https://www.imfdb.org/index.php?title=User_talk:PyramidHead&feed=atom&action=historyUser talk:PyramidHead - Revision history2024-03-19T04:19:04ZRevision history for this page on the wikiMediaWiki 1.35.7https://www.imfdb.org/index.php?title=User_talk:PyramidHead&diff=1548222&oldid=prevJcordell at 02:16, 18 January 20232023-01-18T02:16:57Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Reference ''[[Goldstone]]''. Nothing to apologize for. I didn't realize I had hit the rollback feature. It was getting late and I was half asleep. Beware of Internet surfing when tired. I'm not one of those Wikipedia nuts who thinks that a page they start is their property forever and ever. I cobbled the page together from different sources on the net.I agree it needs some work. I don't usually make pages like that, but I felt the movie deserved some notice here. They're actually pretty good films and the television series is pretty good as well. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 00:20, 23 August 2022 (EDT)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Reference ''[[Goldstone]]''. Nothing to apologize for. I didn't realize I had hit the rollback feature. It was getting late and I was half asleep. Beware of Internet surfing when tired. I'm not one of those Wikipedia nuts who thinks that a page they start is their property forever and ever. I cobbled the page together from different sources on the net.I agree it needs some work. I don't usually make pages like that, but I felt the movie deserved some notice here. They're actually pretty good films and the television series is pretty good as well. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 00:20, 23 August 2022 (EDT)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Pedro Pascal ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:Good job filling out his bio. Too many years of writing police reports tend to make for a compact writing style with a "just the facts" approach and little in the way of nice to have embellishments. Seeing how the man's star is definitely on the rise and is now one of the highest paid actors working in television. he has earned a bio. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 02:16, 18 January 2023 (UTC)</ins></div></td></tr>
</table>Jcordellhttps://www.imfdb.org/index.php?title=User_talk:PyramidHead&diff=1515921&oldid=prevJcordell: /* My mistake */2022-08-23T04:22:38Z<p><span dir="auto"><span class="autocomment">My mistake</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== My mistake ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== My mistake ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Reference ''[[Goldstone]]''. Nothing to apologize for. I didn't realize I had hit the rollback feature. It was getting late and I was half asleep. Beware of Internet surfing when tired. I'm not one of those Wikipedia nuts who thinks that a page they start is their property forever and ever. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 00:20, 23 August 2022 (EDT)</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Reference ''[[Goldstone]]''. Nothing to apologize for. I didn't realize I had hit the rollback feature. It was getting late and I was half asleep. Beware of Internet surfing when tired. I'm not one of those Wikipedia nuts who thinks that a page they start is their property forever and ever. <ins class="diffchange diffchange-inline">I cobbled the page together from different sources on the net.I agree it needs some work. I don't usually make pages like that, but I felt the movie deserved some notice here. They're actually pretty good films and the television series is pretty good as well. </ins>--[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 00:20, 23 August 2022 (EDT)</div></td></tr>
</table>Jcordellhttps://www.imfdb.org/index.php?title=User_talk:PyramidHead&diff=1515920&oldid=prevJcordell: /* My mistake */2022-08-23T04:20:42Z<p><span dir="auto"><span class="autocomment">My mistake</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== My mistake ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== My mistake ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Nothing to apologize for. I didn't realize I had hit the rollback feature. It was getting late and I was half asleep. Beware of Internet surfing when tired. I'm not one of those Wikipedia nuts who thinks that a page they start is their property forever and ever. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 00:20, 23 August 2022 (EDT)</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Reference ''[[Goldstone]]''. </ins>Nothing to apologize for. I didn't realize I had hit the rollback feature. It was getting late and I was half asleep. Beware of Internet surfing when tired. I'm not one of those Wikipedia nuts who thinks that a page they start is their property forever and ever. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 00:20, 23 August 2022 (EDT)</div></td></tr>
