Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Soldier Elite

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search

Soldier Elite
Release Date: 2005
Developer: Metropolis Software
Publisher: Silverline Software
Platforms: PC
Genre: Action-adventure, stealth

Soldier Elite is a 2005 action-adventure stealth game prequel in the Gorky series.

Originally released as Gorky 2: Aurora Watching, it lost the Gorky series name and was just Aurora Watching in the UK and was renamed to Soldier Elite in the US market.

The English versions were rewritten to be standalone to the rest of the Gorky series, though this really only resulted in returning Gorky 17 (released in America as Odium) and Gorky Zero: Beyond Honor main character Cole Sullivan, to be referred to exclusively via the codename "White Fox" in English versions of the game, other Gorky Zero events/characters are still referred to by their original names (there's even one slip-up where "Cole" is still used).

The game uses a semi-realistic reloading system, where magazines are discarded when reloading, though oddly if the player picks up a partially loaded magazine, their current full magazine is automatically put in reserve and they will have the partially loaded magazine loaded, with any more partially loaded magazines being added to their current magazine.

The game's weapons are mostly statistically identical to their counterparts from Gorky Zero, just with different visual models.

The Pistol and Sniper Rifle can both be loaded with "Subsonic Ammo", which will reduce the noise of gunshots with an accuracy penalty but no suppressor is mounted on the weapon, the Pistol can also use "Silent Ammo" which is also used without a suppressor and is completely silent with a larger accuracy penalty.

The following weapons appear in the video game Soldier Elite:


Walther P99

The Walther P99 appears as the "Pistol", it holds six shots in a magazine and is absurdly accurate with normal ammunition (to the point of rivaling the game's sniper rifle). The devs may have mistakenly assumed that 9x19mm Parabellum and 9x18mm Makarov are interchangeable, as Sullivan will sometimes comment "Ohh, Russian ammo!" when picking up ammo from dead enemies.

Walther P99 - 9x19mm
"White Fox" holds his P99 as he tries to ignore how his commanding officer's face is glitching out due to modern hardware.
Sullivan sneaks up on an enemy soldier holding the P99.
Tatiana holds a P99 during a cutscene.

Unknown Glock

What appears to be a Glock pistol of some description appears in Sullivan's holster during Training and in Tatiana's holster.

Glock 17 (2nd Generation) - 9x19mm
The pistol in its holster.
Tatiana's Glock with the same model.

Smith & Wesson 4505

A Smith & Wesson 4505 (or possibly another similar S&W automatic) that isn't in the game appears on the box art and inside cover of some versions.

Smith & Wesson 4505 - .45 ACP
Sullivan holds his S&W pistol while standing over a dead enemy sentry.

Beretta 92FS

A Beretta 92FS icon appears in some early screenshots.

Beretta 92FS - 9x19mm
The Beretta as the HUD Icon for the P99.

Submachine Guns

Heckler & Koch MP5K

The Heckler & Koch MP5K appears as the "Machine Gun", it holds only 18 bullets in a magazine and is less accurate than the pistol and less damaging, it is ultimately a fairly ineffective weapon in the player's hands, best suited for leaning around close-range corners and aiming for the head since headshots are still instant kills.

Heckler & Koch MP5K - 9x19mm
The "Machine Gun" In-game
Sullivan blasting with the MP5K in a promotional screenshot.


Franchi SPAS-12

The Franchi SPAS-12 appears as the "Shotgun", it has a surprisingly tight spread with seemingly only 3-5 pellets fired per trigger pull, it's not uncommon to hit a wall with the shotgun and see all the pellets were grouped up enough to only leave a single bullet hole in the wall and it can instantly kill foes with a chest/headshot from a surprising distance. (though still out-ranged by the Pistol/Sniper Rifle).

Franchi SPAS-12 without stock - 12 gauge
Sullivan jumps in place to show off the SPAS-12.
Sullivan holds the SPAS-12 in a promotional screenshot.

Sniper Rifle

Accuracy International AWM

What appears to be a Accuracy International AWM appears in the game as the "Sniper Rifle", it holds five rounds unlike the first game and it can be used with regular or subsonic ammunition. Sullivan starts with this rifle and the pistol in his inventory and Trafimov/enemy snipers use it.

Accuracy International Arctic Warfare Magnum - .300 Winchester Magnum
The "Sniper Rifle" in-game.
Trafimov holds his Sniper Rifle during a cutscene.
Unlike the first game, Sullivan can actually use the rifle's scope.

Machine Guns

PKP Pecheneg

The PKP Pecheneg appears as an unusable prop.

PKP Pecheneg with ammo box - 7.62x54mmR
Sullivan discovers a PKP Pecheng machine gun.

Browning M2

A heavily scaled down Browning M2 appears as automated turrets in the final mission of the game, they deal heavy damage, killing Sullivan in only 2-3 shots at most.

Browning M2HB on M3 tripod - .50 BMG
Sullivan uses his muzzle flash for a clearer look at a deactivated turret, active turrets emit a red laser from the device on top of the gun.


In the final boss fight, "Crazy Ivan" uses what the game calls a "D72 Minigun" chambered in 7.62mm for a battle clearly inspired by Vulcan Raven in Metal Gear Solid.

"Crazy Ivan" holds his minigun, due to the arena having lots of smoke, combined with the minigun killing Sullivan in a second of gunfire, the intro cutscene to the fight is the cleanest look at it.

Explosive Charges

Generic TNT-like explosives appear as the "Explosives" item, the brick of explosives has three different versions, motion sensor detonated, timer detonated, and remote detonated, with different textures for each.

Sullivan looks at three placed explosives, from left to right, motion sensor, timer, and remote detonated versions.

Do Not Sell My Personal Information