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Hitman: World of Assassination

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Hitman: World of Assassination for current discussions. Content is subject to change.


HITMAN™: World of Assassination
World of assassination trilogy box art.jpg
Official Box Art
Release Date: Hitman Trilogy (bundle) - 20.01.2022

Hitman - 11.03.2016
Hitman 2 - 13.11.2018
Hitman 3 - 20.01.2021

Developer: IO Interactive
Publisher: Square Enix
Series: Hitman
Platforms: Microsoft Windows

PlayStation 4
Xbox One
Linux
macOS
Stadia

Genre: Stealth/Third-Person Shooter


Hitman: World of Assassination is the combined release of Hitman (2016), Hitman 2 (2018), and Hitman 3 (2021), the latest installments in the Hitman series of stealth video games. The three games (which form the World of Assassination sub-series) were designed as a single game, and were originally released in an episodic format. Additional "live component" content released during the games' updates, such as bonus missions, time-limited elusive targets, and small side-missions called "Escalations", are also included in World of Assassination.

World of Assassination returns Agent 47's wetwork businesses under Diana Burnwood and the International Contract Agency. The story sees Burnwood and 47 discovering that the ICA has been manipulated into taking out targets on behalf of a mysterious third party, a plot that drives them into conflict with the secretive and powerful organization known as Providence, whom have a dark past with 47 and Diana.

The trilogy also includes three stand-alone sniper missions unrelated to the main story. Last but not least is the Freelancer mode, which canonically takes place after the trilogy and has 47 become a solo assassin teaming up with Diana to eliminate corrupt organizations around the globe.

Many of the features of previous games have returned, including the ability to hide in containers and instinct mode. New features include vastly expanded movement capabilities: Agent 47 is able to vault over some obstacles such as low walls, drop down from some higher elevations, climb pipes, walk on narrow ledges, and even hang, move and swing from ledges. This gives the player far more options for moving into secure areas. While standing on a ledge outside of a window, the player is able to aim a handgun into the window at certain angles. The player character can also hide in crowds or foliage. Long arms such as rifles can now be slung across the back to free up the player's hands for other tasks. Once sufficient points have been accumulated on a level, the player has the option of having additional weapons and equipment smuggled into the area, even into secure areas. Eventually, the player will be able to begin the mission already having infiltrated the area and already wearing a disguise. Notably absent is the ability to take human shields, which was available in the two previous iterations of the game. Numerous references to events and characters in previous installments are sprinkled throughout the trilogy's missions, as a treat for long-time fans of the series.

Overviews of the individual games below. The standalone versions of Hitman and 2 were merged into Hitman 3 and delisted from sale in 2023, with 3 being rebranded as Hitman: World of Assassination afterwards.

  • Hitman (stylized as HITMAN™) is the first part of the trilogy. Is the sixth installment in the Hitman franchise. Announced during the Sony E3 2015 Conference, the game was released episodically over the course of 2016, starting from March 11th, 2016. Hitman: The Complete First Season, a version of the game containing all six episodes of the game, was released in January 2017.
  • Hitman 2 (stylized as HITMAN™ 2) is the second part of the trilogy. Hitman 2 is the direct sequel to Hitman, released on November 13, 2018. Hitman 2, considered the "second season" of Hitman, features 6 new missions (2 more via DLC), new weapons, and an updated graphical design. All missions and many weapons from the original Hitman are retained in Hitman 2.
  • Hitman 3 (stylized as HITMAN™ III) is the third part of the trilogy, it concludes the trilogy and adds 6 more missions (1 more in DLC), and retains all missions and weapons from the 2 prequels.

SPOILERS.jpg WARNING! THIS PAGE CONTAINS SPOILERS!


Pistols

All pistols share the same reload animation where Agent 47 tosses the old magazine to the right and loads in a new magazine with his left hand. All pistol-type weapons can be holstered at Agent 47's inventory safely without being suspicious.

