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The Darkness II
The Darkness II is a 2011 first-person shooter, the sequel to 2007's The Darkness. The game once again follows anti-hero Jackie Estacado as he becomes the don of the Franchetti Crime Family while battling to keep an ancient demonic force known as "The Darkness" bottled inside him. The game features the original's impressive normal mapping technology along with a noire-inspired cell shade.
The following weapons appear in the video game The Darkness II:
Overview
The Darkness II's combat revolves around what the game refers to as "quad wielding". Jackie can mix and match various one-handed weapons, in this case all pistols and submachine guns, for dual wielding, while The Darkness grants him the use of two tentacle-like arms that can grab enemies or objects, as well as slash for a melee strike. When exposed to intense light, Jackie's Darkness abilities are disabled, and he will melee with his weapon if a melee attack is used.
Handguns
Colt MK IV Series 70
The first weapons in the game are heavily engraved Colt MK IV Series 70s. It appears even up until the final levels. It's a Series 70 judging by the medallions on the wood grips. Almost identical engraved guns were used in the previous game, but were depicted as Jackie's personal handguns; the sequel makes these engraved pistols the standard handgun for everyone.
Colt King Cobra
Named the "Cobra" in-game, the Colt King Cobra is the game's only revolver and like the Colt MK IV Series 70 can be dual wielded with any one-handed weapon.
IMI Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears later in the game. The Desert Eagle deals the same amount of damage as the Colt King Cobra, but with faster reload times and a higher capacity. Because of this it can be assumed that this is the .357 Magnum version, though it is modeled after the .50 AE version. It is also incorrectly depicted as double-action only.
Submachine Guns
IMI Micro Uzi
The Micro Uzi is the first submachine gun acquired and like the pistols can be dual-wielded with other handguns or SMGs. It is referred to by its real name in-game.
Heckler & Koch UMP45
The Heckler & Koch UMP45 is called by its real-world name in-game and is common all the way up until the final levels. It has greater stopping power than the Micro Uzi and can be dual-wielded.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 with small EOTech-based red-dot sight is also called by its real world name in-game. Like the pistols and other SMGs they can be dual wielded. It has the highest capacity of all the SMGs but the stopping power is less than the UMP45. It is rarer than most weapons but appears in abundance in later levels. This appearance of the MP7A1 is also one of a few games where the draw animation when using it alone is of him deploying the folding foregrip.
Shotguns
The Darkness II is the only game to have come out in which pressing the (PS3 controls) L1 Button immediately after firing the shotgun allows the user to quickly rack the shotgun's pump, enabling the user to pump successively round after round. One of the upgrades enables each quick pump to tighten the spread of the shotgun pellets, giving the user the power of a shotgun with the accuracy of a rifle.
Winchester Model 1300 Defender
The first shotgun acquired in the game is a Winchester Model 1300 Defender, referred to as "Defender". It has a moderate capacity and a good stopping power. It is available in the early levels but rarely appears later in the game. The receiver is mirrored with the ejection port on the left side.
Remington 870 MCS Masterkey
The Remington 870 MCS Masterkey with a shell carrier attached to the receiver is called the "Sawn off" in-game. Unlike many games, the shell carrier is not just there for show and is actually used once Jackie gets down to the last six rounds of shotgun ammo.
Winchester Model 1887
A Winchester Model 1887 with the stock sawn-off is called the "M1887" and does not appear until very late in the game. The gun is not carried by enemies and only appears once. It is the most powerful shotgun in the game so it is possibly based on the 10 gauge version.
Assault Rifles
AKS-74U
The AKS-74U appears as "Kalashnikov". It is found in only a few levels.
M4 Carbine
The M4 Carbine appears in-game as the "Carbine". More common than the AKS-74U, but only appears more frequently in later levels. The stopping power is not much different between the two assault rifles but it fires in a three-round burst mode only.
Kel-Tec RFB
The Kel-Tec RFB appears in the game as the "Striker". It is a semi-automatic rifle with the same very small EOTech-based red-dot sight used on the MP7A1 and is the closest thing to a sniper rifle that this game has. The RFB is the most powerful rifle in the game and is very common in later levels.