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Difference between revisions of "Verdun"

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==Mills Bomb==
 
==Mills Bomb==
 
The [[Mills Bomb]] is the common grenade for the British Commonwealth. Appears as the "Mk 1 No. 5 ''Mills Bomb''".
 
The [[Mills Bomb]] is the common grenade for the British Commonwealth. Appears as the "Mk 1 No. 5 ''Mills Bomb''".
[[File:Mills Bomb SGM-1.jpg|thumb|none|185px|No. 36M Mk. I "Mills Bomb"]]
+
[[File:MillsNo5MkI.jpg|thumb|none|185px|No. 5 Mk. I "Mills Bomb"]]
 
[[File:verdun_mills_1.jpg|thumb|none|600px|Removing the pin on a "Mills" grenade.]]
 
[[File:verdun_mills_1.jpg|thumb|none|600px|Removing the pin on a "Mills" grenade.]]
 
[[File:Verdun-Mills1.jpg|thumb|none|600px|Getting rid of the safety lever.]]
 
[[File:Verdun-Mills1.jpg|thumb|none|600px|Getting rid of the safety lever.]]
Line 457: Line 457:
  
 
==Model 16 Stielhandgranate==
 
==Model 16 Stielhandgranate==
The [[Model 16 Stielhandgranate]] appears as incorrectly as the "[[Model 17 Stielhandgranate|Stielhandgranate ''M1917'']]"; the improved successor. The German ''Pionier'' suqad has two ''Geballte Ladungen'' one with 6 and 9 warheads. (HoW Dlc)
+
The [[Model 16 Stielhandgranate]] appears as incorrectly as the "[[Model 17 Stielhandgranate|Stielhandgranate ''M1917'']]"; the improved successor. The German ''Pionier'' squad has two ''Geballte Ladungen'' one with 6 and 9 warheads. (HoW Dlc)
 
[[File:M16stick.jpg|thumb|none|350px|Model 16 Stielhandgranate]]
 
[[File:M16stick.jpg|thumb|none|350px|Model 16 Stielhandgranate]]
 
[[File:verdun_st17_1.jpg|thumb|none|600px|Holding an "M1917" in-game.]]
 
[[File:verdun_st17_1.jpg|thumb|none|600px|Holding an "M1917" in-game.]]

Revision as of 08:41, 24 May 2023


Verdun
Verdun VG.jpg
Offical Boxart
Release Date: April 27, 2015
Developer: BlackMill Games
Publisher: M2H
Series: 1914-1918 WW1 Game Series
Platforms: Microsoft Windows
OS X
Linux
PlayStation 4
Xbox One
Genre: First-Person Shooter


Verdun is a multiplayer shooter from the three-player indie developer BlackMill Games, which places special emphasis on cooperative squads, realistic weapons, and uniforms and revolves around the infamous Battle of Verdun in 1916 France. The battlefields of Belgium and France are based on real locations from 1914 to 1918, and an interactive map of the front allows to jump right into the fight and influence the dynamic front lines with the player character's abilities. Players from two factions compete against each other in trench warfare. The teams are again divided into groups of four, which must coordinate with each other to win in one of the four game modes; front lines, attrition, rifle deathmatch, and squad defense. Thus, friendly players get "co-op XP" when working well together, which makes all squad members stronger.

32 players compete in four squads per side, each staffed with specialists such as infantrymen, snipers, or officers who use different skills. For example, the grenadier carries hand grenades, while the officers can give orders and call in mortar barrages via binoculars. The maps reflect the combat conditions of World War I: a no man's land scarred by artillery fire, long trenches, and fortified positions. The objective of the battles is to capture and hold trench systems. Each side holds a series of dugouts and trench lines that must be defended. If the trench is captured, a counterattack follows. If this is repulsed, the winning faction advances - if it is successful, the battle shifts in the other direction. An equilibrium can quickly develop between the sides, resulting in a tough and losing battle of attrition. The principle is thus reminiscent of Rush from Battlefield, although here it is much more dogged and the upper hand changes back and forth between two teams like in a tug-of-war.

As mentioned above, Verdun has realistic weapon mechanics. Rifle bolts must be cycled properly; if the player character failed to do so, the rifle will not fire and must be re-cambered. All en-bloc clip-equipped Berthier rifles must have no cartridge left in the chamber; only completely empty rifles can be reloaded. The others can be reloaded with stripper clips or with loose rounds.

The automatic machine guns have a high rate of fire but are only effective when using the bipod, as they have a difficult-to-control recoil and are quite heavy. Shooting from the hip is not even possible with some of them. The MP18, the only submachine gun included in the game, is only accurate at short distances; like the sidearms.