AMT Hardballer

First appearing in Hitman (2016), several "ICA19" variants are based on the AMT Hardballer, Agent 47 signature pistols. All of them function very similarly to the standard "ICA19" variants, with better aiming stability and different statistics depending on the variant in question.

  • "ICA19 Silverballer". Agent 47's signature pistol throughout the series, retaining its black suppressor and rubber grips. Standard 7-round magazine. Unlocked by reaching mastery level 11 in the Paris map, or mastery level 2 on the Mumbai map. The latter unlocks the "ICA19 Silverballer Mk II" which is the same pistol save for a single sticker.
  • "ICA19 Chrome". A variant with a chrome suppressor and no rubber grips. Standard 7-round magazine. Available to H1 GOTY Access Pass owners.
  • "ICA19 Goldballer". Debuting in Hitman 3, this pistol is basically the the Silverballer with the impressive distinction of being G O L D. It can be obtained by completing the final mission of the trilogy, "Untouchable".
  • "Striker". A variant of the ICA19 with a compensator and different hammer, and is awarded by completing "The Dexter Discordance" Escalation contract. Standard 7-round magazine, lacks a suppressor, but deals incredible damage.
  • "El Matador". Appears in Hitman 2 as drug lord Rico Delgado's beloved pistol. It can be unlocked for Agent 47 to use himself after completing some Escalation contracts and is basically a reskinned Striker (without the compensator, though that does not affect gameplay), or used temporarily in the mission in Santa Fortuna where 47 has kill Rico by plundering his safe.
AMT Hardballer - .45 ACP.
The ICA19 Silverballer's offical render.
Aiming the iconic pistol.
The ICA Silverballer lies on the ground.
Aiming the ICA Chrome pistol. Note the Chrome suppressor.
The ICA Chrome lies on the ground.
Aiming the Striker pistol.
The Striker lies on the ground.
47 aims the ICA19 Goldballer pistol with pride after dealing with the Constant and his bull****.
The ICA19 Goldballer lies on the ground.
47 aims the El Matador after he has long taken it from Rico's cold dead hands.
El Matador on the floor (ba-dum-tish).

Beretta Cougar

Appearing since Hitman 2016. The Beretta Cougar appears as the "Bartoli 75". It is commonly used by security guards in the game and is hence rather underpowered to prevent 47 from just stealing guard pistols and John Wicking his way through stages.

  • Bartoli 75R - A variant with matte black furnishings. Commonly carried by guards but cannot be brought into a mission unless in freelancer mode.
  • Bartoli 75S - A variant with shiny black finish and a wooden furnishing. Statistically similar to the 75R and also a common pistol carried by guards, like the 75R, it can only be brought into missions in freelancer mode.
  • "Rude Ruby" - Helen West's unique, less powerful variant with a custom, pink colour scheme and lower ammo capacity. Unlocked by reaching Whittleton Creek Mastery 15. Available from: Hitman 2.
  • ICA DTI Stealth - A custom made variant, fitted with a silencer and an unusable underbarrel rail. This version of the Bartoli 75 can be unlocked by reaching mastery level 2 in the Mendoza map in Hitman 3.
  • ICA19 Iceballer - A unique, frozen variant with a cuboidal silencer. The player can get this from the seasonal event "Hokkaido Snow Festival" by completing a special challenge.
Beretta 8000 Cougar F Inox - 9x19mm
Beretta 8000 Cougar F - 9x19mm
Bartoli 75R official render.
Aiming the Bartoli 75R pistol.
The Bartoli 75R lies on the ground.
Bartoli 75S official render.
Aiming the Bartoli 75S pistol.
The Bartoli 75S lies on the ground.
"Rude Ruby" official render.
ICA DTI Stealth official render.
ICA19 Iceballer official render.

Beretta 92FS

What appears to be Golden Beretta 92FS appear in Hitman 2's Santa Fortuna level as part of a table.

Beretta 92FS - 9x19mm.
The Golden Beretta 92FS Pistols.

