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Difference between revisions of "Armed Forces Corps"

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|name = Armed Forces Corps
 
|name = Armed Forces Corps
 
|picture = Armed Forces Corps.jpg
 
|picture = Armed Forces Corps.jpg
|caption =  ''Offical Boxart''
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|caption =  ''Official Boxart''
 
|series= Armed Forces Corps
 
|series= Armed Forces Corps
 
|date= 2009
 
|date= 2009
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}}
 
}}
  
'''The following weapons appear in the video game ''Armed Forces Corps'':'''
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'''''Armed Forces Corps''''' is a low-budget first-person shooter available for the PC, developed by (in)famous low-budget Polish studio City Interactive.
__TOC__<br clear=all>
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 +
''See also [[Terrorist Takedown 2: US Navy Seals]] and [[Code of Honor 2: Conspiracy Island]]. Both games use the same weapon models.''
  
=Overview=
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{{VG Title}}
'''''Armed Forces Corps''''' is a low-budget first-person shooter available for the PC.
 
  
''See also the [[Terrorist Takedown 2: US Navy Seals]] and [[Code of Honor 2: Conspiracy Island]] page. Both games use the same weapon models.''
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__TOC__<br clear=all>
  
 
=Pistol=
 
=Pistol=
  
==SIG-Sauer P226R==
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==SIG-Sauer P226==
The [[SIG-Sauer P226|SIG-Sauer P226R]] Appears as "SIG P226".
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The [[SIG-Sauer P226]] Appears as "SIG P226" and is the game's sole sidearm.
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]
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[[File:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]
[[Image:Armed Forces Corps SIG P226 holding.jpg|thumb|none|600px|The player holding a SIG-Sauer P226R.]]
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[[Image:Armed Forces Corps SIG P226 holding.jpg|thumb|none|600px|In a local creepy boiler room, Nemesis 2 holds a sidearm.]]
[[Image:Armed Forces Corps SIG P226 aim.jpg|thumb|none|600px|The player aiming a SIG-Sauer P226R.]]
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[[Image:Armed Forces Corps SIG P226 aim.jpg|thumb|none|600px|Aiming the slightly misaligned sights at the local concrete wall texture.]]
[[Image:Armed Forces Corps SIG P226 reloaded.jpg|thumb|none|600px|The player reloading a SIG-Sauer P226R.]]
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[[Image:Armed Forces Corps SIG P226 reloaded.jpg|thumb|none|600px|In keeping with the creepy ambience, a cartridge-less magazine mysteriously levitates around Nemesis 2's hand. At least the "P226" branding on the grip is nicely represented.]]
[[Image:Armed Forces Corps SIG P226 world.jpg|thumb|none|600px|World Model a SIG-Sauer P226R.]]
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[[Image:Armed Forces Corps SIG P226 world.jpg|thumb|none|600px|World model of the SIG-Sauer P226. This shows how the flashlight is mounted onto the frame of the pistol and not on a rail.]]
  
 
=Submachine Guns=
 
=Submachine Guns=
==Calico M950 (converted)==
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==Calico M950 (Converted to Fully-Automatic)==
The semi-automatic [[Calico#Calico M950/950A|M950]] has been converted to full-auto fire by genius terrorist engineers. A "bonus" 3-round burst fire mode has been added also. The [[Calico#Calico M950/950A|M950]] holds 50 rounds and is used by many terrorists throughout the game.
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The semi-automatic [[Calico M950]] has been converted to full-auto fire by genius terrorist engineers. A "bonus" three-round burst fire mode has also been added .The M950 holds 50 rounds and is used by many terrorists throughout the game.
[[Image:CalicoM950.jpg|thumb|350px|none|Calico M950 - 9x19mm]]
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[[Image:CalicoM950.jpg|thumb|450px|none|Calico M950 - 9x19mm]]
[[Image:Armed Forces Corps calico m950 holding.jpg|thumb|none|600px|The player holding a Calico M950.]]
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[[Image:Armed Forces Corps calico m950 holding.jpg|thumb|none|600px|Having liberated a Calico M950 from a terrorist, Nemesis 2 wonders just where this band of ne'er-do-wells acquired such a large amount of this fairly rare pistol.]]
[[Image:Armed Forces Corps calico m950 aim.jpg|thumb|none|600px|The player aiming a Calico M950.]]
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[[Image:Armed Forces Corps calico m950 aim.jpg|thumb|none|600px|The large magazine doesn't mesh well with the rather small sights, alas.]]
[[Image:Armed Forces Corps calico m950 reloaded.jpg|thumb|none|600px|The player reloading a Calico M950.]]
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[[Image:Armed Forces Corps calico m950 reloaded.jpg|thumb|none|600px|After blasting some fare-evaders in the subway, Nemesis 2 loads the Calico with a helical magazine.]]
[[Image:Armed Forces Corps calico m950 world.jpg|thumb|none|600px|World Model a Calico M950.]]
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[[Image:Armed Forces Corps calico m950 world.jpg|thumb|none|600px|World model of a Calico M950.]]
  
