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Difference between revisions of "Syphon Filter: Dark Mirror"

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{{incomplete}}
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{{Infobox Video Game|{{PAGENAME}}
 
{{Infobox Video Game|{{PAGENAME}}
 
|name = Syphon Filter: Dark Mirror
 
|name = Syphon Filter: Dark Mirror
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{{spoilers}}
 
{{spoilers}}
  
The weapons used in Syphon Filter: Dark Mirror are listed.
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{{VG Title}}
 
+
=Assault rifles=
==Assault rifles==
 
  
===Galil AR===
+
==Galil AR==
  
 
This weapon is used by Red Section personnel during some parts of Episodes 1 and 2; it is also wielded by Jimmy Zhou security members on Bangkok rooftops.
 
This weapon is used by Red Section personnel during some parts of Episodes 1 and 2; it is also wielded by Jimmy Zhou security members on Bangkok rooftops.
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[[Image:Dark_mirror_Galil.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_Galil.jpg|thumb|none|500px|]]
  
===Colt M4A1===
+
==Colt M4A1==
  
 
The Colt M4A1 is an optional weapon in Episode 2 Part 3. It can permanently be unlocked for player use if one destroys the depleted uranium containers in Episode 4 Part 3.
 
The Colt M4A1 is an optional weapon in Episode 2 Part 3. It can permanently be unlocked for player use if one destroys the depleted uranium containers in Episode 4 Part 3.
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[[Image:Dark_mirror_M4carbine.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_M4carbine.jpg|thumb|none|500px|]]
  
===Colt M4A1 with integral suppressor===
+
==Colt M4A1 with integral suppressor==
  
 
The silenced variant of the M4 is acquired by scoring 10 headshots in Episode 7 Part 4.
 
The silenced variant of the M4 is acquired by scoring 10 headshots in Episode 7 Part 4.
  
===China Type 56===
+
==China Type 56==
  
 
Used by Red Section leader White Scorpion. Unlocked by gaining the second Combat Knife Specialist badge.
 
Used by Red Section leader White Scorpion. Unlocked by gaining the second Combat Knife Specialist badge.
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[[Image:Dark_mirror_Chinese_type_56.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_Chinese_type_56.jpg|thumb|none|500px|]]
  
===FA MAS===
+
==FA MAS==
  
 
The FA MAS is carried by certain ZP soldiers in Episode 4. Acquired by completing Training 2 under record time.
 
The FA MAS is carried by certain ZP soldiers in Episode 4. Acquired by completing Training 2 under record time.
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[[Image:Dark_mirror_FA_MAS(1).jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_FA_MAS(1).jpg|thumb|none|500px|]]
  
===AK-47===
+
==AK-47==
  
 
The AK-47 is used by certain Zivmović Prijateljstvo soldiers in Episode 4. Players unlock it by scoring 25 headshots in Episode 6 Part 1.
 
The AK-47 is used by certain Zivmović Prijateljstvo soldiers in Episode 4. Players unlock it by scoring 25 headshots in Episode 6 Part 1.
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[[Image:Dark_mirror_AK47(1).jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_AK47(1).jpg|thumb|none|500px|]]
  
===AU 300 H-BAR===
+
==AU 300 H-BAR==
  
 
The AU300 Heavy Barrel Automatic Rifle is seen in the hands of Red Section soldiers in Episodes 4, 5 and 6. Notably, Richard Kress brandishes one when fighting against Gabe, as do RS elites who storm the casino.
 
The AU300 Heavy Barrel Automatic Rifle is seen in the hands of Red Section soldiers in Episodes 4, 5 and 6. Notably, Richard Kress brandishes one when fighting against Gabe, as do RS elites who storm the casino.
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[[Image:Dark_mirror_AUG300.jpg|thumb|none|500px|Promotional picture of Touchstone posing with the Steyr AUG.]]
 
[[Image:Dark_mirror_AUG300.jpg|thumb|none|500px|Promotional picture of Touchstone posing with the Steyr AUG.]]
  
===RPK===
+
==RPK==
  
 
Carried by Red Section thugs in Episode 6 and 7.
 
Carried by Red Section thugs in Episode 6 and 7.
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[[Image:Dark_mirror_RPK(1).jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_RPK(1).jpg|thumb|none|500px|]]
  
===Heckler and Koch G11===
+
==Heckler and Koch G11==
  
 
Used by certain 'elite' Red Section enemies, including a FCS soldier in Episode 7 Part 1. Players may acquire it by gaining the third Combat Knife Specialist badge.
 
Used by certain 'elite' Red Section enemies, including a FCS soldier in Episode 7 Part 1. Players may acquire it by gaining the third Combat Knife Specialist badge.
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[[Image:Dark_mirror_C11.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_C11.jpg|thumb|none|500px|]]
  
===Colt M16 A2===
+
==Colt M16 A2==
  
 
Fires in burst-shot or single-shot. Unlocked by destroying all the depleted uranium containers for Episode 4 Part 2.
 
Fires in burst-shot or single-shot. Unlocked by destroying all the depleted uranium containers for Episode 4 Part 2.
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[[Image:Dark_mirror_M16A2(1).jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_M16A2(1).jpg|thumb|none|500px|]]
  
===Armalite AR-15===
+
==Armalite AR-15==
  
 
Apparently used by Mara Aramov's guards in 'Narbonne, France' according to Stone but players can never acquire it.  
 
