Talk:Half-Life 2

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Other Weapons

Alyx Vance's pistol

Alyx Vance wields a custom, unnamed pistol in Half-Life 2 and its following episodes. The pistol does not appear to be based on any known firearm, though it does appear to have a 1911-styled pistol grip; it rather resembles a modern pistol-carbine stock like the FAB Defense KPOS Glock to Carbine PDW Conversion Kit. Alyx usually fires the pistol in a 3-round burst fire mode, though she can also be seen firing it in semi-automatic. It has no iron sights.

Originally in the beta, it had the ability to change into a carbine; the rear of the pistol's top would extend out backwards to form a stock, and the foreend would extend forwards and have a foregrip unfold from it. While this feature was cut, the animations can still be found in the game's files.

While not intended to be used by the player, PC players can use the code "give weapon_alyxgun" to acquire it. The weapon lacks a viewmodel (it uses the world model, as evidenced by changing the "viewmodel_fov" with a higher increment than the default). The weapon has a 30 round magazine and can switch between fully automatic and semi automatic modes; the semi auto mode's firing animation looks like a 3-round-burst, but still only fires 1 shot.

Alyx Gun model.jpg
Alyx gun.jpg.jpg

Overwatch Standard Issue Pulse Rifle (AKA OSIPR or AR2)

This is a fictional weapon mainly used by the Combine. It fires powerful Pulse Energy rounds from 30 round pulse plugs. Its secondary fire mode is a Dark Energy Orb Launcher, which launches orbs of Dark Energy that can disintegrate most enemies.

The rifle has an interesting loading system. The magazine hanging off to the side holds 3 pulse plugs (a stat based on the in-game reserve ammo count of 90 rounds), and when the gun is reloaded, a gribbly little insect-leg manipulator grabs a new pulse plug and inserts it into the "chamber". As for Dark Energy Orbs, three can be carried at a time as well, though there is no reload animation for it; like with the MP7's secondary fire, the gun appears to hold the entire secondary reserve ammunition pool at once.

The AR2 has insane recoil when firing, and should be fired in short bursts.

The OSIPR
The AR2 at the beginning of the chapter "Highway 17".

Zero Point Energy Field Manipulator (AKA The Gravity Gun)

In Black Mesa East, Gordon acquires the Zero Point Energy Field Manipulator, a.k.a the Gravity Gun. Primarily used to pick up, move, and launch objects on the map (objects categorized as props in the Source engine), the Gravity Gun has two firing modes: the primary fire would launch an energy blast that deals little damage but pushes away objects it hits, while the secondary fire would attract objects towards the gun and then suspend them midair in front of the gun when they are close enough to the player. Using the primary fire after picking up an object with the Gravity Gun would launch the object with tremendous force. The Gravity Gun can only pick up small to medium sized objects, though larger objects can be nudged with primary fire.

In the last level of Half-Life 2 and the first levels of Episode 1, the Confiscation Field in the Citadel supercharges the Gravity Gun with Dark Energy instead of disintegrating it (like with Gordon's every other weapon). In this mode, the Gravity Gun is able to disintegrate Combine soldiers with primary fire, and can pick up (and launch) much larger objects with secondary fire.

The Gravity Gun originated from a developer tool dubbed the "Physgun" created during Half-Life 2's development.

Grabgun3.jpg
Alyx hands Gordon the Gravity Gun in "Black Mesa East".
The normal gravity gun in the chapter "Highway 17".
The Super Gravity Gun, with the added ability of manipulating bodies and very large objects.

Discussion

Matty, i hope you don't mind my edit to make this article live up to the sites standards. - Flying Dane

FYI, none of the weapons other then Grigori's rifle are human made. They are all designed and produced by Combine Magick. 85.108.93.236 21:49, 16 November 2009 (UTC)

Actually, most of the combine's tech is human made. If it isn't their black metal, dark energy or alive, it's human-made.--69.122.209.65 10:36, 28 November 2009 (UTC)

They are based on human design and possibly produced in converted factories of their respective real life brands, but still they are not the same since whole premise of the game is having human armies dismantled in 7 hours. Sure probably some gutted and amputated human slave worked on said factories :P 78.176.98.75 00:51, 24 December 2009 (UTC)

Introduction

Hey there Everybody im further here and lawful figured it make known myself in preference to i jumped into any conversations. has anyone noticed alyx has an unknown pistol. its not usp match or the revolver. its black and has cream coloured grips

its a glock17 modified to be fully automatic

i have a bunch of pics and its not a glock


-suggestion- alyx's gun looks (to me) like a modified version of this little-known gun: http://www.fsdip.com/website/VBRBelgiumHome/English/ThePDW792VBRBCompact/tabid/190/Default.aspx the VBR Belgium PDW.