==Heckler & Koch MP5N==
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==Heckler & Koch MP5A3==
The [[MP5|Heckler & Koch MP5N]] appears as "H&K MP5N".
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The [[Heckler & Koch MP5A3]] appears as "H&K MP5N".
[[Image:Hk-mp5n.jpg|thumb|350px|none|H&K MP5N - 9x19mm]]
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[[Image:Hk-mp5n.jpg|thumb|450px|none|Heckler & Koch MP5A3 - 9x19mm]]
[[Image:Armed Forces Corps mp5n holding.jpg|thumb|none|600px|The player holding a Heckler & Koch MP5N.]]
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[[Image:Armed Forces Corps mp5n holding.jpg|thumb|none|600px|Back in the creepy basement, Nemesis 2 trades the Calico for something more conventional.]]
[[Image:Armed Forces Corps mp5n aim.jpg|thumb|none|600px|The player aiming a Heckler & Koch MP5N.]]
+
[[Image:Armed Forces Corps mp5n aim.jpg|thumb|none|600px|Aiming. As per usual for video games, the rear diopter sight has been chopped a bit to make them more usable in gameplay.]]
[[Image:Armed Forces Corps mp5n reloaded.jpg|thumb|none|600px|The player reloading a Heckler & Koch MP5N.]]
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[[Image:Armed Forces Corps mp5n reloaded.jpg|thumb|none|600px|Reloading the MP5A3 reveals it is set to semi-auto.]]
[[Image:Armed Forces Corps mp5n world.jpg|thumb|none|600px|World Model a Heckler & Koch MP5N.]]
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[[Image:Armed Forces Corps mp5n world.jpg|thumb|none|600px|Perspective conspires to make the MP5A3's world model appear massive.]]
  
 
=Assault Rifles=
 
=Assault Rifles=
  
 
==AKMSU==
 
==AKMSU==
Possibly the first appearance of the [[AKMSU]] in a video game, although it was not intentional because it is called "[[AKS-74U]]". This is the most favored weapon of the terrorists in the game.
+
Possibly the first appearance of the [[AKMSU]] in a video game, although it was not intentional because it is called "[[AKS-74U]]". This is the favored weapon of the terrorists in the game.
 
[[Image:AK-Krinkov.jpg|thumb|none|350px|AKMSU - 7.62x39mm]]
 
[[Image:AK-Krinkov.jpg|thumb|none|350px|AKMSU - 7.62x39mm]]
[[Image:Armed Forces Corps AKSM holding.jpg|thumb|none|600px|The player holding a AKMSU.]]
+
[[Image:Armed Forces Corps AKSM holding.jpg|thumb|none|600px|Nemesis 2 acquires an AKMSU, with the local terrorists having been supplied by the same movie prop houses that gave out AKMSUs to every 2000s action film.]]
[[Image:Armed Forces Corps AKSM aim.jpg|thumb|none|600px|The player aiming a AKMSU.]]
+
[[Image:Armed Forces Corps AKSM aim.jpg|thumb|none|600px|Aiming through the very slightly misaligned sights]]
[[Image:Armed Forces Corps AKSM reloaded.jpg|thumb|none|600px|The player reloading a AKMSU.]]
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[[Image:Armed Forces Corps AKSM reloaded.jpg|thumb|none|600px|Anyone who has played any FPS ever should know what to expect from an AK reload.]]
[[Image:Armed Forces Corps AKSM world.jpg|thumb|none|600px|World Model a AKMSU.]]
+
[[Image:Armed Forces Corps AKSM world.jpg|thumb|none|600px|World model of a AKMSU.]]
  