In March 2016 the game received the free "Horrors of War" expansion which added new things including 5 new squads, several weapons, 2 maps, and animations.


The following weapons appear in the video game Verdun:


Pistols

Colt M1911

The original Colt M1911 was added with the HoW DLC and is the standard sidearm for the U.S. officer in-game. Also, the Canadian squad gets access to the 1911, which is historically correct as the Canadian Expeditionary Force bought 1911s as a stop-gap solution for the lack of handguns in inventory. Reasonably potent and accurate to extended ranges, the 1911 is a delightful piece for use in the fields of Flanders.

Colt M1911 (dated 1913) - .45 ACP
The "U.S. Automatic Pistol .45 M1911" in-game.
Aiming.
Removing the empty magazine...
...and pushing in a full one.
Clicking the slide in forward position.

FN Model 1900

The FN Model 1900 was added with the HoW DLC and appears as the "FN Browning M1900" and is available for the Belgian squad. The 1900 is similar to the Ruby in stats, a mild cartridge combo'd with an average mag size makes it a decent sidearm and a relatively mediocre main arm.

FN Model 1900 - .32 ACP
The "FN 1900" in-game.
Aiming.
The removed magazine in his left hand.
Loading in a full one.
Rechambering.

Luger P08

The Luger P08 appears as the "Pistole Parabellum 1908 Luger" and is the standard sidearm for the German Non-Commissioned Officers class. Potent, accurate to extended ranges, the Luger is an adequate sidearm for defending or assaulting trenches.

Luger P08 - 9x19mm
The "Luger" in-game.
Aiming.
Reloading.

Artillery Model

The Luger P08 Artillery Model appears as the "Lange Pistole Parabellum 1908 Artillerie Luger" and is used by the German Pionier squad. Added with the HoW DLC, the Artillery Model Luger is a relatively powerful firearm when used right. While it does still have the same 1-2 hit firepower of the normal Luger, the increased barrel length and stock make it easier to place repeat shots on targets plus the 32-round mag makes it useful for just spamming down a trench line if need be.

Luger LP08 "Artillery" model with the rare Trommelmagazin 08 snail drum magazine compatible with the Bergmann MP18 submachine gun - 9x19mm
The "Ari-08" in-game.
Aiming.
Removing the used magazine.
Pushing in of the new one.
Working the toggle-action.

Mauser C96

A Mauser C96 is seen in the Main menu, and the HoW Expansion brings the C96 in as a playable weapon. It appears as the "Mauser C96 Broomhandle". It is loaded using standard 10-round stripper clips and, unlike in some games, it cannot be reloaded or "topped off" on a partial magazine. With a mild boost in damage over the Luger and slightly better accuracy, the C96 is not a bad sidearm although the stripper clip loading can become annoying.

Mauser C96 "Red 9" - 9x19mm
The Mauser C96 on the table.
The "C96" in-game.
Aiming.
Thumbing in the 10 stripper clip.
About to remove the clip.

Ruby

The Ruby appears as the "Pistolet Automatique de 7 millim.65 Genre Ruby" and is used by French forces. The Ruby's a mild sidearm with average stats all around that's useful for classes who either have better weapons or are not supposed to be fighting 24/7.

Garate, Anitua y Cia Ruby-Type Pistol - .32 ACP
The "Ruby" in-game.
Aiming.
Reloading.
Releasing the slide.

Webley & Scott Mk. I

The Webley & Scott Mk I appears as the "Webley Self-Loading Pistol Mk. I". Added in the HoW DLC, the Mark I mixes revolver damage with semi-automatic firepower for a slightly amusing combination. 1 shot tends to drop the average soldier and the 7 round mag puts you on par with most of the other pistols on offer making the Mark 1 more than just a gimmick.

Webley & Scott Mark I - .455 Webley Auto
The "Webley Mk. I" in-game.
Aiming.
Taking the empty magazine...
... and replacing it with a fresh one.
Moving the slide.

Revolvers

MAS Mle. 1892

An Mle 1892 Revolver is first seen on a table in the main menu in the early stage of the game. The HoW Expansion brings the playable Mle 1892 in, first named as the "MAS M1892 "Lebel Revolver" and then renamed "Revolver de 8mm modèle 1892". While a tad lighter load than the other revolvers, the 1892 is still reasonably effective in dropping angry Germans. While the cartridge is on the light side, it has good accuracy and the side loading mechanism makes it quick to top off.

Revolver d'ordonnance modèle 1892 - 8x27mmSR
In-game Mle 1892 Revolver.
The "M1892" in-game.
Aiming.
Freeing the cylinder from used cartridges.
Reloading every round one-by-one.
Closing the loading gate.

