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Hitman 2: Silent Assassin

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Hitman 2: Silent Assassin
Hitman2 large.jpg
Official Box Art
Release Date: 2002
Developer: IO Interactive
Publisher: Eidos
Series: Hitman
Platforms: Microsoft Windows
Playstation 2
Xbox
Gamecube
Genre: Stealth/Third-Person Shooter


Hitman 2 redirects here. For the 2018 video game, see Hitman: World of Assassination.

While this game lists the proper caliber for every firearm in the inventory, in actual gameplay, every firearm type shares a generic ammo capacity (SMG, Shotgun, Assault Rifle and Sniper), the only exception is the Silverballers, which exclusively use "45.ACP" ammo.
The following weapons appear in the video game Hitman 2: Silent Assassin:



SPOILERS.jpg WARNING! THIS PAGE CONTAINS SPOILERS!

Handguns

Clockwise from top-right: Desert Eagle,Ruger Mk II, Beretta 92FS Suppressed, Dual Suppressed Silverballers, Dual Silverballers, Beretta 92FS, PSM and Colt Python.

AMT Hardballer

Agent 47 starts out with a pair of AMT Hardballers, called "Silverballers", by the start of the game, which he obtains from a stash in the church he worked in after he's forced out of retirement. These guns would later become synonymous with him, being one of his most iconic piece of equipment throughout the video game fandom, alongside his fibrewire and black suit with red tie.

The weapon is incredibly powerful as both guns are fired simultaneously, but spare ammunition for it is incredibly rare as it is the only .45 caliber weapon in the game.

AMT Hardballer - .45 ACP
Holding the AMT Hardballer.
Holding the AMT Hardballer.
Reloading the AMT Hardballer. Apparently whoever custom-made these guns were thorough, as even the chamber is bright silver.
Reloading the AMT Hardballer.
AMT Hardballer in menu.

AMT Hardballer suppressed variant

Dual wield suppressed Silverballers are unlocked after completing any mission with a Silent Assassin rating.

Holding the AMT Hardballer.
Holding the AMT Hardballer.
Reloading the AMT Hardballer.
Reloading the AMT Hardballer.
AMT Hardballer in menu.

Beretta 92FS

The Beretta 92FS is the most common pistol in the game, being carried by Don Guilliani's bodyguards in "Anathema", the FSB agent in "St. Petersburg Stakeout", Makarov and Kubasko's bodyguards in "Kirov Park Meeting", some of the soldiers in "Tubeway Torpedo", embassy guards in "Invitation to a Party", Masahiro Hayamoto Jr, Tanaka Kusahana, the cook and one of the bodyguards in "Tracking Hayamoto", security guards in "Basement Killing", "The Graveyard Shift" (also in the system administrator's office) and "The Jacuzzi Job", Lieutenant Ahmed Zahir in "Murder at the Bazaar", bodyguards in "The Death of Hannelore" and some of Sergei's men in "Redemption at Gontranno". It is referred to as the '9mm Pistol'.

Beretta 92FS - 9x19mm.
Holding the Beretta 92FS.
Holding the Beretta 92FS.
Reloading the Beretta 92FS.
Reloading the Beretta 92FS.
Beretta 92FS in menu.

Beretta 92FS suppressed variant

Referred to as the 9mm Pistol SD, 47 starts out with one when playing below "Expert" mode in the mission "Anathema". One can be found in the Agency pickup along with a Dragunov in "St. Petersburg Stakeout", at the Agency pickup by the pier in "Kirov Park Meeting", at the Agency pickup in the storage yard and carried by General Bardachenko in "Tubeway Torpedo", at the Agency pickup by the pier in "Invitation to a Party", inside locker 137 in the locker room in "Basement Killing", inside the weapons box in the southern office in "The Graveyard Shift", carried by one of the cult assassins in "Temple City Ambush" and in the storage room in "The Death of Hannelore".

Holding the Beretta 92FS.
Holding the Beretta 92FS.
Reloading the Beretta 92FS.
Reloading the Beretta 92FS.
Beretta 92FS in menu.

Colt Python

A snub-nosed 2.5" Colt Python revolver appears in the game simply as the 'Revolver' and has some sort of custom grips. It shares the same ammo with Desert Eagle, when in fact the former is .357 and the latter .50 respectively. It appears in four levels: "Anathema" on the primary target Giuseppe Guilliani, "The Jacuzzi Job" carried by the bikini clad women in the hot tub with Charlie Sidjan and one in the office, "Murder at the Bazaar" carried by Colonel Mohammad Amin and "Temple City Ambush" carried by the cult members.