itdoeslokmlike it. i have updated the page with alyxsgun and the gravity gun smish34

Alyx's gun probably isn't based on anything. jackbel

How-to get father grigorys shotgun

i have found a foolproof way of getting the prized shotgun of father grigory. i know thismight get deleted and isnt of any significance but i thought i would put it her anyway. ok first of all start the chapter @we dont go to ravenholm make sure you keep spare magnum rounds. at least 3. play though the level normally untill you get to the part where you first meet the dreaded 'fast zombies'. kill the zombie and instead of going up through the building where you meet father grigory at the top, go down the small steps untill you get below the water tower. dispose of thezombies and headcrabs. then look upwards and you will see the small platform where grigory is. if you zoom you will see the Spas-12 and the annabelle shotguns. get out your magnum and shoot the Spas-12. it should fly upinto the air either off of the map or down to where you are standing. go grab the spas-12 if it is in the vicinity. now look up again and only the annabelle should be there. now continue up through the building to the top, but be carful out side on the roof thereis a fast zombie waiting for you, instead of running over the opposite roof. then go to where father grigory speaks. instead of holding the spas-12 he will have the annabelle. a wierd animation glitch will occour, but then he will throw you the gun. but...there is always a but. it doesnt look like the annabelle. itwill look exactly the same as the Spas-12 butit will only fire 2 375. magnum rounds. these rounds are very very powerful and accurate, it is verysimilarto howthe revolver works. i have also found a glitch tofire this sort-of fully automatic. when fireing hold down the reload button and the fire button at the same time. all of the rounds will fire with quick succession very usefull for taking down a harder enemy. it is a worth while gun to get. this isnt a hack, cheat or a mod. the gun appears underneath the gravity gun and has the lable 'SHOTGUN' thanks for reading i hope this is useful smish34 22.50 gmt-0 05/01/2010

EDIT:sorry but this is only available on the XBOX version of the game, not on orange box andunknown for PC smish34

well, you CAN get it for PC, you just need console commands.

Well then,it works for me!--Pump_Shotty_Justice 02:42, 26 January 2010 (UTC) what console/platform are you on? smish34

I found that when you have annabelle you can't access the Overwatch rifle (forgot the name) unless annabelle is empty.--66.30.50.180 23:21, 1 March 2010 (UTC)


Or you could just turn down the gravity (I've only played it on PC). - Aml1989 14:29, 22 March 2010 (UTC)

Python issue

I've looked at the game's textures, and .357's texture seems to actually be that of a Colt Anaconda, as noted by the name appearing on the side of the barrel, at least on the world model.-protoAuthor 00:20, 24 January 2010 (UTC)

XM29

Funny story...I remember how, before the game was released, the DoD announced that it would not pursue further development on the XM29 because the damn thing was too huge and cost too much. On Gamespy's Planet Half-Life message board, somebody posted the article, and we all wondered if the cancellation of the XM29 meant that it would also be replaced in Half-Life 2. Sure enough, the first in-game images of the Combine Pulse Rifle started showing up a few months later. -MT2008 16:09, 16 May 2010 (UTC)

Damn good thing I added the OICW back in. I hated the fact that they cut it, so porting it over from Missing Information was my only choice. --GamerfreakB7--

Is it possible to convert the SPAS-12's tube magazine into another barrel?

I know you would have to remove the pump mechanism and modify it heavily, but is it at all possible? That's One Angry Duck 18:11, 19 July 2010 (UTC)

Giving a SPAS-12 a barrel instead of a tube magazine would just make it an under and over shotgun with a strange and pointless foregrip. Dannysaysnoo 18:18, 19 July 2010 (UTC)

So it is possible? Alright thanks That's One Angry Duck 23:34, 19 July 2010 (UTC)

It basically wouldn't be a SPAS-12 anymore, you'd have to modify it so much that you'd basically be throwing the entire gun out and starting over. Vangelis2 06:20, 30 March 2011 (CDT)

The secondary fire probably just fires two shells in direct succession, as you seem to hear two retorts(one after the other) that happen so fast they barely overlap, rather than two retorts at the same time. I have no idea how they could do that, but It seems more likely than the tube being a second barrel.