Reichsrevolver M1883

The Reichsrevolver M1883 appears as the "Reichsrevolver M1883" (former name "Armeerevolver M/83 Reichsrevolver") and is available for the German Squad. It fires in single-action, and the hammer must be cocked after each shot. Due to the Reichsrevolver lacking any form of ejector rod, the player's character will instead use a stick to knock out each spent casing. Archaic and definitely out of its element, the Reichsrevolver is a sidearm first and foremost. While very powerful and easily putting troops down in one shot, the long reload makes this a gun for desperation than anything else.

Reichsrevolver Modell 1883 - 10.6x25R
The "Reichsrevolver" in-game.
Aiming.
Cocking the hammer.
Opening the loading gate.
Ejecting a round.
Filling the cylinder with a single round.
Closing the loading gate.

Webley-Fosbery

The Webley-Fosbery Automatic Revolver came in with the free 2018 ANZAC update. It can be equipped with a Pritchard bayonet.

Webley-Fosbery Auto Revolver - .455 Webley
The "Webley-Fosbery" in-game.
Aiming.
A view of the mid-recoil.
The opened revolver.
Inserting new rounds into the cylinder.
Closing the revolver.
Cocking the hammer.

Webley Mk. VI

The Webley MK VI appears as the "Webley Mk VI Revolver". Additionally, the Trench Raider specialization has access to a Webley Mk VI equipped with a Pritchard bayonet. Big, boisterous, and potent, the Mk VI is more British than the Queen wearing a Tweed jacket with a Union Jack lapel pin. While it lacks a bit in the rate of fire and capacity, the Mk VI makes up in pure stopping power and overall accuracy.

Webley Mark IV - .455 Webley
The Revolver in-game.
Aiming.
The rounds coming out of the cylinder. Note the game doesn't keep track of how many rounds have been fired.
Inserting new 6 rounds with the speedloader.
Manually closing of the Webley.
An opened Webley with Pritchard bayonet.

Rifles

Berthier Mle. 1892 Artillery Carbine

The Berthier Mle 1892 Artillery Carbine appears as the "Mousqueton Mle. 1892 Berthier" and has an accurate 3 shot magazine using an en-bloc clip that cannot be reloaded until empty. The Mousqueton is the French equivalent to the Karabiner 88, a short carbine useful for close to mid-range engagements that lose overall effectiveness at distance. While the 8mm Lebel cartridge makes this much more potent beyond its limits, the 3-round magazine makes it a somewhat annoying rifle to use in long engagements.

Mousqueton Berthier modèle 1892 - 8x50mm R
The "Berthier" Carbine in-game.
Aiming.
Reloading.

Berthier Mle. 1907

The Fusil Modèle 1907 Sénégal rifle was added with the December 2018 expansion along with the Senegalese squad and appears as the "Fusil Colonial Mle. 1907 Berthier Sénégalais".

Berthier fusil modèle 1907 sénégalais - 8x50mm R
A French-Sengalese soldier holds his Berthier.
Aiming.
Inserting a 3-round Berthier clip.

Berthier Mle. 1907/15

The Berthier Mle 1907-15 appears as the "Fusil Mle 1907/15 Berthier". Like the Berthier 1892 Artillery Carbine the Berthier has only a 3-shot magazine. It can be equipped with M1886 “Rosalie” bayonet and APX Mle 1917 Scope. A middle ground between the Lebel's overall accuracy and the Berthier rifle's massively faster reload speed, the 1907-15 is a perfect combat rifle for picking off Jerries at long range.

Berthier Fusil Modèle 1907/15 - 8x50mm R
The "Berthier" in-game.
Aiming.
Releasing a spent casing by cycling the bolt handle.
Reloading.
The scoped Berthier.

Berthier Mle. 1916 Carabine

The Fusil Modèle 1916 Carabine appears as the "Mousqueton Mle 1892 M16 Berthier" and has a 5 round magazine. Unlike the other Berthier rifles in-game, the Model 1916 is reloaded with a 5-round stripper clip. This is directly equivalent to the Karabiner 88 and Kar98AZ, with all the pluses of the Mousqueton but with the added bonus of 5 rounds instead of a measly 3.

Berthier Carabine modèle 1916 - 8x50mm R
The "Berthier Model 1916" Carbine in-game.
Aiming.
Reloading.