</table>Jcordellhttps://www.imfdb.org/index.php?title=User_talk:PyramidHead&diff=1515919&oldid=prevJcordell at 04:20, 23 August 20222022-08-23T04:20:07Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:20, 23 August 2022</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Bill Pullman is '''NOT''' dead==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Bill Pullman is '''NOT''' dead==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Whoops. I was thinking of [[Bill Paxton]].--[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 20:14, 17 February 2022 (EST)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Whoops. I was thinking of [[Bill Paxton]].--[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 20:14, 17 February 2022 (EST)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== My mistake ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Nothing to apologize for. I didn't realize I had hit the rollback feature. It was getting late and I was half asleep. Beware of Internet surfing when tired. I'm not one of those Wikipedia nuts who thinks that a page they start is their property forever and ever. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 00:20, 23 August 2022 (EDT)</ins></div></td></tr>
</table>Jcordellhttps://www.imfdb.org/index.php?title=User_talk:PyramidHead&diff=1484584&oldid=prevJcordell at 01:14, 18 February 20222022-02-18T01:14:17Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:14, 18 February 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l47" >Line 47:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::Excuse me, just to let you know that I just uploaded new screenshots for both hand-cannons in Update 1.10 (Along with their ready / deploy animations). At the time of writing this it's already midnight (I'm in UTC+7) which means that I'll update the Sandstorm page once I wake up. I also have the wiki draft for both hand-cannons in Notepad as well which I'm currently editing before being pasted on Sandstorm page once it's done (After I wake up, of course). [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 14:47, 19 May 2021 (EDT)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::Excuse me, just to let you know that I just uploaded new screenshots for both hand-cannons in Update 1.10 (Along with their ready / deploy animations). At the time of writing this it's already midnight (I'm in UTC+7) which means that I'll update the Sandstorm page once I wake up. I also have the wiki draft for both hand-cannons in Notepad as well which I'm currently editing before being pasted on Sandstorm page once it's done (After I wake up, of course). [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 14:47, 19 May 2021 (EDT)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:::I almost forgot to tell you that I've been busy recently due to joining intensive program from course I'm attending until late July, which means that I may not be able to add / update screenshots immediately (Especially those for ready / deploy animations). However, I may still be able to provide minor edits in the meantime if necessary. Plus, I just told AgentGumby regarding ISMC mod for Sandstorm at his talk page considering I'm one of the Organizers in the ISMC dev team who's responsible in documenting shared assets. If there's any question, then do let me know. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 11:59, 22 May 2021 (EDT)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:::I almost forgot to tell you that I've been busy recently due to joining intensive program from course I'm attending until late July, which means that I may not be able to add / update screenshots immediately (Especially those for ready / deploy animations). However, I may still be able to provide minor edits in the meantime if necessary. Plus, I just told AgentGumby regarding ISMC mod for Sandstorm at his talk page considering I'm one of the Organizers in the ISMC dev team who's responsible in documenting shared assets. If there's any question, then do let me know. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 11:59, 22 May 2021 (EDT)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==Bill Pullman is '''NOT''' dead==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Whoops. I was thinking of [[Bill Paxton]].--[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 20:14, 17 February 2022 (EST)</ins></div></td></tr>
</table>Jcordellhttps://www.imfdb.org/index.php?title=User_talk:PyramidHead&diff=1419255&oldid=prevAgentHotel: /* Reply Sandstorm Images */2021-05-22T15:59:39Z<p><span dir="auto"><span class="autocomment">Reply Sandstorm Images</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:59, 22 May 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l46" >Line 46:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Almost forgot to tell that it's preferable for the screenshots showing the "Impact" while still being variative like slow-mo scenes on John Woo's films in order to make the viewers being able to "Feel" the "Impact" on the screenshots of the animations in sequential order while not looking too "Redundant" / "Monotone" due to the screenshots having too many similar scenes, despite having various animations (E.X. Pulling the charging handle, flipping during speed reload which may show dumped mag, unfolding the foregrip, 'Tapping' the mag, etc). Plus, do note that once you changed your class, there'll be a message popup at the top left saying that "Your class will change to (Name of the class) on respawn