Nope, you're arguing against the game's description there; it says the alt-fire is "fire both barrels" (IIRC in a popup in Episode 2). Evil Tim 21:15, 18 September 2011 (CDT)

I think a double-barreled SPAS-12 is about as plausible as the double-barreled Desert Eagle from "The Green Hornet"- G36Ghost

The Double Deagle in that film is literally two guns mashed together, so it's purpose built. Here the SPAS-12 is most unmodified, meaning Valve thinks the magazine is a second barrel (one which somehow magically fires without a muzzle). This is because Valve, at least at this point in the existence, knew just about nothing about guns. --That's the Way It's Done (talk) 15:50, 2 May 2017 (EDT)

Alyx Gun

Alyx gun.jpg.jpg

It looks like a Beretta 93R with a barrel cover, just like the gun in Robocop. -- Teslashark

Looks more like some MP7/Glock hybrid to me... -GamerfreakB7-

Its not based on anything, its most likely just fictional User:Jackbel

Knowing Alyx,she probably took a Glock and customized it. like adding a hood to the barrel, and extending the mag.

It looks like it has 1911 grips. --redram355 16:36, 3 February 2011 (UTC)

It looks A LOT like the TDI Kard, although I don't think the Kard was even on the drawing board in 2004/05. I also read somewhere that Alyx supposedly took parts from a H&K USP, a PM-63, and grips from a M1911 and custom made the pistol. - 1morey July 10, 2013 4:45 PM (EST)

MP7

The MP7 in game is actually modeled after the HK PDW (MP7 prototype) not an MP7A1, check it out. link Do we have any pictures of the HK PDW/MP7 prototype on this site? Mr. Wolf

we do, from "stealth" but i cant remember and photos of the prototype, but there is no major diffrences between the A1 and the proptype apart from i think it was the butt stock cap and the PDW has 3 slits near the barrel scarecrow 11:22, 3 February 2011 (UTC)

Dude! Did you even look at my link? There are a lot of differences between the MP7 prototype and MP7A1! Look at the pictures of them side by side. Good god man, What the heck are you doing on this site if can't tell two weapons apart, lol. Look at the v_model in-game and the HK PDW, except for the game version having a shorter butt stock and no cocking-handle, their identical. Valve was working on this game since 2000 if I remember right, and back then they only had pics of the prototype, there were pretty much no pics of the production MP7 and the MP7A1 model hasn't even come out yet. And you know developers usually make a model early on in development and stick with it till they finish the game. The current SMG model in the game has been around since the 2002 beta vids. Mr. Wolf

The description below the MP7 on the main HL2 page says the model of the MP7 is wrong because there is no mounted grenade launcher on it. That is true but if you look closely you will see that it has two barrels. Maybe the lower one is for the grenades... (Maybe I should not write this here, sorry I am relatively new to the site.) --bozitojugg3rn4ut 21:44, 3 February 2011 (UTC)

Uhm, actually, the lower barrel is the one for the regular bullets, take a look at the real MP7. The upper one would be the grenade barrel, like the OICW. Although i`ve never heard of 4.6mm grenades that look like 20mm`s when they fly...

In addition the grenade comes out of your face and flips end over end lol, although Valve seems to have gotten much better at grenade launchers when they made L4D2, see the M79. Mr. Wolf

sorry capped net :( it didn't load till after i had posted, 99% chance its a prototype model (no matter what it is it will never have a integrated grenade launcher) scarecrow 23:57, 3 February 2011 (UTC)

It's all right dude. :) Sorry, I forgot about the "grenade barrel" in my last comment. ^^; Simply put, Valve gave the MP7 prototype the grenade launching function from the cut OICW and they just cut and pasted a second 4.6mm barrel above the original one. Lol, an explosive 4.6mm round (or grenade) would never work in real life, lol. It would be impossible to cram a useful amount of any sort of explosive compound in to a bullet that's smaller than a .22! The only REAL explosive bullet I ever heard of are explosive/micro guided missiles ( seriously! they are working on them!) .50 BMG rounds for the Barret M107. Mr. Wolf
Actually, explosive bullets have been made and used rather famously; John Hinckley Jr's .22LR bullets were explosive. The reason they're not used in war is exploding smallarm rounds (anything weighing less than 400g) have been banned in warfare since 1868 and are dinged by the Geneva Convention / Rome Statute for causing unnecessary suffering. Before that the Russians had an explosive 7.62×54R machine gun round and there were handgun cartridges with charges made of something called Pyrodex, it says here. Evil Tim 02:29, 25 July 2011 (CDT)
That's really cool, I didn't know that. ;) And yes, .50 cal guided missiles really are in the works. - Mr. Wolf 02:36, 25 July 2011 (CDT)
That's not to say this dignifies launching a 40mm grenade sideways out of a 4.6mm barrel, mind you. :P Evil Tim 03:11, 25 July 2011 (CDT)
lol, yep. And like I said above the grenade actually comes out of your face not the gun! XD - Mr. Wolf 13:29, 25 July 2011 (CDT)
Maybe Gordon is actually Zardoz. Evil Tim 21:19, 18 September 2011 (CDT)
Lolz! (can you refresh my memory on what a "Zardoz" is.) - Mr. Wolf 22:14, 18 September 2011 (CDT)
Zardoz. Infamous scene at the start of the movie where a giant stone head coughs up a huge heap of guns and ammo after ranting that the penis is evil (THE PENIS SHOOTS SEEDS!) and the gun is good. Evil Tim 22:28, 18 September 2011 (CDT)
O_o ... - Mr. Wolf 22:49, 18 September 2011 (CDT)

Cut Weapons

I recall a weapon resembling a LAR Grizzly Big-Bore being part of the weapons that were cut. It was referred to as the 'sniper rifle', I believe. Am I wrong?