Apparently used by Mara Aramov's guards in 'Narbonne, France' according to Stone but players can never acquire it.  
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[[Image:Dark_mirror_AR15.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_AR15.jpg|thumb|none|500px|]]
  
===M-16K===
+
==M-16K==
 
[[Image:Dark_mirror_M16K.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_M16K.jpg|thumb|none|500px|]]
  
===RA MAT===
+
==RA MAT==
 
[[Image:Dark_mirror_RAMAT.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_RAMAT.jpg|thumb|none|500px|]]
  
===TRIP BAR===
+
==TRIP BAR==
 
[[Image:Dark_mirror_Tripbar.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_Tripbar.jpg|thumb|none|500px|]]
  
==Carbines==
+
=Submachine guns=
 
 
==Submachine guns==
 
  
===SITES Spectre M4===
+
==SITES Spectre M4==
  
 
Seen in the hands of Red Section personnel in most of Episode 1 and one stage of Episode 2.
 
Seen in the hands of Red Section personnel in most of Episode 1 and one stage of Episode 2.
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[[Image:Dark_mirror_Specter.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_Specter.jpg|thumb|none|500px|]]
  
===MAK-10 9mm===
+
==MAK-10 9mm==
  
 
The Military Armanent Corporation machine pistol. This one is chambered for the 9X19mm Parabellum. Red Section enemies use it in Episode 2.
 
The Military Armanent Corporation machine pistol. This one is chambered for the 9X19mm Parabellum. Red Section enemies use it in Episode 2.
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[[Image:Dark_mirror_MAC10.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_MAC10.jpg|thumb|none|500px|]]
  
===Uzi===
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==Uzi==
  
 
The Uzi submachine gun is primarily used by Peruvian War Revolutionary Council soldiers in Episode 3. It is also kicked to Pvt. Janzen in Episode 4 Part 2 - a factual error, since such a weapon would never be seen in this level.
 
The Uzi submachine gun is primarily used by Peruvian War Revolutionary Council soldiers in Episode 3. It is also kicked to Pvt. Janzen in Episode 4 Part 2 - a factual error, since such a weapon would never be seen in this level.
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[[Image:Dark_mirror_Uzi(1).jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_Uzi(1).jpg|thumb|none|500px|]]
  
===Heckler and Koch MP5 A3===
+
==Heckler and Koch MP5 A3==
  
 
The HK MP5 is used by Zivmović Prijateljstvo soldiers in Episode 4.
 
The HK MP5 is used by Zivmović Prijateljstvo soldiers in Episode 4.
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[[Image:Dark_mirror_MDSA3.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_MDSA3.jpg|thumb|none|500px|]]
  
===Heckler and Koch MP5 A4 with integral suppressor===
+
==Heckler and Koch MP5 A4 with integral suppressor==
  
 
Unlocked by gaining the second Stealth Combat Specialist badge.
 
Unlocked by gaining the second Stealth Combat Specialist badge.
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[[Image:Dark_mirror_MDSA4.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_MDSA4.jpg|thumb|none|500px|]]
  
===Heckler and Koch UMP .45===
+
==Heckler and Koch UMP .45==
  
 
Carried by Konigsberg security personnel and players can unlock it by beating Training 3 without wasting a shot. Strangely, this SMG is equipped with a sniper-type scope.
 
Carried by Konigsberg security personnel and players can unlock it by beating Training 3 without wasting a shot. Strangely, this SMG is equipped with a sniper-type scope.
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[[Image:Dark_mirror_UNP(1).jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_UNP(1).jpg|thumb|none|500px|]]
  
===MAK-10 .45 ACP===
+
==MAK-10 .45 ACP==
  
 
The other version of the Military Armanent Corporation machine pistol, this variant using the .45 Automatic Colt Pistol. It cannot fire in full-auto; it has only burst- and single-shot features incorporated. Used by Konigsberg security personnel.
 
The other version of the Military Armanent Corporation machine pistol, this variant using the .45 Automatic Colt Pistol. It cannot fire in full-auto; it has only burst- and single-shot features incorporated. Used by Konigsberg security personnel.
  
===Fabric Nationale SSP90===
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==Fabric Nationale SSP90==
  
 
The FN SSP90 is a unique weapon; its transparent magazine carries a total of 50 armour-piercing rounds that fire almost at rifle velocity. It is one of a few submachine guns to have more than 30 rounds per cartridge. It is seen only in the hands of veteran Red Section soldiers in Episode 7.  
 
The FN SSP90 is a unique weapon; its transparent magazine carries a total of 50 armour-piercing rounds that fire almost at rifle velocity. It is one of a few submachine guns to have more than 30 rounds per cartridge. It is seen only in the hands of veteran Red Section soldiers in Episode 7.  
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[[Image:Dark_mirror_SSP90.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_SSP90.jpg|thumb|none|500px|]]
  
===Heckler and Koch MP7===
+
==Heckler and Koch MP7==
 
Used by Red Section soldiers during the KemSynth Petroleum incident.
 
Used by Red Section soldiers during the KemSynth Petroleum incident.
  
