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Difference between revisions of "User:XSlayer300/Sandbox"

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(Created page with "I will do my own sandbox stuffs later on (if I have more pages or something), but i feel like I want to rewrite the MGS1 page first to atleast make it stand out (but i do not...")
 
 
(97 intermediate revisions by 2 users not shown)
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I will do my own sandbox stuffs later on (if I have more pages or something), but i feel like I want to rewrite the MGS1 page first to atleast make it stand out (but i do not have screencaps for it).
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Stuff for PC games which never have a page for one reason or the other. This is where I sometimes do OC stuff and WIP.
  
= Metal Gear Solid =
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__TOC__
  
'''''Metal Gear Solid''''' is the classic 1998 Playstation game (later ported to the PC in 2000 and PS3 in 2008) that brought the previously obscure ''Metal Gear'' franchise up to date and made "stealth gameplay" the gimmick every game felt it needed to copy. Starring an agent named Solid Snake (David Hayter) working for a secret special operations unit called FOXHOUND, the story finds him ordered to infiltrate a nuclear disposal facility to rescue hostages and deal with terrorists. However, soon things prove to be far more complex as the series' titular Metal Gear, a nuclear-armed bipedal armored vehicle, becomes involved.
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= Quick Notes =
  
'''''Metal Gear Solid: The Twin Snakes''''' is a 2004 remake released exclusively for the Gamecube. Released after the formal sequel, ''[[Metal Gear Solid 2: Sons of Liberty]]'', it uses the same graphics engine and has vastly improved visuals, and incorporates almost all the gameplay improvements of the sequel, such as first-person aiming, as well as including tranquilizer weaponry. It was criticized for featuring a series of additional cutscenes where Snake performs cartoonish feats including using a missile as a platform for launching himself into the air and throwing a hand grenade down a tank's gun barrel by pitching it like a baseball.
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== Detroit: Become Human reference list ==
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// Nobody really listed what guns they are, so here I go.
  
'''The following weapons appear in the video game ''Metal Gear Solid'' and its remake ''Metal Gear Solid: The Twin Snakes'':'''
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* The ".355" (9mm in metric terms, which is translated as such in other localizations) caliber "MS853 Black Hawk" appears to be based on an incredibly rare Sokolovsky Automaster. Compared to the real weapon, this pistol is fitted with larger wood grips, without any sort of external hammer nor rear iron sight. It is potentially used by the player character at the introduction chapter.
__TOC__<br clear="all">
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* A M&P45 (oddly chambered in the fictional ".457" caliber) semi-automatic pistol appears as the one of the most prominent firearms in the game, commonly used by various characters in violent situations. Two models of the pistol exist in the game, a version with white rubber grips is used by the Detroit Police Department, while a version with wood grips is used by civilian characters instead.
 +
* The Ruger GP100 revolver appears in some of the chapters in the game. It is not usable by the player.
 +
* A sniper rifle appears in some of the chapters, taking cues from Accuracy International's AX series of rifles and the Barrett MRAD or M95B, but without the bolt handle in any of them, implying it is semi-automatic. It is not usable by any of the player characters, with the exception on one of the endings.
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* A fictional assault rifle appears as the standard rifle for security members as well as the military that appears in the game. While mostly fictional, it takes elements from the SCAR (likely the SCAR-H). It uses 20-round magazines, is equipped with a flashlight and a holographic sight and it is equipped with a stock inspired by the LMT SOPMOD rifle stocks. It is usable by the player characters in certain quick time events that involves disarming a soldier.
  
= Overview =
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== Ghost Recon: Frontline reference list ==
''Metal Gear Solid'' is relatively simple compared to its later successors, being more of a remake of ''Metal Gear 2'' (and by a lesser extent, ''Metal Gear'') which shares most of its gameplay elements to its prior game, and expands upon them. At the beginning of the game, Solid Snake (referred to as Snake then on) starts off with a small health bar, but as more bosses are defeated, Snake's maximum health will increase.
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Weapons are leveled up, in addition to player level. Leveling up the weapons unlock attachments. Most of the guns are lifted up from the previous modern ''Ghost Recon'' games. Ammunition is simplified to four groups, namely light ammo, heavy ammo, sniper ammo and shotgun ammo.
  
