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Difference between revisions of "Ghost Recon Advanced Warfighter"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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== Browning M2A2 Heavy Machine Gun ==
 
== Browning M2A2 Heavy Machine Gun ==
The [[Browning M2|Browning M2A2 / M2 QCB (Quick Change Barrel)]] heavy machine gun is mounted on the Mexican turrets and the Stryker APC vehicles.
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The [[Browning M2|Browning M2A2 / M2 QCB (Quick Change Barrel)]] heavy machine gun is mounted on the Mexican turrets and the Stryker APC vehicles in M151 Protector RSW (Remote Weapon Station) mounts.
 
[[Image:M2A2.jpg|thumb|none|421px|Browning M2A2 Heavy Machine Gun - .50 BMG]]
 
[[Image:M2A2.jpg|thumb|none|421px|Browning M2A2 Heavy Machine Gun - .50 BMG]]
 
[[Image:GRAW-BROWNING.jpg|thumb|none|600px|An M2A2 machine gun with gun shield.]]
 
[[Image:GRAW-BROWNING.jpg|thumb|none|600px|An M2A2 machine gun with gun shield.]]
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==FN M240C==
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The [[FN MAG|FN M240C machine gun]] is coaxial-mounted on the Abrams tanks the Mexican rebels are using.
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[[Image:M240C.jpg|thumb|none|400px|M240C - 7.62x51mm]]
  
 
== Heckler & Koch HK21E ==  
 
== Heckler & Koch HK21E ==  

Revision as of 15:34, 6 February 2012

Annihlator 2000.jpg

Nice, but where's the trigger?

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Ghost Recon Advanced Warfighter (2006)

Ghost Recon Advanced Warfighter or G.R.A.W. is a tactical shooter, the third installment in the Ghost Recon series. It was released in 2006 for the PC, Xbox 360, Xbox & PS2. The PC, Xbox and PS2 versions are first-person shooters, while the X360 version is in the third-person perspective.

The game takes place in 2013. Scott Mitchell - the player's character - commands the Ghosts, an elite force which must protect the American and Mexican presidents, recover stolen military techs and battle Mexican rebels.

The following weapons appear in the video game Ghost Recon: Advanced Warfighter:


Overview

The game correctly tracks the +1 bullet in the chamber and the fire-mode selector can also be used.

The player can customize his weapons before each mission, however putting too many attachments on a gun will increase its weight and that will result in a moving, aiming and reloading penalty.

When a gun is reloaded all the remaining bullets in the magazine are lost.

Handguns

Beretta M9

The standard-issue sidearm of the U.S. Military and the Ghost Squad is the Beretta M9. Fires 9x19mm bullets, has a capacity of 15+1 rounds. It is the only semi-automatic handgun in the game. Can be modified with a sound suppressor.

Beretta M9 - 9x19mm
The M9 in the weapon selection menu. (The Beretta logo can be clearly seen on the grip.)
The player holding a suppressed M9.
Iron sights of the M9.
"U.S. 9mm MILITARY" can be seen on the slide of the Beretta.
Reloading the suppressed M9. (The only occasion when the hammer is down.)

Glock 18C

Ghost Team machine pistol. Appears as "G18" but it is actually a Glock 18C. Holds 19+1 rounds and cannot be modified. Available only in the PC version.

Glock 18C - 9x19mm
The G18C in the weapon selection menu. "AUSTRIA" and "9x19" can be seen on the slide. For some reason, it is modeled with an extended barrel.
The Glock 18C in idle, selector set to "rock-and-roll".
Iron sights of the Glock 18C.
Firing the Glock 18C in full-auto.
Cpt. Scott Mitchell fires the G18C while aiming down the sights. Despite the high ROF and recoil, the Glock provides good accuracy at short to medium ranges.
The slide of the Glock 18C locks empty after a rapid burst. The auto reload feature of the game can be turned off, if the player wants even more realism during playing.
Cpt. Scott Mitchell reloads his Glock 18C on the roof of a building while waiting for the Black Hawk to arrive. Looks like he is inserting an empty magazine.