 
[[Image:Dark_mirror_MDS7.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_MDS7.jpg|thumb|none|500px|]]
  
==Shotguns==
+
=Shotguns=
  
===M1 Super 90===
+
==M1 Super 90==
  
 
This 12 gauge shotgun is found in Episode 1 Part 4. It is unlocked by the player if one destroys all the depleted uranium containers in Episode 4 Part 1.
 
This 12 gauge shotgun is found in Episode 1 Part 4. It is unlocked by the player if one destroys all the depleted uranium containers in Episode 4 Part 1.
 
[[Image:Dark_mirror_M1Super90.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_M1Super90.jpg|thumb|none|500px|]]
  
===Daewood USAS-12===
+
==Daewood USAS-12==
  
 
This fully automatic assault shotgun, notable for being required to defeat Jason Chance and Erich Rhoemer (the latter in Syphon Filter 3), can be used by Lian Xing, sadly only for a section of Episode 2 Part 1. However, the player can also unlock it by gaining the first badge of the Tactical Combat Specialist rating.
 
This fully automatic assault shotgun, notable for being required to defeat Jason Chance and Erich Rhoemer (the latter in Syphon Filter 3), can be used by Lian Xing, sadly only for a section of Episode 2 Part 1. However, the player can also unlock it by gaining the first badge of the Tactical Combat Specialist rating.
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[[Image:Dark_mirror_USAS.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_USAS.jpg|thumb|none|500px|]]
  
===Shot Defender===
+
==Shot Defender==
  
 
This pump-action shotgun can be acquired in Episode 5 Part 1. It is permanently unlocked by completing Sana's, Yemen in record time. This would arguably not be considered worth it due to the weapon's horrible range - Yemen is possibly the hardest mission in the entire game to beat.
 
This pump-action shotgun can be acquired in Episode 5 Part 1. It is permanently unlocked by completing Sana's, Yemen in record time. This would arguably not be considered worth it due to the weapon's horrible range - Yemen is possibly the hardest mission in the entire game to beat.
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[[Image:Dark_mirror_Shot_defender.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_Shot_defender.jpg|thumb|none|500px|]]
  
===Sweeper 12 gauge===
+
==Sweeper 12 gauge==
  
 
A semi-automatic shotgun seen in the hands of Red Section personnel in Episodes 6 and 7.
 
A semi-automatic shotgun seen in the hands of Red Section personnel in Episodes 6 and 7.
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[[Image:Dark_mirror_Sweeper.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_Sweeper.jpg|thumb|none|500px|]]
  
===Sawed-off pistol===
+
==Sawed-off pistol==
  
 
Gained by the player if one earns the first Survival Tactics Expert rating. Its cut-down barrel increases spread at close range but makes it utterly useless for long-range combat.  
 
Gained by the player if one earns the first Survival Tactics Expert rating. Its cut-down barrel increases spread at close range but makes it utterly useless for long-range combat.  
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[[Image:Dark_mirror_sawed_off_pistol.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_sawed_off_pistol.jpg|thumb|none|500px|]]
  
===Sawed-off shotgun===
+
==Sawed-off shotgun==
 
[[Image:Dark_mirror_sawed_off_shotgun(1).jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_sawed_off_shotgun(1).jpg|thumb|none|500px|]]
  
===Franchi SPAS-12===
+
==Franchi SPAS-12==
 
[[Image:Dark_mirror_SPAS12.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_SPAS12.jpg|thumb|none|500px|]]
  
==General purpose machine guns==
+
=General purpose machine guns=
  
===M249 SAW===
+
==M249 SAW==
  
 
Complete KemSynth Tower in record time to acquire this weapon. Certain bosses also use it.
 
Complete KemSynth Tower in record time to acquire this weapon. Certain bosses also use it.
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[[Image:Dark_mirror_M249.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_M249.jpg|thumb|none|500px|]]
  
===M60 E-3===
+
==M60 E-3==
 
[[Image:Dark_mirror_M60.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_M60.jpg|thumb|none|500px|]]
  
==Sniper rifles==
+
=Sniper rifles=
  
===Dragunov===
+
==Dragunov==
  
 
Used by Red Section and Peruvian War Revolutionary Council soldiers.
 
Used by Red Section and Peruvian War Revolutionary Council soldiers.
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[[Image:Dark_mirror_Dragunov.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_Dragunov.jpg|thumb|none|500px|]]
  
===Barrett 50-cal===
+
==Barrett 50-cal==
  
 
Fires a shot that penetrates directly through body armour. The downsides are the need for accuracy and its sluggish firing rate. Found in Episodes 6 and 7; the player can unlock it by gaining the third Tactical Combat Specialist badge.  
 
Fires a shot that penetrates directly through body armour. The downsides are the need for accuracy and its sluggish firing rate. Found in Episodes 6 and 7; the player can unlock it by gaining the third Tactical Combat Specialist badge.  
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[[Image: Dark_mirror_Barrett.jpg|thumb|none|500px|]]
 
[[Image: Dark_mirror_Barrett.jpg|thumb|none|500px|]]
  
===MB-150===
+
==MB-150==
 
The second default weapon for Gabe Logan is an 'MB-150' sniper rifle, which can never be dropped unless the game script calls for it. This particular weapon fires 6mm shots as well as 'darts', and the player is at no point able to swap it, release it from Gabe or otherwise get rid of it but there are two instances where the firearm is lost from one's inventory. The first is when Touchstone clobbers Gabe and uses the weapon against himself (but is promptly defeated) and the second is when the rifle is accidentally thrown over a balcony in Gabe's attempt to evade an ambush in Bangkok.
 