or resupply" which will eventually disappear as long as you don't switch to the other class. If you deploy / spawn earlier from the loadout menu without waiting the message to disappear, then the message will still remain before eventually disappear (The "Ready" animations can only triggered when being deployed / spawned). [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 05:26, 27 April 2021 (EDT)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Almost forgot to tell that it's preferable for the screenshots showing the "Impact" while still being variative like slow-mo scenes on John Woo's films in order to make the viewers being able to "Feel" the "Impact" on the screenshots of the animations in sequential order while not looking too "Redundant" / "Monotone" due to the screenshots having too many similar scenes, despite having various animations (E.X. Pulling the charging handle, flipping during speed reload which may show dumped mag, unfolding the foregrip, 'Tapping' the mag, etc). Plus, do note that once you changed your class, there'll be a message popup at the top left saying that "Your class will change to (Name of the class) on respawn or resupply" which will eventually disappear as long as you don't switch to the other class. If you deploy / spawn earlier from the loadout menu without waiting the message to disappear, then the message will still remain before eventually disappear (The "Ready" animations can only triggered when being deployed / spawned). [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 05:26, 27 April 2021 (EDT)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::Excuse me, just to let you know that I just uploaded new screenshots for both hand-cannons in Update 1.10 (Along with their ready / deploy animations). At the time of writing this it's already midnight (I'm in UTC+7) which means that I'll update the Sandstorm page once I wake up. I also have the wiki draft for both hand-cannons in Notepad as well which I'm currently editing before being pasted on Sandstorm page once it's done (After I wake up, of course). [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 14:47, 19 May 2021 (EDT)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>::Excuse me, just to let you know that I just uploaded new screenshots for both hand-cannons in Update 1.10 (Along with their ready / deploy animations). At the time of writing this it's already midnight (I'm in UTC+7) which means that I'll update the Sandstorm page once I wake up. I also have the wiki draft for both hand-cannons in Notepad as well which I'm currently editing before being pasted on Sandstorm page once it's done (After I wake up, of course). [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 14:47, 19 May 2021 (EDT)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:::I almost forgot to tell you that I've been busy recently due to joining intensive program from course I'm attending until late July, which means that I may not be able to add / update screenshots immediately (Especially those for ready / deploy animations). However, I may still be able to provide minor edits in the meantime if necessary. Plus, I just told AgentGumby regarding ISMC mod for Sandstorm at his talk page considering I'm one of the Organizers in the ISMC dev team who's responsible in documenting shared assets. If there's any question, then do let me know. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 11:59, 22 May 2021 (EDT)</ins></div></td></tr>
</table>AgentHotelhttps://www.imfdb.org/index.php?title=User_talk:PyramidHead&diff=1418230&oldid=prevAgentHotel: /* Reply Sandstorm Images */2021-05-19T18:47:10Z<p><span dir="auto"><span class="autocomment">Reply Sandstorm Images</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:47, 19 May 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l45" >Line 45:</td>
<td colspan="2" class="diff-lineno">Line 45:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>My apologies that I didn't reply you sooner. The reasons why I replaced them are some of the stuffs like unique ammo check animations, unique attachments like optics for particular firearm, etc were missing while some of the screenshots were seemed to not capture "Critical" moments like pressing bolt release, pulling charging handle, etc for me & considering it might be looking rather "Awkward" for me only adding missing ones, I thought that it'd be better to replace the entire screenshots of them in order to make them looking more "Dynamic" in overall. Also, loadout menu screenshots are usually only reserved for firearms in default configurations (For attachments like UBGLs & underbarrel shotguns they're with the host firearm without other attachments & also in unaltered camera as in the model not being moved yet except for UBGLs which I turned 180° to the left for inspecting their range finder) while those with additional attachments like unique flash hider, suppressor, etc usually only need screenshots of them (M1 Garand in Sandstorm page is one of the examples). If the unique attachment alters the model of firearm into different one like Sterling Mk. 4 with suppressor will turn into Sterling Mk. 5 (I also added speed reload animations for the latter while foregoing the