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Difference between revisions of "Syphon Filter: Dark Mirror"
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− | = | + | =Pistols= |
+ | ==Heckler and Koch Mark 23== | ||
+ | The Mark 23 is Gabe's default pistol for every mission, as the TEC-9 is for Lian unless the player swapped it for a different pistol. With a threaded suppressor and a heavy-hitting .45 ACP round, it is the perfect tool for the silent soldier. | ||
− | + | [[Image:Mk23.jpg|thumb|none|400px|Heckler & Koch Mark 23 - .45 ACP]] | |
+ | [[Image:Dark_mirror_MARK23.jpg|thumb|none|500px|]] | ||
− | + | ==Jericho 941== | |
− | [[Image: | + | [[Image:Jericho941FullSize.jpg|thumb|none|400px|IMI Jericho 941 R (early model) - 9x19mm. The Jericho 941 F version moved the safety from the slide to the frame.]] |
+ | [[Image:Dark_mirror_Jerico(1).jpg|thumb|none|500px|]] | ||
− | == | + | ==Jericho 941 Semi-Compact== |
+ | What seems to be a general purpose flare gun is actually a Jericho 941 Semi-Compact. It can be unlocked and used. Interestingly, it set enemies aflame on the PSP; this counted as environment kills. The PS2 and Vita version both could not set victims afire seeing as the violence was reduced on both consoles. | ||
− | + | [[File:Jericho 941 semi compact.jpg|thumb|none|400px|IMI Jericho 941 RS Semi-Compact - 9x19mm]] | |
+ | [[Image:Dark_mirror_Flare_gun.jpg|thumb|none|500px|]] | ||
− | + | ==FN Five-seveN== | |
− | + | [[Image:FN-Five-seveN.jpg|thumb|none|330px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]] | |
+ | [[Image:Dark_mirror_SP57.jpg|thumb|none|500px|]] | ||
− | + | ==Makarov PM== | |
+ | [[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]] | ||
+ | [[Image:Dark_mirror_Makarov.jpg|thumb|none|500px|]] | ||
− | == | + | ==Desert Eagle Mark XIX== |
+ | It is available in .50 AE, .44 Magnum, and .357 Magnum. | ||
− | + | [[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE. The newer Mark XIX models are most distinguishable by the scope rail mount above the barrel, clearly visible here. This is the version of the Desert Eagle popularized by ''[[The Matrix]]'', and the most common in current movies and TV shows.]] | |
+ | [[Image:Dark_mirror_DE_50.jpg|thumb|none|500px|]] | ||
− | [[Image: | + | [[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IWI Desert Eagle Mark XIX - .44 Magnum. Note that the .44 Magnum version of the Mark XIX has a fluted barrel, which is absent from the .50 AE version (as seen above).]] |
− | + | [[Image:Dark_mirror_Silenced_44.jpg|thumb|none|500px|]] | |
− | + | [[Image:Dark_mirror_DS_357.jpg|thumb|none|500px|]] | |
− | |||
− | |||
− | == | + | =="First Model" CZ 75== |
− | + | [[Image:Cz75fm.jpg|thumb|none|400px|"First Model" CZ 75 - 9x19mm. Produced from 1975 to 1979. This version is not likely to appear in any American made films as very few were imported to the U.S. A few have made their way into the hands of European movie armorers and it has become a common sight in Japanese anime after its prominence in ''[[Gunsmith Cats]]''.]] | |
+ | [[Image:Dark_mirror_CZ_Mach_9.jpg|thumb|none|500px|]] | ||
− | + | =Machine pistols= | |
− | == | + | ==Intratec TEC-9== |
+ | Lian Xing is automatically armed with an unsilenced TEC-9 automatic pistol for the missions where she is playable. Her version is a semi-automatic and single-shot capable. The silenced version of this weapon can be unlocked and used in gameplay, the latter also equipped with a fully automatic fire mode. The "Ripper" is available, a variant of the TEC-9 that is generally similar. | ||
− | + | [[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]] | |
+ | [[Image:Dark_mirror_Tek9.jpg|thumb|none|500px|]] | ||
− | [[Image: | + | [[Image:Dark_mirror_Ripper.jpg|thumb|none|500px|]] |
− | == | + | ==CZ 75 Auto== |
+ | [[Image:Cz75fa.jpg|thumb|none|400px|CZ 75 Automatic - 9x19mm]] | ||
− | + | ==MAC-10== | |
+ | This particular weapon is available in 2 variants: a .45 ACP and a 9X19mm. The former can be used in Episode 5 and fires in burst or single shots while the latter is found in Episode 2; this one fires in automatic, burst and single shot. | ||
− | [[Image: | + | [[Image:Ingram-mac10_new.jpg|thumb|350px|none|MAC-10 submachine gun with Sionics Two-Stage Sound Suppressor - .45 ACP]] |
