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K. Hawk Survival Instinct

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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K. Hawk Survival Instinct
KHawkSurvivalInstinctGamersgatebanner.jpg
Gamersgate Header
Release Date: 2002
Developer: Similis Software
Publisher: JoWood (Original Physical release) THQ Nordic (Gamersgate)
Platforms: PC
Genre: Stealth


K. Hawk Survival Instinct is a low budget stealth title developed by Similis Software.

The player plays as Kitty Hawk, who after her helicopter is shot down delivering a Navy Seal to a mission on a Pacific Island, finds herself fighting to survive. The game features a 2-weapon limit (One Pistol and one long-gun) and has an unusual mechanic of the game's camera swaying up and down to simulate breathing, as it will worsen if the player is injured and/or after running.


The following weapons appear in the video game K. Hawk Survival Instinct:


Handguns

Heckler & Koch USP Match

A Heckler & Koch USP Match appears as the "USP", it is the first firearm found outside of the tutorial, it holds only 10 shots.

Heckler & Koch USP Match - 9x19mm
Kitty Hawk crouches next to a HK USP Match, the weapon is oddly called two different names at the same time, a "USP" on the item text and a "Beretta 92-F" in the inventory icon. (Since weapons are oddly both named in-game via text and text on the actual icons themselves)

Heckler & Koch Mark 23 Phase II Prototype

Appearing as the "Socom", the H&K Mk 23 Mod 0 appears with and without a suppressor , the suppressor version uses "Silenced Ammo", it holds only 10 shots per magazine.

Heckler & Koch Mk. 23 SOCOM with LAM Module (airsoft version) - .45 ACP.
The normal Mark 23 in training.
Airsoft Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP
The MK23 with a suppressor in the easily accessible debug level.
Kitty's Navy Seal boyfriend has two MK23 pistols in his holster in the intro cutscene, he pulls one out showing how it's lower detail and lacks a proper barrel as the developers seemingly forget to switch it with the more detailed in-game model.
A shot in the cutscene showing both Mk23 Pistols in their holsters.

Submachine Gun

Heckler & Koch UMP45

The Heckler & Koch UMP45 appears as a long gun weapon, it inaccurately uses "Rifle Ammo" shared with the Assault Rifles.

Heckler & Koch UMP45 - .45 ACP
The UMP45, the text calls it a "UMP 45" and the Icon calls it an "MP-5" which it clearly is not.

Rifles

Heckler & Koch G3A3

The H&K G3A3 appears with its 20-round magazine. (That holds 30 in-game) it is available with a scope.

H&K G3A3 - 7.62x51mm
The G3A3 which is called "M16" in the text and "M-15" in the icon, with the iconic depicting a completely different low-detail gun.
The scoped version which is called the "HK33KA" in text and "MK-X ASSAULT RIFLE" on the Icon.

H&K PSG-1

The Heckler & Koch PSG-1 sniper rifle appears as a two-handed weapon, it uses it's own "Sniper" ammo and holds only 2 shots per magazine.

Heckler & Koch PSG1 - 7.62x51mm NATO
The PSG1 in-game, one of the few weapons where both the icon/text names match.
The unnamed Sniper Boss holds his PSG1 .

Milkor MGL

What appears to be a Milkor MGL appears being used by the second boss, an unnamed cyborg, it seems the developers thought it was a shotgun like the Armsel Protecta, as it only fires bullets and not explosives, it is not usable by the player.

Armsel Protecta - 12 Gauge
Milkor MGL fitted with Armson OEG reflex sight - 40x46mm
The boss holding the Milkor that fires bullets.
The boss holding the Milkor.

Explosives

Grenade Launcher

What appears to be a giant bulky HK69A1 appears as the "Grenade Launcher", it is a weapon that is unused in the main campaign and can only be found in the debug room. (It technically makes a single apperance in the final level but only as an NPC weapon, The player can only use it themselves via the debug room.)

HK69A1
The Grenade Launcher.

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