The second default weapon for Gabe Logan is an 'MB-150' sniper rifle, which can never be dropped unless the game script calls for it. This particular weapon fires 6mm shots as well as 'darts', and the player is at no point able to swap it, release it from Gabe or otherwise get rid of it but there are two instances where the firearm is lost from one's inventory. The first is when Touchstone clobbers Gabe and uses the weapon against himself (but is promptly defeated) and the second is when the rifle is accidentally thrown over a balcony in Gabe's attempt to evade an ambush in Bangkok.
  
 
[[Image: Dark_mirror_MB150(1).jpg|thumb|none|500px|]]
 
[[Image: Dark_mirror_MB150(1).jpg|thumb|none|500px|]]
  
===VSS===
+
==VSS==
 
Just as Gabe's second default weapon is the MB-150, Lian Xing is armed with the VSS. Both are exactly similar, firing 6mm and various 'dart' rounds despite looking distinctly different.
 
Just as Gabe's second default weapon is the MB-150, Lian Xing is armed with the VSS. Both are exactly similar, firing 6mm and various 'dart' rounds despite looking distinctly different.
  
 
[[Image: Dark_mirror_VSS(1).jpg|thumb|none|500px|]]
 
[[Image: Dark_mirror_VSS(1).jpg|thumb|none|500px|]]
  
===Heckler and Koch PSG-1===
+
==Heckler and Koch PSG-1==
 
A weapon that can be found in multiplayer matches.
 
A weapon that can be found in multiplayer matches.
  
 
[[Image:Dark_mirror_DSC1.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_DSC1.jpg|thumb|none|500px|]]
  
===33 SC1===
+
==33 SC1==
 
[[Image:Dark_mirror_33SC1.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_33SC1.jpg|thumb|none|500px|]]
  
===C8 rifle===
+
==C8 rifle==
 
[[Image:Dark_mirror_C8_rifle.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_C8_rifle.jpg|thumb|none|500px|]]
  
===SSG 550===
+
==SSG 550==
 
[[Image:Dark_mirror_SSG550.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_SSG550.jpg|thumb|none|500px|]]
  
===Stava SG76 H-BAR===
+
==Stava SG76 H-BAR==
 
[[Image:Dark_mirror_Stava_SG76.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_Stava_SG76.jpg|thumb|none|500px|]]
  
===Colt M16===
+
==Colt M16==
 
[[Image:Dark_mirror_Stone%27s_rifle.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_Stone%27s_rifle.jpg|thumb|none|500px|]]
  
==Launchers==
+
=Launchers=
===M79===
+
==M79==
 
[[Image:Dark_mirror_M79.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_M79.jpg|thumb|none|500px|]]
  
===Shoulder-launched Multi-purpose Assault Weapon===
+
==Shoulder-launched Multi-purpose Assault Weapon==
  
 
The SMAW is available in two variants: the first is a standard, anti-infantry version that is unlocked by destroying every warhead in Episode 4 Part 3. The second one is an 'Anti-Tank' version with only one round per magazine to compensate for its immense power, necessitating a reload every time the weapon is fired. The second one can only be found in Episode 4 Part 4, when Logan is forced to confront Zivmovic, the latter having hijacked an M1 Abrams main battle tank. As with The Omega Strain, using this too close to oneself causes collateral damage.  
 
The SMAW is available in two variants: the first is a standard, anti-infantry version that is unlocked by destroying every warhead in Episode 4 Part 3. The second one is an 'Anti-Tank' version with only one round per magazine to compensate for its immense power, necessitating a reload every time the weapon is fired. The second one can only be found in Episode 4 Part 4, when Logan is forced to confront Zivmovic, the latter having hijacked an M1 Abrams main battle tank. As with The Omega Strain, using this too close to oneself causes collateral damage.  
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[[Image:Dark_mirror_SMAW(1).jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_SMAW(1).jpg|thumb|none|500px|]]
  
===Calico HE===
+
==Calico HE==
 
What seems to be a Calico modified to fire high explosive rounds can be unlocked.
 
What seems to be a Calico modified to fire high explosive rounds can be unlocked.
  
 
[[Image:Dark_mirror_Calico.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_Calico.jpg|thumb|none|500px|]]
  
===Jackhammer HE===
+
==Jackhammer HE==
 
A Pancor Jackhammer that fires similar high explosive shells can be used.
 
A Pancor Jackhammer that fires similar high explosive shells can be used.
 
[[Image:Dark_mirror_Jackhammer.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_Jackhammer.jpg|thumb|none|500px|]]
  
===Milkor Multi Grenade Launcher===
+
==Milkor Multi Grenade Launcher==
 
[[Image:Dark_mirror_MGL.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_MGL.jpg|thumb|none|500px|]]
  
==Pistols==
+
=Pistols=
===Heckler and Koch Mark 23===
+
==Heckler and Koch Mark 23==
 
The Mark 23 is Gabe's default pistol for every mission, as the TEK 9 is for Lian unless the player swapped it for a different pistol. With a threaded suppressor and a heavy-hitting .45 ACP round, it is the perfect tool for the silent soldier.
 