+ | [[Image:Dark_mirror_Mak10_9mm.jpg|thumb|none|500px|]] | ||
− | + | [[Image:Dark_mirror_Mak10_45.jpg|thumb|none|500px|]] | |
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− | [[Image: | ||
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=Submachine guns= | =Submachine guns= | ||
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Seen in the hands of Red Section personnel in most of Episode 1 and one stage of Episode 2. | Seen in the hands of Red Section personnel in most of Episode 1 and one stage of Episode 2. | ||
+ | [[Image:Sites Spectre.jpg|thumb|400px|none|Spectre M4 - 9x19mm]] | ||
[[Image:Dark_mirror_Specter.jpg|thumb|none|500px|]] | [[Image:Dark_mirror_Specter.jpg|thumb|none|500px|]] | ||
− | |||
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==Uzi== | ==Uzi== | ||
Line 109: | Line 94: | ||
The Uzi submachine gun is primarily used by Peruvian War Revolutionary Council soldiers in Episode 3. It is also kicked to Pvt. Janzen in Episode 4 Part 2 - a factual error, since such a weapon would never be seen in this level. | The Uzi submachine gun is primarily used by Peruvian War Revolutionary Council soldiers in Episode 3. It is also kicked to Pvt. Janzen in Episode 4 Part 2 - a factual error, since such a weapon would never be seen in this level. | ||
+ | [[Image:Uzi-1.jpg|thumb|none|350px|IMI Uzi with buttstock extended - 9x19mm]] | ||
[[Image:Dark_mirror_Uzi(1).jpg|thumb|none|500px|]] | [[Image:Dark_mirror_Uzi(1).jpg|thumb|none|500px|]] | ||
==MP5A3== | ==MP5A3== | ||
− | The HK | + | The HK MP5A3 is used by Zivmović Prijateljstvo soldiers in Episode 4. |
+ | [[Image:MP5A3.jpg|thumb|none|400px|Heckler & Koch MP5A3 with "tropical" (wide) forearm and stock extended - 9x19mm]] | ||
[[Image:Dark_mirror_MDSA3.jpg|thumb|none|500px|]] | [[Image:Dark_mirror_MDSA3.jpg|thumb|none|500px|]] | ||
==MP5A4== | ==MP5A4== | ||
+ | [[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm. The A4 has an additional option on the fire selector for '3-Round Burst' thus possessing four fire options - Safe, Semi-Auto, 3-Round Burst, and Full-Auto.]] | ||
Unlocked by gaining the second Stealth Combat Specialist badge. | Unlocked by gaining the second Stealth Combat Specialist badge. | ||
[[Image:Dark_mirror_MDSA4.jpg|thumb|none|500px|]] | [[Image:Dark_mirror_MDSA4.jpg|thumb|none|500px|]] | ||
− | == | + | ==UMP .45== |
Carried by Konigsberg security personnel and players can unlock it by beating Training 3 without wasting a shot. Strangely, this SMG is equipped with a sniper-type scope. | Carried by Konigsberg security personnel and players can unlock it by beating Training 3 without wasting a shot. Strangely, this SMG is equipped with a sniper-type scope. | ||
+ | [[Image:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP45 - .45 ACP]] | ||
[[Image:Dark_mirror_UNP(1).jpg|thumb|none|500px|]] | [[Image:Dark_mirror_UNP(1).jpg|thumb|none|500px|]] | ||
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==FN P90== | ==FN P90== | ||
Line 137: | Line 122: | ||
The FN P90 is a unique weapon; its transparent magazine carries a total of 50 armour-piercing rounds that fire almost at rifle velocity. It is one of a few submachine guns to have more than 30 rounds per cartridge. It is seen only in the hands of veteran Red Section soldiers in Episode 7. | The FN P90 is a unique weapon; its transparent magazine carries a total of 50 armour-piercing rounds that fire almost at rifle velocity. It is one of a few submachine guns to have more than 30 rounds per cartridge. It is seen only in the hands of veteran Red Section soldiers in Episode 7. | ||
+ | [[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - FN 5.7x28mm]] | ||
[[Image:Dark_mirror_SSP90.jpg|thumb|none|500px|]] | [[Image:Dark_mirror_SSP90.jpg|thumb|none|500px|]] | ||
− | == | + | ==MP7== |
Used by Red Section soldiers during the KemSynth Petroleum incident. | Used by Red Section soldiers during the KemSynth Petroleum incident. | ||
+ | [[File:Original MP7.jpg|thumb|none|450px|Heckler & Koch MP7 - 4.6x30mm. The most notable differences between the MP7 and the MP7A1 is the bigger butt-pad on the stock, lack of mounting points for side rails, lack of trigger safety, and the texture on the pistol grip.]] | ||