 
==Colt M4A1==
 
==Colt M4A1==
The [[M4A1]] appears as "M4 Colt".
+
The [[M4A1]] appears as "M4 Colt". It is usually fitted with a suppressor and some sort of optic.
[[Image:ColtM4.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm]]
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[[Image:ColtM4.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm]]
[[Image:Armed Forces Corps m4a1 acog holding.jpg|thumb|none|600px|The player holding a Colt M4A1 with ACOG and Suppressor.]]
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[[Image:Armed Forces Corps m4a1 acog holding.jpg|thumb|none|600px|First, Nemesis 2 arms himself with a standard-issue M4A1 with a suppressor and ACOG-style sight.]]
[[Image:Armed Forces Corps m4a1 acog aim.jpg|thumb|none|600px|The player aiming a Colt M4A1 with ACOG and Suppressor.]]
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[[Image:Armed Forces Corps m4a1 acog aim.jpg|thumb|none|600px|Magnifying the local wall.]]
[[Image:Armed Forces Corps m4a1 acog reloaded.jpg|thumb|none|600px|The player reloading a Colt M4A1 with ACOG and Suppressor.]]
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[[Image:Armed Forces Corps m4a1 acog reloaded.jpg|thumb|none|600px|Satisfied, he reaches for a STANAG magazine that slightly clips through his hand, revealing Colt branding and the fire selector set to safe in the process.]]
[[Image:Armed Forces Corps m4a1 reflex holding.jpg|thumb|none|600px|The player holding a Colt M4A1 with Reflex Sight.]]
+
[[Image:Armed Forces Corps m4a1 reflex holding.jpg|thumb|none|600px|Realizing the creepy basement is a close-quarters environment, he equips himself with an M4A1 now fitted with a generic video game reflex sight.]]
[[Image:Armed Forces Corps m4a1 reflex aim.jpg|thumb|none|600px|The player aiming a Colt M4A1 with Reflex Sight.]]
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[[Image:Armed Forces Corps m4a1 reflex aim.jpg|thumb|none|600px|Aiming produces expected results.]]
[[Image:Armed Forces Corps m4a1 reflex reloaded.jpg|thumb|none|600px|The player reloading a Colt M4A1 with Reflex Sight.]]
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[[Image:Armed Forces Corps m4a1 reflex reloaded.jpg|thumb|none|600px|Reloading is also much the same.]]
[[Image:Armed Forces Corps m4a1 reflex world.jpg|thumb|none|600px|World Model a Colt M4A1 with Reflex Sight.]]
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[[Image:Armed Forces Corps m4a1 reflex world.jpg|thumb|none|600px|The world model reveals a barrel conspicuously longer than the 14.5 inch barrel on a real M4, this one appears to be at least 18 inches.]]
  
 
==FN SCAR-L CQC==
 
==FN SCAR-L CQC==
The 3rd Gen [[FN SCAR|FN SCAR-L CQC]] is the standard issue weapon of the Navy SEALs in the game. It is fitted with a Holographic sight and is called "FN SCAR".  
+
The 3rd Gen [[FN SCAR|FN SCAR-L CQC]] is the standard issue weapon of the Navy SEALs in the game. It is fitted with a holographic sight and is called "FN SCAR".  
[[Image:SCAR-L CQC.jpg|thumb|350px|none|FN SCAR-L CQC - 5.56x45mm]]
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[[Image:SCAR-L CQC.jpg|thumb|450px|none|FN SCAR-L CQC - 5.56x45mm]]
[[Image:Armed Forces Corps scar holding.jpg|thumb|none|600px|The player holding a FN SCAR-L CQC.]]
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[[Image:Armed Forces Corps scar holding.jpg|thumb|none|600px|Back in the UK, Nemesis 2 holds a SCAR as he ponders a nearby advertisement. A modeling error has resulted in part of the texture coming out quite crooked.]]
[[Image:Armed Forces Corps scar aim.jpg|thumb|none|600px|The player aiming a FN SCAR-L CQC.]]
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[[Image:Armed Forces Corps scar aim.jpg|thumb|none|600px|Aiming at another kind of (slightly less creepy) concrete wall.]]
[[Image:Armed Forces Corps scar reloaded.jpg|thumb|none|600px|The player reloading a FN SCAR-L CQC.]]
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[[Image:Armed Forces Corps scar reloaded.jpg|thumb|none|600px|Reloading with a solid block of nothing reveals the SCAR is set to semi-auto.]]
[[Image:Armed Forces Corps scar world.jpg|thumb|none|600px|World Model a FN SCAR-L CQC.]]
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[[Image:Armed Forces Corps scar world.jpg|thumb|none|600px|The SCAR's world model, which is rather squashed.]]
  