Nickel plated, Snub nose Colt Python - .357 Magnum
Holding the Colt Python.
Holding the Colt Python.
Reloading the Colt Python.
Reloading the Colt Python.
Colt Python in menu.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears in the game as 'Deagle .50'. Strangely it is seen sharing ammo with the Colt Python (Desert Eagle in .357 Mag perhaps?). It is found in the levels "Anathema" carried by Guilliani's son and brother and also in the study, "Tubeway Torpedo" inside a desk in an office on the second floor, "Shogun Showdown" by some of the guards, "Basement Killing" inside the security office, "Tunnel Rat" carried by Lieutenant Yussef Hussein and a couple of soldiers, "Temple City Ambush" used by Agent Smith, "Terminal Hospitality" carried by most of the bodyguards and one can be found in the temple and in "St. Petersburg Revisited" by Agent 17 and some of the FSB agents. It is very powerful at close range but useless at a distance.

Desert Eagle Mark XIX - .50 AE
Holding the Desert Eagle Mark XIX.
Holding the Desert Eagle Mark XIX.
Reloading the Desert Eagle Mark XIX.
Reloading the Desert Eagle Mark XIX.
Desert Eagle Mark XIX in menu.

PSM

A rusty and worn-out PSM is present in the game as the '.54 Pistol', they seem to get the decimal point wrong by one place (its calibre is 5.45 mm not .54 in). It is only seen in two levels, carried by a guard at one of the roadblocks in "St. Petersburg Stakeout" and by the Spetsnaz agent in "Invitation to a Party". Its 8-round magazine incorrectly holds 10 rounds in-game.

PSM - 5.45x18mm
Holding the PSM.
Holding the PSM.
Reloading the PSM.
Reloading the PSM.
PSM in menu.

Ruger MK II

The Ruger Mk II appears in-game as the '.22 Suppressed' and is found in "Shogun Showdown" in the southeast corner of Hayamoto's museum and used by Agent 17 at the end of "Terminal Hospitality although it is unobtainable. It has relatively lesser stopping power but provides very good suppressed fire in the game. Carrying this gun through metal detectors will (unrealistically) not set them off. It also has an erroneous magazine capacity of 12 rounds instead of 10.

Ruger MK II - .22 LR
Holding the Ruger MK II.
Holding the Ruger MK II.
Reloading the Ruger MK II.
Reloading the Ruger MK II.
Ruger MK II in menu.

Submachine Guns

From top: Uzi, MP5SD6 and MP5A3.

Heckler & Koch MP5A3

Referred to ingame as the SMG, the Heckler & Koch MP5A3 can be found in "Invitation to a Party" being carried by most of the embassy guards, in "Tracking Hayamoto" carried by most of the guards and one can also be found in the bedroom in the northern part of the mansion, in "The Jacuzzi Job" being carried by the security guards who get called up in the elevator if the alarm is raised, in "Temple City Ambush" carried by one of the cult assassins, in "Terminal Hospitality" carried by a few of the bodyguards and in "Redemption at Gontranno" carried by a few of Sergei's men.

Heckler & Koch MP5A3 - 9x19mm
Holding the Heckler & Koch MP5A3.
Reloading the Heckler & Koch MP5A3.
Reloading the Heckler & Koch MP5A3.
Heckler & Koch MP5SD6 in menu.

Heckler & Koch MP5SD3

The Heckler & Koch MP5SD3 appears in the game referred to as the SMG-SD6 despite being modeled with the 3 position fire selector (as seen in the screenshots). Ninjas can be seen using them in the missions "Hidden Valley", "At the Gates" and "Shogun Showdown" as can the cult assassin with the purple turban in "Temple City Ambush". Four can also be found in the weapons room in "Shogun Showdown".

Heckler & Koch MP5SD6 - 9x19mm
Holding the Heckler & Koch MP5SD3.
Reloading the Heckler & Koch MP5SD3.
Reloading the Heckler & Koch MP5SD3. Note the fire selector.
Heckler & Koch MP5SD3 in menu.

IMI Uzi

The Uzi with stock extended can be only seen in the level "Terminal Hospitality" being used by some of the bodyguards near the dock area with one located in a hut. It has a good rate of fire but highly inaccurate as compared to the MP5s.