[[Image:Dark_mirror_MDS7.jpg|thumb|none|500px|]] | [[Image:Dark_mirror_MDS7.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==Calico HE== | ||
+ | What seems to be a Calico modified to fire high explosive rounds can be unlocked (as a launcher). | ||
+ | [[Image:Calico M950.jpg|thumb|none|350px|Calico M950 pistol converted to full auto fire with plain barrel and 100 round helical magazine - 9x19mm]] | ||
+ | [[Image:Dark_mirror_Calico.jpg|thumb|none|500px|]] | ||
=Shotguns= | =Shotguns= | ||
Line 149: | Line 141: | ||
This 12 gauge shotgun is found in Episode 1 Part 4. It is unlocked by the player if one destroys all the depleted uranium containers in Episode 4 Part 1. | This 12 gauge shotgun is found in Episode 1 Part 4. It is unlocked by the player if one destroys all the depleted uranium containers in Episode 4 Part 1. | ||
+ | |||
+ | [[Image:M1super.jpg|thumb|none|450px|Benelli M1 Super 90 with pistol grip stock - 12 gauge]] | ||
[[Image:Dark_mirror_M1Super90.jpg|thumb|none|500px|]] | [[Image:Dark_mirror_M1Super90.jpg|thumb|none|500px|]] | ||
− | ==Daewoo USAS-12== | + | ==Daewoo USAS-12 CQ== |
This fully automatic assault shotgun, notable for being required to defeat Jason Chance and Erich Rhoemer (the latter in Syphon Filter 3), can be used by Lian Xing, sadly only for a section of Episode 2 Part 1. However, the player can also unlock it by gaining the first badge of the Tactical Combat Specialist rating. | This fully automatic assault shotgun, notable for being required to defeat Jason Chance and Erich Rhoemer (the latter in Syphon Filter 3), can be used by Lian Xing, sadly only for a section of Episode 2 Part 1. However, the player can also unlock it by gaining the first badge of the Tactical Combat Specialist rating. | ||
+ | [[Image:Usas-12.jpg|thumb|none|500px|Daewoo USAS-12 CQ with 20-round drum - 12 Gauge. Notice that unlike the original USAS-12 (seen above), the CQ version lacks the front sight, and also has a re-designed carry handle. This version is typically seen in productions filmed in British Columbia, Canada (i.e. ''[[Stargate: SG1]]'', ''[[Jumanji]]'').]] | ||
[[Image:Dark_mirror_USAS.jpg|thumb|none|500px|]] | [[Image:Dark_mirror_USAS.jpg|thumb|none|500px|]] | ||
− | ==Mossberg | + | ==Mossberg 500A Mariner== |
This pump-action shotgun can be acquired in Episode 5 Part 1. It is permanently unlocked by completing Sana's, Yemen in record time. This would arguably not be considered worth it due to the weapon's horrible range - Yemen is possibly the hardest mission in the entire game to beat. | This pump-action shotgun can be acquired in Episode 5 Part 1. It is permanently unlocked by completing Sana's, Yemen in record time. This would arguably not be considered worth it due to the weapon's horrible range - Yemen is possibly the hardest mission in the entire game to beat. | ||
+ | [[Image:Mossberg500AMarinerStd.jpg|thumb|none|450px|Mossberg 500A Mariner (18.5" barrel) with the proprietary Marinecote™ Finish and Synthetic Stock - 12 gauge]] | ||
[[Image:Dark_mirror_Shot_defender.jpg|thumb|none|500px|]] | [[Image:Dark_mirror_Shot_defender.jpg|thumb|none|500px|]] | ||
− | ==Cobray Street Sweeper== | + | ==SWD/Cobray Street Sweeper== |
A semi-automatic shotgun seen in the hands of Red Section personnel in Episodes 6 and 7. | A semi-automatic shotgun seen in the hands of Red Section personnel in Episodes 6 and 7. | ||
+ | [[Image:CobrayStreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable Cobray 'key' in the front of the drum for winding up the rotary cylinder.]] | ||
[[Image:Dark_mirror_Sweeper.jpg|thumb|none|500px|]] | [[Image:Dark_mirror_Sweeper.jpg|thumb|none|500px|]] | ||
− | ==Sawed-off | + | ==Short Sawed-off Shotgun== |
Gained by the player if one earns the first Survival Tactics Expert rating. Its cut-down barrel increases spread at close range but makes it utterly useless for long-range combat. | Gained by the player if one earns the first Survival Tactics Expert rating. Its cut-down barrel increases spread at close range but makes it utterly useless for long-range combat. | ||
+ | [[Image:Sawed-off Stevens SBS 1960s.jpg|thumb|none|400px|A Sawed-off Stevens 1960s SBS with very short barrels - 12 gauge (Photoshopped). Made from one of MPM's pictures.]] | ||