Submachine Guns

Heckler & Koch MP5SD6

The H&K MP5SD6 is used by just about every NATO counter-terrorist group in the world. The SMG of choice for the Ghost squad's covert-ops. In G.R.A.W. appears as "MP5SD" and can be modified with an Aimpoint sight. It is a secondary weapon in the game.

H&K MP5SD6 - 9x19mm
The MP5SD6 fitted with Aimpoint sight in the weapon selection menu.
The MP5SD6 in G.R.A.W.
MP5SD6 with Aimpoint sight.
Reloading the MP5SD6.
Iron sights of the same submachine gun.
HK-slap...

Assault Rifles

AK-47

The Type I AK-47 with 75-round drum mag appears as "AK-47-DRUM" in the game. It can be obtained through a DLC for the Xbox 360 version of the game.

Type I AK-47 - 7.62x39mm
Model of the "AK-47-DRUM" or "AK-47 LMG". Note the hybrid stamped/milled receiver.

Barrett M468

The Barrett M468 with sliding stock and optional H&K XM320 grenade launcher can be obtained through a DLC for the Xbox 360 version of the game.

Barrett M468 - 6.8x43mm Rem SPC
Model of the Barrett M468 fitted with a grip and Aimpoint sight.
Model of the Barrett M468 fitted with an XM320 grenade launcher. Note how the Aimpoint sight now does not have the flip-up covers. And since in the X360 version of G.R.A.W. the weapons cannot be modded, the "M468" and "M468-320" are treated as two separate weapons.

Crye Associates MR-C

The Crye Associates MR-C is a caseless bullpup assault rifle design proposed by Crye Precision; the "real" weapon was nothing more than a mock-up, and no working MR-C rifle ever existed. The main rifle of the Ghost Team, can be modified with holographic sight, sound suppressor and grenade launcher. Can fire in semi-auto, 3-round burst and full-auto modes and has a 50-round magazine.

The Crye Precision MR-C (Modular Rifle - Caseless)
A fully modified MR-C.
The MR-C in G.R.A.W.
Iron sights of the MR-C.
The player holding the MR-C modified with EOTech and suppressor.
Reloading the MR-C.
Aiming using the holographic sight on the gun.

FN SCAR-L

The FN SCAR-L appears with a desert (tan) finish. Has a capacity of 30+1 rounds. Used by the Ghost team, can be equipped with an Enhanced Grenade Launcher Module (EGLM), fore-grip, sound suppressor and Aimpoint sight.

Gen3 FN SCAR-L - 5.56x45mm
SCAR-L with suppressor, EGLM and Aimpoint sight.
SCAR-L in idle.
Aiming down the Aimpoint sight.
Iron sights of the SCAR-L.

FN SCAR-H CQC

The FN SCAR-H CQC fires the 7.62x51mm NATO, giving more power than the SCAR-L with its 5.56x45mm round. It can be modified with the same attachments as the "Light" version.

File:2fff2537c0.jpg
Gen3 FN SCAR-H CQC - 7.62x51mm NATO
SCAR-H with suppressor, EGLM and Aimpoint sight.
Heavily modified SCAR-H in first person.
Reloading the SCAR-H CQC.

FN SCAR-H STD

The FN SCAR-H with standard barrel can be obtained through a DLC for the Xbox 360 version of the game. It is fitted with an M16-style flash hider, grippod and ACOG.

Gen3 FN SCAR-H STD - 7.62x51mm NATO
Render of the SCAR-H STD. Note the Gen1 trigger unit and pistol grip.

Heckler & Koch G36K

The G36K is carried by the Mexican soldiers throughout the game. It cannot be used by the Ghosts, but the magazines can be picked up and used for the XM8, XM8 Compact and SCAR-L. (The latter is incorrect, as the SCAR-L's STANAG magazine is not compatible with the polymer magazines the G36 rifle family uses.)

