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Difference between revisions of "Counter-Strike: Condition Zero"
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== Steyr TMP == | == Steyr TMP == | ||
− | [[Image:SteyrTMP.jpg|thumb|none| | + | [[Image:SteyrTMP.jpg|thumb|none|350px|[[Steyr TMP]] - 9x19mm]] |
[[Image:Hl 2011-02-09 18-02-49-58.jpg|thumb|none|600px|TMP in Multiplayer Version. Note the Picatinny rail, which would make iron sights unusable in reality.]] | [[Image:Hl 2011-02-09 18-02-49-58.jpg|thumb|none|600px|TMP in Multiplayer Version. Note the Picatinny rail, which would make iron sights unusable in reality.]] | ||
[[Image:Hl_2011-02-09_19-26-38-24.jpg|thumb|none|600px|The TMP in "Miami Heat".]] | [[Image:Hl_2011-02-09_19-26-38-24.jpg|thumb|none|600px|The TMP in "Miami Heat".]] | ||
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== Ingram MAC-10 == | == Ingram MAC-10 == | ||
− | [[Image:IngramMAC10.jpg|thumb|none| | + | [[Image:IngramMAC10.jpg|thumb|none|350px|[[MAC-10#MAC-10 |MAC-10]] - .45 ACP]] |
[[Image:Hl 2011-02-09 17-57-30-56.jpg|thumb|none|600px|MAC-10 in Multiplayer Version.]] | [[Image:Hl 2011-02-09 17-57-30-56.jpg|thumb|none|600px|MAC-10 in Multiplayer Version.]] | ||
[[Image:Hl 2011-02-09 19-57-10-99.jpg|thumb|none|600px|MAC-10 in Deleted Scenes.]] | [[Image:Hl 2011-02-09 19-57-10-99.jpg|thumb|none|600px|MAC-10 in Deleted Scenes.]] | ||
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== Heckler & Koch MP5A5 == | == Heckler & Koch MP5A5 == | ||
− | [[Image:MP5A5Sure-Fire.jpg|thumb|none| | + | [[Image:MP5A5Sure-Fire.jpg|thumb|none|450px|[[Heckler & Koch MP5#Heckler & Koch MP5A5|Heckler & Koch MP5A5]] with sure-fire tactical light - 9x19mm]] |
[[Image:Hl 2011-02-09 17-58-08-92.jpg|thumb|none|600px|MP5 in Multiplayer Version.]] | [[Image:Hl 2011-02-09 17-58-08-92.jpg|thumb|none|600px|MP5 in Multiplayer Version.]] | ||
[[Image:Hl 2011-02-09 19-30-31-97.jpg|thumb|none|600px|The MP5 in "Secret War".]] | [[Image:Hl 2011-02-09 19-30-31-97.jpg|thumb|none|600px|The MP5 in "Secret War".]] | ||
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== FN P90 == | == FN P90 == | ||
− | [[Image:FNP90Side.jpg|thumb|none| | + | [[Image:FNP90Side.jpg|thumb|none|450px|[[FN P90|FN P90 PDW]] - 5.7x28mm]] |
[[Image:Hl 2011-02-09 17-58-35-39.jpg|thumb|none|600px|P90 in Multiplayer Version.]] | [[Image:Hl 2011-02-09 17-58-35-39.jpg|thumb|none|600px|P90 in Multiplayer Version.]] | ||
[[Image:Hl 2011-02-09 20-01-47-82.jpg|thumb|none|600px|P90 in Deleted Scenes.]] | [[Image:Hl 2011-02-09 20-01-47-82.jpg|thumb|none|600px|P90 in Deleted Scenes.]] |
Revision as of 21:24, 3 July 2020
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The following weapons appear in the video game Counter-Strike: Condition Zero:
Pistols
Glock 18C
Heckler & Koch USP Tactical
SIG-Sauer P228
Desert Eagle Mark XIX
Desert Eagle Mark VII
FN Five-seveN
Beretta 92G Elite II
Shotguns
Benelli M3 Super 90
Benelli M4 Super 90
Sub-Machine Guns
Steyr TMP
Ingram MAC-10
Heckler & Koch MP5A5
Heckler & Koch UMP45
FN P90
Assault Rifles
FAMAS F1
IMI Galil ARM
Colt M4A1 Carbine
Unlike Counter-Strike, the reload animation actually involves pulling the charging handle instead of the forward assist.
AK-47
Steyr AUG A1
SIG SG 552
Sniper Rifles
Steyr Scout
Accuracy International Arctic Warfare Magnum
SIG SG 550 Sniper
Heckler & Koch G3SG/1
Machine Guns
FN M249 Para
M60
The M60 appears in Deleted Scenes only, feeds 100 rounds in a ammunition box.
Browning M2
The .50 Cal appears in delete scenes, mostly used by enemy forces. Some of them can be used by player.
Rocket Launchers
M72 LAW
The M72 LAW appears in Deleted Scenes only, as the only rocket launcher in the game.