Enfield M1917

The M1917 Enfield appears as the "Enfield M1917" and is available for the U.S. Doughboys and the U.S. Marine Corps squads. The Enfield is reloaded with a 5-round stripper clip and single round. It can be equipped with a U.S Musket Sight M1913 Scope should you desire. The M1917 is exactly like the Pattern 14, a potent and accurate rifle that's good all-around. The only real problem is the 6-round capacity will have you automatically topping the gun off at any opportunity, and I do mean any.

Enfield M1917 - .30-06 Springfield
The "Enfield M1917" in-game.
Aiming.
Working the bolt-handle.
Inserting the 5-round stripper clip...
...and the last cartridge individually.

Enfield P14

The Pattern 1914 Enfield appears as the "Pattern 1914 Enfield" and is available for the ANZACS, Highlanders, and Tommies squad with a free update. Except for the ANZACS Digger squad role, all in-game P14s have Pattern 1907 sword bayonets. The last loadouts of the Marksman (Highlanders) and Rifleman (Tommies) give the player access to a sniper variant fitted with an Aldis M1916 scope. Another good all-around rifle, the Pattern 14 is perfect if you liked the SMLE's power and accuracy but hated front-mounted sights. Easy-to-read rear aperture, high power and accuracy, and a relatively simple reload make the Pattern 14 a potent rifle.

Pattern M1914 (P 14) Enfield - .303 UK
The "Pattern 1914 Enfield" in-game.
Aiming.
Reloading; the smaller grasping groove is visible on the stock.
Getting rid of the empty stripper clip.
Pattern P14 Enfield No. 3. Mk. I* (T) sniper variant fitted with a Birmingham Small Arms Company (BSA) Model M1918 Telescopic Sight - .303 UK
Holding the scoped
Looking through the Aldis scope.
About to place a .303 round into the chamber.

Gewehr 1888/05

The Gewehr 1888/05 first appears as the "G.P.K. Gewehr 88/05 Kommissionsgewehr" but was renamed as the "Gewehr 88/05 Kommissionsgewehr". The G88 is specifically a 1888/05, a model made to modernize the pattern to use the same stripper clips as the 1898. While it's definitely an older rifle by this point in history, the 1888/05 is still quite good. Accuracy and damage are very nice and the sights are much cleaner so it gives you more situational awareness to keep you from being stabbed by any angry French men.

Gewehr 1888/05 - 7.92x57mm (8x57 IS)
The "G88/05" in-game.
Aiming.
Reloading.

Karabiner 88

The Carbine of the G88 is also available, loading from the original en-bloc clip. The stubby Karabiner is a useful tool for close-range fighting, with excellent power and accuracy in close ranges. Once you begin accounting for triple digits of distance, accuracy, and damage drop-off so do remember to keep this close and your enemies closer.

Karabiner 1888 - 8x57mm Patronen 88
The "G88 Carbine" in-game.
Aiming.
Reloading.

Lebel Mle. 1886 M93

The Lebel 1886 appears as the "Fusil Mle 1886/M93 Lebel" and can be equipped with an M1886 “Rosalie” bayonet and APX Mle. 1917 Scope. Like the 1888/05, the Lebel is an obsolete rifle in a war that's outpacing it. While very accurate and powerful, the 8-round internal tube magazine becomes a hassle in any real engagement outside of taking potshots. Take the Lebel like you would a combat pump shotgun, always reload whenever possible.

Lebel Fusil Modèle 1886 - 8x50Rmm
The "Lebel" in-game.
Aiming.
Lying in an 8x50Rmm round into the chamber...
...and pushing it in.
Scoped Lebel M1886 - 8x50mmR Lebel
The APX Mle. 1917 Scope mounted on a Lebel.
Using the scope.
Another view of the scope while using the iron sight.

Lee-Enfield Mk. I

The Lee-Enfield Mk. I appears as the "Lee-Enfield MLE Mk. I". It lacks a charger bridge, and as such is unable to use stripper clips, and can only be reloaded with individual cartridges (which is very strange, since rifles that are not compatible with standard-issued modern ammunition, would hardly be issued to the active troops). This is the more accuracy-oriented weapon for the Brits, with a cleaner sight picture and better accuracy only tempered by the very lengthy reload.

Lee-Enfield Mark I - .303 British
The "Lee Metford" in-game.
Aiming. Note the magazine cutoff.
Working the bolt handle; the ejected casing can be seen on the right.
Reloading the rifle with loose rounds. In real life, early MLEs could be equipped with a reserve magazine for emergency reloading, but apparently not in this game. In any case, those Long Lee that were actually issued to the troops had been upgraded to CLLE.