The Mark 23 is Gabe's default pistol for every mission, as the TEK 9 is for Lian unless the player swapped it for a different pistol. With a threaded suppressor and a heavy-hitting .45 ACP round, it is the perfect tool for the silent soldier.
  
 
[[Image:Dark_mirror_MARK23.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_MARK23.jpg|thumb|none|500px|]]
  
===Flare gun===
+
==Flare gun==
 
What seems to be a general purpose flare gun can be unlocked and used. Interestingly, it set enemies aflame on the PSP; this counted as environment kills. The PS2 and Vita version both could not set victims afire seeing as the violence was reduced on both consoles.
 
What seems to be a general purpose flare gun can be unlocked and used. Interestingly, it set enemies aflame on the PSP; this counted as environment kills. The PS2 and Vita version both could not set victims afire seeing as the violence was reduced on both consoles.
  
 
[[Image:Dark_mirror_Flare_gun.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_Flare_gun.jpg|thumb|none|500px|]]
  
===Fabric Nationale Five seveN===
+
==Fabric Nationale Five seveN==
 
[[Image:Dark_mirror_SP57.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_SP57.jpg|thumb|none|500px|]]
  
===Makarov===
+
==Makarov==
 
[[Image:Dark_mirror_Makarov.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_Makarov.jpg|thumb|none|500px|]]
  
===Desert Express .50===
+
==Desert Express .50==
 
[[Image:Dark_mirror_DE_50.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_DE_50.jpg|thumb|none|500px|]]
  
=== Desert Sniper .357===
+
== Desert Sniper .357==
 
[[Image:Dark_mirror_DS_357.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_DS_357.jpg|thumb|none|500px|]]
  
===Silenced .44===
+
==Silenced .44==
 
[[Image:Dark_mirror_Silenced_44.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_Silenced_44.jpg|thumb|none|500px|]]
  
===Jerico===
+
==Jerico==
 
[[Image:Dark_mirror_Jerico(1).jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_Jerico(1).jpg|thumb|none|500px|]]
  
===CZ Mach 9===
+
==CZ Mach 9==
 
[[Image:Dark_mirror_CZ_Mach_9.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_CZ_Mach_9.jpg|thumb|none|500px|]]
  
==Machine pistols==
+
=Machine pistols=
  
===Intratec TEK 9===
+
==Intratec TEK 9==
 
Lian Xing is automatically armed with an unsilenced TEK 9 automatic pistol for the missions where she is playable. Her version is a semi-automatic and single-shot capable. The silenced version of this weapon can be unlocked and used in gameplay, the latter also equipped with a fully automatic fire mode.
 
Lian Xing is automatically armed with an unsilenced TEK 9 automatic pistol for the missions where she is playable. Her version is a semi-automatic and single-shot capable. The silenced version of this weapon can be unlocked and used in gameplay, the latter also equipped with a fully automatic fire mode.
  
 
[[Image:Dark_mirror_Tek9.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_Tek9.jpg|thumb|none|500px|]]
  
===CZ Mach 9===
+
==CZ Mach 9==
  
===MAK-10===
+
==MAK-10==
 
This particular weapon is available in 2 variants: a .45 ACP and a 9X19mm. The former can be used in Episode 5 and fires in burst or single shots while the latter is found in Episode 2; this one fires in automatic, burst and single shot.
 
This particular weapon is available in 2 variants: a .45 ACP and a 9X19mm. The former can be used in Episode 5 and fires in burst or single shots while the latter is found in Episode 2; this one fires in automatic, burst and single shot.
 
[[Image:Dark_mirror_Mak10_9mm.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_Mak10_9mm.jpg|thumb|none|500px|]]
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[[Image:Dark_mirror_Mak10_45.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_Mak10_45.jpg|thumb|none|500px|]]
  
===Ripper===
+
==Ripper==
 
A variant of the TEK 9 that is generally similar to said weapon.
 
A variant of the TEK 9 that is generally similar to said weapon.
 
[[Image:Dark_mirror_Ripper.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_Ripper.jpg|thumb|none|500px|]]
  
==Explosives==
+
=Explosives=
  
===M67 fragmentation grenade===
+
==M67 fragmentation grenade==
 
The M67 frag grenade is usable through most missions. It is a lethal device that wounds and kills those caught in its blast radius.
 
The M67 frag grenade is usable through most missions. It is a lethal device that wounds and kills those caught in its blast radius.
  