 
=Shotguns=
 
=Shotguns=
  
 
==Mossberg 590==
 
==Mossberg 590==
The [[Mossberg 590]] appears as "Mossberg 500".
+
The [[Mossberg 590]] is inaccurately named "Mossberg 500".
[[Image:Mossberg 590 Special.jpg|thumb|none|350px|Mossberg 590 - 12 Gauge]]
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[[Image:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 - 12 gauge]]
[[Image:Armed Forces Corps mossberg 590 holding.jpg|thumb|none|600px|The player holding a Mossberg 590.]]
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[[Image:Armed Forces Corps mossberg 590 holding.jpg|thumb|none|600px|Holding a Mossberg shotgun of some sort.]]
[[Image:Armed Forces Corps mossberg 590 aim.jpg|thumb|none|600px|The player aiming a Mossberg 590.]]
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[[Image:Armed Forces Corps mossberg 590 aim.jpg|thumb|none|600px|Aiming down the rather massive ghost ring sights.]]
[[Image:Armed Forces Corps mossberg 590 reloaded.jpg|thumb|none|600px|The player reloading a Mossberg 590.]]
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[[Image:Armed Forces Corps mossberg 590 reloaded.jpg|thumb|none|600px|Shoving in some fresh shells.]]
[[Image:Armed Forces Corps mossberg 590 world.jpg|thumb|none|600px|World Model a Mossberg 590.]]
+
[[Image:Armed Forces Corps mossberg 590 world.jpg|thumb|none|600px|Examining the world model reveals this to indeed be a 590 rather than a 500.]]
  
==USAS 12==
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==USAS-12==
The [[USAS-12 Shotgun]]
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The [[USAS-12 ]] appears as "USAS 12 Gauge" and fitted with a 20-round drum. It can also be loaded with a 10-round magazine of explosive shells, which will give it the name "USAS 12 HE".
[[Image:Usas-12.jpg|thumb|none|350px|USAS-12 Shotgun - 12 Gauge]]
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[[Image:Usas-12.jpg|thumb|none|450px|USAS-12 with 20-round drum magazine - 12 gauge]]
[[Image:USAS12.jpg|thumb|none|350px|USAS-12 Shotgun - 12 Gauge]]
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[[Image:USAS12.jpg|thumb|none|450px|USAS-12 with 10-round magazine - 12 gauge]]
[[Image:Armed Forces Corps usas12 holding.jpg|thumb|none|600px|The player holding a USAS-12]]
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[[Image:Armed Forces Corps usas12 holding.jpg|thumb|none|600px|Nemesis 2 holds an USAS-12 with a buckshot drum magazine, having demonstrated its effectiveness to a nearby terrorist.]]
[[Image:Armed Forces Corps usas12 aim.jpg|thumb|none|600px|The player aiming a USAS-12.]]
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[[Image:Armed Forces Corps usas12 aim.jpg|thumb|none|600px|Admiring his handiwork.]]
[[Image:Armed Forces Corps usas12 reloaded.jpg|thumb|none|600px|The player reloading a USAS-12.]]
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[[Image:Armed Forces Corps usas12 reloaded.jpg|thumb|none|600px|Reloading shows off some low-res Daweoo trademarks.]]
[[Image:Armed Forces Corps usas12 2 reloaded.jpg|thumb|none|600px|The player reloading a USAS-12.]]
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[[Image:Armed Forces Corps usas12 2 reloaded.jpg|thumb|none|600px|Now relegated to desk work, Nemesis 2 decides to vent his frustration by loading a mag of HE shells.]]
[[Image:Armed Forces Corps usas12 world.jpg|thumb|none|600px|World Model a USAS-12.]]
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[[Image:Armed Forces Corps usas12 world.jpg|thumb|none|600px|World model of the drum magazine equipped USAS-12, showing a strange void where the ejection port should be.]]
[[Image:Armed Forces Corps usas12 2 world.jpg|thumb|none|600px|World Model a USAS-12.]]
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[[Image:Armed Forces Corps usas12 2 world.jpg|thumb|none|600px|The 10-round magazine variant does not have this issue, thankfully.]]
  