It was the same sniper rifle the Combine use to shoot at you in the game, but they cut it as a usable weapon for the player. ): Alyx uses it at one point in Episode 2. - Mr. Wolf 18:11, 24 July 2011 (CDT)
No no no, look. This right here is the Overwatch Sniper rifle, as sen in Episode 2: link. Here is the Cut Weapon: link. The Cut Weapon resembles a Grizzly with a thumb-hole stock.
The Cut Weapon is the Overwatch Sniper rifle, Valve just redesigned it in Episode 2. If we can get some more people to agree that this "Beta Overwatch Sniper rifle" is based on a real gun then we can add it to the page. - Mr. Wolf 13:39, 25 July 2011 (CDT)
I believe another weapon that was cut was the MP5k, possibly as a replacement for the MP7. I saw it on a screenshot somewhere, of a Combine fighting a spiderant in Nova Prospekt. - Timaman 18:24, 18 April 2012 (CDT)

S.L.A.M.

According to the Combine wiki there is a S.L.A.M. in the HL2: Deathmatch. I think that should be added also. I dont have that game though. - bozitojugg3rn4ut 06:09, 18 October 2011 (CDT)

Why? It's not based off a real piece of equipment. - Mr. Wolf 10:51, 18 October 2011 (CDT)
Not real? *confused face* According to their wiki it is based off the real SLAM. And the one in the game looks like the real S.L.A.M.. - bozitojugg3rn4ut 12:05, 18 October 2011 (CDT)
Hmmm. I take that back then. :) (I always like it when I'm proved wrong, makes my brain bigger. :D) - Mr. Wolf 16:08, 18 October 2011 (CDT)

is the python actually an anaconda?

all of its traits apart from its chambering and markings (trigger guard shape, screw placement above the trigger guard) match the anaconda rather than the python TheExplodingBarrel (talk) 17:22, 6 March 2019 (EST)

Could be (note that the low quality third-person model actually has more accurate screw placements). Though I'd like to see the opinion of one of our revolver experts for the model in this game and in Black Mesa. --Ultimate94ninja (talk) 16:39, 17 April 2019 (EDT)
Taking some quick glances (I'll have a better looky-look later) I must say the exterior details and overall aesthetic smack more of the Anaconda than Python - in both games. IN HL2's case there is also the fact it clearly has 'Anaconda' on the barrel for the 'world' model, as noted on the page already. StanTheMan (talk) 21:34, 17 April 2019 (EDT)
Suspiciously enough, it seems to apply to the first Half-Life game as well, except that this one has wood grips:
The left one is the original model, while the right one is the HD version.
Oh and before you ask, yes, the third-person model is mirrored on both sides. --Ultimate94ninja (talk) 06:25, 18 April 2019 (EDT)

Okay, now things are getting more complicated:

  • The original HL1 (non-HD) first-person model is not very detailed (the screws aren't visible), but I think the small component directly above the trigger guard is supposed to represent the same as the one seen on a Colt Python. Plus, the in-game model has a blued finish, which only exists on the Colt Python, not the Anaconda.
  • The world model in the standard-definition HL1 seemingly has the same screw placements as the later-made first-person HL2 model, as well as the Black Mesa model.
  • On the first-person model of HL2, the ejector rod is different from both the Anaconda and the Python. Here's a display of the viewmodel (in this specific case a skin replacement of the HL1 model by the HL2 revolver).
On another note, the shape of the trigger guard is that of an Anaconda.
A similar ejector rod was used on the Black Mesa model (for reference: retail model, early model).
  • Other than that, the HD model of the HL1 revolver truly matches a Colt Anaconda, and so does the third-person model in HL2.

--Ultimate94ninja (talk) 12:38, 28 March 2020 (EDT)

I now made the necessary modification on the HL1 page, by changing the ID of the high-definition revolver to Colt Anaconda. What should we do regarding the HL2 first-person model and Black Mesa? Are they Anacondas too? --Ultimate94ninja (talk) 06:42, 4 April 2020 (EDT)



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