IMI Uzi - 9x19mm
Holding the IMI Uzi.
Reloading the IMI Uzi.
Reloading the IMI Uzi.
IMI Uzi in menu.

Assault Rifles

From top: AKS-74U and M4A1.

Colt M4A1

The Colt M4A1 is the rarest weapon in the game and comes with a Aimpoint 5000 scope that cannot be used. It can only be gained by getting the Silent Assassin rating in all 4 St. Petersburg levels or by killing a UN soldier in the level "Motorcade Interception" (which will result in failing the mission) You can use the Fiber Wire or the Anesthesia to get the gun, but if you try to exit the level with it, the game will sometimes crash.

Its one of the best weapons in the game and it provides the most accurate, full automatic fire of all the assault rifles.

Colt M4A1 - 5.56x45mm
Holding the Colt M4A1.
Reloading the Colt M4A1.
Reloading the Colt M4A1.
Colt M4A1 in menu.

AKS-74U

The AKS-74U is referred to as the 'AK Assault Rifle'. It has an extremely short handguard, reminiscent of some airsoft AKS-74U guns. It is seen in the missions "St. Petersburg Stakeout," "Kirov Park Meeting" and "Tubeway Torpedo," where it is used by Russian guards; in "Murder at the Bazaar," "Motorcade Interception" and "Tunnel Rat" by Afghan guards; and in India in the mission "Terminal Hospitality," where it is used by cult members. It can also be found in weapon caches in "Tubeway Torpedo" (in the Agency pickup in the first basement, a room in the northeast corner of the army depot, in a room just outside the entrance to the headquarters and on the first floor of the headquarters), "Tunnel Rat" (in the guard quarters), "The Death of Hannelore" (in the storage room) and "Terminal Hospitality" (three can be found in the temple).

Since the AKS-74U was intended as a personal defense weapon for tank, gun, helicopter and other vehicle crews (as well as for police and military special operations forces, which require a compact but relatively powerful individual automatic weapon), its widespread use in the Russian levels comes off as inaccurate, as Russian Army soldiers in 2002 (the time of the game's setting) would carry AK-74Ms, the official service rifle of the Russian Army since after the collapse of the USSR in 1991 and the phasing out of the original AK-74.

It inaccurately uses 5.56mm ammo in-game despite what the inventory claims.

AKS-74U - 5.45x39mm
Airsoft JG "AK Beta-F" rifle.
Holding the Izhmash AKS-74U.
Reloading the Izhmash AKS-74U.
Reloading the Izhmash AKS-74U.
Izhmash AKS-74U in menu.
47 finds an AKS-74U at the start of "Tubeway Torpedo", this AK is for some reason loaded with only 8 bullets initially but the 5.56mm ammo is used by it.


Shotguns

From top: SPAS-12, Double Barreled Shotgun and Sawn-off Double Barreled Shotgun.

Double Barreled Shotgun

The Double Barreled Shotgun can be found in the first level "Anathema" carried one of the guards outside of the mansion and by Guilliani's lawyer. This is the only mission where it appears.

Savage/Stevens 311A - 12 Gauge.
Holding the Double Barreled Shotgun.
Reloading the Double Barreled Shotgun.
Reloading the Double Barreled Shotgun.
Double Barreled Shotgun in menu.

Sawed-off Double Barreled Shotgun

The Sawed-off Double Barreled Shotgun is given to the player on getting the Silent Assassin rank in any two levels, due to an oversight, it doesn't eject shells when reloading and the two spent shells stay in the weapon.

Sawed-off Savage/Stevens 311A - 12 gauge.
Holding the Sawed-off Double Barreled Shotgun.
Reloading the Sawed-off Double Barreled Shotgun.
Reloading the Sawed-off Double Barreled Shotgun.
Sawed-off Double Barreled Shotgun in menu.

Franchi SPAS-12

A Franchi SPAS-12 shotgun is present in the game as the 'SP12 Shotgun'. It is erroneously said to be a fully-automatic shotgun when in fact it is shown firing only in the semi-automatic mode in the game. It has the folding-stock removed and is the best shotgun of the game because of uncapped firerate and high damage. It is found in the levels "Temple City Ambush" at the first agency pickup along with ammo, "St. Petersburg Revisited" on certain FSB agents and lastly is used by the antagonist Sergei Zavorotko in the level "Redemption at Gontranno", where it is obtainable only if you manage to pacify Sergei with anaesthetics as the game ends when he dies.

