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Contract J.A.C.K.

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Contract J.A.C.K. (2003)

Contract J.A.C.K. (Just Another Contract Killer) is a first-person shooter video game, a prequel to No One Lives Forever 2: A Spy In H.A.R.M.'s Way. The game was developed by Monolith Productions and released by VU Games in 2003.

The main protagonist is a contract killer named John Jack, who gets recruited by H.A.R.M. to sabotage a rival criminal organization called Danger Danger. Unlike NOLF and NOLF2, this game does not involve sneaking.

The following weapons can be seen in the video game Contract J.A.C.K.:


Pistols

IMI/Magnum Desert Eagle Mark XIX

The nickel Desert Eagle Mark XIX is the default handgun in the game. While it is called ".50 Handgun", in reality it is the .357 Magnum variant, noted by its fluted barrel and 9-round capacity. The gun operates in DAO (instead of the correct SA), and the slide locks back automatically when a reload is initiated. The pistol fires continuously if the fire key is held.

The game takes place in the 1960s, which makes the Desert Eagle highly anachronistic: the Mark I variant was not introduced until 1982, and the Mark XIX was not developed until 1995.

Desert Eagle Mark XIX with magazine removed - .357 Magnum
Jack holds a Desert Eagle. Surely an interesting weapon choice to "infiltrate" a camp.
Swap-away animation of the Desert Eagle: Jack spins the gun around his finger before holstering it.
Jack fires the Desert Eagle in boredom.

Thompson Center Arms Contender

The Thompson Center Arms Contender appears in the game as the "Bakalov Corrector." The in-game version fires High Explosive bullets (known simply as "HE") and is fitted with a scope. Ammo for it is very scarce.

Thompson Center Arms Contender made in the 1970s with T/C scope and octagonal barrel.
A Contender resting on a table inside a Czechoslovak military base.
Jack wields the Contender.
Jack fires the Contender. Its effects are visible in the background.
Jack prepares to reload the Contender.
Reloading animation of the Contender.

Beretta 82FS "Cheetah"

Interestingly, ".32" caliber bullets can be found throughout the single player campaign, but the Beretta 82FS "Cheetah" is only accessible via cheats. The 9-round capacity and the .32 ACP ammo indicates that it is the 82 variant from the Cheetah series, while the "combat" trigger guard (also seen on the majority of 92/96/98 models) points out that it is the F/FS variant. (Please note that imfdb does not differentiate the F and FS models, since the differences are not visible during casual inspection.)

The 82FS fires modified bullets filled with cyanide, that produce hallucination after impact. Volkov is also seen with a Beretta 82FS pistol in the outro of the game.

This pistol is also anachronistic, as it was not introduced until 1976.

Beretta 81FS Pistol - .32 ACP
The 82FS is the single-stack version of the 81FS.
Jack wield a Beretta 82FS after typing in the "give all" cheat. Note the extractor on the wrong side. Unlike the Desert Eagle, this pistol is correctly shown operating in double action mode...
... however the slide does lock back magically during reloads. Well, you can't have everything...
The result of walking into a gas cloud: The screen becomes blurry and hallucinated pigeons appear around the unlucky target for a few seconds.
Volkov holds a Beretta 82FS Cheetah.

Shotguns

Ithaca 37

The sawed-off Ithaca 37 appear in the game as "Combat Shotgun". Despite having a sawed-off barrel (and tubular mag), the gun somehow manages to hold 8 shells at max. Can fire normal and phosphorus shells. Unlike No One Lives Forever 2, enemies can now be armed with the shotgun but they notably lack unique animations. (resulting in enemies firing the shotgun with one hand grasping an invisible side-mounted magazine due to using the Sterling L2A3's animations for instance.)

Ithaca 37 - 12 Gauge
Jack blows away a goon with the sawed-off Ithaca.
An Ithaca 37 shotgun on a table.