ADS for it due to being identical), then I'll make the new entry for it. Also, some firearms like AR & AK-platforms (Excluding Q Honey Badger & AS Val for them) have their animations reused which means that you don't have to include both animations as long as they're actually reusing animations of existing firearms. I also noticed that you recently added screenshots when being spawned which have the shooter preparing his gun like extending buttstock, pulling charging handle, etc. If that's the case, would you mind to allow me help you including missing ones (I might replace some of them if deemed necessary)? Although I've been rather busy IRL, I'm still staying tuned to the updates & announcements in Sandstorm. If there's any question just ask, OK? [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 23:23, 23 April 2021 (EDT)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>My apologies that I didn't reply you sooner. The reasons why I replaced them are some of the stuffs like unique ammo check animations, unique attachments like optics for particular firearm, etc were missing while some of the screenshots were seemed to not capture "Critical" moments like pressing bolt release, pulling charging handle, etc for me & considering it might be looking rather "Awkward" for me only adding missing ones, I thought that it'd be better to replace the entire screenshots of them in order to make them looking more "Dynamic" in overall. Also, loadout menu screenshots are usually only reserved for firearms in default configurations (For attachments like UBGLs & underbarrel shotguns they're with the host firearm without other attachments & also in unaltered camera as in the model not being moved yet except for UBGLs which I turned 180° to the left for inspecting their range finder) while those with additional attachments like unique flash hider, suppressor, etc usually only need screenshots of them (M1 Garand in Sandstorm page is one of the examples). If the unique attachment alters the model of firearm into different one like Sterling Mk. 4 with suppressor will turn into Sterling Mk. 5 (I also added speed reload animations for the latter while foregoing the ADS for it due to being identical), then I'll make the new entry for it. Also, some firearms like AR & AK-platforms (Excluding Q Honey Badger & AS Val for them) have their animations reused which means that you don't have to include both animations as long as they're actually reusing animations of existing firearms. I also noticed that you recently added screenshots when being spawned which have the shooter preparing his gun like extending buttstock, pulling charging handle, etc. If that's the case, would you mind to allow me help you including missing ones (I might replace some of them if deemed necessary)? Although I've been rather busy IRL, I'm still staying tuned to the updates & announcements in Sandstorm. If there's any question just ask, OK? [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 23:23, 23 April 2021 (EDT)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Almost forgot to tell that it's preferable for the screenshots showing the "Impact" while still being variative like slow-mo scenes on John Woo's films in order to make the viewers being able to "Feel" the "Impact" on the screenshots of the animations in sequential order while not looking too "Redundant" / "Monotone" due to the screenshots having too many similar scenes, despite having various animations (E.X. Pulling the charging handle, flipping during speed reload which may show dumped mag, unfolding the foregrip, 'Tapping' the mag, etc). Plus, do note that once you changed your class, there'll be a message popup at the top left saying that "Your class will change to (Name of the class) on respawn or resupply" which will eventually disappear as long as you don't switch to the other class. If you deploy / spawn earlier from the loadout menu without waiting the message to disappear, then the message will still remain before eventually disappear (The "Ready" animations can only triggered when being deployed / spawned). [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 05:26, 27 April 2021 (EDT)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Almost forgot to tell that it's preferable for the screenshots showing the "Impact" while still being variative like slow-mo scenes on John Woo's films in order to make the viewers being able to "Feel" the "Impact" on the screenshots of the animations in sequential order while not looking too "Redundant" / "Monotone" due to the screenshots having too many similar scenes, despite having various animations (E.X. Pulling the charging handle, flipping during speed reload which may show dumped mag, unfolding the foregrip, 'Tapping' the mag, etc). Plus, do note that once you changed your class, there'll be a message popup at the top left saying that "Your class will change to (Name of the class) on respawn or resupply" which will eventually disappear as long as you don't switch to the other class. If you deploy / spawn earlier from the loadout menu without waiting the message to disappear, then the message will still remain before eventually disappear (The "Ready" animations can only triggered when being deployed / spawned). [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 05:26, 27 April 2021 (EDT)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">::Excuse me, just to let you know that I just uploaded new screenshots for both hand-cannons in Update 1.10 (Along with their ready / deploy animations). At the time of writing this it's already midnight (I'm in UTC+7) which means that I'll update the Sandstorm page once I wake up. I also have the wiki draft for both hand-cannons in Notepad as well which I'm currently editing before being pasted on Sandstorm page once it's done (After I wake up, of course). [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 14:47, 19 May 2021 (EDT)</ins></div></td></tr>
