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Difference between revisions of "Full Spectrum Warrior"

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(Created page with "{{Infobox Video Game|{{PAGENAME}} |name = ''Full Spectrum Warrior: Ten Hammers'' |picture = FullSpectrumWarriorTenHammersHeader.jpg |caption = Steam Header |date = 2006 |deve...")
 
(Correcting a mis-ID.)
 
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{{Infobox Video Game|{{PAGENAME}}
 
{{Infobox Video Game|{{PAGENAME}}
|name = ''Full Spectrum Warrior: Ten Hammers''
+
|name = ''Full Spectrum Warrior''
|picture = FullSpectrumWarriorTenHammersHeader.jpg
+
|picture = FullSpectrumWarriorHeader.jpg
 
|caption =  Steam Header
 
|caption =  Steam Header
|date = 2006
+
|date = 2004
 
|developer = Pandemic Studios
 
|developer = Pandemic Studios
 
|publisher = THQ
 
|publisher = THQ
Line 10: Line 10:
 
}}
 
}}
  
'''''Full Spectrum Warrior: Ten Hammers''''' is a real-time strategy title developed by Pandemic.
+
'''''Full Spectrum Warrior''''' is a real-time strategy title developed by Pandemic.
  
 
Set in the fictional country of Zekistan, the player assumes the role of the US Army as they fight to remove the Dictator of the region.
 
Set in the fictional country of Zekistan, the player assumes the role of the US Army as they fight to remove the Dictator of the region.
  
For the most part, the player has two squads, Alpha and Bravo under their command (that can be split up into 2 smaller buddy fireteams if needed) but will have the use of a Charlie Team in a few missions. Alpha/Bravo carry a standardized loadout of 3 assault rifles (one with a grenade launcher) and an LMG.
+
For the most part, the player has two squads, Alpha and Bravo under their command but will have the use of a Charlie Team in a few missions. Alpha/Bravo carry a standardized loadout of 3 assault rifles (one with a grenade launcher) and an LMG.
 +
 
 +
It was followed up by ''[[Full Spectrum Warrior: Ten Hammers]]''.
 +
 
 
{{VG Title}}
 
{{VG Title}}
  
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==Holstered Handgun==
 
==Holstered Handgun==
Potentially a Beretta (only visible via it's grip) appears in the holsters of several soldiers, this weapon is unusuable, even if solders run completely out of ammo for their primary weapon, they will not draw the handgun.
+
Potentially a Beretta (only visible via it's grip) appears in the holsters of several soldiers, this weapon is unusable, even if solders run completely out of ammo for their primary weapon, they will not draw the handgun.
  
 
[[File:FSWPistol.jpg|thumb|none|600px|The Handgun in Lt.Phillips' holster.]]
 
[[File:FSWPistol.jpg|thumb|none|600px|The Handgun in Lt.Phillips' holster.]]
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[[file:FullSpectrumWarriorColt.jpg|thumb|none|600px|Several US soldiers hold their Model 727, one with an M203 mounted.]]
 
[[file:FullSpectrumWarriorColt.jpg|thumb|none|600px|Several US soldiers hold their Model 727, one with an M203 mounted.]]
  
== Heckler & Koch MSG-90A1 ==
+
==AKM==
 +
The [[AKM]] is the main weapon of the enemy forces
 +
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]
 +
[[file:FSWAK.jpg|thumb|none|600px|A AK dropped on the ground.]]
 +
 
 +
 
 +
==Heckler & Koch MSG-90A1==
 
The MSG-90A1 appears being used by Delta Force Charlie Team members, it is capable of shooting enemies through cover.
 
The MSG-90A1 appears being used by Delta Force Charlie Team members, it is capable of shooting enemies through cover.
[[Image:HKMSG90A1.jpg|thumb|none|400px|Heckler & Koch MSG90A1 with Harris bipod - 7.62x51mm NATO]]
+
[[File:HKMSG90A1.jpg|thumb|none|400px|Heckler & Koch MSG90A1 with Harris bipod - 7.62x51mm NATO]]
[[Image:FSWDeltaRifle.jpg|thumb|none|600px|A Delta Force Charlie Team Member holds his MSG-90A1, the laser sight comes from no visible laser pointer when firing]]
+
[[File:FSWDeltaRifle.jpg|thumb|none|600px|A Delta Force Charlie Team Member holds his MSG-90A1, the laser sight comes from no visible laser pointer when firing]]
[[Image:FSWDeltaForceRifles2.jpg|thumb|none|600px|A Delta Force Charlie Team Member holds his MSG-90A1 with no laser in one of the "Epilogue" Extra missions. (Which were DLC for the Xbox version and included by default on PC/PS2)]]
+
[[File:FSWDeltaForceRifles2.jpg|thumb|none|600px|A Delta Force Charlie Team Member holds his MSG-90A1 with no laser in one of the "Epilogue" Extra missions. (Which were DLC for the Xbox version and included by default on PC/PS2)]]
  