[[Image:Dark_mirror_sawed_off_pistol.jpg|thumb|none|500px|]] | [[Image:Dark_mirror_sawed_off_pistol.jpg|thumb|none|500px|]] | ||
− | ==Sawed-off shotgun== | + | ===Medium Sawed-off shotgun=== |
+ | [[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]] | ||
[[Image:Dark_mirror_sawed_off_shotgun(1).jpg|thumb|none|500px|]] | [[Image:Dark_mirror_sawed_off_shotgun(1).jpg|thumb|none|500px|]] | ||
==Sawn-Off O/U Shotgun== | ==Sawn-Off O/U Shotgun== | ||
+ | [[Image:Sawed-off Browning O-U.jpg|thumb|none|500px|A Sawn-off Browning Over and Under shotgun - 12 gauge (Photoshoped).]] | ||
[[Image:Dark_mirror_SPAS12.jpg|thumb|none|500px|]] | [[Image:Dark_mirror_SPAS12.jpg|thumb|none|500px|]] | ||
− | = | + | ==Jackhammer HE== |
+ | A Pancor Jackhammer that fires high explosive shells can be used, categorized as a launcher in-game. | ||
+ | [[Image:Jackhammer.jpg|400px|thumb|none|Pre-production Pancor Jackhammer - proprietary 12 gauge]] | ||
+ | [[Image:Dark_mirror_Jackhammer.jpg|thumb|none|500px|]] | ||
+ | =Assault rifles= | ||
+ | |||
+ | ==Galil AR== | ||
+ | |||
+ | This weapon is used by Red Section personnel during some parts of Episodes 1 and 2; it is also wielded by Jimmy Zhou security members on Bangkok rooftops. | ||
+ | [[Image:GalilAR.jpg|thumb|450px|none|IMI Galil AR - 5.56x45mm NATO]] | ||
+ | |||
+ | [[Image:Dark_mirror_Galil.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==Colt M4A1== | ||
+ | |||
+ | The Colt M4A1 is an optional weapon in Episode 2 Part 3. It can permanently be unlocked for player use if one destroys the depleted uranium containers in Episode 4 Part 3. A silenced variant of the M4A1 is acquired by scoring 10 headshots in Episode 7 Part 4. | ||
+ | |||
+ | [[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm. Note slight difference in shape of stock compared to older model M4 (above).]] | ||
+ | |||
+ | [[Image:Dark_mirror_M4carbine.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==Norinco Type 56== | ||
+ | |||
+ | Used by Red Section leader White Scorpion. Unlocked by gaining the second Combat Knife Specialist badge. | ||
+ | |||
+ | [[File:M22.jpg|thumb|none|450px|Norinco Type 56, milled receiver without the under-folding ("pig sticker") bayonet - 7.62x39mm. This is the "sanitized" (''M22''-code) exportversion made with no factory markings and the selector markings in the latin alphabet (L for full-auto and D for semi-auto).]] | ||
+ | |||
+ | [[Image:Dark_mirror_Chinese_type_56.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==FAMAS== | ||
+ | |||
+ | The FAMAS is carried by certain ZP soldiers in Episode 4. Acquired by completing Training 2 under record time. | ||
+ | |||
+ | [[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]] | ||
+ | |||
+ | [[Image:Dark_mirror_FA_MAS(1).jpg|thumb|none|500px|]] | ||
− | == | + | ==AK-47== |
− | + | The AK-47 is used by certain Zivmović Prijateljstvo soldiers in Episode 4. Players unlock it by scoring 25 headshots in Episode 6 Part 1. | |
+ | |||
+ | [[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|Poly Technologies AK-47 - 7.62x39mm. This is the commercial clone of the original Type III AK-47 and is the most used in American films and shows when showing the milled receiver AK-47]] | ||
− | [[Image: | + | [[Image:Dark_mirror_AK47(1).jpg|thumb|none|500px|]] |
− | == | + | ==Steyr AUG HBAR== |
− | |||
− | + | The AU300 Heavy Barrel Automatic Rifle is seen in the hands of Red Section soldiers in Episodes 4, 5 and 6. Notably, Richard Kress brandishes one when fighting against Gabe, as do RS elites who storm the casino. | |
− | + | [[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]] | |
− | + | [[Image:Dark_mirror_AUG300.jpg|thumb|none|500px|Promotional picture of Touchstone posing with the Steyr AUG.]] | |
− | + | ==RPK== | |
− | + | Carried by Red Section thugs in Episode 6 and 7. There is also a "RA MAT" and a "TRIP BAR" version as well. | |
− | + | [[Image:RPK lmg.jpg|thumb|none|500px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]] | |
− | [[Image: | + | [[Image:Dark_mirror_RPK(1).jpg|thumb|none|500px|]] |
− | + | [[Image:Dark_mirror_RAMAT.jpg|thumb|none|500px|]] | |
− | |||
− | [[Image: | + | [[Image:Dark_mirror_Tripbar.jpg|thumb|none|500px|]] |
− | == | + | ==Heckler and Koch G11== |