"Concept 5"

Making its debut in Hitman 2, the Concept 5 is a fictional machine pistol made by in-universe company Kronstadt Industries, taking slight cues from the Auto 9. It can be seen used by a Kronstadt prototype android in a Kronstadt Industries building in The Finish Line, the second mission in Hitman 2, but cannot be taken by Agent 47. However, reaching mastery level 15 on the Miami map will allow the player to unlock it for use.

Beretta 93R "Auto-9" - 9x19mm
Offical render of the Concept 5
Hitman2 Concept 5 aim.jpg
Hitman2 Concept 5 world.jpg

"Custom 5mm"

Appears from the first part of the game. The "Custom 5mm" is an integrally-suppressed pocket pistol that holds 5 rounds. It is undectectable during patdowns and cannot be reloaded in the field. While it seems conceptually based on the PSS Silent Pistol, it draws visual influence from a variety of modern subcompact handguns, somewhat resembling a substantially less curvaceous Taurus Curve, with some elements from the Heizer Defense DoubleTap as well, to name a few.

Taurus Curve - .380 ACP
Heizer DoubleTap - 9mm Non-Ported
Official render of the Custom 5mm
Agent 47 aims the Custom 5mm.
Custom 5mm on the ground.

"Hackl 9"

Appears from the second part of the game. The Hackl 9 is a new gun introduced to the game. It can only be obtained from opponents. The "Hackl 9" is recycled from the previous game's "HWK21" with some minor changes.

  • "Heckl 9S". The basic version of the gun. Full black finish. A slide based on Glock. Standard 12-round magazine.
  • "Heckl 9S Covert". A variant with a suppressor. Digital camo. A slide based on H&K VP9. Standard 12-round magazine.
  • "Heckl 9R". Digital camo. A slide based on Glock. Standard 12-round magazine.
Heckler & Koch VP9 - 9x19mm
3rd Generation Glock 17 - 9x19mm
Heckler & Koch Mark 23 - .45 ACP.
Aiming the Heckl 9S pistol.
The Heckl 9S lies on the ground.
Aiming the Heckl 9S Covert pistol.
The Heckl 9S Covert lies on the ground.
Aiming the Heckl 9R pistol.
The Heckl 9R lies on the ground.
All variant of the Heckl 9 lies on the ground.

"HWK21"

Appears from the first part of the game. The "HWK21" largely resembles the Heckler & Koch VP9, with the some design from Glock pistol series and the Heckler & Koch Mark 23. There are two variants in the game.

  • "HWK21". The base HWK21 does not feature a suppressor. It has a purple and black finish. Standard 12-round magazine.
  • "HWK21 Covert". Is a variant with a suppressor, extended magazine. It has a gray finish. Extended 20-round magazine.
Heckler & Koch VP9 - 9x19mm
3rd Generation Glock 17 - 9x19mm
Heckler & Koch Mark 23 - .45 ACP.
Aiming the HWK21 pistol.
The HWK21 lies on the ground.
Aiming the HWK21 Covert pistol.
The HWK21 Covert lies on the ground.
HWK21 and HWK21 Covert. Note the H&K Mk23 style groove on the frame.

"ICA19"

In place of 47's signature Hardballers, the "ICA19" appears to be a mix of M1911-styled pistols, and it is a common weapon to find throughout the games. It is particularly based on the Kimber Custom TLE II with cocking serrations from the Springfield Armory Loaded 1911.

