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The Darkness II

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The Darkness II (2011)

The Darkness II is a 2011 first-person shooter, the sequel to 2007's The Darkness. The game once again follows anti-hero Jackie Estacado as he becomes the don of the Franchetti Crime Family while battling to keep an ancient demonic force known as "The Darkness" bottled inside him. The game features the original's impressive normal mapping technology along with a noire-inspired cell shade.


The following weapons appear in the video game The Darkness II:


Overview

The Darkness II's combat revolves around what the game refers to as "quad wielding". Jackie can mix and match various one-handed weapons, in this case all pistols and submachine guns, for dual wielding, while The Darkness grants him the use of two tentacle-like arms that can grab enemies or objects, as well as slash for a melee strike. When exposed to intense light, Jackie's Darkness abilities are disabled, and he will melee with his weapon if a melee attack is used.

Handguns

Colt MK IV Series 70

The first weapons in the game are heavily engraved Colt MK IV Series 70s. It appears even up until the final levels. It's a Series 70 judging by the medallions on the wood grips. Almost identical engraved guns were used in the previous game, but were depicted as Jackie's personal handguns; the sequel makes these engraved pistols the standard handgun for everyone.

Colt MK IV Series 70 - .45 ACP
Jackie holds a pair of engraved Colt Series 70s as he holds a hitman with the "Demon Arm" power.
Jackie holds one Colt Series 70 as he battles hitmen in the Canal Street subway station.
A pompadoured mook fires shoots wildly before the Carrie Nation that is Jackie Estacado destroys him and his bar.
Jackie reloads the Colt Series 70, showing excellent trigger discipline (a rarity in games of this era). Note the full-length guide rod, inaccurate for a Colt (though present on some other manufacturers' 1911s).
Jackie reloads mid-magazine- despite having separate animations for tactical versus empty reloads, Jackie will still rack the slide even after a tactical reload.

Colt King Cobra

Named the "Cobra" in-game, the Colt King Cobra is the game's only revolver and like the Colt MK IV Series 70 can be dual wielded with any one-handed weapon.

Colt King Cobra - .357 Magnum
A bloodied Jackie holds the Colt King Cobra revolver in his left hand.
Jackie reloads the King Cobra by tapping the cylinder...
...inserting each round one at a time (in a nice touch, depending on how many rounds are fired, he'll only drop the fired rounds)...
...then (with poor revolver etiquette) flicks the cylinder shut.
Another video game rarity, the left-handed revolver isn't a mirrored copy during reloads.

IMI Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears later in the game. The Desert Eagle deals the same amount of damage as the Colt King Cobra, but with faster reload times and a higher capacity. Because of this it can be assumed that this is the .357 Magnum version, though it is modeled after the .50 AE version. It is also incorrectly depicted as double-action only.

IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE
Jackie with a Desert Eagle in his left hand. Also note the Micro Uzi in his right hand.
Jackie reloads the Desert Eagle, which borrows the animation from Colt MK IV Series 70.

Submachine Guns

IMI Micro Uzi

The Micro Uzi is the first submachine gun acquired and like the pistols can be dual-wielded with other handguns or SMGs. It is referred to by its real name in-game.

IMI Micro Uzi with 32 round magazine - 9x19mm
The hitmen to the left and right are armed with the Micro Uzis.
Jackie holds a Micro Uzi with a surprising two-handed grip.

Heckler & Koch UMP45

The Heckler & Koch UMP45 is called by its real-world name in-game and is common all the way up until the final levels. It has greater stopping power than the Micro Uzi and can be dual-wielded.

Heckler & Koch UMP - .45 ACP
Jackie demonstrates that two guns are better than one with a UMP45 in his right hand.
A half-man experiences flight along with his UMP45 after Jackie's flings a fan blade at him.
Jackie holds the UMP45 while his Darkling rides an goon.

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 with small EOTech-based red-dot sight is also called by its real world name in-game. Like the pistols and other SMGs they can be dual wielded. It has the highest capacity of all the SMGs but the stopping power is less than the UMP45. It is rarer than most weapons but appears in abundance in later levels. This appearance of the MP7A1 is also one of a few games where the draw animation when using it alone is of him deploying the folding foregrip.

Heckler & Koch MP7A1 - 4.6x30mm
Jackie hoists a thug up...
...before he turns said thug into paint. Notice how the casings lack the bottle neck of real 4.6mm cartridges.

Shotguns

The Darkness II is the only game to have come out in which pressing the (PS3 controls) L1 Button immediately after firing the shotgun allows the user to quickly rack the shotgun's pump, enabling the user to pump successively round after round. One of the upgrades enables each quick pump to tighten the spread of the shotgun pellets, giving the user the power of a shotgun with the accuracy of a rifle.

Winchester Model 1300 Defender

The first shotgun acquired in the game is a Winchester Model 1300 Defender, referred to as "Defender". It has a moderate capacity and a good stopping power. It is available in the early levels but rarely appears later in the game. The receiver is mirrored with the ejection port on the left side.

New Version Winchester Model 1300 Defender - 12 gauge
Jackie racks the pump on a Winchester 1300 Defender before a car hits him.

Remington 870 MCS Masterkey

The Remington 870 MCS Masterkey with a shell carrier attached to the receiver is called the "Sawn off" in-game. Unlike many games, the shell carrier is not just there for show and is actually used once Jackie gets down to the last six rounds of shotgun ammo.

Remington 870 MCS Masterkey - 12 gauge
Jackie with a Remington 870 MCS Masterkey shotgun.
Jackie firing the 870 MCS Masterkey.

Winchester Model 1887

A Winchester Model 1887 with the stock sawn-off is called the "M1887" and does not appear until very late in the game. The gun is not carried by enemies and only appears once. It is the most powerful shotgun in the game so it is possibly based on the 10 gauge version.

Winchester Model 1887 - 10 gauge
The Winchester Model 1887 is seen hanging on the wall.
Jackie fires the 1887 at a unsuspecting goon.
Once the goons' dead, Jackie proceeds to reload the 1887.

Assault Rifles

AKS-74U

The AKS-74U appears as "Kalashnikov". It is found in only a few levels.

AKS-74U - 5.45x39mm
Jackie with a AKS-74U.

M4 Carbine

The M4 Carbine appears in-game as the "Carbine". More common than the AKS-74U, but only appears more frequently in later levels. The stopping power is not much different between the two assault rifles but it fires in a three-round burst mode only.

Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm
Jackie fires the M4 at a goon
The reloading animation shows Jackie drop the magazine from the gun, insert a new one, and then hitting the bolt release.

Kel-Tec RFB

The Kel-Tec RFB appears in the game as the "Striker". It is a semi-automatic rifle with the same very small EOTech-based red-dot sight used on the MP7A1 and is the closest thing to a sniper rifle that this game has. The RFB is the most powerful rifle in the game and is very common in later levels.

Kel-Tec RFB with 18" Carbine barrel and 20-round magazine - 7.62x51mm NATO
Render of the Kel-Tec RFB as seen in-game. Note the missing charging handle and its selector is actually set to fire.
Jackie grabs a Kel-Tec RFB wielding thug.
The thug fires the RFB into the air.

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