− | |||
− | + | Used by certain 'elite' Red Section enemies, including a FCS soldier in Episode 7 Part 1. Players may acquire it by gaining the third Combat Knife Specialist badge. | |
− | + | [[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler & Koch G11 K2 - 4.73x33mm]] | |
− | + | [[Image:Dark_mirror_C11.jpg|thumb|none|500px|]] | |
− | + | ==Colt M16A2== | |
− | + | Fires in burst-shot or single-shot. Unlocked by destroying all the depleted uranium containers for Episode 4 Part 2. | |
− | |||
− | + | [[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]] | |
− | [[Image: | + | [[Image:Dark_mirror_M16A2(1).jpg|thumb|none|500px|]] |
− | == | + | ==Model 656== |
− | |||
− | + | Apparently used by Mara Aramov's guards in 'Narbonne, France' according to Stone but players can never acquire it. A sniper version of this rifle is available, however, called the "Stoner's Rifle" (in reference to Eugene Stoner) | |
− | |||
− | + | [[Image:Model 656.jpg|thumb|500px|none|M16A1 with 20-round magazine, fitted with scope - 5.56x45mm.]] | |
+ | [[Image:Dark_mirror_AR15.jpg|thumb|none|500px|]] | ||
[[Image:Dark_mirror_Stone%27s_rifle.jpg|thumb|none|500px|]] | [[Image:Dark_mirror_Stone%27s_rifle.jpg|thumb|none|500px|]] | ||
− | = | + | ==Bushmaster XM15 "V-Match"== |
− | + | [[Image:Bushmaster xm15 vmatch 20.jpg|thumb|none|500px|Bushmaster XM15 "V-Match" Note smooth handguard and absence of front sight - 5.56x45mm]] | |
− | [[Image: | + | [[Image:Dark_mirror_M16K.jpg|thumb|none|500px|]] |
+ | |||
+ | =Sniper rifles= | ||
− | == | + | ==SVD Dragunov== |
− | + | Used by Red Section and Peruvian War Revolutionary Council soldiers. | |
+ | |||
+ | [[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]] | ||
+ | [[Image:Dark_mirror_Dragunov.jpg|thumb|none|500px|]] | ||
− | + | ==Barrett M82A1== | |
− | + | Fires a shot that penetrates directly through body armour. The downsides are the need for accuracy and its sluggish firing rate. Found in Episodes 6 and 7; the player can unlock it by gaining the third Tactical Combat Specialist badge. | |
− | |||
− | [[Image: | + | [[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]] |
+ | [[Image: Dark_mirror_Barrett.jpg|thumb|none|500px|]] | ||
− | == | + | ==MB-150== |
− | + | The second default weapon for Gabe Logan is a 'MB-150' sniper rifle, which can never be dropped unless the game script calls for it. This particular weapon fires 6mm shots as well as 'darts', and the player is at no point able to swap it, release it from Gabe or otherwise get rid of it but there are two instances where the firearm is lost from one's inventory. The first is when Touchstone clobbers Gabe and uses the weapon against himself (but is promptly defeated) and the second is when the rifle is accidentally thrown over a balcony in Gabe's attempt to evade an ambush in Bangkok. Another variant called the "C8 Rifle" looks the same as the "MB-150". | |
− | |||
− | + | [[Image:HK21E.jpg|thumb|none|400px|Heckler & Koch HK21E - 7.62x51mm NATO. The 'MB-150' looks very similar to this.]] | |
− | [[Image: | + | [[Image: Dark_mirror_MB150(1).jpg|thumb|none|500px|]] |
+ | [[Image:Dark_mirror_C8_rifle.jpg|thumb|none|500px|]] | ||
− | = | + | ==VSS Vintorez== |
− | + | Just as Gabe's second default weapon is the MB-150, Lian Xing is armed with the VSS. Both are exactly similar, firing 6mm and various 'dart' rounds despite looking distinctly different. | |
− | |||
− | [[Image: | + | [[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]] |
+ | [[Image: Dark_mirror_VSS(1).jpg|thumb|none|500px|]] | ||
− | == | + | ==PSG-1== |
− | + | A weapon that can be found in multiplayer matches. | |
− | [[Image: | + | [[Image:H&KPSG01.jpg |thumb|none|400px|Heckler & Koch PSG-1 - 7.62x51mm NATO]] |
+ | [[Image:Dark_mirror_DSC1.jpg|thumb|none|500px|]] | ||
− | == | + | ==G3A3== |
− | [[Image: | + | [[Image:G3a3.jpg|thumb|none|400px|Heckler & Koch G3A3 with wide handguard - 7.62x51mm NATO]] |
+ | [[Image:Dark_mirror_33SC1.jpg|thumb|none|500px|]] | ||
− | == | + | ==SIG SG 550 SR== |
− | [[Image: | + | [[Image:550sniper.jpg|thumb|none|500px|SIG SG 550 SR - 5.56x45mm]] |
+ | [[Image:Dark_mirror_SSG550.jpg|thumb|none|500px|]] | ||
− | == | + | ==Zastava M70B1N== |