Lee-Enfield No. 1 Mk. III*

The Lee-Enfield No.1 Mk.III* is the standard infantry rifle for the British and Canadian forces in-game. It has a correct 10 rounds magazine and fast rate of fire and comes with both an M1907 SMLE bayonet and Aldis M1916 scope. The SMLE is the most balanced of all the rifles on offer, with a high rate of fire, great accuracy, and damage and only tempered by the lengthy reload if you actually empty the gun.

Lee-Enfield No. 1 Mark III* - .303 British
The "Lee Enfield Mark III*" in-game.
Aiming.
Reloading a 5-round stripper clip.
Lee-Enfield No.1 Mk.III with Aldis M1916 scope - .303 British.
The scoped version.

No. 1 Mk. III* (sawn-off)

A sawn-off Lee-Enfield No.1 Mk.III* is used by the Australian and Canadian Trench Raiders. Unlike the full-sized version in-game, it is reloaded by swapping out the magazine, rather than with clips or single rounds. While it may seem useless, the sawn-off SMLE is still perfectly usable with some practice. Since it shares the damage stat of the full-length SMLE, but handles more like a pistol, it can be more effective in close quarters than its big brother. While the sawn-off SMLE initially lacked any iron sights, the ANZACs update added a small notch to the receiver that functions as a makeshift sight.

Sawn-Off Lee-Enfield No.1 Mk. III* - .303 British
The "Sawn-off" in-game.
Aiming the pre-ANZAC sawn-off. Note the lack of any sights.
Post-ANZAC, with the addition of "iron sights."
Reloading.

Mauser Gewehr 1898

The Mauser Gewehr 1898 appears as the "Gewehr 1898" and is the standard infantry rifle for the German forces. It can be equipped with an M1898/05 Seitengewehr bayonet, a Goerz 3x Custom Scope and the 20-round Grabenmagazain (which is partial capacity since 5 more rounds can be inserted into the space of the built-in magazine). These are all topped off with individual rounds or the standard 5-round stripper clip. The 98 is the all-rounder rifle, accurate, very powerful, and really only lacking in the sights department courtesy of the convoluted "Lange Visier" irons.

Mauser Gewehr 1898 - 7.92x57mm Mauser
The "Gewehr '98" in-game.
View through the Lange Visier.
Reloading.
The scoped G 98 with a Goerz 3x Custom Scope.

Mauser Karabiner 98AZ

The Mauser 98AZ Carbine appears as the "Karabiner 98AZ". The Rate of fire is higher than the Gewehr '98 but comes off with less accuracy and a slight drop in terminal velocity which is really only noticeable at extended range.

Mauser Karabiner 98AZ - 7.92x57mm
The "Karabiner 98AZ" in-game.
Aiming.
Reloading.

Mauser Model 1889

The Belgian 1889 Mauser appears as the "Mauser Model 1889" and is the standard rifle for the Belgian squad.

Fusil d'Infanterie Mle. 1889 - 7.65x53mm Mauser
The "Mauser 89" in-game.
Aiming.
Reloading.

M16 Carbine

A Carbine version is also available as the "Mauser Model 1889 Carbine Mle 16". Both of the Belgian Mausers are good all-around rifles that do exactly what you'd expect them to do.

Carabine d'Infanterie Modèle 1889/16 - 7.65x53mm Mauser
The "Mauser 16 Carbine" in-game.
Aiming. Note the hemispherical end of the bolt handle.
Ejecting a spent casing.
Feeding the chamber with loose rounds.

Mauser Tankgewehr M1918

The Mauser 1918 T-Gewehr appears as the "Mauser 1918 T-Gewehr", added with the HoW DLC, and is only useable in the "Attrition" game mode. While this game lacks any real tanks to shoot, outside of immobilized ones, the T-Gewehr still has used. Its power and accuracy are expected considering it's firing 13.2 TuF ammo, and while you need to plop it down to use it can very easily pop off officers and machine gunners with relative ease.

Mauser Tankgewehr Modell 1918 - 13.2x92mmSR
The "T-Gewehr" in-game.
The melee attack offers a view of the pistol grip.
Deploying the anti-tank rifle.
Aiming.
Cycling the bolt handle; an ejecting spent casing is seen.
A break while getting a new round.
Inserting a new 13.2x92mmSR round.
Closing the chamber.

R.S.C. Mle. 1917

The R.S.C. Mle 1917 appears as the "Fusil Automatique Mle 1917 RSC", added in the HoW DLC update. The RSC is interesting to say the least, both in operation and in overall characteristics. The semi-auto action makes it quick to return fire but the 5-round magazine and lengthy reload make it a bit underwhelming in close quarters. It's a weapon you need to learn how to use before you go throwing yourself into every trench line.