  • "ICA19". Standard model of the gun, it is available to Agent 47 as his starting pistol and is suppressed by default. Full black finish. Standard 7-round magazine.
  • "ICA19 Black Lily". An ICA19 with a full black finish, tactical grips, suppressor and Agent 47's insignia engraved onto it. Can be unlocked by purchasing a DLC in Hitman 2 or found in the final mission of the trilogy, "Untouchable".
  • "ICA19 White/Red/Black Trinity". Three special versions of the ICA19, each colored with the menu color scheme of Hitman 1, 2 and 3 respectively (white for Hitman 1, red for 2 and black for 3), they were previously available from the "Trinity Pack" which was a reward for pre-ordering Hitman 3, but is since made permanently available as the Trinity pack has been available via paid DLC in August 2023.
  • "ICA19 Classicballer". An unsuppressed version of the ICA19 with wooden grips and a custom silver slide. It features increased accuracy with the notable disadvantage of being well... unsuppressed. It resembles the custom M1911 "ICA19" variant more than the AMT Hardballer, hence is placed here (which is further supported by the fact that it was formerly called the ICA19 Classic) . It is the first weapon given to 47 upon starting a Freelancer campaign.
  • "ICA19 F/A". Fully automatic variant. It does not have a silencer. Full black finish. Extended 12-round magazine.
  • "ICA19 F/A Stealth". Fully automatic, but equipped with a silencer. Full black finish. Extended 12-round magazine.
Kimber Custom TLE II - .45 ACP
Springfield Armory Loaded M1911A1 - .45 ACP
Aiming the ICA19 pistol.
The ICA19 lies on the ground.
Aiming the ICA19 F/A pistol.
The ICA19 F/A lies on the ground.
Aiming the ICA19 F/A Stealth pistol.
The ICA19 F/A Stealth lies on the ground.

Ruger MK II

Appears from the first part of the game. The "Krugermeier 2-2" is based on the suppressed Ruger Mk II. The only version of the gun in the game. It has a gold finish with black engraving. It also has a pearl grip.

Ruger MK II - .22 LR
Aiming the Krugermeier 2-2 pistol.
The Krugermeier 2-2 lies on the ground.

Submachine Guns

"DAK X2"

Appears from the second part of the game. The DAK X2 is a new submachine gun based on the MAC-10 and the Steyr SPP, with some design cues from the Uzi (the standard unsuppressed version having Uzi grips and Uzi-style patterns on the body, and the suppressed "Covert" version having Steyr grips and Steyr-style patterns). It can be obtained from guards in later levels. There are two versions of the weapon.

  • "DAK X2". The basic version of the gun. Standard 25-round magazine.
  • "DAK X2 Covert". A variant with a suppressor that is unlocked with Mastery level 15 in Mumbai. Full black finish. Standard 25-round magazine.
Ingram MAC-10 - 9x19mm
Steyr SPP with 30-round magazine - 9x19mm
IMI Micro Uzi with 32-round magazine - 9x19mm
Aiming the DAK X2 submachine gun in Whittleton Creek, Vermont, as 47 requested a change of scenery.
The DAK X2 lies on the ground.
Aiming the DAK X2 Covert submachine gun.
The DAK X2 Covert lies on the ground.
Both variants of the DAK X2 lie on the ground.

"HX-7"

Appears from the first part of the game. The HX-7 is based on the Heckler & Koch MP5/10 and Heckler & Koch UMP45. The based on the HX-10 model in game. Both models in the game are similar to each other. For example the magazine slot. It is the same in both models.

  • "HX-7". The basic version of the gun. Standard 25-round magazine.
  • "HX-7 Covert". Appears in the second part of the game. A variant with a suppressor.
Heckler & Koch MP5/10 with 3-round burst trigger group and retractable stock - 10mm Auto
Heckler & Koch UMP45 - .45 ACP
Aiming the HX-7 submachine gun.
The HX-7 on Agent 47's back.
The HX-7 lies on the ground.
Aiming the HX-7 Covert.
The HX-7 Covert lies on the ground.

"HX-10"

Appears from the first part of the game. The "HX-10" is primarily based on the Heckler & Koch UMP45.

Heckler & Koch UMP45 - .45 ACP
Aiming the HX-10 submachine gun.
The "HX-10" on Agent 47's back. Note the UMP styled stock and trigger guard.
The HX-10 lies on the ground.

"TAC-SMG"

Appears from the first part of the game. The "TAC-SMG" is primarily inspired by the Magpul FMG-9, featuring both a top and underbarrel rail and a rail-mounted foregrip. There are 3 versions of weapons in the game.

