
[[file:Hitman2 Izhmash SVD Dragunov reloading 1.jpg|thumb|none|600px|Reloading the SVD Dragunov.]]
[[file:Hitman2 Izhmash SVD Dragunov reloading 2.jpg|thumb|none|600px|The player reloads "Izhmash  SVD Dragunov".]]
+
[[file:Hitman2 Izhmash SVD Dragunov reloading 2.jpg|thumb|none|600px|Reloading the SVD Dragunov.]]
[[file:Hitman2 Izhmash SVD Dragunov menu.jpg|thumb|none|600px|Izhmash  SVD Dragunov in menu.]]
+
[[file:Hitman2 Izhmash SVD Dragunov menu.jpg|thumb|none|600px|SVD Dragunov in menu.]]
  
 
==Walther WA 2000==  
 
==Walther WA 2000==  
 
The [[Walther WA 2000]] can be found in-game as the 'W2000 Sniper Rifle'. It can be found in two levels "Invitation to a Party" on the balcony of the embassy and in "St. Petersburg Revisited" on Agent 47's nemesis Agent 17. It is inaccurately portrayed as bolt action rather than semi-automatic.
 
The [[Walther WA 2000]] can be found in-game as the 'W2000 Sniper Rifle'. It can be found in two levels "Invitation to a Party" on the balcony of the embassy and in "St. Petersburg Revisited" on Agent 47's nemesis Agent 17. It is inaccurately portrayed as bolt action rather than semi-automatic.
 
[[file:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300]]
 
[[file:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000, .300]]
[[file:Hitman2 Walther WA 2000 holding.jpg|thumb|none|600px|The player holds the "Walther WA 2000".]]
+
[[file:Hitman2 Walther WA 2000 holding.jpg|thumb|none|600px|Holding the Walther WA 2000.]]
[[file:Hitman2 Walther WA 2000 aim.jpg|thumb|none|600px|The player aims to "Walther WA 2000".]]
+
[[file:Hitman2 Walther WA 2000 aim.jpg|thumb|none|600px|Aiming the Walther WA 2000.]]
[[file:Hitman2 Walther WA 2000 reloading 1.jpg|thumb|none|600px|The player reloads "Walther WA 2000".]]
+
[[file:Hitman2 Walther WA 2000 reloading 1.jpg|thumb|none|600px|Reloading the Walther WA 2000.]]
[[file:Hitman2 Walther WA 2000 reloading 2.jpg|thumb|none|600px|The player reloads "Walther WA 2000".]]
+
[[file:Hitman2 Walther WA 2000 reloading 2.jpg|thumb|none|600px|Reloading the Walther WA 2000.]]
 
[[file:Hitman2 Walther WA 2000 menu.jpg|thumb|none|600px|Walther WA 2000 in menu.]]
 
[[file:Hitman2 Walther WA 2000 menu.jpg|thumb|none|600px|Walther WA 2000 in menu.]]
  
 
===Walther WA 2000 Custom===
 
===Walther WA 2000 Custom===
 
The custom version can be seen with black furniture, suppressor, laser module, advanced sniper scope and an increased magazine capacity. It is used by Ninja snipers in towers in levels "Hidden Valley" and "At the Gates". It also makes an appearance in the final level "Redemption at Gontranno" carried by enemy snipers.
 
The custom version can be seen with black furniture, suppressor, laser module, advanced sniper scope and an increased magazine capacity. It is used by Ninja snipers in towers in levels "Hidden Valley" and "At the Gates". It also makes an appearance in the final level "Redemption at Gontranno" carried by enemy snipers.
[[file:Hitman2 Walther WA 2000 Custom holding.jpg|thumb|none|600px|The player holds the "Walther WA 2000 Custom".]]
+
[[file:Hitman2 Walther WA 2000 Custom holding.jpg|thumb|none|600px|Holding the Walther WA 2000 Custom.]]
[[file:Hitman2 Walther WA 2000 Custom aim.jpg|thumb|none|600px|The player aims to "Walther WA 2000 Custom".]]
+
[[file:Hitman2 Walther WA 2000 Custom aim.jpg|thumb|none|600px|Aiming the Walther WA 2000 Custom.]]
[[file:Hitman2 Walther WA 2000 Custom reloading 1.jpg|thumb|none|600px|The player reloads "Walther WA 2000 Custom".]]
+
[[file:Hitman2 Walther WA 2000 Custom reloading 1.jpg|thumb|none|600px|Reloading the Walther WA 2000 Custom.]]
[[file:Hitman2 Walther WA 2000 Custom reloading 2.jpg|thumb|none|600px|The player reloads "Walther WA 2000 Custom".]]
+
[[file:Hitman2 Walther WA 2000 Custom reloading 2.jpg|thumb|none|600px|Reloading the Walther WA 2000 Custom.]]
 