Fusil automatique Modèle 1917 - 8x50mmR Lebel
The "RSC" in-game.
Aiming.
Reloading.
Pulling the charging handle while prone.

R.S.C. Mle. 1918

The R.S.C. Mle 1918 appears as the "Fusil Automatique Mle 1918 RSC" and was added alongside its longer and older cousin in the HoW DLC update. This is similar in scope to the Mle. 1915 Berthier, a shorter rifle for using in trenches although it still has all the problems of the other model. It is only available in the "Attrition" game mode.

Fusil automatique Modèle 1918 - 8x50mmR Lebel
The "RSC" in-game.
Aiming.
Pulling back the charging handle at the start of a reload.
Inserting a new magazine clip.
A view of the right rear part during the melee animation.

Ross Mk. III

The Ross Mk. III was added with the HoW DLC and appears as the "Ross Model 1910 Mark III" and is the correct service rifle for the Canadian squad, although it is only usable by the "Specialist" class in the squad. The Ross is a decent rifle, mostly because you don't have to maintain your guns in this game. While it has a smaller magazine size in comparison to the SMLE and Lee-Metford, it's very accurate, especially with the scope, and has an even faster rate of fire making it powerful in the right hands.

Ross Mark III Model 1910 - .303 British
The "Ross M1910" in-game.
Aiming.
Working the straight-pull bolt.
Reloading.
Ross Mk III Model 1910 sniper rifle with Warner & Swasey M1913 Prismatic Musket Sight - .303 British
The scoped Ross with M1913 Prismatic Musket Sight.

Springfield M1903

The M1903 Springfield appears as the "Model 1903 Springfield" and is also available for the two American squads in-game. It can be equipped with a U.S Musket Sight M1913 Scope. The 1903 is a relatively good rifle, with solid accuracy and damage with easy-to-read sights so you can actually see a bunch of angry Germans trying to kill you.

Springfield M1903 Mark 1 - .30-06
The "Springfield" in-game.
Aiming.
Cycling the bolt handle.
Reloading.

Submachine Guns

Bergmann MP18

The Bergmann MP18 is the only submachine gun in the game and appears as the "Maschinenpistole 18/I". The MP18 is a really powerful tool in the hands of a good squad which can wreck havoc on a defensive line if you aren't careful. While the damage is low, the slow rate of fire makes it really easy to slowly pick off targets with a 2-3 round burst. Accuracy is also relatively good with the MP18 still hitting targets well into medium range.

Bergmann MP18 with 32 round Drum - 9x19mm
The "MP18" in-game.
Aiming.
Slapping in a 32-round Drum-magazine.
Rechambering.

Machine Guns

BAR M1918

The BAR M1918 appears as the "Browning Automatic Rifle M1918 BAR", added with the HoW DLC and is available for the U.S. squads. It is the only LMG in the game that can be aimed without being mounted to a surface. It is also the only LMG in the game without a bipod. This is the gun you need to spec into if you want to become an annoying American soldier. While it lacks stability and can easily empty the 20-round mags if you aren't careful, a little trigger control can make this an incredibly potent weapon at wiping out trenches and assaults with a few short bursts.

M1918 Browning Automatic Rifle - .30-06
The "BAR" in-game.
Aiming.
Clicking out the used magazine.
Removing the magazine and...
... inserting a fresh one.
Pulling the charging handle.

Bergmann MG 15 n. A.

The Bergmann MG 15 n. A. appears as the "Bergmann MG15 n. A." and is the standard LMG for the German Schützen squad. While not as durable as the MG08/15, the MG 15 is still quite efficient at putting heads down out of fear of being shredded by you.

Bergmann MG 15 neuer Art - 7.92x57mm Mauser
Carrying the "M1915 n. A." in-game.
Aiming.
Taking away of the "empty" drum magazine.
Placing the full one.
Pushing through the ammunition belt and charging the Bergmann MG.

Chauchat Mle. 1915

The Chauchat appears as the "Fusli Mitrailleur Mle 1915 CSRG Chauchat" and is the LMG for the French forces. While definitely undergunned to the MG08 family, the Chauchat is not entirely useless. It's very accurate and has a slow rate of fire making it easy to use every single round in the 20-round mag effectively on angry Germans. Plus it's still relatively accurate when you're using it for walking fire, which is a plus.

Chauchat fusil-mitrailleur Modèle 1915 CSRG - 8x50mmR Lebel
The "Chauchat" in-game.
Aiming while deployed.
Reloading; the charging handle is never used.
The melee attack shows more of the gun.
Reloading while standing.