  • "TAC-SMG". Basic model. There is no silencer. It has a purple and black finish. Standard 25-round magazine.
  • "TAC-SMG". Model with silencer. It has a purple and black finish. Standard 25-round magazine.
  • "TAC-SMG Covert". Model with a silencer and a red dot sight. It has a gray finish identical to "HWK21 Covert". Standard 25-round magazine.
Magpul FMG-9 in open form- 9x19mm
Aiming the TAC-SMG submachine gun.
The "TAC-SMG" on Agent 47's back. Note the flip-up iron sights.
The TAC-SMG lies on the ground.
Agent 47 holds the upgraded, suppressed "TAC-SMG".
The TAC-SMG on Agent 47's back.
The TAC-SMG lies on the ground.
Aiming the TAC-SMG Covert submachine gun.
The TAC-SMG Covert on Agent 47's back.
The TAC-SMG Covert lies on the ground.

Assault Rifles

"Fusil G"

Appearing in Hitman, the "Fusil G" series of rifles are based on the M4A1. It features a rail accessory system, and the grip and trigger guard from the IWI X95. It is commonly equipped by soldiers and mercenaries. There are 3 versions of the rifle in the game, all of them use a standard 30-round magazine.

  • "Fusil G1-4". Basic model, with rail covers attached on its rails
  • "Fusil G1-4/C". Compact variant, lacking a stock (as well as a buffer tube, which would make the rifle non-functional) and featuring a short barrel. It can be found during "A Gilded Cage" set in Morocco, where an elite soldier wields this weapon, and on the militia spec ops soldiers at the shooting range in Colorado during "Freedom Fighters".
  • "Fusil G2". No rail cover, other than functioning similarly to the G1-4.
Colt M4A1 SOPMOD with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
IWI X95 with RIS foregrip, Harris bipod, and Meprolight red dot sight - 5.56x45mm
Aiming the Fusil G1-4 assault rifle.
The Fusil G1-4 on Agent 47's back.
The Fusil G1-4 lies on the ground.
Aiming the Fusil G1-4/C assault rifle.
The Fusil G1-4/C on Agent 47's back.
The Fusil G1-4/C lies on the ground.
Aiming the Fusil G2 assault rifle.
The Fusil G2 on Agent 47's back.
The Fusil G2 lies on the ground.

"RS-15"

Appears from the first part of the game. The "RS-15" is an AK-type assault rifle. It features a RIS, an underfolding stock, a red dot sight, and a suppressor. It has a largely straight magazine, meaning it visually somewhat resembles the AK-9.

AK-9 with suppressor - 9x39mm
AKMS - 7.62x39mm
Aiming the RS-15 assault rifle.
The RS-15 on Agent 47's back.
The RS-15 lies on the ground.

"SHASHKA A33"

Appears from the second part of the game. The SHASHKA A33 is a new assault rifle. It can be obtained from opponents and selected for inventory during mission planning. The "SHASHKA A33" is a fictional AK-pattern rifle which has elements from the experimental Korobov TKB-072 such as the 1968 experimental steel horizontal ribbed 5.45x39mm magazine. It also has some Heckler & Koch G3 influence on the rear part of the receiver and rear sight protective wings from the CETME Model L. The handguard is based on the experimental 1973-1976 Popovich PPL and the stock is from AK-74. Shashka is a type of sabre originating from the mountain tribes of the Caucasus which was also used later by the Russians and Cossacks.