The player can carry an unlimited number of inventory items, all of which is accessible. Although two of them (one for a weapon slot and another for items) can be quick used at a time, this same system would be applied later to its sequel. Having no weapons equipped will allow Snake to perform melee attacks up close, which are rendered by the game as lethal (unlike the other games in the series, including ''Twin Snakes''). Snake can perform what is known as a "Tactical Reload", where in unequipping and re-equipping the weapon will allow the weapon to be reloaded instantly, and it is the only way to reload with a firearm that has remaining rounds in the magazine. This feature would be retained in the following games (and its remake) until ''[[Metal Gear Solid 4: Guns of the Patriots]]''.
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At the start of a Control match (which is a 5 point large-scale domination gamemode), the player is in a buy phase. Using the Tac Support menu, the player can buy a weapon that is saved from the Armory, and they cost credits to buy, weapons can become more expensive if the player puts on more attachments to it. Credits are gained from killing enemies or securing objective points. Weapons are kept if they die in a Control match.
  
The game introduces the term "on-site procurement", which serves as a gameplay mechanic throughout the series. Snake starts off without any inventory items barring smuggled cigarettes; he can only obtain weapons that are available either lying around levels or at storage areas throughout the game world. He cannot obtain weapons that are dropped from slain enemies nor some characters in some events, though they can sometimes drop items or ammo which Snake can use.
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// Game's dead by the way, could've been a good side game but it just had to have the Ghost Recon branding...
  
The ''Twin Snakes'' remake heavily derives on the gameplay mechanics from ''Metal Gear Solid 2'' as mentioned earlier. As such, it uses the same First-Person View system as that game as well as non-lethal takedowns (through the use of aforementioned tranquilizer weaponry and melee attacks). Since the base game isn't changed, the net result is to make the game ''excessively'' easy compared to the original (since the player can abuse the first person perspective behind cover). And since the cinematics are not deviated from the original game (excluding exaggerated feats), defeating some bosses with non-lethal weaponry will not have its cinematics altered (but the gameplay will register it as non-lethal takedowns), and will end as if Snake defeated the boss with lethal weapons.
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* M4 Benelli appears as the only available shotgun during the playtest.
 +
* An AK hybrid appears as the "AK-47", it appears to be the same model that was used in ''Wildlands'' and ''Breakpoint''.
 +
* The HK416F appears as the "416".
 +
* The M4A1 appears under the same name.
 +
* The Accuracy International AWM appears as the "L115A3", the UK designation of the weapon; although the "Tac Support" menu designates it as the "AWM".
 +
* The Five-seveN USG appears as the "5.7 USG"
 +
* The IMI Desert Eagle appears under its real name.
 +
* The MP5 MLI appears as the "MP5".
 +
* The FN P90TR appears as the "P90".
 +
* The MP7A1 appears as the "MP7".
 +
* The Heckler & Koch G28 appears under the same name.
 +
* The SVD Dragunov appears as the "SVD-63".
 +
* The FN Mk 48 Mod 0 appears as the "MK48", the only machine gun throughout the playtest.
  
= Pistols =  
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== CrossFire X/CrossFire HD reference list ==
 +
Like the 2010 entry of ''Medal of Honor'', there are two sets of weapons correlating to the singleplayer and multiplayer portions of the game, thus having different models, animations and mechanics between each other. This section uses the CrossFire X (English) names, as CrossFire HD (Chinese) uses real names for their weapons.
  
== Heckler & Koch Mark 23 Phase II Prototype ==
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// While CrossFire X, the english version of the game, is dead and never released to PC (only in XBox as far as I am aware), CrossFire HD is still around, thankfully (for assets to both rip and identify)
  
The Phase II prototype of the [[H&K Mk 23 Mod 0]], referred to in-game as the "SOCOM," is Solid Snake's weapon of choice throughout the game, always brandishing it most cutscenes involving an armed confrontation. It comes with a LAM unit and can accept a suppressor. At least one of the Genome Soldiers also carried the gun, seen when Snake travels through the hallway where Gray Fox slaughtered the soldiers stationed outside Emmerich's lab.
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=== CrossFire X/CrossFire HD Singleplayer ===
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The singleplayer mode allows the player to aim down sights for all weapons (than certain weapons in the multiplayer segment), and switch the weapon's firemode for many others as well. They also have separate 'tactical' mid-reload animations, in which the multiplayer portion of the game lacks (to be consistent with the original game). Most weapons are pre-customized with various attachments. The AK-105 and the MSBS Grot C have magnifiers for optics which the player can toggle, while the MK12 SPR have backup iron sights which function the same.
  