− | + | [[Image:Zastava M70B1.jpg|thumb|none|400px|Zastava M70B1 fixed stock rifle - 7.62x39mm]] | |
− | [[Image: | + | [[Image:Dark_mirror_Stava_SG76.jpg|thumb|none|500px|]] |
− | |||
− | [[Image: | ||
− | == | + | =Machine Guns= |
− | |||
− | == | + | ==M249-E2 SAW== |
− | |||
− | + | Complete KemSynth Tower in record time to acquire this weapon. Certain bosses also use it. | |
− | + | [[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]] | |
− | + | [[Image:Dark_mirror_M249.jpg|thumb|none|500px|]] | |
− | [[Image: | + | ==M60E3== |
+ | [[Image:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun - 7.62x51mm NATO]] | ||
+ | [[Image:Dark_mirror_M60.jpg|thumb|none|500px|]] | ||
− | [[Image: | + | =Launchers= |
+ | ==M79 Grenade Launcher== | ||
+ | [[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]] | ||
+ | [[Image:Dark_mirror_M79.jpg|thumb|none|500px|]] | ||
− | == | + | ==Mk 153 Mod 0 SMAW== |
+ | The SMAW is available in two variants: the first is a standard, anti-infantry version that is unlocked by destroying every warhead in Episode 4 Part 3. The second one is an 'Anti-Tank' version with only one round per magazine to compensate for its immense power, necessitating a reload every time the weapon is fired. The second one can only be found in Episode 4 Part 4, when Logan is forced to confront Zivmovic, the latter having hijacked an M1 Abrams main battle tank. As with The Omega Strain, using this too close to oneself causes collateral damage. | ||
− | + | [[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]] | |
− | + | [[Image:Dark_mirror_SMAW(1).jpg|thumb|none|500px|]] | |
− | [[Image: | ||
− | [[Image: | + | ==Milkor MGL Mk== |
+ | [[Image:MMGLMk1.jpg|thumb|none|450px|Milkor MGL fitted with Armson OEG reflex sight - 40x46mm]] | ||
+ | [[Image:Dark_mirror_MGL.jpg|thumb|none|500px|]] | ||
=Explosives= | =Explosives= | ||
==M67 fragmentation grenade== | ==M67 fragmentation grenade== | ||
+ | |||
+ | [[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]] | ||
The M67 frag grenade is usable through most missions. It is a lethal device that wounds and kills those caught in its blast radius. | The M67 frag grenade is usable through most missions. It is a lethal device that wounds and kills those caught in its blast radius. | ||
Line 315: | Line 360: | ||
==Claymore mine== | ==Claymore mine== | ||
+ | [[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]] | ||
[[Image:Dark_mirror_Claymore.jpg|thumb|none|500px|]] | [[Image:Dark_mirror_Claymore.jpg|thumb|none|500px|]] | ||
Line 331: | Line 377: | ||
A turret bearing an indeterminate description can be used in the game; Gabe Logan is seen manning one while infiltrating the Red Section-assaulted KemSynth Petroleum facility. Lian Xing is also capable of using one in gameplay when she attempts to sabotage the antagonists' transport jet, while Gabe later protects Addison Hargrove using such a weapon, only to have White Scorpion hijack it and use it against him. Although the weapon technically has unlimited rounds, players should beware and fire in bursts lest it overheats. | A turret bearing an indeterminate description can be used in the game; Gabe Logan is seen manning one while infiltrating the Red Section-assaulted KemSynth Petroleum facility. Lian Xing is also capable of using one in gameplay when she attempts to sabotage the antagonists' transport jet, while Gabe later protects Addison Hargrove using such a weapon, only to have White Scorpion hijack it and use it against him. Although the weapon technically has unlimited rounds, players should beware and fire in bursts lest it overheats. | ||
+ | [[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | ||
[[Image: Dark_mirror_turret.jpg|thumb|none|500px|]] | [[Image: Dark_mirror_turret.jpg|thumb|none|500px|]] | ||
Line 343: | Line 390: | ||
[[Image:Dark_mirror_EPDD.jpg|thumb|none|500px|]] | [[Image:Dark_mirror_EPDD.jpg|thumb|none|500px|]] | ||
− | == | + | ==KA-BAR== |
[[Image:Dark_mirror_KBAR.jpg|thumb|none|500px|]] | [[Image:Dark_mirror_KBAR.jpg|thumb|none|500px|]] | ||
{{Template:Syphon Filter Series}} | {{Template:Syphon Filter Series}} |
Revision as of 18:27, 6 July 2017
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
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WARNING! THIS PAGE CONTAINS SPOILERS!