  • "SHASHKA A33". The basic version of the gun. Bright wooden finish. Black metal parts. Standard 30-round magazine.
  • "SHASHKA A33 H". Identical version as above. This weapon can be added to your inventory during mission planning.
  • "SHASHKA A33 Gold". Dark wooden finish. Gold-plated metal elements.
  • "SHASHKA A33 Covert". Appears in the second part of the game.
Korobov TKB-072 - 5.45x39mm.
CETME Model L with round handguard - 5.56x45mm
Agent 47 aiming down the SHASHKA A33. Note that the rifle has both the typical AK style rear sight and one from the CETME Model L, a design redundancy that would make the rifle needlessly complicated and more expensive to produce, something that would contradict the Soviets' firearms design philosophy.
SHASHKA A33 on the ground. Note the distinctive steel magazine which is from the prototype of the Korobov TKB-072.
Aiming the SHASHKA A33 Gold assault rifle.
The SHASHKA A33 Gold assault rifle lies on the ground.
All variant of the SHASHKA A33 lies on the ground.
Aiming the SHASHKA A33 Covert.
The SHASHKA A33 Covert lies on the ground.

"TAC-4"

Appears from the first part of the game. The "TAC-4" is a fictional bullpup rifle somewhat based on the Magpul PDR. It has a trigger guard similar to the FAMAS G2. There are two variants of the rifle in the game. Fully automatic and semi-automatic.

  • "TAC-4 AR Auto". Fully automatic. Basic model. There is no silencer. It has a purple and black finish. 30-round magazine.
  • "TAC-4 AR Stealth". Fully automatic. Model with silencer. It has a black finish. 30-round magazine.
  • "TAC-4 AR Desert". Fully automatic. Model with silencer. It has a desert camo. 30-round magazine.
  • "TAC-4 S/A". Semi-automatic. It has a long barrel. Silencer. Extended stock. Collimator. It has a black finish. 20-round magazine.
  • "TAC-4 S/A Jungle". Semi-automatic. It has a long barrel. Silencer. Extended stock. It has a jungle camo. 20-round magazine.
Magpul PDR-D mockup with vertical grip - 5.56x45mm NATO
Magpul PDR-C with red dot sight and 20-round polymer magazine - 5.56x45mm NATO
FAMAS G2 with proprietary bipod deployed - 5.56x45mm
Aiming the TAC-4 AR Auto assault rifle.
The TAC-4 AR Auto on Agent 47's back.
The TAC-4 AR Auto lies on the ground.
Aiming the TAC-4 AR Stealth assault rifle.
The TAC-4 AR Stealth on Agent 47's back.
The TAC-4 AR Stealth lies on the ground.
Aiming the TAC-4 AR Desert assault rifle.
The TAC-4 AR Desert on Agent 47's back.
The TAC-4 AR Desert lies on the ground.
Aiming the TAC-4 S/A assault rifle.
The TAC-4 S/A on Agent 47's back.
The TAC-4 S/A lies on the ground.
Aiming the TAC-4 S/A Jungle assault rifle.
The TAC-4 S/A Jungle on Agent 47's back.
The TAC-4 S/A Jungle lies on the ground.

Shotguns

Maverick Model 88

Appears from the first part of the game. The Maverick Model 88 appears as the "Bartoli 12G", with, apparently, some references to the Benelli M3, such as furniture, magazine design, sights, and the name itself (although, simultaneously, it is pump-action only, and with Maverick's receiver). It features a pistol grip and no tang safety, unlike the genuine Mossberg 500 series shotgun.

  • "Bartoli 12G". The basic version of the weapon. It has a wooden finish. Standard 5-round magazine.
  • "Tactical Bartoli 12G". Tactical version with synthetic finish. Standard 6-round magazine.
  • "Bartoli 12G Short H". Appears in the second part of the game.
  • "Golden Sawed off Bartoli 12G". Appears in the second part of the game.
Maverick Model 88, the "Persuader" copy - 12 gauge
Benelli M3 Super 90 with pistol grip stock combination - 12 gauge
Mossberg Maverick 88 with pistol grip - 12 gauge
Aiming the Bartoli 12G shotgun.
The Bartoli 12G on Agent 47's back.
The Bartoli 12G lies on the ground.
Aiming the Tactical Bartoli 12G shotgun.
The Tactical Bartoli 12G on Agent 47's back.
The Tactical Bartoli 12G lies on the ground.
Both versions of the weapon.
Aiming the Bartoli 12G Short H.
The Bartoli 12G Short H lies on the ground.
Aiming the Golden Sawed off Bartoli 12G.
The Golden Sawed off Bartoli 12G lies on the ground.