[[file:Hitman2 Walther WA 2000 Custom menu.jpg|thumb|none|600px|Walther WA 2000 Custom in menu.]]
 
[[file:Hitman2 Walther WA 2000 Custom menu.jpg|thumb|none|600px|Walther WA 2000 Custom in menu.]]
  
Line 215: Line 224:
  
 
==M60E3==
 
==M60E3==
A [[M60 machine gun#M60E3 Machine Gun|M60E3]] appears in the game with the foregrip removed. It is the most powerful weapon in the game but lacks accuracy and has huge recoil. It is found in "The Motorcade Interception" used by the two UN soldiers in the jeeps and in "Tunnel Rat" where it is used by numerous enemy soldiers and can be found in the guard quarters.
+
A [[M60E3]] appears in the game with the foregrip removed. It is the most powerful weapon in the game but lacks accuracy and has huge recoil. It is found in "The Motorcade Interception" used by the two UN soldiers in the jeeps and in "Tunnel Rat" where it is used by numerous enemy soldiers and can be found in the guard quarters.
 
[[file:USOM60E3.jpg|thumb|none|350px|M60E3 - 7.62x51mm NATO]]
 
[[file:USOM60E3.jpg|thumb|none|350px|M60E3 - 7.62x51mm NATO]]
[[file:Hitman2 M60E3 holding.jpg|thumb|none|600px|The player holds the "M60E3".]]
+
[[file:Hitman2 M60E3 holding.jpg|thumb|none|600px|Holding the M60E3.]]
[[file:Hitman2 M60E3 reloading 1.jpg|thumb|none|600px|The player reloads "M60E3".]]
+
[[file:Hitman2 M60E3 reloading 1.jpg|thumb|none|600px|Reloading the M60E3.]]
[[file:Hitman2 M60E3 reloading 2.jpg|thumb|none|600px|The player reloads "M60E3".]]
+
[[file:Hitman2 M60E3 reloading 2.jpg|thumb|none|600px|Reloading the M60E3.]]
 
[[file:Hitman2 M60E3 menu.jpg|thumb|none|600px|M60E3 in menu.]]
 
[[file:Hitman2 M60E3 menu.jpg|thumb|none|600px|M60E3 in menu.]]
  
Line 227: Line 236:
 
==Crossbow==
 
==Crossbow==
 
The Crossbow is included as a long range-weapon.  It is found in the level "The Hidden Valley" at the Agency pickup and gives silenced fire but has low stopping power.  
 
The Crossbow is included as a long range-weapon.  It is found in the level "The Hidden Valley" at the Agency pickup and gives silenced fire but has low stopping power.  
[[file:Hitman2 Crossbow holding.jpg|thumb|none|600px|The player holds the "Crossbow".]]
+
[[file:Hitman2 Crossbow holding.jpg|thumb|none|600px|Holding the Crossbow.]]
[[file:Hitman2 Crossbow aim.jpg|thumb|none|600px|The player aims to "Crossbow".]]
+
[[file:Hitman2 Crossbow aim.jpg|thumb|none|600px|Aiming the Crossbow.]]
[[file:Hitman2 Crossbow reloading 1.jpg|thumb|none|600px|The player reloads "Crossbow".]]
+
[[file:Hitman2 Crossbow reloading 1.jpg|thumb|none|600px|Reloading the Crossbow.]]
[[file:Hitman2 Crossbow reloading 2.jpg|thumb|none|600px|The player reloads "Crossbow".]]
+
[[file:Hitman2 Crossbow reloading 2.jpg|thumb|none|600px|Reloading the Crossbow.]]
 
[[file:Hitman2 Crossbow menu.jpg|thumb|none|600px|Crossbow in menu.]]
 
[[file:Hitman2 Crossbow menu.jpg|thumb|none|600px|Crossbow in menu.]]
  
 +
=Trivia=
 
==Unknown 7.62mm ammo==
 
==Unknown 7.62mm ammo==
 
Two packages of 7.62mm ammo found in level "Temple City Ambush" , this ammunition cannot used by any 7.62mm weapons in the game. This ammunition maybe used by a cut pistol.
 