The following weapons appear in the video game Syphon Filter: Dark Mirror:
Pistols
Heckler and Koch Mark 23
The Mark 23 is Gabe's default pistol for every mission, as the TEC-9 is for Lian unless the player swapped it for a different pistol. With a threaded suppressor and a heavy-hitting .45 ACP round, it is the perfect tool for the silent soldier.
Jericho 941
Jericho 941 Semi-Compact
What seems to be a general purpose flare gun is actually a Jericho 941 Semi-Compact. It can be unlocked and used. Interestingly, it set enemies aflame on the PSP; this counted as environment kills. The PS2 and Vita version both could not set victims afire seeing as the violence was reduced on both consoles.
FN Five-seveN
Makarov PM
Desert Eagle Mark XIX
It is available in .50 AE, .44 Magnum, and .357 Magnum.
"First Model" CZ 75
Machine pistols
Intratec TEC-9
Lian Xing is automatically armed with an unsilenced TEC-9 automatic pistol for the missions where she is playable. Her version is a semi-automatic and single-shot capable. The silenced version of this weapon can be unlocked and used in gameplay, the latter also equipped with a fully automatic fire mode. The "Ripper" is available, a variant of the TEC-9 that is generally similar.
CZ 75 Auto
MAC-10
This particular weapon is available in 2 variants: a .45 ACP and a 9X19mm. The former can be used in Episode 5 and fires in burst or single shots while the latter is found in Episode 2; this one fires in automatic, burst and single shot.
Submachine guns
SITES Spectre M4
Seen in the hands of Red Section personnel in most of Episode 1 and one stage of Episode 2.
Uzi
The Uzi submachine gun is primarily used by Peruvian War Revolutionary Council soldiers in Episode 3. It is also kicked to Pvt. Janzen in Episode 4 Part 2 - a factual error, since such a weapon would never be seen in this level.
MP5A3
The HK MP5A3 is used by Zivmović Prijateljstvo soldiers in Episode 4.
MP5A4
Unlocked by gaining the second Stealth Combat Specialist badge.
UMP .45
Carried by Konigsberg security personnel and players can unlock it by beating Training 3 without wasting a shot. Strangely, this SMG is equipped with a sniper-type scope.
FN P90
The FN P90 is a unique weapon; its transparent magazine carries a total of 50 armour-piercing rounds that fire almost at rifle velocity. It is one of a few submachine guns to have more than 30 rounds per cartridge. It is seen only in the hands of veteran Red Section soldiers in Episode 7.
MP7
Used by Red Section soldiers during the KemSynth Petroleum incident.
Calico HE
What seems to be a Calico modified to fire high explosive rounds can be unlocked (as a launcher).
Shotguns
M1 Super 90
This 12 gauge shotgun is found in Episode 1 Part 4. It is unlocked by the player if one destroys all the depleted uranium containers in Episode 4 Part 1.
Daewoo USAS-12 CQ
This fully automatic assault shotgun, notable for being required to defeat Jason Chance and Erich Rhoemer (the latter in Syphon Filter 3), can be used by Lian Xing, sadly only for a section of Episode 2 Part 1. However, the player can also unlock it by gaining the first badge of the Tactical Combat Specialist rating.
Mossberg 500A Mariner
This pump-action shotgun can be acquired in Episode 5 Part 1. It is permanently unlocked by completing Sana's, Yemen in record time. This would arguably not be considered worth it due to the weapon's horrible range - Yemen is possibly the hardest mission in the entire game to beat.
SWD/Cobray Street Sweeper
A semi-automatic shotgun seen in the hands of Red Section personnel in Episodes 6 and 7.
Short Sawed-off Shotgun
Gained by the player if one earns the first Survival Tactics Expert rating. Its cut-down barrel increases spread at close range but makes it utterly useless for long-range combat.
Medium Sawed-off shotgun
Sawn-Off O/U Shotgun
Jackhammer HE
A Pancor Jackhammer that fires high explosive shells can be used, categorized as a launcher in-game.
Assault rifles
Galil AR
This weapon is used by Red Section personnel during some parts of Episodes 1 and 2; it is also wielded by Jimmy Zhou security members on Bangkok rooftops.