"Enram HV"

Appears from the first part of the game. The "Enram HV" is a fictional automatic shotgun with design cues taken from the Kel-Tec KSG. The upgraded variant of the "Enram HV" adds a CZ Scoprion Evo 3 A1 stock and an open dot sight reminiscent of Tru-Glo sights.

  • "Enram HV". Basic model. There is no silencer. It has a purple and black finish. 10-round magazine.
  • "Enram HV". Has a silencer. It has a purple and black finish. 10-round magazine.
  • "Enram HV". It has a CZ Scoprion Evo 3 A1 stock and an open dot sight. There is no silencer. It has a purple and black finish. 10-round magazine.
  • "Enram HV Beanbag". Appears in the second part of the game. There is no flask. It has a silencer and 4 rounds in the magazine.
Kel-Tec KSG with Magpul RVG foregrip - 12 gauge
CZ Scorpion Evo 3 A1 - 9x19mm
Aiming the Enram HV shotgun.
The "Enram HV" on Agent 47's back. Note the loading port underneath the ejection port.
The Enram HV lies on the ground.
Aiming the Enram HV Jungle shotgun.
The Enram HV on Agent 47's back.
The Enram HV lies on the ground.
Aiming the Enram HV shotgun.
The Enram HV on Agent 47's back.
The Enram HV lies on the ground.
Enram HV Beanbag.
Enram HV Beanbag.

Sniper Rifles

"Druzhina 34"

Appears in the second part of the game. SVD Dragunov based weapon.

  • "Druzhina 34". bASIC version.
  • "Druzhina 34 ICA Arctic". Arctic version.
SVD Dragunov - 7.62x54mm R
Agent 47 holds the Druzhina 34.
The Druzhina 34 on Agent 47's back.
The Druzhina 34 lies on the ground.
Agent 47 holds the Druzhina 34 ICA Arctic.
The Druzhina 34 ICA Arctic on Agent 47's back.
The Druzhina 34 ICA Arctic lies on the ground.

"Jeager 7"

Appears from the first part of the game. The "Jaeger 7" bolt-action sniper rifle most closely resembles a Barrett MRAD. It has an integrated silencer by default. Looks like a bolt-action rifle, but in the game, it shoots like a semi-automatic. Jaeger means Hunter in German.

  • "Jeager 7". Base version. It has a purple and black finish. 6-round magazine.
  • "Jeager 7 Covert". Base version. It has a gray finish identical to "HWK21 Covert". 6-round magazine.
  • "Jeager 7 Tiger". Base version. It has a tiger camo. 8-round magazine.
  • "Jeager 7 Lancer". It has a different stock. A long barrel with a muzzle brake. 5-round magazine.
  • "Jeager 7 Rude Ruby". Appears in the second part of the game.
  • "Jeager 7 Tuatara". Appears in the second part of the game.
Barrett MRAD with scope and bipod - .338 Lapua Magnum
Agent 47 holds the Jeager 7.
The "Jaeger 7" on Agent 47's back. Note the thick suppressed barrel.
The Jeager 7 lies on the ground.
Agent 47 holds the Jeager 7 Covert.
The Jeager 7 Covert on Agent 47's back.
The Jeager 7 Covert lies on the ground.
Agent 47 holds the Jeager 7 Tiger.
The Jeager 7 Tiger on Agent 47's back.
The Jeager 7 Tiger lies on the ground.
Agent 47 holds the Jeager 7 Lancer.
The "Jaeger 7 Lancer" on Agent 47's back. Note the different stock and grip configuration, as well as the different, compensated barrel.
The Jeager 7 Lancer lies on the ground.
Agent 47 holds the Jeager 7 Rude Ruby.
The Jeager 7 Rude Ruby on Agent 47's back.
The Jeager 7 Rude Ruby lies on the ground.
Agent 47 holds the Jeager 7 Tuatara.
The Jeager 7 Tuatara on Agent 47's back.
The Jeager 7 Tuatara lies on the ground.