Chauchat M1918

The Chauchat M1918 is the .30-06 American Conversion and was added with the HoW DLC. Appears as the "US CRSRG .30-06 M1918 Chauchat". The CRSRG is...interesting. It's got all of the in-general pluses of the normal Chauchat except it has a smaller magazine size thus making it marginally less useful than its French counterpart. You'd be better off with the BAR anyway.

Chauchat M1918 - .30-06
The "CRSRG" in-game.
Aiming.
Taking the used magazine.
Replacing a new one while standing.
The melee animation reveals a full view of the magazine.

Hotchkiss Mle. 1909

The Hotchkiss M1909 appears as the "Hotchkiss M1909 Benét–Mercié" is the LMG available for the American, British, and Belgian squads. The M1909 is an in-between for the two main Allied MG styles. It has a slower rate of fire like the Chauchat, but a higher magazine capacity and bipod mounting like the Lewis, so it balances out. It's an accurate MG for picking off troops rather than just mag-dumping like the Lewis.

Hotchkiss M1909 Benét–Mercié - 8x50mmR
The "Hotchkiss" in-game.
Aiming while deployed.
The half-fired feed strip.
Beginning the reload by working the charging handle.
About to insert the new fed strip.
Charging the Benét–Mercié.

Lewis Gun

The Lewis Gun is the LMG for the British forces in-game and appears as the "Machine Gun Model 1914 Lewis". The best way to counter the German MG horde, the Lewis is a good all-around MG for putting down return fire. With a reasonably fast rate of fire, high accuracy, and good stability on the bipod, it makes it incredibly useful for repelling enemy assaults.

Lewis Gun - .303 British
The "Lewis" in-game.
Aiming.
Taking the empty magazine...
... to replace it with a full one.
Fliping back the rear sights.
Pulling the charging handle.
The melee attack reveals the rear part.

Madsen

The Madsen LMG appears as the "Madsen" and is available for the Germans. The Madsen is a machine gun primarily to give the Germans some lighter option for use when trench raiding. While the sights are tight courtesy of the magazine, the slow rate of fire keeps it just as controllable as the Allied options making it perfect for raiding your enemies' rear lines. This is actually an anachronistic post-war model. Madsen used single-row magazines until 1922.

Portuguese Madsen machine gun - 7.92x57mm Mauser
The "Madsen" in-game.
Looking through the rights.
Taking the used magazine.
Patting in the full one.
Pulling the charging handle.
A top view of the Madsen while running.

Maxim MG 08/15

The Maxim MG08/15 appears as the "Maschinengewehr '08/15". If you want to annoy the entire Allied team, and I mean truly annoy them to the point they will leave the game, get this. It's accurate, powerful and can easily shred an assault if they aren't careful, so do history proud and go, machine gunner.

Maxim MG08/15 - 7.92x57mm Mauser
Carrying the "MG 08/15" in-game. Note the 7.92x57mm rounds wiggle back and forth while moving.
Using the iron sights while deployed on a destroyed French Renault FT tank.
Removing the used magazine, which however still contains rounds.
Bringing the new magazine.
Pushing through the ammunition belt.

Maxim MG 08/18

The air-cooled version of the Maxim MG08/15, the MG08/18, is also available for the German squads. It appears as the "Maschinengewehr 08/18", and was added in the HoW DLC. The slightly less encumbering version of the MG08/15, the MG08/18 is a good weapon for being a more mobile pillbox allowing you to actually run with your squad and keep them covered.

Maxim MG08/18 - 7.92x57mm Mauser
The animations of the "MG 08/18" are the same as the "MG 08/15".
Aiming.
Replacing the belt box.
Charging the Maxim.

Vickers Mk. I

Some disabled Vickers machine guns can be seen on the battlefield which are unusable.

Vickers Mark I - .303 British
The Vickers in a crater.
The Vickers near a trench.
An unprepared Vickers resting on a table.

Shotguns

Winchester Model 1897

The Winchester Model 1897 appears as the "Winchester Model 1897 Trench Gun". It is available for the U.S. squads with the HoW DLC and can be equipped with an M1917 bayonet. Like with many of its videogame depictions, the Winchester Model 1897 in-game is unable to be slam fired. If you ever thought the German's historical over-exaggeration of the shotgun's effectiveness was misplaced, this will prove otherwise. The 1897 will make assault waves vanish easily with a few shots, sure it takes a long time to reload and cycle but it's all worth it to blip 3 German troops off the map with one shot.

Winchester Model 1897 "Trench Gun" with bayonet - 12 gauge
The "Trench Gun" in-game.
Aiming.
Pumping the Winchester.
Reloading.

