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Vampire The Masquerade: Redemption
Unidentified This article currently has one or more unidentified weapons. |
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Vampire The Masquerade: Redemption is an action RPG developed by Nihilistic Software and released in 2000 based on the World of Darkness tabletop franchise.
The player takes the role of Christof Romuald, a french crusader who is left to recover at a Convent in Prague after being wounded in battle, while recovering he falls in love with a Nun named Anezka and slays a Tzimisce vampire harassing the town, only to then find himself forcibly embraced into the Brujah clan afterwards with Christof struggling with his damned soul and love of Anezka as he battles against other vampire clans.
The game is notably split into two eras, starting in 1141 Prague and later Vienna with a time skip where Christof awakens in 1999 in London and travels to New York. (With firearms obviously only being available without cheats in this second half of the game.)
Notably most firearms have a "Modified" or "Sighted" version, these appear visually identical to their normal counterparts but have a boost in damage or accuracy respectively.
The following weapons appear in the video game Vampire The Masquerade: Redemption:
Handguns
Pistol
The Pistol is Christof's first weapon after awakening in 1999, taken from a Society of Leopold member who attacks him. (With Christof getting unique dialogue upon picking it up.) It holds 11 bullets and in addition to a Modified and Sighted version, has a unique "Dragon's Breath" version (despite the fact Dragon's Breath rounds are a type of shotgun shell) that deals fire damage. (Which is considered Aggravated damage so it bypasses most armor/vampire defenses unlike regular bullets which deal Bashing damage.)
Notably the Pistol (and to a lesser extent, the Revolver) are extremely common drops from containers/enemies (even if they don't use it) in the Modern Day, Christof and his Coterie can easily obtain several dozen pistols before leaving London from drops alone.
The Pistol, Rifle and Shotgun are used by New York police guarding the New York hub and will use them against Christof and his Coterie if they are caught feeding on or attacking civilians.
Revolver
A Revolver is available and holds the expected 6 shots. It appears to be based on the Smith & Wesson Model 10 family, given the cylinder release and unshrouded ejector rod, with a nickel finish and "combat" rubber grips.
Shotgun
Double Barrel Shotgun
A Double Barrel Shotgun is available as simply the "Shotgun", it has a Modified version available and holds 10 or 20 shells (as the shotgun and various other firearms have a second magazine type that holds double the ammo) before needing to be reloaded.
It seems to be incredibly confused as to what kind of shotgun it is, the inventory icon seems to depict it as an Over and Under Shotgun, the 3D model is a side-by-side double barrel that seemingly has the heat shield from a Winchester Model 1897 Trench Gun and the firing animation has it be visually and audibly pumped between shots. (Except making this even weirder, it's only pumped depending on the shooter as some characters do not pump it between shots with the pump sound effect also not playing.)
Submachine Gun
IMI Uzi
The IMI Uzi appear as the "Submachinegun", has a Modified version and holds either 16 or 32 bullets.
The Uzi's model is notably also modified for the "Incinerator" weapon that essentially functions as a weaker one-handed version of the game's flamethrower
Rifles
M16
A M16 rifle appears as the "Assault Rifle", it has Modified and Sighted versions available and holds 20 or 40 bullets before reloading.
A notable animation error for Christof has him soundlessly pumping it like the shotgun after firing.
Rifle
The Rifle is a scoped and suppressed rifle and can be loaded with 11 or 22 rounds ammo pickups, it can be purchased at modern day weapon shops or randomly dropped by NYPD officers. Ammo pickups for the Rifle are oddly a possible drop from most human and vampire foes in the modern day despite only used being by NYPD officers and the player's party. It has a bolt textured on but characters simply fire it as if it was semi-automatic.
Explosives
Grenade
The same grenade model is used for Concussion, Fragmentation and White Phosphorus grenades.
Chemical Grenade
The "Chemical Grenade" uses a unique "Disease" damage type which appears to be unfinished or bugged as in practice it only deals 30 damage but bypasses all defenses.
Satchel Charge
Grenade Launcher
Mk 153 SMAW
The Mk 153 SMAW appears as the "Rocket Launcher" can be loaded with packs of either 1 or 3 rockets.
It appears whoever created the model only had a collapsed SMAW for reference.
Other
Crossbow
Crossbows and Bows (with different versions for the dark ages and modern nights) are available to Christof and his party, they are somewhat more effective than firearms due to dealing Lethal damage and both bows have flaming versions which are even more effective.
All arrow-based weapons "hold" 20 arrows before requiring another quiver.
Chaingun
Flamethrower
A Flamethrower is available and uses the same Napalm canisters as the Incinerator.