 
[[Image:Dark_mirror_M67.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_M67.jpg|thumb|none|500px|]]
  
===Anti personnel mine===
+
==Anti personnel mine==
 
[[Image:Dark_mirror_AP_mine.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_AP_mine.jpg|thumb|none|500px|]]
  
===Claymore mine===
+
==Claymore mine==
 
[[Image:Dark_mirror_Claymore.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_Claymore.jpg|thumb|none|500px|]]
  
===Laser mine===
+
==Laser mine==
 
[[Image:Dark_mirror_Laser_mine.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_Laser_mine.jpg|thumb|none|500px|]]
  
===EMP grenade===
+
==EMP grenade==
 
[[Image:Dark_mirror_EMP_grenade.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_EMP_grenade.jpg|thumb|none|500px|]]
  
===X34 nerve agent===
+
==X34 nerve agent==
 
[[Image:Dark_mirror_X34.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_X34.jpg|thumb|none|500px|]]
  
==Heavy weapons==
 
 
==Miscellaneous==
 
  
===Turret===
+
=Miscellaneous=
 +
==Turret==
 
A turret bearing an indeterminate description can be used in the game; Gabe Logan is seen manning one while infiltrating the Red Section-assaulted KemSynth Petroleum facility. Lian Xing is also capable of using one in gameplay when she attempts to sabotage the antagonists' transport jet, while Gabe later protects Addison Hargrove using such a weapon, only to have White Scorpion hijack it and use it against him. Although the weapon technically has unlimited rounds, players should beware and fire in bursts lest it overheats.
 
A turret bearing an indeterminate description can be used in the game; Gabe Logan is seen manning one while infiltrating the Red Section-assaulted KemSynth Petroleum facility. Lian Xing is also capable of using one in gameplay when she attempts to sabotage the antagonists' transport jet, while Gabe later protects Addison Hargrove using such a weapon, only to have White Scorpion hijack it and use it against him. Although the weapon technically has unlimited rounds, players should beware and fire in bursts lest it overheats.
  
 
[[Image: Dark_mirror_turret.jpg|thumb|none|500px|]]
 
[[Image: Dark_mirror_turret.jpg|thumb|none|500px|]]
  
===Flamethrower===
+
==Flamethrower==
 
In a callback to the original Syphon Filter's fight with Anton Girdeaux in Freedom Memorial, Red Jack is seen armed with a general-purpose fire whip, as is another unnamed Red Section grunt, both of whom Gabe has the distinct bad luck of encountering in gameplay. Fortunately for him, the weapon's weaknesses are exactly as that which Girdeaux bore: shooting the fuel tanks on one's back would detonate the weapon and kill the user from immolation.
 
In a callback to the original Syphon Filter's fight with Anton Girdeaux in Freedom Memorial, Red Jack is seen armed with a general-purpose fire whip, as is another unnamed Red Section grunt, both of whom Gabe has the distinct bad luck of encountering in gameplay. Fortunately for him, the weapon's weaknesses are exactly as that which Girdeaux bore: shooting the fuel tanks on one's back would detonate the weapon and kill the user from immolation.
  
 
[[Image: Dark_mirror_flamethrower.jpg|thumb|none|500px|]]
 
[[Image: Dark_mirror_flamethrower.jpg|thumb|none|500px|]]
  
===Taser===
+
==Taser==
 
[[Image:Dark_mirror_EDT.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_EDT.jpg|thumb|none|500px|]]
  
 
[[Image:Dark_mirror_EPDD.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_EPDD.jpg|thumb|none|500px|]]
  
===K-BAR===
+
==K-BAR==
 
[[Image:Dark_mirror_KBAR.jpg|thumb|none|500px|]]
 
[[Image:Dark_mirror_KBAR.jpg|thumb|none|500px|]]
  
 
{{Template:Syphon Filter Series}}
 
{{Template:Syphon Filter Series}}

Revision as of 15:13, 6 July 2017

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Syphon Filter: Dark Mirror
Dark mirror USP.jpg
PS2 front cover page
Release Date: 2006
Developer: SCE Bend Studio
Publisher: Sony Computer Entertainment
Series: Syphon Filter
Platforms: Playstation 2
PlayStation Portable
Genre: Stealth, third-person shooter


SPOILERS.jpg WARNING! THIS PAGE CONTAINS SPOILERS!



The following weapons appear in the video game Syphon Filter: Dark Mirror:

Assault rifles

Galil AR

This weapon is used by Red Section personnel during some parts of Episodes 1 and 2; it is also wielded by Jimmy Zhou security members on Bangkok rooftops.

Dark mirror Galil.jpg

Colt M4A1

The Colt M4A1 is an optional weapon in Episode 2 Part 3. It can permanently be unlocked for player use if one destroys the depleted uranium containers in Episode 4 Part 3.

Dark mirror M4carbine.jpg

Colt M4A1 with integral suppressor

The silenced variant of the M4 is acquired by scoring 10 headshots in Episode 7 Part 4.

China Type 56

Used by Red Section leader White Scorpion. Unlocked by gaining the second Combat Knife Specialist badge.

Dark mirror Chinese type 56.jpg

FA MAS

The FA MAS is carried by certain ZP soldiers in Episode 4. Acquired by completing Training 2 under record time.

Dark mirror FA MAS(1).jpg

AK-47

The AK-47 is used by certain Zivmović Prijateljstvo soldiers in Episode 4. Players unlock it by scoring 25 headshots in Episode 6 Part 1.

Dark mirror AK47(1).jpg

AU 300 H-BAR

The AU300 Heavy Barrel Automatic Rifle is seen in the hands of Red Section soldiers in Episodes 4, 5 and 6. Notably, Richard Kress brandishes one when fighting against Gabe, as do RS elites who storm the casino.