 
=Machine Guns=
 
=Machine Guns=
==FN M249 SPW==
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==FN Minimi SPW==
The [[FN Minimi#FN Minimi SPW|M249 SPW]] appears in the game as "M249 MOD 2". Holds 100 rounds. Usually used by enemy mercenaries.
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The [[FN Minimi SPW]] appears in the game as "M249". Holds 100 rounds and is usually used by enemy mercenaries.
[[Image:FNminimiSPW.jpg|thumb|none|350px|FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm]]
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[[Image:FNminimiSPW.jpg|thumb|none|450px|FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm]]
[[Image:Armed Forces Corps m249 holding.jpg|thumb|none|600px|The player holding a FN M249 SPW.]]
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[[Image:Armed Forces Corps m249 holding.jpg|thumb|none|600px|Nemesis 2 holds the Minimi SPW while examining some truly horrific interior decorating choices.]]
[[Image:Armed Forces Corps m249 aim.jpg|thumb|none|600px|The player aiming a FN M249 SPW.]]
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[[Image:Armed Forces Corps m249 aim.jpg|thumb|none|600px|Aiming down some very obviously misaligned sights.]]
[[Image:Armed Forces Corps m249 reloaded.jpg|thumb|none|600px|The player reloading a FN M249 SPW.]]
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[[Image:Armed Forces Corps m249 reloaded.jpg|thumb|none|600px|As was typical for games of this time period, unfired rounds are still modeled in the belt even if all rounds in the magazine have been expended.]]
[[Image:Armed Forces Corps m249 world.jpg|thumb|none|600px|World Model a FN M249 SPW.]]
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[[Image:Armed Forces Corps m249 world.jpg|thumb|none|600px|World model with a tiny cloth ammo bag.]]
  
 
=Grenades=
 
=Grenades=
  
 
==M67 Hand Grenade==
 
==M67 Hand Grenade==
The [[M67 hand grenade]] is the only usable grenade in the game. Explodes on contact like the frag grenade in [[F.E.A.R.]], granted the game uses a slightly modified engine of that game.
+
The [[M67 hand grenade]] is the only usable grenade in the game. Explodes on contact like the frag grenade in ''[[F.E.A.R.]]'', as the game uses a slightly modified engine of that game.
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]
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[[File:Baseball.jpg|thumb|none|250px|M67 High-Explosive Fragmentation hand grenade]]
[[Image:Armed Forces Corps M67 Grenade.jpg|thumb|none|600px|M67 grenade on a table.]]
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[[File:Armed Forces Corps M67 Grenade.jpg|thumb|none|600px|M67 grenades on a table.]]
 
 
  
[[Category: Video Game]] [[Category: First-Person Shooter]] [[Category: War]][[Category:Polish Produced/Filmed]]
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[[Category: Video Game]]
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[[Category: First-Person Shooter]]  
 +
[[Category: War]]
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[[Category:Polish Produced/Filmed]]

Latest revision as of 02:09, 24 January 2024


Armed Forces Corps
Armed Forces Corps.jpg
Official Boxart
Release Date: 2009
Developer: City Interactive
Publisher: City Interactive
Series: Armed Forces Corps
Platforms: PC
Genre: First-Person Shooter


Armed Forces Corps is a low-budget first-person shooter available for the PC, developed by (in)famous low-budget Polish studio City Interactive.

See also Terrorist Takedown 2: US Navy Seals and Code of Honor 2: Conspiracy Island. Both games use the same weapon models.


The following weapons appear in the video game Armed Forces Corps:


Pistol

SIG-Sauer P226

The SIG-Sauer P226 Appears as "SIG P226" and is the game's sole sidearm.

SIG-Sauer P226 - 9x19mm
In a local creepy boiler room, Nemesis 2 holds a sidearm.
Aiming the slightly misaligned sights at the local concrete wall texture.
In keeping with the creepy ambience, a cartridge-less magazine mysteriously levitates around Nemesis 2's hand. At least the "P226" branding on the grip is nicely represented.
World model of the SIG-Sauer P226. This shows how the flashlight is mounted onto the frame of the pistol and not on a rail.

Submachine Guns

Calico M950 (Converted to Fully-Automatic)

The semi-automatic Calico M950 has been converted to full-auto fire by genius terrorist engineers. A "bonus" three-round burst fire mode has also been added .The M950 holds 50 rounds and is used by many terrorists throughout the game.