</table>AgentHotelhttps://www.imfdb.org/index.php?title=User_talk:PyramidHead&diff=1413406&oldid=prevAgentHotel: /* Reply Sandstorm Images */2021-04-27T09:26:47Z<p><span dir="auto"><span class="autocomment">Reply Sandstorm Images</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:26, 27 April 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l44" >Line 44:</td>
<td colspan="2" class="diff-lineno">Line 44:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>My apologies that I didn't reply you sooner. The reasons why I replaced them are some of the stuffs like unique ammo check animations, unique attachments like optics for particular firearm, etc were missing while some of the screenshots were seemed to not capture "Critical" moments like pressing bolt release, pulling charging handle, etc for me & considering it might be looking rather "Awkward" for me only adding missing ones, I thought that it'd be better to replace the entire screenshots of them in order to make them looking more "Dynamic" in overall. Also, loadout menu screenshots are usually only reserved for firearms in default configurations (For attachments like UBGLs & underbarrel shotguns they're with the host firearm without other attachments & also in unaltered camera as in the model not being moved yet except for UBGLs which I turned 180° to the left for inspecting their range finder) while those with additional attachments like unique flash hider, suppressor, etc usually only need screenshots of them (M1 Garand in Sandstorm page is one of the examples). If the unique attachment alters the model of firearm into different one like Sterling Mk. 4 with suppressor will turn into Sterling Mk. 5 (I also added speed reload animations for the latter while foregoing the ADS for it due to being identical), then I'll make the new entry for it. Also, some firearms like AR & AK-platforms (Excluding Q Honey Badger & AS Val for them) have their animations reused which means that you don't have to include both animations as long as they're actually reusing animations of existing firearms. I also noticed that you recently added screenshots when being spawned which have the shooter preparing his gun like extending buttstock, pulling charging handle, etc. If that's the case, would you mind to allow me help you including missing ones (I might replace some of them if deemed necessary)? Although I've been rather busy IRL, I'm still staying tuned to the updates & announcements in Sandstorm. If there's any question just ask, OK? [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 23:23, 23 April 2021 (EDT)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>My apologies that I didn't reply you sooner. The reasons why I replaced them are some of the stuffs like unique ammo check animations, unique attachments like optics for particular firearm, etc were missing while some of the screenshots were seemed to not capture "Critical" moments like pressing bolt release, pulling charging handle, etc for me & considering it might be looking rather "Awkward" for me only adding missing ones, I thought that it'd be better to replace the entire screenshots of them in order to make them looking more "Dynamic" in overall. Also, loadout menu screenshots are usually only reserved for firearms in default configurations (For attachments like UBGLs & underbarrel shotguns they're with the host firearm without other attachments & also in unaltered camera as in the model not being moved yet except for UBGLs which I turned 180° to the left for inspecting their range finder) while those with additional attachments like unique flash hider, suppressor, etc usually only need screenshots of them (M1 Garand in Sandstorm page is one of the examples). If the unique attachment alters the model of firearm into different one like Sterling Mk. 4 with suppressor will turn into Sterling Mk. 5 (I also added speed reload animations for the latter while foregoing the ADS for it due to being identical), then I'll make the new entry for it. Also, some firearms like AR & AK-platforms (Excluding Q Honey Badger & AS Val for them) have their animations reused which means that you don't have to include both animations as long as they're actually reusing animations of existing firearms. I also noticed that you recently added screenshots when being spawned which have the shooter preparing his gun like extending buttstock, pulling charging handle, etc. If that's the case, would you mind to allow me help you including missing ones (I might replace