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Difference between revisions of "Day of Infamy"

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[[Image:Kar98KScopeWieldDOI.jpg|thumb|none|450px|Wielding a scoped Karabiner 98K]]
 
[[Image:Kar98KScopeWieldDOI.jpg|thumb|none|450px|Wielding a scoped Karabiner 98K]]
 
[[Image:Kar98KScopedDOI.jpg|thumb|none|450px|Looking through the scope]]
 
[[Image:Kar98KScopedDOI.jpg|thumb|none|450px|Looking through the scope]]
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====Karabiner 98K with 30mm ''Schiessbecher'' grenade launcher====
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The 30mm ''Schiessbecher'' is available only to the Wehrmacht rifleman, even the engineer has no access to it. When the game was in alpha, to equip it the character would load in a blank before loading the grenade in. To reload you would chamber another blank prior to loading the next grenade. To de-equip you would remove the blank and remove the grenade launcher. As of beta, this animation has been simplified such that blanks are no longer loaded.
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The grenade launcher can be fired and aimed from a standing position.
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[[Image:Kar98KGLDOI.jpg|thumb|none|450px|Karabiner 98K with grenade launcher in customization menu]]
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[[Image:Kar98KGLWieldDOI.jpg|thumb|none|450px|Holding a Karabiner 98K with grenade launcher]]
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[[Image:Kar98KGLIronSightsDOI.jpg|thumb|none|450px|Aiming the grenade launcher]]
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[[Image:Kar98KGLReload1DOI.jpg|thumb|none|450px|Loading a fresh grenade...]]
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[[Image:Kar98KGLReload2DOI.jpg|thumb|none|450px|... And cycling the bolt to chamber another blank that has magically appeared!]]

Revision as of 09:13, 29 December 2016

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Day of Infamy for current discussions. Content is subject to change.


Day of Infamy
Dayofinfamy.jpg
Release Date: 26 June 2016
Developer: New World Interactive
Publisher: New World Interactive
Platforms: PC
Genre: First-Person Shooter


Day of Infamy is the standalone version of the Insurgency 2 Mod Day of Infamy, and is set to be the spiritual successor of Day of Defeat The game is set in the Western Front of World War II, and objectives involve capturing and defending objectives to increase territory and spawn waves. Aiming for more realism than most first person shooters, many UI elements such as a health bar and crosshair has been omitted. However, compromises with realism has been made for the sake of gameplay, which explains some anachronistic weaponry in the arsenal. Teams are split into various classes, namely:

  • Officers, who can call in radio support
  • Riflemen, who have a sway reduction after sprinting
  • Assaults, who have faster movement speed
  • Supports, who have resistance to suppression
  • Engineers, who have a reload speed increase
  • Communications, who can capture points faster with his radio
  • Flamethrowers, who have increased weight threshold
  • Machine gunners, who can carry more ammunition
  • Snipers, who can hold their breath longer

Players can customize their loadout to select different equipment, such as attachments (eg bayonet for a Kar98K) and binoculars or choose to ignore it. This is done by supply points which players need to purchase equipment, and can be earned by killing opponents and capturing objectives to aid the team.

Allied forces consist of the Commonwealth and the US Army and Axis forces consist of the Wehrmacht. Each team has different equipment that would promote different playstyles. Plans are included to include custom "units" that players can unlock via progression so as to increase the aesthetic variety in each game. To keep this in lieu with realism, maps will only allow for units that have served there. For example, Ortona will allow for Canadian units to be equipped, while Dog Red will disable the selection of US Paratroopers. Early access users have exclusive access to "First Wave" units, namely the 1st Rangers Battalion (US), Gordon Highlanders (Commonwealth) and 1st infanterie-Division (Wehrmacht).

The following weapons appear in the video game Day of Infamy:


Weapons of the Wehrmacht

Handguns

Walther P38

The Walther P38 is the German side-arm that is available to all classes except the sniper and the officer. It erroneously holds 10+1 rounds.

Walther P38 - 9x19mm
File:20161229120533 1.jpg
Walther P38 in the customization menu
Wielding a P38 in both hands. Note the gloves, which are only present on snowy maps.
File:ADSwithP38.jpg
Aiming down the sights
Reloading an emptied P38
Melee bashing with the P38

Walther PPK

The Walther PPK is a German side-arm that is available to the assault, support, communications, engineer and sniper. Like the PPK, it erroneously holds 10+1 rounds. Oddly, the theater files define it as using the 9x18mm Makarov round, probably basing the damage model on the Makarov PM from Insurgency 2.

Walther PPK - 9mm Kurz
The Walther PPK in the customization menu
Holding the PPK in both hands just as for the P38
Aiming down the sights
Having run dry on 11 rounds the engineer reloads, taking care to release the slide manually since there is no slide release
Melee bashing with the PPK

Luger P08

The Luger P08 is a German side-arm that is available to the officer and machine gunner. Just as the above pistols it holds 10+1 rounds.

Luger P08 - 9x19mm
The Luger P08 in the customization menu
He holds the P08 in one hand
Aiming the P08
The machine gunner reloades a dry P08
Chambering a new round
Melee bashing with the P08

Mauser C96

The Mauser C96 is a German sidearm that is available to the officer and flamethrower. It holds 10 rounds and as of Beta, is the only German side-arm with its rightful magazine capacity. Bizarrely, it can be reloaded before its clip is emptied, but the reload is the same as the empty, with all the rounds in the gun vanishing and the bolt being locked back. It also does not have a "first draw" animation.

C96 - 7.63x25mm
File:C96MenuDOI.jpg
The Mauser C96 in the customization menu
File:C96WieldDOI.jpg
He holds the C96 with 2 hands
File:C96Reload1DOI.jpg
Reloading the C96
File:C96BashDOI.jpg
Melee bashing with the C96

Rifles

Karabiner 98K

The Karabiner 98K appears in game as the "Karabiner 98K" and is the standard issue bolt action rifle for the Wehrmacht. It is available for the rifleman, the engineer and the sniper. Only the rifleman can equip rifle grenades. It holds 5 rounds in its magazine. Like the other bolt action rifles in game, when reloading the round that is ejected from the ejection port is not accounted for.

Karabiner 98K - 7.92x57mm
Karabiner 98K in the customisation menu with sling, stripper clips and bayonet attachments equipped
Karabiner 98K with bayonet and sling attachments
Aiming the Karabiner 98K
Reloading the Karabiner 98K with a stripper clip
Thrusting the trusty bayonet forward
Melee bashing with the Karabiner 98K. Starting with the first build of Beta, most weapons are capable of melee bashing

Karabiner 98K with ZF39 scope

The ZF39 is available only to the sniper, and its magnification has been increased to 7x for gameplay reasons along with its counterparts in the Allied arsenal. With the scope attached, it is not possible to reload via stripper clips.

Scoped Karabiner 98K in the customization menu
Wielding a scoped Karabiner 98K
Looking through the scope

Karabiner 98K with 30mm Schiessbecher grenade launcher

The 30mm Schiessbecher is available only to the Wehrmacht rifleman, even the engineer has no access to it. When the game was in alpha, to equip it the character would load in a blank before loading the grenade in. To reload you would chamber another blank prior to loading the next grenade. To de-equip you would remove the blank and remove the grenade launcher. As of beta, this animation has been simplified such that blanks are no longer loaded. The grenade launcher can be fired and aimed from a standing position.

Karabiner 98K with grenade launcher in customization menu
Holding a Karabiner 98K with grenade launcher
Aiming the grenade launcher
Loading a fresh grenade...
... And cycling the bolt to chamber another blank that has magically appeared!

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