Like the FAMAS, the Mk 23 was deliberately chosen for its large size and blocky appearance; the former to make the pistol easier to see in Snake's hands in the overhead view the original game mostly took place in, and the latter to go easy on the PlayStation's relatively weak 3D capabilities.
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* CAR-4 | M4A1 - AR RIS variant (M4A1/MK18)
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* Kalash-M - AK-74
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* Kalash-74 - AKS-74N(?) (stock not seen) (with drum mag variant)
 +
* Kalash-105 | AK-105 - Modernized AK variant (AK-105/AK-12)
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* MAR-M1 - FB MSBS Grot C (unknown date variant)
 +
* MTR-95 - Tavor X95
 +
* SC-762 | SCAR HEAVY - SCAR-H
  
[[Image:SOCOM.jpg|thumb|450px|none|'''Airsoft''' Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]
 
[[Image:Metal Gear Solid SOCOM VR.jpg|thumb|600px|none|The "SOCOM" in the VR Missions menu.]]
 
[[Image:Metal Gear Solid SOCOM.jpg|thumb|600px|none|Snake aiming the Mark 23 Prototype out of the back of a truck in front of the Disposal Facility. This truck is the first place the Mark 23 can be found in the game.]]
 
[[Image:MGS1 3guns.jpg|thumb|600px|none|Snake offering to switch guns with Meryl.]]
 
  
== IMI Desert Eagle Mark XIX ==
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* SMG-91 - PP-91 Kedr
 +
* 4.6mm PDW | MP7 - MP7A2
 +
* Super V - Vector GEN2
  
The [[Desert Eagle Mark XIX]] appears in the game as Meryl's weapon of choice. It appears to be the .50 AE version due to it not having a fluted barrel in either versions of the game.
 
  
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle Mark XIX - .50 AE.]]
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* Sawed-Off Shotgun - SBS hammered shotgun
[[Image:MGS TTS DE50.jpg|thumb|600px|none|Meryl shows off her Desert Eagle.]]
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* Kalash-12G | Vepr-12 - Saiga/VPO
[[Image:MGS1 DE50.jpg |thumb|600px|none|Meryl reloading the Desert Eagle.]]
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* PAS-90 - M590(?)
  
==Colt Single Action Army==
 
  
The [[Colt Single Action Army]] appears as Revolver Ocelot's weapon of choice; he has the ability to precisely bounce shots off multiple walls to hit targets in cover with it. He refers to it as "the greatest handgun ever made", claiming that its six bullets are "more than enough to kill anything that moves". After losing his right hand, Revolver Ocelot is seen wearing his Single Action Army in a holster when Snake is captured.
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* SAW-249 - M249
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* VN60 | M60 - M60E4
  
[[Image:SAA Artillery Cimarron.jpg|thumb|none|400px|Single Action Army w/ 5.5" barrel aka "Artillery" model with wooden grips (this is a Cimarron reproduction - and an actual movie gun) Note lack of 4th screw on revolver frame in front of cylinder. The Colts all have this.]]
 
[[Image:MGS TTS SAA-Barrel.jpg|thumb|none|600px|Gun Barrel ala [[James Bond]]]]
 
[[Image:Metal Gear Solid Colt.jpg|thumb|none|600px|Revolver... OCELOT!]]
 
[[Image:MGS TTS SAA.jpg |thumb|none|600px|"The Twin Snakes" version.]]
 
  
= Submachine Guns =
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* SC-SSR - MK20 SSR
 +
* SPR-12 | MK12 - MK12 SPR Mod 1
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* AMR-6 - GM6 Lynx (scoped only)
  
== MP5SD2 ==
 
  
The [[MP5SD]]2 is only available in the Japan-only ''Metal Gear Solid: Integral'' and the PC port of the original game. It can only be obtained by starting a new game on the "Very Easy" difficulty, where it will appear in your inventory immediately after the introductory cutscene. It has a extremely fast fire-rate and infinite ammo, that together with it being integrally suppressed enables far more reckless play of the game on the "Very Easy" difficulty.
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* SC226 | P226 - P226 MK25 Mod 0
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* MEP-45 - TRIARC 1911 Commander
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* GP105 - Grand Power K100 MK12 (incorrectly has select-fire option, which is full or semi, holds 16 instead of 15
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* Hunter 44 - Taurus M44 Tracker
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* FP9 - HK VP9 Match
  
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler & Koch MP5SD2 - 9x19mm]]
 
[[Image:Metal Gear Solid MP5.jpg|thumb|none|600px|Snake outside the Disposal Facility with the MP5SD2. Note the "999/999" ammo counter, displaying infinite ammo.]]
 