Walther WA 2000

Appears from the first part of the game. The "Sieger 300" sniper rifle is based on Agent 47's iconic Walther WA 2000 sniper rifle.

  • "Sieger 300". Base version. It has wooden finishing elements. Long barrel and round silencer. 6-round magazine.
  • "Sieger 300 Advanced". It has rubber finishing elements. Long barrel and round short silencer. Optical sight from the Jaeger 7. 6-round magazine.
  • "Sieger 300 Ghost". It is full black finish. Short barrel. Silencer from the TAC-4 rifle. 6-round magazine.
  • "Sieger 300 Viper". Appears in the second part of the game.
Walther WA 2000 - .300 Win Mag
Agent 47 holds the Sieger 300.
The Sieger 300 on Agent 47's back.
The Sieger 300 lies on the ground.
Agent 47 holds the Sieger 300 Advanced.
The Sieger 300 Advanced on Agent 47's back.
The Sieger 300 Advanced lies on the ground.
Agent 47 holds the Sieger 300 Ghost.
The Sieger 300 Ghost on Agent 47's back.
The Sieger 300 Ghost lies on the ground.
Agent 47 holds the Sieger 300 Viper.
The Sieger 300 Viper on Agent 47's back.
The Sieger 300 Viper lies on the ground.

Dart pistol

"Kalmer 1 - Tranquilizer"

Appears from the second part of the game.

Kalmer 1 - Tranquilizer info.
Agent 47 holds the Kalmer 1 - Tranquilizer.
Kalmer 1 - Tranquilizer on the ground.

"Kalmer 3 - Cure Gun"

Appears from the second part of the game.

Agent 47 holds the Kalmer 3 - Cure Gun.
Kalmer 3 - Cure Gun on the ground.

"Sieker 1"

Appears from the second part of the game.

Agent 47 holds the Sieker 1.
Sieker 1 on the ground.

Others

Browning M2HB

The Browning M2HB appears on weapon stations mounted on armored vehicles in the Morocco level "A Gilded Cage".

M2HB - .50 BMG
Hitman 2016 m2hb 1.jpg
Hitman 2016 m2hb 2.jpg

Pedersoli Kentucky Flintlock Pistol

The Pedersoli produced replica of the Kentucky Flintlock pistol is seen on a rack in the Paris level "The Showstopper".

Kentucky Flintlock, modern day reproduction made by Pedersoli - .50 caliber
Two Pedersoli Kentucky Flintlock Pistol reproductions. The two pistols appear to stand in for authentic originals considering that they are among other antiques. Given the setting being Paris, the implication would be that they are meant to be antique French pistols, however, American Kentucky pistols are definitely not that.

Smith & Wesson Model 686 (unusable)

Appears from the first part of the game. During the cutscene "Trapping the Messenger", which plays after the mission "World of Tomorrow" (Sapienza), the Shadow Client/Lucas Grey is seen holding a Smith & Wesson Model 686 revolver on a Providence herald named Hajun, ambushing him in his car. The revolver is only ever seen in this cutscene, and is not available for player use.

Smith & Wesson Model 686 4" Barrel - .357 Magnum
Lucas Grey holding Hajun at gunpoint from behind.

Springfield 1861 Percussion Musket

An antique gun gallery can be found in the Paris level "The Showstopper". Various Springfield 1861 percussion muskets can be seen as exhibits.

Springfield Model 1861 - .58 caliber Minie ball.
Three Springfield 1861 percussion musket exhibits. Note Napoleon's portrait which would imply that the Springfields are meant to be muskets used by Napoleon's fusiliers, however, realistically speaking these should have been flintlock Charleville muskets.
The "security" takes a look at another Springfield 1861 hanging on the wall.

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