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Difference between revisions of "Resonance of Fate"
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[[Image:Rofateb84customize.jpg|thumb|500px|none|The "B-N84" on the game's customize screen.]] | [[Image:Rofateb84customize.jpg|thumb|500px|none|The "B-N84" on the game's customize screen.]] | ||
− | == | + | ==Desert Eagle== |
+ | A [[Desert Eagle Mark XIX]] known as the "MI50A" appears as an arena prize. While it can be viewed before even the first fight, it can't be obtained till Chapter 10 since gold coins are unobtainable before then. There's also a series of enemies with unobtainable giant Desert Eagles grafted to their head. | ||
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+ | [[Image:Desert-Eagle.jpeg|thumb|500px|none|IMI Desert Eagle Mark XIX - .50 AE. The newer Mark XIX models are most distinguishable by the scope rail mount above the barrel, clearly visible here. This is the version of the Desert Eagle popularized by ''[[The Matrix]]'', and the most common in current movies and TV shows.]] | ||
+ | [[Image:Rofatedeserteaglearena.jpg|thumb|500px|none|Somehow a Desert Eagle is one of the ''lightest'' guns in this game.]] | ||
+ | [[Image:Rofatedeaglehead.jpg|thumb|500px|none|What?]] | ||
+ | |||
+ | ==M1911== | ||
This two-tone [[M1911 pistol series|1911 variant]] named "1191.45-Auto" is the default equipment of Zephyr and used prominently in the openly cutscene. Zashyron also carries one, but you only start with one. Every character is forcibly equipped with one during the optional tutorial. Zashyron uses a completely different 1911 in the pre-rendered attract screen video. | This two-tone [[M1911 pistol series|1911 variant]] named "1191.45-Auto" is the default equipment of Zephyr and used prominently in the openly cutscene. Zashyron also carries one, but you only start with one. Every character is forcibly equipped with one during the optional tutorial. Zashyron uses a completely different 1911 in the pre-rendered attract screen video. | ||
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[[Image:Rofateabomination.jpg|thumb|500px|none|This isn't even its final form. Thankfully none of the "customizations" show on the 3D model.]] | [[Image:Rofateabomination.jpg|thumb|500px|none|This isn't even its final form. Thankfully none of the "customizations" show on the 3D model.]] | ||
[[Image:rofateabomination1911.jpg||thumb|500px|none|What in the name of John Moses Browning is going on here?]] | [[Image:rofateabomination1911.jpg||thumb|500px|none|What in the name of John Moses Browning is going on here?]] | ||
+ | |||
+ | ==SIG-Sauer P226== | ||
+ | A [[SIG-Sauer P226]] known as the SG-B226 is purchasable from the shop at the start of the game. Due to its high cost it can't be obtained till the late Chapter 3 without excessive grinding. It is likely the first new firearm obtained past the starting equipment and will obsolete the Beretta 84. | ||
+ | |||
+ | [[Image:Rofatep226customize.jpg|thumb|500px|none|The P226 on the customization screen.]] | ||
+ | [[Image:Rofatep226battle1.jpg|thumb|500px|none|Also unlocked at the end of chapter 3 are alternative clothing options.]] | ||
+ | [[Image:Rofatep226victory.jpg|thumb|500px|none|A close-up of the underside during a victory animation. Unlike the M1911, this the P226 actually has an accessory rail on its model instead of just its customization screen.]] | ||
==Luger== | ==Luger== | ||
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[[Image:rofaterevolverbandit.jpg|thumb|500px|none|A bandit in the bestiary.]] | [[Image:rofaterevolverbandit.jpg|thumb|500px|none|A bandit in the bestiary.]] | ||
[[Image:rofaterevolverreturnfire.jpg|thumb|500px|none|A rogue gunman returns fire with his trusty magnum.]] | [[Image:rofaterevolverreturnfire.jpg|thumb|500px|none|A rogue gunman returns fire with his trusty magnum.]] | ||
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=Submachine Guns= | =Submachine Guns= |
Revision as of 01:39, 21 January 2019
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Resonance of Fate for current discussions. Content is subject to change. |
Unidentified This article currently has one or more unidentified weapons. |
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Resonance of Fate (originally released as End of Eternity in Japan) is an original IP by tri-ACE. The original PS3/360 release in 2010 was published by Sega, but tri-ACE self-published the 2018 PS4/PC port. It features a battle system as esoteric as its plot. It stars a trio of mercenaries, Zashyron (Ken Narita/Nolan North), Zephyr (Hiro Shimono/Scott Menville) and Leanne (Aya Endō/Jessica DiCicco).
The following weapons appear in the video game Resonance of Fate:
Pistols
Beretta 84
Leanne uses a Beretta 84 named "B-N84" as her default weapon. It has low power and charges slowly past point-blank distance, but charges quite quickly within it. It's also quite light, which is good since Leanne starts with terrible carry weight.
Desert Eagle
A Desert Eagle Mark XIX known as the "MI50A" appears as an arena prize. While it can be viewed before even the first fight, it can't be obtained till Chapter 10 since gold coins are unobtainable before then. There's also a series of enemies with unobtainable giant Desert Eagles grafted to their head.
M1911
This two-tone 1911 variant named "1191.45-Auto" is the default equipment of Zephyr and used prominently in the openly cutscene. Zashyron also carries one, but you only start with one. Every character is forcibly equipped with one during the optional tutorial. Zashyron uses a completely different 1911 in the pre-rendered attract screen video.
SIG-Sauer P226
A SIG-Sauer P226 known as the SG-B226 is purchasable from the shop at the start of the game. Due to its high cost it can't be obtained till the late Chapter 3 without excessive grinding. It is likely the first new firearm obtained past the starting equipment and will obsolete the Beretta 84.
Luger
A display at the arena and Cranktown market shows multiple variants of the Luger P08. "P-08" can barely be made out on the display. These can't be obtained by the player.
Nagant Revolver
Many early enemies wield Nagant Revolvers. They can't be obtained by the player.
Submachine Guns
MP5K
An MP5K known as "SMG-05" is Zashyron's default weapon. Since a character's level is the sum of their pistol, SMG and grenade proficiency levels, and these proficiency levels can only be raised by dealing damage with that weapon type, all three player characters will use it extensively.
TDI Vector
A stockless TDI Vector known as the "PDW-XN.V2" can be obtained in an optional dungeon. A PDW-XN.V3 can be obtained later in a mandatory dungeon near the end of the game.
MAC-10
Many generic enemies near the start of the game use a MAC-10. Mid-game enemies add a suppressor that doesn't change the sound effect. It can not be obtained by the player.
TEC-9
In the pre-rendered attract mode video, Zashyron fights an assailiant that is wielding a Intratec TEC-9. For some reason it has a metal frame with lots of rivets.
Long Guns
Unknown Rifles
The main characters base has a small target shooting setup. Given they aren't secured and there are no holes in the wall, they are likely air rifles.
Unknown Shotgun
Some bandits wield oddly small shotguns. Like all stocked firearms, they can't be obtained by the player (tri-ACE has stated this was a result of animation limits).