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Difference between revisions of "Full Spectrum Warrior: Ten Hammers"

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Set in the fictional country of Zekistan, the player assumes the role of U.S. Army and British Infantry as they fight to stablize the region after the events of the first game, the game heavily revolves around a cover system and supressing fire.
 
Set in the fictional country of Zekistan, the player assumes the role of U.S. Army and British Infantry as they fight to stablize the region after the events of the first game, the game heavily revolves around a cover system and supressing fire.
  
For the most part, the player has two squads, Alpha and Bravo under their command (that can be split up into 2 smaller buddy fireteams if needed) but will have the use of Charlie/Delta times in a few missions, Alpha/Bravo carry a standardized loadout of 3 Assault Rifles and an LMG while the extra squads if present usually use a different weapon.
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For the most part, the player has two squads, Alpha and Bravo under their command (that can be split up into 2 smaller buddy fireteams if needed) but will have the use of Charlie/Delta teams in a few missions, Alpha/Bravo carry a standardized loadout of 3 Assault Rifles (One with a Grenade Launcher) and an LMG while the extra squads if present usually use a different weapon.
  
 
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Revision as of 20:12, 19 December 2022

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Full Spectrum Warrior: Ten Hammers for current discussions. Content is subject to change.



Full_Spectrum_Warrior:_Ten_Hammers
FullSpectrumWarriorTenHammersHeader.jpg
Steam Header
Release Date: 2006
Developer: Pandemic Studios
Publisher: THQ
Platforms: PC/PS2/Xbox
Genre: Real Time Strategy


Full Spectrum Warrior: Ten Hammers is a Real Time Strategy title developed by Pandemic.

Set in the fictional country of Zekistan, the player assumes the role of U.S. Army and British Infantry as they fight to stablize the region after the events of the first game, the game heavily revolves around a cover system and supressing fire.

For the most part, the player has two squads, Alpha and Bravo under their command (that can be split up into 2 smaller buddy fireteams if needed) but will have the use of Charlie/Delta teams in a few missions, Alpha/Bravo carry a standardized loadout of 3 Assault Rifles (One with a Grenade Launcher) and an LMG while the extra squads if present usually use a different weapon.


The following weapons appear in the video game Full Spectrum Warrior: Ten Hammers:


Assault Rifles

Colt M4A1 Carbine

Just like the first game, the M4A1 Carbine appears as the main weapon of the US Army, the model has been updated and all models now have an scope attached, despite this, only the Rifleman Squad Member (or the Team Leader if he has no access to Airstrikes) can snipe targets with the scope, when calling in an airstrike, an laser sight appears despite the lack of an attached laser sight. In Mission 4 "British Invasion" British Grenadiers use the M4A1 with M203 unlike later missions.

Colt M4A1 Carbine - 5.56x45mm.
A US Army soldier aims his M4A1.

Heckler & Koch G3A4

The Heckler & Koch G3A4 appears as the standard rifle of the British Army in-game, it appears with a mounted grenade launcher for Grenadiers, while it does actually feature a mounted laser-sight under the weapon (even if the visual laser for airstrikes still comes out of the barrel), it features no scope yet Squad Leaders/Riflemen can still zoom in to headshot distant targets.

G3A4 Battle Rifle, 7.62x51mm
The G3A4 held by a British Soldier
Aiming with the G3A4


AK-47

The AK-47 is the main weapon of the enemy insurgents and friendly local Achmed carries one as Charlie Team in the 8th mission.

AK-47 - 7.62x39mm


Machine Guns

M249 SAW

The M249 SAW is the weapon of choice for US and British Automatic Riflemen.

M249 SAW (Squad Automatic Weapon) - 5.56x45mm
A US Army Automatic Rifleman holds his weapon.
Using "Percision Fire" with the M249, which enables the Automatic Rifleman to spray the weapon heavily enough to keep enemies pinned down even on his own.

PKM

The PKM Machine Gun appears as the Insurgent LMG in Multiplayer, it is inaccurately called the "RPK" and is also encountered mounted to Technicals in the campaign.

PKM General Purpose Machine Gun, 7.62x54mmR

Sniper Rifles

Barrett M82A1

The Barrett M82 appears as a weapon usuable by the player in Mission 4 via Charlie Team Sniper Lefkowitz, it is capable of sniping enemies from further away than the other rifles.

Barrett M82A1 - .50 BMG
Lefkowitz and his Barett
Third-person view of the weapon when using it to snipe targets

SVD Dragunov

Insurgents use the SVD Dragunov, it is usable when playing as the Insurgents in Multiplayer.

SVD Dragunov sniper rifle - 7.62x54mm R

Launchers

Heckler & Koch HK79 Grenade Launcher

The Heckler & Koch HK79 grenade launcher is used by British Grenadiers on their rifles

Heckler & Koch HK79 (40mm) mounted on an Heckler & Koch G3A3 (7.62x51mm NATO)
The Launcher in-game

Mk 153 SMAW

The Mk 153 SMAW appears as the Anti-Armor weapon for the US Faction.

Mk 153 Mod 0 SMAW - 83mm.

RPG-7

Appearing as the Insurgent Anti-Armor weapon, the RPG-7 appears used by hostile enemies in Single Player and can be used in the multiplayer, it is also used by a single US soldier in one of the Multiplayer Maps.

RPG-7 - 40mm

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