Franchi SPAS-12 - 12 Gauge
Holding the Franchi SPAS-12.
Reloading the Franchi SPAS-12.
Reloading the Franchi SPAS-12.
Franchi SPAS-12 in menu.

Sniper Rifles

From top: Barrett M95, Custom WA 2000, WA 2000, SVD Dragunov, and R93 LRS2.

Barrett M95

The Barrett M95 is found as the 'M195 Sniper Rifle' and described as an anti-vehicle sniper rifle. It is only found in the level "Motorcade Interception", where it used to kill the Khan.

Barrett M95 - .50 BMG
Holding the Barrett M95.
Aiming the Barrett M95.
Reloading the Barrett M95.
Reloading the Barrett M95.
Barrett M95 in menu.

Blaser R93 LRS2

The Blaser R93 LRS2 features in the game as the 'R93 Sniper'. It is found in three levels: "Anathema" inside Guilliani's garage, "Temple City Ambush" on the two sniper assassins and in "Terminal Hospitality" inside the temple.

Blaser R93 Tactical - 7.62x51mm NATO
Holding the Blaser R93 Tactical.
Aiming the Blaser R93 Tactical.
Reloading the Blaser R93 Tactical.
Reloading the Blaser R93 Tactical.
Blaser R93 Tactical in menu.

SVD Dragunov

The SVD Dragunov is referred in-game as the 'SVD Sniper'. It is found in several levels "St. Petersburg Stakeout" at the agency pickup inside the Metro station and is used to kill the KGB General, "Kirov Park Meeting" at the agency pickup behind the garbage bins at the pier, "Murder at the Bazaar" inside a house marked by a point of interest, "St. Petersburg Revisited" at the agency pickup (loaded with blanks however) and in "Redemption at Gontranno" on several enemy snipers.

SVD Dragunov - 7.62x54 R
Holding the SVD Dragunov.
Aiming the SVD Dragunov.
Reloading the SVD Dragunov.
Reloading the SVD Dragunov.
SVD Dragunov in menu.

Walther WA 2000

The Walther WA 2000 can be found in-game as the 'W2000 Sniper Rifle'. It can be found in two levels "Invitation to a Party" on the balcony of the embassy and in "St. Petersburg Revisited" on Agent 47's nemesis Agent 17. It is inaccurately portrayed as bolt action rather than semi-automatic.

Walther WA 2000, .300
Holding the Walther WA 2000.
Aiming the Walther WA 2000.
Reloading the Walther WA 2000.
Reloading the Walther WA 2000.
Walther WA 2000 in menu.

Walther WA 2000 Custom

The custom version can be seen with black furniture, suppressor, laser module, advanced sniper scope and an increased magazine capacity. It is used by Ninja snipers in towers in levels "Hidden Valley" and "At the Gates". It also makes an appearance in the final level "Redemption at Gontranno" carried by enemy snipers.

Holding the Walther WA 2000 Custom.
Aiming the Walther WA 2000 Custom.
Reloading the Walther WA 2000 Custom.
Reloading the Walther WA 2000 Custom.
Walther WA 2000 Custom in menu.

Machine Guns

M60

M60E3

A M60E3 appears in the game with the foregrip removed. It is the most powerful weapon in the game but lacks accuracy and has huge recoil. It is found in "The Motorcade Interception" used by the two UN soldiers in the jeeps and in "Tunnel Rat" where it is used by numerous enemy soldiers and can be found in the guard quarters.

M60E3 - 7.62x51mm NATO
Holding the M60E3.
Reloading the M60E3.
Reloading the M60E3.
M60E3 in menu.

Others

Crossbow

Crossbow

The Crossbow is included as a long range-weapon. It is found in the level "The Hidden Valley" at the Agency pickup and gives silenced fire but has low stopping power.

Holding the Crossbow.
Aiming the Crossbow.
Reloading the Crossbow.
Reloading the Crossbow.
Crossbow in menu.

Trivia

Unknown 7.62mm ammo

Two packages of 7.62mm ammo found in level "Temple City Ambush" , this ammunition cannot used by any 7.62mm weapons in the game. This ammunition maybe used by a cut pistol.

Crossbow in menu.

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