Promotional picture of Touchstone posing with the Steyr AUG.

RPK

Carried by Red Section thugs in Episode 6 and 7.

Dark mirror RPK(1).jpg

Heckler and Koch G11

Used by certain 'elite' Red Section enemies, including a FCS soldier in Episode 7 Part 1. Players may acquire it by gaining the third Combat Knife Specialist badge.

Dark mirror C11.jpg

Colt M16 A2

Fires in burst-shot or single-shot. Unlocked by destroying all the depleted uranium containers for Episode 4 Part 2.

Dark mirror M16A2(1).jpg

Armalite AR-15

Apparently used by Mara Aramov's guards in 'Narbonne, France' according to Stone but players can never acquire it.

Dark mirror AR15.jpg

M-16K

Dark mirror M16K.jpg

RA MAT

Dark mirror RAMAT.jpg

TRIP BAR

Dark mirror Tripbar.jpg

Submachine guns

SITES Spectre M4

Seen in the hands of Red Section personnel in most of Episode 1 and one stage of Episode 2.

Dark mirror Specter.jpg

MAK-10 9mm

The Military Armanent Corporation machine pistol. This one is chambered for the 9X19mm Parabellum. Red Section enemies use it in Episode 2.

Dark mirror MAC10.jpg

Uzi

The Uzi submachine gun is primarily used by Peruvian War Revolutionary Council soldiers in Episode 3. It is also kicked to Pvt. Janzen in Episode 4 Part 2 - a factual error, since such a weapon would never be seen in this level.

Dark mirror Uzi(1).jpg

Heckler and Koch MP5 A3

The HK MP5 is used by Zivmović Prijateljstvo soldiers in Episode 4.

Dark mirror MDSA3.jpg

Heckler and Koch MP5 A4 with integral suppressor

Unlocked by gaining the second Stealth Combat Specialist badge.

Dark mirror MDSA4.jpg

Heckler and Koch UMP .45

Carried by Konigsberg security personnel and players can unlock it by beating Training 3 without wasting a shot. Strangely, this SMG is equipped with a sniper-type scope.

Dark mirror UNP(1).jpg

MAK-10 .45 ACP

The other version of the Military Armanent Corporation machine pistol, this variant using the .45 Automatic Colt Pistol. It cannot fire in full-auto; it has only burst- and single-shot features incorporated. Used by Konigsberg security personnel.

Fabric Nationale SSP90

The FN SSP90 is a unique weapon; its transparent magazine carries a total of 50 armour-piercing rounds that fire almost at rifle velocity. It is one of a few submachine guns to have more than 30 rounds per cartridge. It is seen only in the hands of veteran Red Section soldiers in Episode 7.

Dark mirror SSP90.jpg

Heckler and Koch MP7

Used by Red Section soldiers during the KemSynth Petroleum incident.

Dark mirror MDS7.jpg

Shotguns

M1 Super 90

This 12 gauge shotgun is found in Episode 1 Part 4. It is unlocked by the player if one destroys all the depleted uranium containers in Episode 4 Part 1.

Dark mirror M1Super90.jpg

Daewood USAS-12

This fully automatic assault shotgun, notable for being required to defeat Jason Chance and Erich Rhoemer (the latter in Syphon Filter 3), can be used by Lian Xing, sadly only for a section of Episode 2 Part 1. However, the player can also unlock it by gaining the first badge of the Tactical Combat Specialist rating.

Dark mirror USAS.jpg

Shot Defender

This pump-action shotgun can be acquired in Episode 5 Part 1. It is permanently unlocked by completing Sana's, Yemen in record time. This would arguably not be considered worth it due to the weapon's horrible range - Yemen is possibly the hardest mission in the entire game to beat.

Dark mirror Shot defender.jpg

Sweeper 12 gauge

A semi-automatic shotgun seen in the hands of Red Section personnel in Episodes 6 and 7.

Dark mirror Sweeper.jpg

Sawed-off pistol

Gained by the player if one earns the first Survival Tactics Expert rating. Its cut-down barrel increases spread at close range but makes it utterly useless for long-range combat.

Dark mirror sawed off pistol.jpg

Sawed-off shotgun

Dark mirror sawed off shotgun(1).jpg

Franchi SPAS-12

Dark mirror SPAS12.jpg

General purpose machine guns

M249 SAW

Complete KemSynth Tower in record time to acquire this weapon. Certain bosses also use it.

Dark mirror M249.jpg

M60 E-3

Dark mirror M60.jpg

Sniper rifles

Dragunov

Used by Red Section and Peruvian War Revolutionary Council soldiers.

Dark mirror Dragunov.jpg

Barrett 50-cal

Fires a shot that penetrates directly through body armour. The downsides are the need for accuracy and its sluggish firing rate. Found in Episodes 6 and 7; the player can unlock it by gaining the third Tactical Combat Specialist badge.

Dark mirror Barrett.jpg

MB-150

The second default weapon for Gabe Logan is an 'MB-150' sniper rifle, which can never be dropped unless the game script calls for it. This particular weapon fires 6mm shots as well as 'darts', and the player is at no point able to swap it, release it from Gabe or otherwise get rid of it but there are two instances where the firearm is lost from one's inventory. The first is when Touchstone clobbers Gabe and uses the weapon against himself (but is promptly defeated) and the second is when the rifle is accidentally thrown over a balcony in Gabe's attempt to evade an ambush in Bangkok.