Two packages of 7.62mm ammo found in level "Temple City Ambush" , this ammunition cannot used by any 7.62mm weapons in the game. This ammunition maybe used by a cut pistol.

Latest revision as of 18:59, 24 April 2024


Hitman 2: Silent Assassin
Hitman2 large.jpg
Official Box Art
Release Date: 2002
Developer: IO Interactive
Publisher: Eidos
Series: Hitman
Platforms: Microsoft Windows
Playstation 2
Xbox
Gamecube
Genre: Stealth/Third-Person Shooter


Hitman 2 redirects here. For the 2018 video game, see Hitman: World of Assassination.

While this game lists the proper caliber for every firearm in the inventory, in actual gameplay, every firearm type shares a generic ammo capacity (SMG, Shotgun, Assault Rifle and Sniper), the only exception is the Silverballers, which exclusively use "45.ACP" ammo.
The following weapons appear in the video game Hitman 2: Silent Assassin:



SPOILERS.jpg WARNING! THIS PAGE CONTAINS SPOILERS!

Handguns

Clockwise from top-right: Desert Eagle,Ruger Mk II, Beretta 92FS Suppressed, Dual Suppressed Silverballers, Dual Silverballers, Beretta 92FS, PSM and Colt Python.

AMT Hardballer

Agent 47 starts out with a pair of AMT Hardballers, called "Silverballers", by the start of the game, which he obtains from a stash in the church he worked in after he's forced out of retirement. These guns would later become synonymous with him, being one of his most iconic piece of equipment throughout the video game fandom, alongside his fibrewire and black suit with red tie.

The weapon is incredibly powerful as both guns are fired simultaneously, but spare ammunition for it is incredibly rare as it is the only .45 caliber weapon in the game.

AMT Hardballer - .45 ACP
Holding the AMT Hardballer.
Holding the AMT Hardballer.
Reloading the AMT Hardballer. Apparently whoever custom-made these guns were thorough, as even the chamber is bright silver.
Reloading the AMT Hardballer.
AMT Hardballer in menu.

AMT Hardballer suppressed variant

Dual wield suppressed Silverballers are unlocked after completing any mission with a Silent Assassin rating.

Holding the AMT Hardballer.
Holding the AMT Hardballer.
Reloading the AMT Hardballer.
Reloading the AMT Hardballer.
AMT Hardballer in menu.

Beretta 92FS

The Beretta 92FS is the most common pistol in the game, being carried by Don Guilliani's bodyguards in "Anathema", the FSB agent in "St. Petersburg Stakeout", Makarov and Kubasko's bodyguards in "Kirov Park Meeting", some of the soldiers in "Tubeway Torpedo", embassy guards in "Invitation to a Party", Masahiro Hayamoto Jr, Tanaka Kusahana, the cook and one of the bodyguards in "Tracking Hayamoto", security guards in "Basement Killing", "The Graveyard Shift" (also in the system administrator's office) and "The Jacuzzi Job", Lieutenant Ahmed Zahir in "Murder at the Bazaar", bodyguards in "The Death of Hannelore" and some of Sergei's men in "Redemption at Gontranno". It is referred to as the '9mm Pistol'.

Beretta 92FS - 9x19mm.
Holding the Beretta 92FS.
Holding the Beretta 92FS.
Reloading the Beretta 92FS.
Reloading the Beretta 92FS.
Beretta 92FS in menu.

Beretta 92FS suppressed variant

Referred to as the 9mm Pistol SD, 47 starts out with one when playing below "Expert" mode in the mission "Anathema". One can be found in the Agency pickup along with a Dragunov in "St. Petersburg Stakeout", at the Agency pickup by the pier in "Kirov Park Meeting", at the Agency pickup in the storage yard and carried by General Bardachenko in "Tubeway Torpedo", at the Agency pickup by the pier in "Invitation to a Party", inside locker 137 in the locker room in "Basement Killing", inside the weapons box in the southern office in "The Graveyard Shift", carried by one of the cult assassins in "Temple City Ambush" and in the storage room in "The Death of Hannelore".

Holding the Beretta 92FS.
Holding the Beretta 92FS.
Reloading the Beretta 92FS.
Reloading the Beretta 92FS.
Beretta 92FS in menu.