Colt M4A1
The Colt M4A1 is an optional weapon in Episode 2 Part 3. It can permanently be unlocked for player use if one destroys the depleted uranium containers in Episode 4 Part 3. A silenced variant of the M4A1 is acquired by scoring 10 headshots in Episode 7 Part 4.
Norinco Type 56
Used by Red Section leader White Scorpion. Unlocked by gaining the second Combat Knife Specialist badge.
FAMAS
The FAMAS is carried by certain ZP soldiers in Episode 4. Acquired by completing Training 2 under record time.
AK-47
The AK-47 is used by certain Zivmović Prijateljstvo soldiers in Episode 4. Players unlock it by scoring 25 headshots in Episode 6 Part 1.
Steyr AUG HBAR
The AU300 Heavy Barrel Automatic Rifle is seen in the hands of Red Section soldiers in Episodes 4, 5 and 6. Notably, Richard Kress brandishes one when fighting against Gabe, as do RS elites who storm the casino.
RPK
Carried by Red Section thugs in Episode 6 and 7. There is also a "RA MAT" and a "TRIP BAR" version as well.
Heckler and Koch G11
Used by certain 'elite' Red Section enemies, including a FCS soldier in Episode 7 Part 1. Players may acquire it by gaining the third Combat Knife Specialist badge.
Colt M16A2
Fires in burst-shot or single-shot. Unlocked by destroying all the depleted uranium containers for Episode 4 Part 2.
Model 656
Apparently used by Mara Aramov's guards in 'Narbonne, France' according to Stone but players can never acquire it. A sniper version of this rifle is available, however, called the "Stoner's Rifle" (in reference to Eugene Stoner)
Bushmaster XM15 "V-Match"
Sniper rifles
SVD Dragunov
Used by Red Section and Peruvian War Revolutionary Council soldiers.
Barrett M82A1
Fires a shot that penetrates directly through body armour. The downsides are the need for accuracy and its sluggish firing rate. Found in Episodes 6 and 7; the player can unlock it by gaining the third Tactical Combat Specialist badge.
MB-150
The second default weapon for Gabe Logan is a 'MB-150' sniper rifle, which can never be dropped unless the game script calls for it. This particular weapon fires 6mm shots as well as 'darts', and the player is at no point able to swap it, release it from Gabe or otherwise get rid of it but there are two instances where the firearm is lost from one's inventory. The first is when Touchstone clobbers Gabe and uses the weapon against himself (but is promptly defeated) and the second is when the rifle is accidentally thrown over a balcony in Gabe's attempt to evade an ambush in Bangkok. Another variant called the "C8 Rifle" looks the same as the "MB-150".
VSS Vintorez
Just as Gabe's second default weapon is the MB-150, Lian Xing is armed with the VSS. Both are exactly similar, firing 6mm and various 'dart' rounds despite looking distinctly different.
PSG-1
A weapon that can be found in multiplayer matches.
G3A3
SIG SG 550 SR
Zastava M70B1N
Machine Guns
M249-E2 SAW
Complete KemSynth Tower in record time to acquire this weapon. Certain bosses also use it.
M60E3
Launchers
M79 Grenade Launcher
Mk 153 Mod 0 SMAW
The SMAW is available in two variants: the first is a standard, anti-infantry version that is unlocked by destroying every warhead in Episode 4 Part 3. The second one is an 'Anti-Tank' version with only one round per magazine to compensate for its immense power, necessitating a reload every time the weapon is fired. The second one can only be found in Episode 4 Part 4, when Logan is forced to confront Zivmovic, the latter having hijacked an M1 Abrams main battle tank. As with The Omega Strain, using this too close to oneself causes collateral damage.
Milkor MGL Mk
Explosives
M67 fragmentation grenade
The M67 frag grenade is usable through most missions. It is a lethal device that wounds and kills those caught in its blast radius.
Anti personnel mine
Claymore mine
Laser mine
EMP grenade
X34 nerve agent
Miscellaneous
Turret
A turret bearing an indeterminate description can be used in the game; Gabe Logan is seen manning one while infiltrating the Red Section-assaulted KemSynth Petroleum facility. Lian Xing is also capable of using one in gameplay when she attempts to sabotage the antagonists' transport jet, while Gabe later protects Addison Hargrove using such a weapon, only to have White Scorpion hijack it and use it against him. Although the weapon technically has unlimited rounds, players should beware and fire in bursts lest it overheats.
Flamethrower
In a callback to the original Syphon Filter's fight with Anton Girdeaux in Freedom Memorial, Red Jack is seen armed with a general-purpose fire whip, as is another unnamed Red Section grunt, both of whom Gabe has the distinct bad luck of encountering in gameplay. Fortunately for him, the weapon's weaknesses are exactly as that which Girdeaux bore: shooting the fuel tanks on one's back would detonate the weapon and kill the user from immolation.