Submachine Guns

Colt M1921AC Thompson

The M1921AC Thompson returns from NOLF2, this time called simply ".45 SMG". Fires in 2-round burst when the mouse is clicked. Used by elite Danger Danger operatives. This is easily the most powerful weapon in the game, excluding the two fictional guns; the Plasma Cannon and Pulse Rifle.

Colt M1921AC Thompson with 50-round drum magazine - .45 ACP
Jack wields a Thompson SMG.
Jack opens fire with the Thompson.
A dead hitman with a Thompson.
Reloading animation of the Tommy Gun.
Jack racks the action on the M1921AC.

Sterling L2A3

The Sterling L2A3 appears as "9mm SMG" in the game, and is used by possibly every faction, including Czechoslovak soldiers, Danger Danger troopers, mobsters and everyone else. Holds only 30 rounds instead of the correct 34, and fires in 3-round burst when the mouse is clicked.

Sterling L2A3 Submachine Gun - 9x19mm
Jack fires the Sterling L2A3 on the opening splash screen.
Jack with a Sterling L2A3 SMG. Note the stock folded under the barrel.
Jack reloads his SMG.

Sterling L34A1

The Sterling L34A1 is known as "Silenced SMG" in the game. Holds only 30 rounds instead of the correct 34, and fires in 3-round burst when the mouse is clicked, just like the non-suppressed variant.

Sterling L34A1 Suppressed SMG - 9x19mm
Jack wields an L34A1 after crash-landing with a rocket in Italy. Note the incorrect position of the front sight.
Jack reloads the L34A1.

Rifles

AK-47 (Hybrid)

The AK-47 is used by Czechoslovak soldiers. Fires in 2-round burst when the mouse is clicked.

It is modeled with open AK-style front sights and the stamped receiver and smooth cover of a Norinco Type 56. The default ammo for it is labeled as "7.62". Can also fire "7.62x39" rounds, which are incendiary rounds with high damage that can set targets on fire.

Final Production version of the III AK-47 - 7.62x39mm
Norinco Type 56 - 7.62x39mm.
The AK-47 in the game.
Jack wields an AK-47.
Jack fires the AK-47.
Jack reloads the AK.

Steyr SSG 69 PII

The Steyr SSG 69 PII is known in the game as the "Sniper Rifle". It is modeled with standard 5-round magazines, which hold 10 rounds. (10-rounder magazines were available, but are now discontinued). The ammo for it is known as ".308", so that players do not confuse it with the AK-47's "7.62" ammo.

This gun is also likely anachronistic, as the PI variant was not introduced until 1969 (hence the designation) and the game takes place in the mid-sixties.

Steyr SSG 69 PII with Harris bipod - 7.62x51mm NATO
A dead Danger Danger sniper holds onto his SSG 69 PII rifle. Note how the rifle is modeled with a shorter barrel (however it is not as short as the PIV variant's, so it is still identified as a PII). The bolt handle is absent because the rifle is mirrored.
Jack operates the bolt of the rifle.
Jack wields an SSG 69 PII rifle.
Jack reloads the SSG 69 PII rifle.
View through the scope as Jack takes out a Danger Danger sniper. The Contender uses the same reticule.

Explosives

Mills Bomb

The Mills Bomb is known as "Frag" in the game.

Mills Bomb High-Explosive Fragmentation hand grenade.
Jack holds a Mills bomb.
Jack throws a Mills bomb.
World-model of the Mills bomb.

MK3A2

The MK3A2 offensive grenade is incorrectly portrayed as an incendiary grenade in the game.

MK3A2 offensive hand grenade
Jack with an MK3A2 offensive grenade. The effects of a thrown MK3A2 grenade can be seen in the background.
Two MK3A2 grenades on the ground.

Flashbang

The flashbang can blind and stun enemies.

Jack holds a flashbang of unknown make.
Jack about to throw the grenade.

C4 Charge

High explosive demo charge, that can only be planted at predefined locations.

Jack holds a C4 charge.
Planting a C4 charge.

See Also


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