Flamethrowers

Wechselapparat M1917

The Wechselapparat M1917 was added with the HoW DLC and is the only flamethrower in the game and is used by the German Pioneer Squad. Appears as the "Wechselapparat M1917 Wex". The balancing act to the power of the BAR and M1897, the Wex is brutally efficient at purging people from trenches, enemy or ally. While it takes a while to get roaring and has no sights, the Wex will incinerate everything in front of it with ease and that does include your allies so do be careful when you let your inner pyromaniac take over while raiding the enemy trench.

Wechselapparat Modell 1917
The "Wex" being fired on a promotional picture.
Holding the Flammenwerfer.
Cranking the lever.
The Sturmpionier werfs some flammen.

Hand Grenades

F1 Mle. 1916

The F1 hand grenade is the standard grenade for French forces and the U.S. squads. Appears as the "Grenade Mle 1916 Billant F1".

F1 with Mle. 1916 Billant fuse
Removing the pin on an "F1" grenade.
Verdun-F1Grenade1.jpg

Mills Bomb

The Mills Bomb is the common grenade for the British Commonwealth. Appears as the "Mk 1 No. 5 Mills Bomb".

No. 5 Mk. I "Mills Bomb"
Removing the pin on a "Mills" grenade.
Getting rid of the safety lever.

Model 15 Stielhandgranate

The standard grenade for the German Empire is the Model 15 Stielhandgranate.

Model 15 Stielhandgranate
Holding a "Stielhandgranate M1915" stick grenade.
Readying the stick grenade by removing the adhesive strip. At the early stage of the game, the string came unsecured from the stick. This can also be seen as an attention to detail since the first issued M15 Stielhandgranates initially also had no uniform safety for the string either.

Model 16 Stielhandgranate

The Model 16 Stielhandgranate appears as incorrectly as the "Stielhandgranate M1917"; the improved successor. The German Pionier squad has two Geballte Ladungen one with 6 and 9 warheads. (HoW Dlc)

Model 16 Stielhandgranate
Holding an "M1917" in-game.
Unscrewing the cap of an "M1917" with 6 warheads.
Pulling the string of an "M1917" with 9 warheads.

Model 17 Eierhandgranate

The Model 17 Eierhandgranate appears as the "Eierhandgranate M1917". (HoW Dlc)

Model 17 Eierhandgranate
The "Eierhandgranate" in-game.
Verdun-Eierhandgranate1.jpg

No. 34 Egg Grenade

The second available grenade for the British squads is the "No. 34 Egg Grenade" which was added in the HoW Dlc.

No. 34 Mk. III Egg Grenade
Holding an "No. 34" grenade.

OF-15

The OF-15 hand grenade was added with the December 2018 expansion for the Belgian and French forces. Appears as the "Offensive No 1".

OF-15 Hand Grenade
About to throw the grenade.

Pétard Grenade

The French Pétard Grenade is also available with the December 2018 expansion and appears as the "Pétard Raquette".

Pétard Grenade or Third Army Grenade
Priming the Pétard grenade.

Mounted Weapons

7.58 cm Leichter Minenwerfer

Leichter Minenwerfer neuer Art - 75.8 mm (2.99 in)
Verdun minenw 1.jpg
Verdun-Minenwerfer1.jpg

7.7 cm Feldkanone 96 n. A.

Feldkanone 96 neuer Art - 77x234 mm R
Verdun feldk 1.jpg
Verdun feldk 2.jpg

10.5 cm Feldhaubitze 98/09

Leichte Feldhaubitze 98/09 - 105 mm (4.13 in)
Verdun feldhau 1.jpg
Verdun-Feldhaubitze1.jpg

Hotchkiss M1909 Mk. I

The Hotchkiss Mk.I is mounted on destroyed British tanks.

Hotchkiss Mark I - .303 British
A destroyed British Medium Mark A "Whippet" tank with the Hotchkiss.

Lewis Gun

British Mark IV "Female" tanks have five mounted Lewis Guns.

Lewis Gun - .303 British
Verdun-MkTankLewis1.jpg

QF 4.5-inch Howitzer

Ordnance QF 4.5-inch Howitzer
Qf 4.4 feldk 1.jpg
Verdun-QFHowitzer1.jpg

Stokes Mortar

Stokes Trench Mortar - 3 inch
Verdun stokes 1.jpg
Verdun-StokesMortar1.jpg

Trivia

Browning M1917

While not a playable or unusable static weapon, the Browning M1917 appears as icons for the "Static Gunner" ability of the Belgian Schutter and German MG-Schütze (Schützen) squad roles.

Browning M1917 mounted on M1917 tripod - .30-06
The white Browning machine gun icon on the left of the 1914 Belgian squad.

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