some of them if deemed necessary)? Although I've been rather busy IRL, I'm still staying tuned to the updates & announcements in Sandstorm. If there's any question just ask, OK? [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 23:23, 23 April 2021 (EDT)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:Almost forgot to tell that it's preferable for the screenshots showing the "Impact" while still being variative like slow-mo scenes on John Woo's films in order to make the viewers being able to "Feel" the "Impact" on the screenshots of the animations in sequential order while not looking too "Redundant" / "Monotone" due to the screenshots having too many similar scenes, despite having various animations (E.X. Pulling the charging handle, flipping during speed reload which may show dumped mag, unfolding the foregrip, 'Tapping' the mag, etc). Plus, do note that once you changed your class, there'll be a message popup at the top left saying that "Your class will change to (Name of the class) on respawn or resupply" which will eventually disappear as long as you don't switch to the other class. If you deploy / spawn earlier from the loadout menu without waiting the message to disappear, then the message will still remain before eventually disappear (The "Ready" animations can only triggered when being deployed / spawned). [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 05:26, 27 April 2021 (EDT)</ins></div></td></tr>
</table>AgentHotelhttps://www.imfdb.org/index.php?title=User_talk:PyramidHead&diff=1412795&oldid=prevAgentHotel: /* Reply Sandstorm Images */2021-04-24T03:25:12Z<p><span dir="auto"><span class="autocomment">Reply Sandstorm Images</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:25, 24 April 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l43" >Line 43:</td>
<td colspan="2" class="diff-lineno">Line 43:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Reply Sandstorm Images ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Reply Sandstorm Images ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>My apologies that I didn't reply you sooner. The reasons why I replaced them are some of the stuffs like unique ammo check animations, unique attachments like optics for particular firearm, etc were missing while some of the screenshots were seemed to not capture "Critical" moments like pressing bolt release, pulling charging handle, etc for me & considering it might be looking rather "Awkward" for me only adding missing ones, I thought that it'd be better to replace the entire screenshots of them in order to make them looking more "Dynamic" in overall. Also, loadout menu screenshots are usually only reserved for firearms in default configurations (For attachments like UBGLs & underbarrel shotguns they're with the host firearm without other attachments & also in unaltered camera as in the model not being moved yet except for UBGLs which I turned 180° to the left for inspecting their range finder) while those with additional attachments like unique flash hider, suppressor, etc usually only need screenshots of them (M1 Garand in Sandstorm page<del class="diffchange diffchange-inline">) </del>is one of the examples. If the unique attachment alters the model of firearm into different one like Sterling Mk. 4 with suppressor will turn into Sterling Mk. 5 (I also added speed reload animations for the latter while foregoing the ADS for it due to being identical), then I'll make the new entry for it. Also, some firearms like AR & AK-platforms (Excluding Q Honey Badger & AS Val for them) have their animations reused which means that you don't have to include both animations as long as they're actually reusing animations of existing firearms. I also noticed that you recently added screenshots when being spawned which have the shooter preparing his gun like extending buttstock, pulling charging handle, etc. If that's the case, would you mind to allow me help you including missing ones (I might replace some of them if deemed necessary)? Although I've been rather busy IRL, I'm still staying tuned to the updates & announcements in Sandstorm. If there's any question just ask, OK? [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 23:23, 23 April 2021 (EDT)</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>My apologies that I didn't reply you sooner. The reasons why I replaced them are some of the stuffs like unique ammo check animations, unique attachments like optics for particular firearm, etc were missing while some of the screenshots were seemed to not capture "Critical" moments like pressing bolt release, pulling charging handle, etc for me & considering it might be looking rather "Awkward" for me only adding missing ones, I thought that it'd be better to replace the entire screenshots of them in order to make them looking more "Dynamic" in overall. Also, loadout menu screenshots are usually only reserved for firearms in default configurations (For attachments like UBGLs & underbarrel shotguns they're with the host firearm without other attachments & also in unaltered camera as in the model not being moved yet except for UBGLs which I turned 180° to the left for inspecting their range finder) while those with additional attachments