Dark mirror MB150(1).jpg

VSS

Just as Gabe's second default weapon is the MB-150, Lian Xing is armed with the VSS. Both are exactly similar, firing 6mm and various 'dart' rounds despite looking distinctly different.

Dark mirror VSS(1).jpg

Heckler and Koch PSG-1

A weapon that can be found in multiplayer matches.

Dark mirror DSC1.jpg

33 SC1

Dark mirror 33SC1.jpg

C8 rifle

Dark mirror C8 rifle.jpg

SSG 550

Dark mirror SSG550.jpg

Stava SG76 H-BAR

Dark mirror Stava SG76.jpg

Colt M16

Dark mirror Stone's rifle.jpg

Launchers

M79

Dark mirror M79.jpg

Shoulder-launched Multi-purpose Assault Weapon

The SMAW is available in two variants: the first is a standard, anti-infantry version that is unlocked by destroying every warhead in Episode 4 Part 3. The second one is an 'Anti-Tank' version with only one round per magazine to compensate for its immense power, necessitating a reload every time the weapon is fired. The second one can only be found in Episode 4 Part 4, when Logan is forced to confront Zivmovic, the latter having hijacked an M1 Abrams main battle tank. As with The Omega Strain, using this too close to oneself causes collateral damage.

Dark mirror SMAW(1).jpg

Calico HE

What seems to be a Calico modified to fire high explosive rounds can be unlocked.

Dark mirror Calico.jpg

Jackhammer HE

A Pancor Jackhammer that fires similar high explosive shells can be used.

Dark mirror Jackhammer.jpg

Milkor Multi Grenade Launcher

Dark mirror MGL.jpg

Pistols

Heckler and Koch Mark 23

The Mark 23 is Gabe's default pistol for every mission, as the TEK 9 is for Lian unless the player swapped it for a different pistol. With a threaded suppressor and a heavy-hitting .45 ACP round, it is the perfect tool for the silent soldier.

Dark mirror MARK23.jpg

Flare gun

What seems to be a general purpose flare gun can be unlocked and used. Interestingly, it set enemies aflame on the PSP; this counted as environment kills. The PS2 and Vita version both could not set victims afire seeing as the violence was reduced on both consoles.

Dark mirror Flare gun.jpg

Fabric Nationale Five seveN

Dark mirror SP57.jpg

Makarov

Dark mirror Makarov.jpg

Desert Express .50

Dark mirror DE 50.jpg

Desert Sniper .357

Dark mirror DS 357.jpg

Silenced .44

Dark mirror Silenced 44.jpg

Jerico

Dark mirror Jerico(1).jpg

CZ Mach 9

Dark mirror CZ Mach 9.jpg

Machine pistols

Intratec TEK 9

Lian Xing is automatically armed with an unsilenced TEK 9 automatic pistol for the missions where she is playable. Her version is a semi-automatic and single-shot capable. The silenced version of this weapon can be unlocked and used in gameplay, the latter also equipped with a fully automatic fire mode.

Dark mirror Tek9.jpg

CZ Mach 9

MAK-10

This particular weapon is available in 2 variants: a .45 ACP and a 9X19mm. The former can be used in Episode 5 and fires in burst or single shots while the latter is found in Episode 2; this one fires in automatic, burst and single shot.

Dark mirror Mak10 9mm.jpg
Dark mirror Mak10 45.jpg

Ripper

A variant of the TEK 9 that is generally similar to said weapon.

Dark mirror Ripper.jpg

Explosives

M67 fragmentation grenade

The M67 frag grenade is usable through most missions. It is a lethal device that wounds and kills those caught in its blast radius.

Dark mirror M67.jpg

Anti personnel mine

Dark mirror AP mine.jpg

Claymore mine

Dark mirror Claymore.jpg

Laser mine

Dark mirror Laser mine.jpg

EMP grenade

Dark mirror EMP grenade.jpg

X34 nerve agent

Dark mirror X34.jpg


Miscellaneous

Turret

A turret bearing an indeterminate description can be used in the game; Gabe Logan is seen manning one while infiltrating the Red Section-assaulted KemSynth Petroleum facility. Lian Xing is also capable of using one in gameplay when she attempts to sabotage the antagonists' transport jet, while Gabe later protects Addison Hargrove using such a weapon, only to have White Scorpion hijack it and use it against him. Although the weapon technically has unlimited rounds, players should beware and fire in bursts lest it overheats.

Dark mirror turret.jpg

Flamethrower

In a callback to the original Syphon Filter's fight with Anton Girdeaux in Freedom Memorial, Red Jack is seen armed with a general-purpose fire whip, as is another unnamed Red Section grunt, both of whom Gabe has the distinct bad luck of encountering in gameplay. Fortunately for him, the weapon's weaknesses are exactly as that which Girdeaux bore: shooting the fuel tanks on one's back would detonate the weapon and kill the user from immolation.

Dark mirror flamethrower.jpg

Taser

Dark mirror EDT.jpg
Dark mirror EPDD.jpg

K-BAR

Dark mirror KBAR.jpg

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