Colt Python

A snub-nosed 2.5" Colt Python revolver appears in the game simply as the 'Revolver' and has some sort of custom grips. It shares the same ammo with Desert Eagle, when in fact the former is .357 and the latter .50 respectively. It appears in four levels: "Anathema" on the primary target Giuseppe Guilliani, "The Jacuzzi Job" carried by the bikini clad women in the hot tub with Charlie Sidjan and one in the office, "Murder at the Bazaar" carried by Colonel Mohammad Amin and "Temple City Ambush" carried by the cult members.

Nickel plated, Snub nose Colt Python - .357 Magnum
Holding the Colt Python.
Holding the Colt Python.
Reloading the Colt Python.
Reloading the Colt Python.
Colt Python in menu.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears in the game as 'Deagle .50'. Strangely it is seen sharing ammo with the Colt Python (Desert Eagle in .357 Mag perhaps?). It is found in the levels "Anathema" carried by Guilliani's son and brother and also in the study, "Tubeway Torpedo" inside a desk in an office on the second floor, "Shogun Showdown" by some of the guards, "Basement Killing" inside the security office, "Tunnel Rat" carried by Lieutenant Yussef Hussein and a couple of soldiers, "Temple City Ambush" used by Agent Smith, "Terminal Hospitality" carried by most of the bodyguards and one can be found in the temple and in "St. Petersburg Revisited" by Agent 17 and some of the FSB agents. It is very powerful at close range but useless at a distance.

Desert Eagle Mark XIX - .50 AE
Holding the Desert Eagle Mark XIX.
Holding the Desert Eagle Mark XIX.
Reloading the Desert Eagle Mark XIX.
Reloading the Desert Eagle Mark XIX.
Desert Eagle Mark XIX in menu.

PSM

A rusty and worn-out PSM is present in the game as the '.54 Pistol', they seem to get the decimal point wrong by one place (its calibre is 5.45 mm not .54 in). It is only seen in two levels, carried by a guard at one of the roadblocks in "St. Petersburg Stakeout" and by the Spetsnaz agent in "Invitation to a Party". Its 8-round magazine incorrectly holds 10 rounds in-game.

PSM - 5.45x18mm
Holding the PSM.
Holding the PSM.
Reloading the PSM.
Reloading the PSM.
PSM in menu.

Ruger MK II

The Ruger Mk II appears in-game as the '.22 Suppressed' and is found in "Shogun Showdown" in the southeast corner of Hayamoto's museum and used by Agent 17 at the end of "Terminal Hospitality although it is unobtainable. It has relatively lesser stopping power but provides very good suppressed fire in the game. Carrying this gun through metal detectors will (unrealistically) not set them off. It also has an erroneous magazine capacity of 12 rounds instead of 10.

Ruger MK II - .22 LR
Holding the Ruger MK II.
Holding the Ruger MK II.
Reloading the Ruger MK II.
Reloading the Ruger MK II.
Ruger MK II in menu.

Submachine Guns

From top: Uzi, MP5SD6 and MP5A3.

Heckler & Koch MP5A3

Referred to ingame as the SMG, the Heckler & Koch MP5A3 can be found in "Invitation to a Party" being carried by most of the embassy guards, in "Tracking Hayamoto" carried by most of the guards and one can also be found in the bedroom in the northern part of the mansion, in "The Jacuzzi Job" being carried by the security guards who get called up in the elevator if the alarm is raised, in "Temple City Ambush" carried by one of the cult assassins, in "Terminal Hospitality" carried by a few of the bodyguards and in "Redemption at Gontranno" carried by a few of Sergei's men.

Heckler & Koch MP5A3 - 9x19mm
Holding the Heckler & Koch MP5A3.
Reloading the Heckler & Koch MP5A3.
Reloading the Heckler & Koch MP5A3.
Heckler & Koch MP5SD6 in menu.

Heckler & Koch MP5SD3

The Heckler & Koch MP5SD3 appears in the game referred to as the SMG-SD6 despite being modeled with the 3 position fire selector (as seen in the screenshots). Ninjas can be seen using them in the missions "Hidden Valley", "At the Gates" and "Shogun Showdown" as can the cult assassin with the purple turban in "Temple City Ambush". Four can also be found in the weapons room in "Shogun Showdown".

Heckler & Koch MP5SD6 - 9x19mm
Holding the Heckler & Koch MP5SD3.
Reloading the Heckler & Koch MP5SD3.
Reloading the Heckler & Koch MP5SD3. Note the fire selector.
Heckler & Koch MP5SD3 in menu.

