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Hitman: World of Assassination

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World of Assassination

The World of Assassination is a trilogy within the Hitman franchise, consisting of HITMAN, HITMAN 2 and HITMAN 3, as well as bonus missions which share the same maps as some campaign missions, time-limited elusive targets, and small, playful side-missions called escalations. It focuses on Agent 47 and Diana Burnwood and their careers working for the International Contract Agency. Diana plays a prominent role in the trilogy, and the series explores Burnwood's backstory in far more depth than previous installments of the series. In the course of fulfilling assassination contracts, Burnwood and 47 will conclude that the ICA has been manipulated into taking out targets on behalf of a mysterious third party. Eventually they will learn of and take on the secretive and powerful organization known as Providence. The trilogy also includes three stand-alone sniper missions unrelated to the main story.

Many of the features of previous games have returned, including the ability to hide in containers and instinct mode. New features include vastly expanded movement capabilities: Agent 47 is able to vault over some obstacles such as low walls, drop down from some higher elevations, climb pipes, walk on narrow ledges, and even hang, move and swing from ledges. This gives the player far more options for moving into secure areas. While standing on a ledge outside of a window, the player is able to aim a handgun into the window at certain angles. The player character can also hide in crowds or foliage. Longarms such as rifles can now be slung across the back to free up the player's hands for other tasks. Once sufficient points have been accumulated on a level, the player has the option of having additional weapons and equipment smuggled into the area, even into secure areas. Eventually, the player will be able to begin the mission already having infiltrated the area and already wearing a disguise. Notably absent is the ability to take human shields, which was available in the two previous iterations of the game. Numerous references to events and characters in previous installments are sprinkled throughout the trilogy's missions, as a treat for long-time fans of the series.

The trilogy has received intense criticism from fans for forcing players to connect to the Internet in order to access most of the core features (such as progression, gear, challenges, etc) despite the games being single-player, like the rest of the Hitman series. Some speculate that this measure is a type of always-online DRM designed by IO Interactive intended to deter piracy. Source :hitman.fandom.com

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