Calico M950 - 9x19mm
Having liberated a Calico M950 from a terrorist, Nemesis 2 wonders just where this band of ne'er-do-wells acquired such a large amount of this fairly rare pistol.
The large magazine doesn't mesh well with the rather small sights, alas.
After blasting some fare-evaders in the subway, Nemesis 2 loads the Calico with a helical magazine.
World model of a Calico M950.

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 appears as "H&K MP5N".

Heckler & Koch MP5A3 - 9x19mm
Back in the creepy basement, Nemesis 2 trades the Calico for something more conventional.
Aiming. As per usual for video games, the rear diopter sight has been chopped a bit to make them more usable in gameplay.
Reloading the MP5A3 reveals it is set to semi-auto.
Perspective conspires to make the MP5A3's world model appear massive.

Assault Rifles

AKMSU

Possibly the first appearance of the AKMSU in a video game, although it was not intentional because it is called "AKS-74U". This is the favored weapon of the terrorists in the game.

AKMSU - 7.62x39mm
Nemesis 2 acquires an AKMSU, with the local terrorists having been supplied by the same movie prop houses that gave out AKMSUs to every 2000s action film.
Aiming through the very slightly misaligned sights
Anyone who has played any FPS ever should know what to expect from an AK reload.
World model of a AKMSU.

Colt M4A1

The M4A1 appears as "M4 Colt". It is usually fitted with a suppressor and some sort of optic.

Colt M4A1 - 5.56x45mm
First, Nemesis 2 arms himself with a standard-issue M4A1 with a suppressor and ACOG-style sight.
Magnifying the local wall.
Satisfied, he reaches for a STANAG magazine that slightly clips through his hand, revealing Colt branding and the fire selector set to safe in the process.
Realizing the creepy basement is a close-quarters environment, he equips himself with an M4A1 now fitted with a generic video game reflex sight.
Aiming produces expected results.
Reloading is also much the same.
The world model reveals a barrel conspicuously longer than the 14.5 inch barrel on a real M4, this one appears to be at least 18 inches.

FN SCAR-L CQC

The 3rd Gen FN SCAR-L CQC is the standard issue weapon of the Navy SEALs in the game. It is fitted with a holographic sight and is called "FN SCAR".

FN SCAR-L CQC - 5.56x45mm
Back in the UK, Nemesis 2 holds a SCAR as he ponders a nearby advertisement. A modeling error has resulted in part of the texture coming out quite crooked.
Aiming at another kind of (slightly less creepy) concrete wall.
Reloading with a solid block of nothing reveals the SCAR is set to semi-auto.
The SCAR's world model, which is rather squashed.

Shotguns

Mossberg 590

The Mossberg 590 is inaccurately named "Mossberg 500".

Mossberg 590 - 12 gauge
Holding a Mossberg shotgun of some sort.
Aiming down the rather massive ghost ring sights.
Shoving in some fresh shells.
Examining the world model reveals this to indeed be a 590 rather than a 500.

USAS-12

The USAS-12 appears as "USAS 12 Gauge" and fitted with a 20-round drum. It can also be loaded with a 10-round magazine of explosive shells, which will give it the name "USAS 12 HE".

USAS-12 with 20-round drum magazine - 12 gauge
USAS-12 with 10-round magazine - 12 gauge
Nemesis 2 holds an USAS-12 with a buckshot drum magazine, having demonstrated its effectiveness to a nearby terrorist.
Admiring his handiwork.
Reloading shows off some low-res Daweoo trademarks.
Now relegated to desk work, Nemesis 2 decides to vent his frustration by loading a mag of HE shells.
World model of the drum magazine equipped USAS-12, showing a strange void where the ejection port should be.
The 10-round magazine variant does not have this issue, thankfully.

Machine Guns

FN Minimi SPW

The FN Minimi SPW appears in the game as "M249". Holds 100 rounds and is usually used by enemy mercenaries.

FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm
Nemesis 2 holds the Minimi SPW while examining some truly horrific interior decorating choices.
Aiming down some very obviously misaligned sights.
As was typical for games of this time period, unfired rounds are still modeled in the belt even if all rounds in the magazine have been expended.
World model with a tiny cloth ammo bag.

Grenades

M67 Hand Grenade

The M67 hand grenade is the only usable grenade in the game. Explodes on contact like the frag grenade in F.E.A.R., as the game uses a slightly modified engine of that game.

M67 High-Explosive Fragmentation hand grenade
M67 grenades on a table.

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