  
=Rifles =
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* Underbarrel Shotgun - Metal Storm MAUL (attached to MSBS)
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* Underbarrel GL - M203A1 (attached to M4A1)
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* 40mm HEXA Launcher - MGL Mk 1L/M32 MGL
 +
* "RPG" (dialogue only, not properly named in-game) - Carl Gustaf M4 (with a reflex sight instead of a smart scope)
  
== FAMAS G1 ==
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=== CrossFire X/CrossFire HD Multiplayer ===
 +
CrossFire HD's multiplayer component is basically similar to its original incarnation (I think). CFHD weapons are in (*) while CFX weapons are in (**).
  
The [[FAMAS]] rifle is the standard issue weapon of the Genome Army. It comes equipped with a laser sight, although Genome soldiers have flash lights mounted on their guns. The Genome soldiers in the Warhead Storage Building have underbarrel [[M203 grenade launcher]]s attached. These launchers are loaded with non-lethal ring airfoil projectiles, although gameplay mechanics have Snake getting wounds from the ring airfoil projectiles instead of having his stamina depleted. Solid Snake, Meryl, and Liquid Snake also use the FAMAS. Like most weapons in the game, the FAMAS was deliberately chosen for its blocky appearance, something of a requirement given the rather limited 3D capabilities of the original PlayStation console.
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* CAR-4 - M4A1 "Classic"
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* Kalash-47 - AK-47
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* Kalash-103 - AK-103
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* Compact 552 | SG552 - SG 553
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* SC-556 - SCAR-L
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* SC-762 - SCAR-L
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* GAL-R4 - Galil ARM
 +
* AP-15 | AT15 - Customized M4A1 rail variant
 +
* Austyer-88 | AUG A1 - AUG A2
 +
* BAR-7 | REC7 - JG M4 Tactical (airsoft), likely representing the Barrett REC7
 +
* RAR-5 - Remington R5
 +
* R36 Carbine - G36K
 +
* F-45 - FAMAS F1
 +
* Mini-556 | AC-556 - AC556 (with EBR furniture)
 +
* SPR-12 | MK12 MOD0 - MK12
 +
* T14 ACW - Mk14 EBR
 +
* QBZ-191(*)
 +
* QBZ-192(*)
  
[[File:FAMAS G1.jpg|thumb|none|500px|FAMAS G1 - 5.56x45mm NATO]]
 
[[Image:Metal Gear Solid FAMAS VR.jpg|thumb|none|600px|The FAMAS in the VR missions menu.]]
 
[[Image:Metal Gear Solid FAMAS Cutscene 1.jpg|thumb|none|600px|Meryl holding her FAMAS on Snake after stealing a guard uniform.]]
 
  
== H&K PSG-1 ==
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* 1928 Typewriter - M1928 Thompson
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* Super V - Vector GEN1
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* Mini-9 | Uzi - Mini Uzi
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* GSMG-45 - UMP45
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* PG9 - P90 TR
  
The [[Heckler & Koch PSG-1]] sniper rifle is used by Solid Snake and Sniper Wolf. In ''Twin Snakes'' a tranquilizer variant is available, called the PSG-1T. Equipping the rifle immediately scopes the player's view and precise aiming is only possible if the player uses a dose of diazepam medication, otherwise the scope reticule will uncontrollably sway in random directions.
 
  
[[Image:H&KPSG01.jpg‎ |thumb|none|450px|Heckler & Koch PSG1 - 7.62x51mm NATO]]
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* SG1212 | M1216 - SRM1212
[[Image:Metal Gear Solid PSG1 VR.jpg|thumb|none|600px|The PSG1 in the VR Missions Menu.]]
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* AS12 - AA12
[[Image:MGS TTS PSG-1.jpg|thumb|none|600px|Snake and Sniper Wolf take aim at one another after a boss fight in ''The Twin Snakes''. Perhaps one of the most ridiculous events of the remake, where Snake does a 720 degree spin - after a backflip in which Snake landed on the very back edge of the stock to knock the gun into the air for him to grab - and no-scopes Wolf in one shot.]]
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* Stakeout 37 - Ithaca M37
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* B4 SUPER | XM1014 - M1014
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* FSG-12 - SPAS-12
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* Double Barrel - SBS hammerless shotgun (secondary weapon)
 +
* Dual Desperado - SBS 4-barreled hammerless shotgun (dual-wielded)
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* Hammer MK.2 - Jackhammer
  
= Launchers =
 
  
== FIM-92A Stinger ==
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* HM3 - MG3
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* Louis Gun - Lewis Gun
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* VN60 - M60
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* SAW-249 - M249 (belt-fed using the carrying handle side grip)
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* Kalash-LMG - RPK
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* Gatling Gun - M134 Minigun
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* Ultimax 100(*)
  
The [[FIM-92A Stinger]] surface-to-air missile launcher capable of locking on to various targets. Used by Solid Snake. Unlike the real Stinger launcher, the weapon is capable of locking onto surface-level targets, fired missiles does not need to travel a minimum set distance for it to arm itself, does not need to actually reload after firing a shot, and comes with a futuristic scope view when aiming.
 
