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Difference between revisions of "Talk:Bioshock"

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Should we really have the wrench on this page? Seems like theres no real point. --[[User:Jackbel|Jackbel]] 00:14, 20 December 2010 (UTC)
 
Should we really have the wrench on this page? Seems like theres no real point. --[[User:Jackbel|Jackbel]] 00:14, 20 December 2010 (UTC)
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The Wrench is the only melee weapon obtained in BioShock. This twelve inch monkey wrench is located at the beginning of the game, during Welcome to Rapture. It is one of two weapons in the game that cannot be upgraded, though there are a number of Physical Tonics and Combat Tonics that enhance Jack's combat ability with the Wrench. When properly equipped, the Wrench has the highest damage per second of any weapon in the game. With the exception of Big Daddies, it is capable of killing almost every enemy on any difficulty in a single hit.
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Strategy - The Wrench is potentially the weakest and the strongest weapon in the game. On its own, it has a poor damage output, especially in the later levels, which coupled with its short range reduces it to a last-resort weapon. However, with the right Gene Tonics, it has the potential to kill any non-Big Daddy enemy in the game in one shot and on any difficulty. The only problem is that, to be adequately upgraded, the player will have to sacrifice around six (at least) of the eighteen slots available, meaning that the player has to choose between upgrading the Wrench and freeing up more space for other tonics. Tonic bonuses stack, so piling them up will literally multiply the Wrench's damage output.
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[[Image:Top-10-best-melee-weapons-bioshock-wrench.jpg-2-.png||Location|Alignment|300px|]]

Revision as of 01:15, 20 December 2010

Redoing This Page.

Hi, just browsing through and noticed this page for Bioshock is very lacking in a lot of weapons and info about them. Since I got some spare time right now, my Circadian rhythm is in complete disarray and can't sleep - I'm gonna try and write this page. I think the original author might have probably been very early in the game, or only seen trailers, so since I've almost completed the game - I think some of the info about the weapons I have might be more accurate. I'll be watching this section, so please feel free to discuss or raise any issues you have, and I'll try and get back as soon as possible. TC, Tec-9 08:33, 31 July 2009 (UTC)

I'm still on the process of re-writing this section - I did three weapons, and will hopefully do the rest soon. I didn't comment on each weapon's performance like on bioshock.wikia.com/wiki/Weapons because I'm not really sure if we're allowed to write that kind of walkthrough stuff on this wiki - so I tried just leaving it as commenting on the availability of the weapons and what each type of ammo is designed for ingame. If it is ok to comment on each weapon's ingame performance, anyone please feel free to add it in. Also if anyone wants to do the other weapons in a similar style - to keep the section consistent - please also feel free to do so, and discuss any issues, questions or comments here please. Thanks :) Tec-9 09:38, 31 July 2009 (UTC)
Why is there so much info on the grenade launcher, which isn't a real weapon? Also, I'm pretty sure the crossbow is homemade.--Davinfelth 18:40, 25 July 2010 (UTC)
Also- I can't find such a thing as a Morris crossbow.--Davinfelth 18:40, 25 July 2010 (UTC)

Webley

I seem to remember that there's 2 pistol variants, the standard one and a bigger one that you find in the cradle at the start. Is that one the same model of Webley?


Is the Webley the player uses a Mk. VI, because it is bigger (way bigger) than the Webleys used by the Splicers. - Kilgore 17:43, 9 August 2010 (UTC)


But the player model in-game still looks just like a VI not a IV, but it uses .38 caliber rounds like the IV. You know that's not unusual in video games, I've seen a pistol that was obviously a single-stacked 1911 .45 use 9mm rounds from a 17 magazine! So lets say it's a Mk. VI chambered for .38 special.

Bioshock Pistol Add-On Question

I remember in some screenshots when Bioshock was first announced seeing a werid add-on for the Pistol. I WISH i could find the picture again but what I can remember is that it looked like a huge cylinder and it was screwed on to it.User:SeanWolf

http://xbox360media.ign.com/xbox360/image/article/705/705251/bioshock-20060505102000676.jpg Is this the add-on you mean? I can only assume it's the original appearance of the damage upgrade, as it clearly still has the increased capacity upgrade. Also note the bizzare weapons the Bouncer Big Daddy used to use.

Is the Shotgun Really a Remington 870

I don't think the shotgun in Bioshock is a Remington 870, it looks like the bastard child of an Ithica 37, but that may be just be me. - Kilgore 19:49, 10 August 2010 (UTC)

Actually, if anything it's really close to a Spencer 1882, but none of the guns in the game are very accurate renderings of real guns. - Nyles
Spencer 1882

It does look very simular indeed. - Kilgore 22:08, 10 August 2010 (UTC)

Wrench

Should we really have the wrench on this page? Seems like theres no real point. --Jackbel 00:14, 20 December 2010 (UTC)

The Wrench is the only melee weapon obtained in BioShock. This twelve inch monkey wrench is located at the beginning of the game, during Welcome to Rapture. It is one of two weapons in the game that cannot be upgraded, though there are a number of Physical Tonics and Combat Tonics that enhance Jack's combat ability with the Wrench. When properly equipped, the Wrench has the highest damage per second of any weapon in the game. With the exception of Big Daddies, it is capable of killing almost every enemy on any difficulty in a single hit.

Strategy - The Wrench is potentially the weakest and the strongest weapon in the game. On its own, it has a poor damage output, especially in the later levels, which coupled with its short range reduces it to a last-resort weapon. However, with the right Gene Tonics, it has the potential to kill any non-Big Daddy enemy in the game in one shot and on any difficulty. The only problem is that, to be adequately upgraded, the player will have to sacrifice around six (at least) of the eighteen slots available, meaning that the player has to choose between upgrading the Wrench and freeing up more space for other tonics. Tonic bonuses stack, so piling them up will literally multiply the Wrench's damage output.

File:Top-10-best-melee-weapons-bioshock-wrench.jpg-2-.png


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