like unique flash hider, suppressor, etc usually only need screenshots of them (M1 Garand in Sandstorm page is one of the examples<ins class="diffchange diffchange-inline">)</ins>. If the unique attachment alters the model of firearm into different one like Sterling Mk. 4 with suppressor will turn into Sterling Mk. 5 (I also added speed reload animations for the latter while foregoing the ADS for it due to being identical), then I'll make the new entry for it. Also, some firearms like AR & AK-platforms (Excluding Q Honey Badger & AS Val for them) have their animations reused which means that you don't have to include both animations as long as they're actually reusing animations of existing firearms. I also noticed that you recently added screenshots when being spawned which have the shooter preparing his gun like extending buttstock, pulling charging handle, etc. If that's the case, would you mind to allow me help you including missing ones (I might replace some of them if deemed necessary)? Although I've been rather busy IRL, I'm still staying tuned to the updates & announcements in Sandstorm. If there's any question just ask, OK? [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 23:23, 23 April 2021 (EDT)</div></td></tr>
</table>AgentHotelhttps://www.imfdb.org/index.php?title=User_talk:PyramidHead&diff=1412794&oldid=prevAgentHotel: /* Reply Sandstorm Images */ new section2021-04-24T03:23:56Z<p><span dir="auto"><span class="autocomment">Reply Sandstorm Images: </span> new section</span></p>
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<col class="diff-marker" />
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<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:23, 24 April 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l40" >Line 40:</td>
<td colspan="2" class="diff-lineno">Line 40:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you don't mind me asking, do you have those stories posted anywhere? They sound pretty neat. [[User:BrandonColeford1992|BrandonColeford1992]] ([[User talk:BrandonColeford1992|talk]]) 22:58, 24 March 2021 (EDT)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you don't mind me asking, do you have those stories posted anywhere? They sound pretty neat. [[User:BrandonColeford1992|BrandonColeford1992]] ([[User talk:BrandonColeford1992|talk]]) 22:58, 24 March 2021 (EDT)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Thanks, man. I took a look, and it's good stuff - I look forward to this being published some day. Keep up the good work. [[User:BrandonColeford1992|BrandonColeford1992]] ([[User talk:BrandonColeford1992|talk]]) 22:57, 25 March 2021 (EDT)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:Thanks, man. I took a look, and it's good stuff - I look forward to this being published some day. Keep up the good work. [[User:BrandonColeford1992|BrandonColeford1992]] ([[User talk:BrandonColeford1992|talk]]) 22:57, 25 March 2021 (EDT)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Reply Sandstorm Images ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">My apologies that I didn't reply you sooner. The reasons why I replaced them are some of the stuffs like unique ammo check animations, unique attachments like optics for particular firearm, etc were missing while some of the screenshots were seemed to not capture "Critical" moments like pressing bolt release, pulling charging handle, etc for me & considering it might be looking rather "Awkward" for me only adding missing ones, I thought that it'd be better to replace the entire screenshots of them in order to make them looking more "Dynamic" in overall. Also, loadout menu screenshots are usually only reserved for firearms in default configurations (For attachments like UBGLs & underbarrel shotguns they're with the host firearm without other attachments & also in unaltered camera as in the model not being moved yet except for UBGLs which I turned 180° to the left for inspecting their range finder) while those with additional attachments like unique flash hider, suppressor, etc usually only need screenshots of them (M1 Garand in Sandstorm page) is one of the examples. If the unique attachment alters the model of firearm into different one like Sterling Mk. 4 with suppressor will turn into Sterling Mk. 5 (I also added speed reload animations for the latter while foregoing the ADS for it due to being identical), then I'll make the new entry for it. Also, some firearms like AR & AK-platforms (Excluding Q Honey Badger & AS Val for them) have their animations reused which means that you don't have to include both animations as long as they're actually reusing animations of existing firearms. I also noticed that you recently added screenshots when being spawned which have the shooter preparing his gun like extending buttstock, pulling charging handle, etc. If that's the case, would you mind to allow me help you including missing ones (I might replace some of them if deemed necessary)? Although I've been rather busy IRL, I'm still staying tuned to the updates & announcements in Sandstorm. If there's any question just ask, OK? [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 23:23, 23 April 2021 (EDT)</ins></div></td></tr>
</table>AgentHotel