H&K G36K - 5.56x45mm
A G36K rifle on the ground.
Close-up on the selector shows that the gun's texture is using the wrong pictographs. For some reason, the white pointer arrow is pointing at the wrong side also.
A discarded G36K with magazine removed.
A magazine of the G36K, which would fit into an XM8 or XM8C, but not s SCAR.

Heckler & Koch XM8

The Heckler & Koch XM8 can be equipped with an XM320 grenade launcher, precision sight and sound suppressor. In the XboX version of the game, the M320 is erroneously shown as having a forward-sliding barrel for loading (like the M203). The M320's barrel actually pivots to the side.

H&K XM8 assault rifle - 5.56x45mm
XM8 rifle with sound suppressor, precision sight and XM320 GL.
Kirkland holding his XM8 assault rifle during the first mission of the game.
The XM8 in the player's hands.
Reloading the XM8 in G.R.A.W. (The player never pulls the charging handle of this gun.)

Heckler & Koch XM8 Compact

Smaller version of the XM8 used as a secondary weapon by the Ghost Team. Can be modified with a sound suppressor. Can fire in semi and full-auto. G.R.A.W. is the first game to feature the XM8 Compact.

Heckler & Koch XM8 Compact Carbine - 5.56x45mm
A suppressed XM8 Compact in the weapon selection menu.
Scott Mitchell wields an unmodified XM8 Compact during the beginning of the second mission.
View through the standard iron sights of the XM8 Compact Carbine. Unlike the XM8 Carbine, the XM8C cannot be modified with an Aimpoint sight.

Heckler & Koch XM29 OICW

A Ghost operative is seen wielding an XM29 OICW fitted with a vertical foregrip in the short movie that is being played on the main menu background.

H&K XM29 Objective Individual Combat Weapon (OICW) - 5.56x45mm & 20mm

Sniper Rifles

Accuracy International AS50

British semi-automatic heavy sniper rifle, used by the Ghost team snipers to engage targets at long distances. Fires the 12.7x99mm (.50 Caliber) BMG round. Has a capacity of 10 rounds. Performance is similar to the Barrett M82 Sniper Rifle.

The AS50 Heavy Sniper Rifle - .50BMG

Barrett M99

The Barrett M99 is the bolt-action single shot sniper rifle of the Ghost Team. Appears with a short barrel. Cannot be modified.

Barrett M99 without scope - .416 Barrett
Barrett M99 in the weapon selection screen.
Allen holding this M99.
The player holding the M99.
Scope of the Barrett with built-in rangefinder showing the distance in metres and feet.

Heckler & Koch PSG1

This German semi-automatic sniper rifle is used by Mexican rebel snipers in the game. The Heckler & Koch PSG1 is not usable by the player.

Heckler & Koch PSG1 - 7.62x51mm

Knight's Armament Company SR-25

The SR-25 is added in a DLC for the Xbox 360 version of the game. The rifle is fitted with a suppressor and Harris bipod.

KAC SR-25 - 7.62x51mm NATO
Model of the suppressed SR-25 sniper rifle. A similar rifle was later used in Rainbow Six: Vegas 2.

Machine Guns

FN Minimi SPW

The FN Minimi SPW light machine gun comes with a 180-round ammo box. This is the only LMG in the game and it cannot be modified; although it is equipped with a foregrip. The SPW incorrectly appears as "Mk 48", the 7.62x51mm variant of the M249 SAW, despite the game stating that it fires 5.56x45mm rounds.

FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm
File:GRAW-MK48-2.jpg
The Minimi SPW light machine gun during weapon customization. The gun could pass for an MK 46 Mod 1, but is nothing close to an MK 48. Also, the real SPW does not have a carrying handle, to furthermore reduce the weight.
File:GRAW-MK48-1.jpg
Brown with his Minimi SPW.
File:GRAW-MK48-3.jpg
The player holding the Minimi SPW.
File:GRAW-MK48-4.jpg
Reloading animation of the Minimi SPW.
File:GRAW-MK48-5.jpg
Iron sights of the weapon.

