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Difference between revisions of "Half-Life 2"

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* At the end of the "Entanglement" chapter, Dr. Isaac Kleiner is briefly seen wielding one.
 
* At the end of the "Entanglement" chapter, Dr. Isaac Kleiner is briefly seen wielding one.
 
* In ''Episode One'', Alyx Vance acquires one from a Combine supply cache and wields it throughout the following chapter.
 
* In ''Episode One'', Alyx Vance acquires one from a Combine supply cache and wields it throughout the following chapter.
As in many other games, ''Half-Life 2'''s SPAS-12 is depicted as pump-action only and lacks the semi-automatic capability of the real weapon. Unfortunately, Valve also seems to have made the mistake of thinking the tube magazine is a second barrel, as the weapon's secondary attack is a 'double blast'. This may be intended to be two blasts from the same barrel in rapid succession, but the hint dialogue in ''Episode Two'' describes the secondary attack as 'fire second barrel'. Also, the shotgun lacks a stock and it holds only six shells instead of eight.
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In ''Half-Life 2'', like many other games, the player can only use the SPAS-12 in pump-action mode. However, everybody else is able to fire the gun in semi-auto like in real life, so it can be explained away as the player being inexperienced with using the SPAS-12. Unfortunately, Valve also seems to have made the mistake of thinking the tube magazine is a second barrel, as the weapon's secondary attack is a 'double blast'. This may be intended to be two blasts from the same barrel in rapid succession, but the hint dialogue in ''Episode Two'' describes the secondary attack as 'fire second barrel'. Also, the shotgun lacks a stock and holds only six shells instead of eight.
  
 
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12, 12 Gauge]]
 
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12, 12 Gauge]]

Revision as of 20:31, 9 June 2009

The following weapons are used in the video game Half-Life 2 and its episodic sequels:

Halflife2cover.jpg

Heckler & Koch USP Match

The 9x19mm Heckler & Koch USP Match is the standard issue sidearm of the Combine's 'Civil Protection' police force. It is first seen wielded by a guard in the train station and is soon after used against the player as they flee across the rooftops in the chapter "Point Insertion". Later, one can be taken from a slain CP and then used throughout the game. Its stopping power is lax, but its decent accuracy, rate of fire and high capacity make it suitable for a variety of applications, such as attacking weak but difficult to hit enemies like headcrabs and manhacks and setting explosive barrels on fire from a distance. Oddly enough, while it can be found in many supply caches and beside civilian corpses, Resistance members are never actually seen using it.

One detail worth noting: the weapon doesn't eject empty casings when fired, while the (otherwise identical) pistol in the pre-release beta demonstrations did. It's possible this is intentional, but it's more likely to be a bug. A fixed model that does eject casings can be found on FPSBanana. Even more oddly, it is capable of firing in bursts.

Heckler & Koch USP Match, 9x19mm
File:HL2 HK USP Match.jpg
HK USP Match 9x19mm, from Half-life 2

Colt Python

The .357 Magnum Colt Python is first acquired by the player in a Civil Protection outpost in the chapter "Water Hazard". It is accurate and powerful and can kill many enemies in one shot. Its accuracy makes it effective at long range if its user has a steady aim. Ammunition for this weapon is rare when you first get it, later on it becomes a little more common, but resupply remains infrequent, so it has to be used sparingly.

Colt Python Elite, .357 Magnum
File:HL2 Colt Python.jpg
Colt Python .357 Magnum, in Half-life 2

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 is the main weapon for most Resistance members and Combine Soldiers, and is also issued to Civil Protection teams in volatile situations. The game's depiction of the weapon is unrealistic in several ways:

  • Unlike in real life, this MP7 has a second barrel for firing 20mm HE grenades, but before you pick them up, the grenades look like 40mm grenades, but they would have to be 20mm grenades to be fired out of that little barrel.
  • It is mounted with a very small holographic sight that cannot be used by the player.
  • The correct caliber (4.6x30mm) is written on the ammunition boxes, but cartridge casings that are ejected when the weapon is fired resemble 9mm casings.
  • The weapon's magazine capacity is 45 rounds, but no extended magazine is visible protruding from the grip. The real world MP7 comes with 20 and 40 round magazines. The 40 round magazine protrudes from the grip and is curved.

Given the opportunity, Resistance members using this weapon typically discard it in favor of a Combine AR2 Pulse Rifle or SPAS-12 shotgun.

Heckler & Koch MP7A1, 4.6x30mm
File:HL2 HK MP7.jpg
HK MP7A1 4.6x30mm, in Half-life 2

Franchi SPAS-12

The Franchi SPAS-12 is used by the Combine Overwatch and some Resistance members. It is first given to the player by gung-ho preacher Father Grigori in the chapter "We Don't Go To Ravenholm...". It is very useful in close quarters combat, particularly against Headcrab Zombies and Antlions. One soldier in each Combine squad is equipped with the SPAS-12. It is also used by some major characters on occasion:

  • At the end of the "Entanglement" chapter, Dr. Isaac Kleiner is briefly seen wielding one.
  • In Episode One, Alyx Vance acquires one from a Combine supply cache and wields it throughout the following chapter.

In Half-Life 2, like many other games, the player can only use the SPAS-12 in pump-action mode. However, everybody else is able to fire the gun in semi-auto like in real life, so it can be explained away as the player being inexperienced with using the SPAS-12. Unfortunately, Valve also seems to have made the mistake of thinking the tube magazine is a second barrel, as the weapon's secondary attack is a 'double blast'. This may be intended to be two blasts from the same barrel in rapid succession, but the hint dialogue in Episode Two describes the secondary attack as 'fire second barrel'. Also, the shotgun lacks a stock and holds only six shells instead of eight.

Franchi SPAS-12, 12 Gauge
File:HL2 Franchi SPAS-12.jpg
Franchi SPAS-12 12 Gauge, in Half-life 2

Winchester Model 1894

The Winchester 1894 is used by Father Grigori in the chapter "We don't go to Ravenholm...". Grigori seems to have named it 'Annabelle'. Father Grigori can be killed, the player can pick up the Annabelle, but can only use it briefly as the screen fades to black when the game ends. It seems to be very powerful, and it can take down a Fast Zombie with one or two hits. The weapon is not intended to be used by the player. Despite the real gun's using .30-30. Winchester cartridges, the Annabelle seems to use .357 Magnum bullets and has a capacity of two rounds. Judging by its conspicuous lack of cocking sounds and noticable lever animations, it seems that the gun is intended to be a double-barrel rifle.

Winchester Model 1894 - .30-30 Winchester
File:HL2 Father Grigori.jpg
Father Grigori in Ravenholm with an Winchester Model 1894

MK3A2 Offensive Hand Grenade

While "M82 FRAG" is written on them in-game, the hand grenades in Half-Life 2 are closely based on the MK3A2 concussion grenade, but emit a red LED light and a beeping sound when armed. They're used by Combine Overwatch soldiers.

File:HL2 Grenade.jpg
MK3A2, in Half-Life 2


Cut Weapons

These are weapons that were included in the leaked beta of Half-Life 2.

AR-1 (AKM)

The in game AK was to be given to many of the Rebels.

File:HL2BAK.png
The AKM that was cut from Half-Life 2

OICW

This weapon was to be the standard weapon of the Combine forces.

File:HL2BOICW.png
The OCIW that was cut from Half-Life 2

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