 
=Machine Guns=
 
=Machine Guns=
 
==M249 SAW==
 
==M249 SAW==
 
The [[M249 SAW]] is the weapon of choice for Automatic Riflemen.
 
The [[M249 SAW]] is the weapon of choice for Automatic Riflemen.
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249 SAW (Squad Automatic Weapon) - 5.56x45mm]]
+
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249 SAW (Squad Automatic Weapon) - 5.56x45mm NATO]]
[[file:FSW SAW.jpg|thumb|none|600px|A US Army Automatic Rifleman holds his M249 SAW.]]
+
[[File:FSW SAW.jpg|thumb|none|600px|A US Army Automatic Rifleman holds his M249 SAW.]]
[[file:FSWSAWTraining.jpg|thumb|none|600px|The MILES Training version of the M249 SAW.]]
+
[[File:FSWSAWTraining.jpg|thumb|none|600px|The MILES Training version of the M249 SAW.]]
  
 +
==M60D==
 +
Friendly Humvees with [[M60D]] machine guns can occasionally be encountered.
 +
[[File:M60d.jpg|thumb|none|450px|M60D - 7.62x51mm NATO]]
 +
[[File:FSWHumvee.jpg|thumb|none|600px|A Humvee with an M60D mounted on it. Note the somewhat odd ventilated barrel shroud and complete lack of a trigger-linking bar.]]
  
 
==Browning M2HB==
 
==Browning M2HB==
An extremely low quality [[Browning M2HB]] appears mounted on Humvees and as part of enemy mounted machine guns.
+
An extremely low-quality [[Browning M2HB]] appears mounted as part of enemy machine gun emplacements and technicals.
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG.]]
+
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]
[[File:FSWHumvee.jpg|thumb|none|600px|A Humvee with the Browning M2HB mounted on it.]]
+
[[File:FSWTechnicalMachineGun.jpg|thumb|none|600px|The Enemy technical-mounted Browning M2HB, they are blown off the vehicle once it is destroyed.]]
[[File:FSWTechnicalMachineGun.jpg|thumb|none|600px|The Enemy technical-mounted Browning M2HB on some sandbags, they are blown off the vehicle once it is destroyed.]]
 
 
[[File:M2BrowningFSW.jpg|thumb|none|600px|A Browning M2HB on some sandbags, sadly they cannot be used by the player.]]
 
[[File:M2BrowningFSW.jpg|thumb|none|600px|A Browning M2HB on some sandbags, sadly they cannot be used by the player.]]
 
  
 
=Explosives=
 
=Explosives=
  
==Mine=
+
==Mine==
An unknown Mine appears in-game as a hazard to avoid.
+
An unknown Mine appears in-game.
 
[[File:FSWMine.jpg|thumb|none|600px|Some placed mines, they are not buried and extremely oversized.]]
 
[[File:FSWMine.jpg|thumb|none|600px|Some placed mines, they are not buried and extremely oversized.]]
  
==Type 69 RPG==
+
==Type 69 RPG / RPG-7 Hybrid==
The [[Type 69 RPG]] appears used by hostile enemies.
+
A Hybrid of the [[Type 69 RPG]] and [[RPG-7]] appears used by hostile enemies, it has the scope and overall size of the RPG-7 but the actual textures resemble the Type 69 more.
 
[[File:Type69RPG.jpg|thumb|none|450px|Type 69 RPG - 40mm]]
 
[[File:Type69RPG.jpg|thumb|none|450px|Type 69 RPG - 40mm]]
 +
[[File:Rpg-7.jpg|thumb|none|350px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]
 
[[File:FSWRPG.jpg|thumb|none|600px|An enemy equipping his Type 69.]]
 
[[File:FSWRPG.jpg|thumb|none|600px|An enemy equipping his Type 69.]]
 
[[File:FSWRPG2.jpg|thumb|none|600px|A empty Type 69 on the back of it's former user.]]
 