IMI Uzi

The Uzi with stock extended can be only seen in the level "Terminal Hospitality" being used by some of the bodyguards near the dock area with one located in a hut. It has a good rate of fire but highly inaccurate as compared to the MP5s.

IMI Uzi - 9x19mm
Holding the IMI Uzi.
Reloading the IMI Uzi.
Reloading the IMI Uzi.
IMI Uzi in menu.

Assault Rifles

From top: AKS-74U and M4A1.

Colt M4A1

The Colt M4A1 is the rarest weapon in the game and comes with a Aimpoint 5000 scope that cannot be used. It can only be gained by getting the Silent Assassin rating in all 4 St. Petersburg levels or by killing a UN soldier in the level "Motorcade Interception" (which will result in failing the mission) You can use the Fiber Wire or the Anesthesia to get the gun, but if you try to exit the level with it, the game will sometimes crash.

Its one of the best weapons in the game and it provides the most accurate, full automatic fire of all the assault rifles.

Colt M4A1 - 5.56x45mm
Holding the Colt M4A1.
Reloading the Colt M4A1.
Reloading the Colt M4A1.
Colt M4A1 in menu.

AKS-74U

The AKS-74U is referred to as the 'AK Assault Rifle'. It has an extremely short handguard, reminiscent of some airsoft AKS-74U guns. It is seen in the missions "St. Petersburg Stakeout," "Kirov Park Meeting" and "Tubeway Torpedo," where it is used by Russian guards; in "Murder at the Bazaar," "Motorcade Interception" and "Tunnel Rat" by Afghani guards; and in India in the mission "Terminal Hospitality," where it is used by cult members. It can also be found in weapon caches in "Tubeway Torpedo" (in the Agency pickup in the first basement, a room in the northeast corner of the army depot, in a room just outside the entrance to the headquarters and on the first floor of the headquarters), "Tunnel Rat" (in the guard quarters), "The Death of Hannelore" (in the storage room) and "Terminal Hospitality" (three can be found in the temple).

Since the AKS-74U was intended as a personal defense weapon for tank, gun, helicopter and other vehicle crews (as well as for police and military special operations forces, which require a compact but relatively powerful individual automatic weapon), its widespread use in the Russian levels comes off as inaccurate, as Russian Army soldiers in 2002 (the time of the game's setting) would carry AK-74Ms, the official service rifle of the Russian Army since after the collapse of the USSR in 1991 and the phasing out of the original AK-74.

It inaccurately uses 5.56mm ammo in-game despite what the inventory claims.

AKS-74U - 5.45x39mm
Airsoft JG "AK Beta-F" rifle.
Holding the Izhmash AKS-74U.
Reloading the Izhmash AKS-74U.
Reloading the Izhmash AKS-74U.
Izhmash AKS-74U in menu.
47 finds an AKS-74U at the start of "Tubeway Torpedo", this AK is for some reason loaded with only 8 bullets initially but the 5.56mm ammo is used by it.


Shotguns

From top: SPAS-12, Double Barreled Shotgun and Sawn-off Double Barreled Shotgun.

Double Barreled Shotgun

The Double Barreled Shotgun can be found in the first level "Anathema" carried one of the guards outside of the mansion and by Guilliani's lawyer. This is the only mission where it appears.

Savage/Stevens 311A - 12 Gauge.
Holding the Double Barreled Shotgun.
Reloading the Double Barreled Shotgun.
Reloading the Double Barreled Shotgun.
Double Barreled Shotgun in menu.

Sawed-off Double Barreled Shotgun

The Sawed-off Double Barreled Shotgun is given to the player on getting the Silent Assassin rank in any two levels, due to an oversight, it doesn't eject shells when reloading and the two spent shells stay in the weapon.

Sawed-off Savage/Stevens 311A - 12 gauge.
Holding the Sawed-off Double Barreled Shotgun.
Reloading the Sawed-off Double Barreled Shotgun.
Reloading the Sawed-off Double Barreled Shotgun.
Sawed-off Double Barreled Shotgun in menu.

Franchi SPAS-12

A Franchi SPAS-12 shotgun is present in the game as the 'SP12 Shotgun'. It is erroneously said to be a fully-automatic shotgun when in fact it is shown firing only in the semi-automatic mode in the game. It has the folding-stock removed and is the best shotgun of the game because of uncapped firerate and high damage. It is found in the levels "Temple City Ambush" at the first agency pickup along with ammo, "St. Petersburg Revisited" on certain FSB agents and lastly is used by the antagonist Sergei Zavorotko in the level "Redemption at Gontranno", where it is obtainable only if you manage to pacify Sergei with anaesthetics as the game ends when he dies.