Browning M2A2 Heavy Machine Gun

The Browning M2A2 / M2 QCB (Quick Change Barrel) heavy machine gun is mounted on the Mexican turrets and the Stryker APC vehicles in M151 Protector RSW (Remote Weapon Station) mounts.

Browning M2A2 Heavy Machine Gun - .50 BMG
File:GRAW-BROWNING.jpg
An M2A2 machine gun with gun shield.

FN M240C

The FN M240C machine gun is coaxial-mounted on the Abrams tanks the Mexican rebels are using.

M240C - 7.62x51mm

Heckler & Koch HK21E

The HK21E LMG is carried by Mexican machine gunners as well as being mounted on the Panhard APCs. Cannot be used by the player.

H&K HK21E - 7.62x51mm
HK21E on the ground.

General Dynamics GAU-17/A

The General Dynamics GAU-17/A Minigun can be seen mounted on U.S. Black Hawk helicopters.

General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO
The GAU-17/A mounted on a Black Hawk helicopter.
The operator fires the GAU-17/A machine gun.

General Dynamics XM312

In the Xbox 360 version of the game, the XM312 is listed in the game as the M50. It is used by Mexican and Rebel forces as a fixed heavy machine gun and can be used by the player during both single and multiplayer. In reality it was to replace the Browning M2HB, but the rate of fire was deemed too low. In game it lacks the scope assembly.

XM312 - .50 BMG

Grenade Launchers

Mk 19 grenade launcher

The Mk 19 grenade launcher is used by Mexican rebels throughout the game.

Mk 19 grenade launcher - 40mm

FN MK 13

The 40mm FN MK 13 appears as simply "Grenade Launcher" in the game. Can be mounted on the SCAR-L and SCAR-H rifles.

Late Model FN MK 13 mounted on a Gen3 FN SCAR-L CQC - 40mm
Late Model FN MK 13 mounted on a Gen3 FN SCAR-H CQC - 40mm
FN MK 13 grenade launcher mounted on a SCAR-H.
File:GRAW-EGLM.jpg
Reloading the MK 13 grenade launcher.

Heckler & Koch XM320

The Heckler & Koch XM320 UBGL appears on the XM8 rifle if the player chooses the grenade launcher attachment. Called "grenade launcher" in the game.

Heckler & Koch XM320 - 40mm. Note lack of a front grip, added only to the production M320.
XM320 mounted on an XM8 rifle.
File:GRAW-M320.jpg
Reloading the XM320 grenade launcher.

Anti-Armor

Lockheed Martin/IMI FGM-172 SRAW

The FGM-172 SRAW (Short Range Assault Weapon) is the anti-tank missile launcher used by the Ghost Team. It is a fire-and-forget missile launcher capable of destroying any enemy vehicle in one hit. Called "ZEUS MPAR" in the game.

FGM-172 SRAW - 139.7mm
Model of the "ZEUS MPAR".
The player holding the "ZEUS MPAR".

RPG-7

The RPG-7 is used by Mexican soldiers, mainly during the "Ready for Bear" mission.

RPG-7 - 40mm

Grenades

M61 Hand Grenade

The M61 hand grenade (an improved version of the M26 hand grenade) is the standard frag grenade the Ghosts use in the game. The presence of the M61 in the game is highly anachronistic, considering it was phased out and replaced by the M67 hand grenade after the Vietnam War.

File:6696s.jpg
M61 High-Explosive Fragmentation hand grenade
M61 in G.R.A.W.
The player holding the M61 hand grenade.

AN/M8 Smoke Grenade

The AN/M8 smoke grenade can be used in the MP part of the game.

AN/M8 Smoke grenade
A few AN/M8 grenades.

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