[[File:FSWRPG2.jpg|thumb|none|600px|A empty Type 69 on the back of it's former user.]]
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==FIM-92 Stinger==
 
==FIM-92 Stinger==
 
The [[FIM-92 Stinger]] appears as part of a weapon cache the player must capture.
 
The [[FIM-92 Stinger]] appears as part of a weapon cache the player must capture.
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger - 70mm.]]
+
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger - 70mm]]
 
[[File:FSWStinger.jpg|thumb|none|600px|FIM-92 Stingers in a box while Charlie Team disables them.]]
 
[[File:FSWStinger.jpg|thumb|none|600px|FIM-92 Stingers in a box while Charlie Team disables them.]]
 +
 +
[[Category:Video Game]]
 +
[[Category:War]]
 +
[[Category:Real-Time strategy]]

Latest revision as of 19:45, 24 November 2023


Full Spectrum Warrior
FullSpectrumWarriorHeader.jpg
Steam Header
Release Date: 2004
Developer: Pandemic Studios
Publisher: THQ
Platforms: PC/PS2/Xbox
Genre: Real Time Strategy


Full Spectrum Warrior is a real-time strategy title developed by Pandemic.

Set in the fictional country of Zekistan, the player assumes the role of the US Army as they fight to remove the Dictator of the region.

For the most part, the player has two squads, Alpha and Bravo under their command but will have the use of a Charlie Team in a few missions. Alpha/Bravo carry a standardized loadout of 3 assault rifles (one with a grenade launcher) and an LMG.

It was followed up by Full Spectrum Warrior: Ten Hammers.


The following weapons appear in the video game Full Spectrum Warrior:


Holstered Handgun

Potentially a Beretta (only visible via it's grip) appears in the holsters of several soldiers, this weapon is unusable, even if solders run completely out of ammo for their primary weapon, they will not draw the handgun.

The Handgun in Lt.Phillips' holster.

Rifles

Colt Model 727

The Colt Model 727 appears as the main weapon of the US Army, it is used by most members of Alpha/Bravo team and most temporary Charlie Team Members.


Colt Model 727 - 5.56x45mm NATO
Sgt. Mendez holds his MILES Training Model 727.
Several US soldiers hold their Model 727, one with an M203 mounted.

AKM

The AKM is the main weapon of the enemy forces

AKM - 7.62x39mm
A AK dropped on the ground.


Heckler & Koch MSG-90A1

The MSG-90A1 appears being used by Delta Force Charlie Team members, it is capable of shooting enemies through cover.

Heckler & Koch MSG90A1 with Harris bipod - 7.62x51mm NATO
A Delta Force Charlie Team Member holds his MSG-90A1, the laser sight comes from no visible laser pointer when firing
A Delta Force Charlie Team Member holds his MSG-90A1 with no laser in one of the "Epilogue" Extra missions. (Which were DLC for the Xbox version and included by default on PC/PS2)

Machine Guns

M249 SAW

The M249 SAW is the weapon of choice for Automatic Riflemen.

M249 SAW (Squad Automatic Weapon) - 5.56x45mm NATO
A US Army Automatic Rifleman holds his M249 SAW.
The MILES Training version of the M249 SAW.

M60D

Friendly Humvees with M60D machine guns can occasionally be encountered.

M60D - 7.62x51mm NATO
A Humvee with an M60D mounted on it. Note the somewhat odd ventilated barrel shroud and complete lack of a trigger-linking bar.

Browning M2HB

An extremely low-quality Browning M2HB appears mounted as part of enemy machine gun emplacements and technicals.

Browning M2HB on vehicle mount - .50 BMG
The Enemy technical-mounted Browning M2HB, they are blown off the vehicle once it is destroyed.
A Browning M2HB on some sandbags, sadly they cannot be used by the player.

Explosives

Mine

An unknown Mine appears in-game.

Some placed mines, they are not buried and extremely oversized.

Type 69 RPG / RPG-7 Hybrid

A Hybrid of the Type 69 RPG and RPG-7 appears used by hostile enemies, it has the scope and overall size of the RPG-7 but the actual textures resemble the Type 69 more.

Type 69 RPG - 40mm
RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm
An enemy equipping his Type 69.
A empty Type 69 on the back of it's former user.

FIM-92 Stinger

The FIM-92 Stinger appears as part of a weapon cache the player must capture.

FIM-92 Stinger - 70mm
FIM-92 Stingers in a box while Charlie Team disables them.

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