Franchi SPAS-12 - 12 Gauge
Holding the Franchi SPAS-12.
Reloading the Franchi SPAS-12.
Reloading the Franchi SPAS-12.
Franchi SPAS-12 in menu.

Sniper Rifles

From top: Barrett M95, Custom WA 2000, WA 2000, SVD Dragunov, and R93 LRS2.

Barrett M95

The Barrett M95 is found as the 'M195 Sniper Rifle' and described as an anti-vehicle sniper rifle. It is only found in the level "Motorcade Interception", where it used to kill the Khan.

Barrett M95 - .50 BMG
Holding the Barrett M95.
Aiming the Barrett M95.
Reloading the Barrett M95.
Reloading the Barrett M95.
Barrett M95 in menu.

Blaser R93 LRS2

The Blaser R93 LRS2 features in the game as the 'R93 Sniper'. It is found in three levels: "Anathema" inside Guilliani's garage, "Temple City Ambush" on the two sniper assassins and in "Terminal Hospitality" inside the temple.

Blaser R93 Tactical - 7.62x51mm NATO
Holding the Blaser R93 Tactical.
Aiming the Blaser R93 Tactical.
Reloading the Blaser R93 Tactical.
Reloading the Blaser R93 Tactical.
Blaser R93 Tactical in menu.

SVD Dragunov

The SVD Dragunov is referred in-game as the 'SVD Sniper'. It is found in several levels "St. Petersburg Stakeout" at the agency pickup inside the Metro station and is used to kill the KGB General, "Kirov Park Meeting" at the agency pickup behind the garbage bins at the pier, "Murder at the Bazaar" inside a house marked by a point of interest, "St. Petersburg Revisited" at the agency pickup (loaded with blanks however) and in "Redemption at Gontranno" on several enemy snipers.

SVD Dragunov - 7.62x54 R
Holding the SVD Dragunov.
Aiming the SVD Dragunov.
Reloading the SVD Dragunov.
Reloading the SVD Dragunov.
SVD Dragunov in menu.

Walther WA 2000

The Walther WA 2000 can be found in-game as the 'W2000 Sniper Rifle'. It can be found in two levels "Invitation to a Party" on the balcony of the embassy and in "St. Petersburg Revisited" on Agent 47's nemesis Agent 17. It is inaccurately portrayed as bolt action rather than semi-automatic.

Walther WA 2000, .300
Holding the Walther WA 2000.
Aiming the Walther WA 2000.
Reloading the Walther WA 2000.
Reloading the Walther WA 2000.
Walther WA 2000 in menu.

Walther WA 2000 Custom

The custom version can be seen with black furniture, suppressor, laser module, advanced sniper scope and an increased magazine capacity. It is used by Ninja snipers in towers in levels "Hidden Valley" and "At the Gates". It also makes an appearance in the final level "Redemption at Gontranno" carried by enemy snipers.

Holding the Walther WA 2000 Custom.
Aiming the Walther WA 2000 Custom.
Reloading the Walther WA 2000 Custom.
Reloading the Walther WA 2000 Custom.
Walther WA 2000 Custom in menu.

Machine Guns

M60

M60E3

A M60E3 appears in the game with the foregrip removed. It is the most powerful weapon in the game but lacks accuracy and has huge recoil. It is found in "The Motorcade Interception" used by the two UN soldiers in the jeeps and in "Tunnel Rat" where it is used by numerous enemy soldiers and can be found in the guard quarters.

M60E3 - 7.62x51mm NATO
Holding the M60E3.
Reloading the M60E3.
Reloading the M60E3.
M60E3 in menu.

Others

Crossbow

Crossbow

The Crossbow is included as a long range-weapon. It is found in the level "The Hidden Valley" at the Agency pickup and gives silenced fire but has low stopping power.

Holding the Crossbow.
Aiming the Crossbow.
Reloading the Crossbow.
Reloading the Crossbow.
Crossbow in menu.

Trivia

Unknown 7.62mm ammo

Two packages of 7.62mm ammo found in level "Temple City Ambush" , this ammunition cannot used by any 7.62mm weapons in the game. This ammunition maybe used by a cut pistol.

Crossbow in menu.

Do Not Sell My Personal Information