  
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger - 70mm]]
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* MSC-94 - VSK-94
[[Image:Metal Gear Solid Stinger VR.jpg|thumb|none|600px|The Stinger in the VR Missions menu.]]
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* SC-SSR - MK20 SSR
[[Image:MGS TTS FIM-92.jpg|thumb|none|600px|Snake aiming the Stinger at Liquid's Mi-24 Hind-D.]]
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* TSV - Dragunov SVD
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* PWC | AWM - L118A1
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* CAM-09 | QBU-09 - QBU-10 (also known as QBU-09 unofficially)
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* Model 1903 - M1903A4
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* M200(*) - Cheytac M200
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* SR-25(*)
  
== "Nikita" ==
 
  
A fictional missile launcher that fires remote-controlled missiles, first used by Solid Snake to destroy a generator powering an electrified floor. Supposedly designed for reconnaissance missions, the Nikita is only capable of traveling on the x-axis and cannot travel vertically, unless its travelling on an ascending surface, and its missiles have a limited amount of fuel before detonating.
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* BP93 - 93R
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* AP18-C | Glock 18 - G18C
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* R412 - MP-412 REX (also used with a round shield in Annihilation mode, somehow holds 2 rounds)
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* Eagle 50 - Desert Eagle
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* AP-45 | USP - USP 45
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* COP 357(*)
 +
* QSZ-193(*)
  
From a realistic point of view, the Nikita could never work as a practical weapon as the missile simply travels too slow to maintain lift. Any faster and it becomes a fancy wire-guided missile launcher. The weapon's impracticality is even referenced within the games, stating that all the electronics and ancillaries inside the missiles leave so little space for the warhead that its damage ends up being pitiful, barely enough to destroy the electrical panels that it's used against.
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* "手枪"(*) (revolver) - VP9L (with large compensator, holds 7 rounds instead of 15. available as a secondary for all heroes in nano zombies mode)
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* DP-12(*) (AI mode only, with incorrect semi-auto dual-wield and one-shot incendiary explosive buckshot options)
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* RPG(*) - RPG7 (Annihilation mode only)
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* NIMROD-9(**) - MP5A5 (is dual-wielded, holds 25 per gun for some reason. only available to the Boogieman character in capture points mode)
  
[[Image:Metal Gear Solid Nikita VR.jpg|thumb|none|600px|The Nikita in the VR Missions Menu.]]
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== The Day Before (Refunds) reference list ==
 +
Weapons are obtained from various Merchants in the game's hub. These can also be customized akin to Gunsmith from MW2019.
  
= Explosives =
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In-game, the player can switch from third person to first person mode when aiming.
  
==Mk 2 hand grenade==
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// imo, it really never deserves a page, but here we are anyway.
  
The original game depicted the Genome Soldiers using the obsolete [[Mk 2 hand grenade]], resulting in Snake's infamously silly line that "They're armed with five five sixers and pineapples."
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* Molot Hunter - SOK-94/95 Molot Vepr/VPO-123 Vepr
 +
* Strike-L - SCAR-L
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* Patriot M4 - MK18
 +
* ? - M1 Garand
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* Buffalo Rifle - AR-10 "Sudanese" model (really neat though, tbh... BUT it holds 5.56mm instead of 7.62)
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* Deprov-74 - AK(-47/M)
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* Deprov-12 - AK-12 (2015 model) (uses 7.62mm instead of 5.45 (which does not exist at all)
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* Windlock 1860 - Single-barreled break-action rifle (a Henry Single Shot would be a good guess, name alluding to Spencer/Henry 1860 repeating rifles, but neither are break action)
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* ? - SR-25
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* M16A4 (empty weapon slot icon)
  
[[Image:MK2_grenade_DoD.jpg|thumb|none|250px|Mk 2 high-explosive fragmentation hand grenade]]
 
  
==M67 hand grenade==
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* ? - Vector
 +
* Hoffman 45 - UMP45 (that somehow takes ''9mm'', of all things... lol)
 +
* MP5A2 with "tropical" wide handguard
  
The [[M67 hand grenade]] is used by the Genome Soldiers in ''Twin Snakes''. The weapon is also used by Solid Snake as the only throwable explosive device available. Its also used by Snake to take down Vulkan Raven's M1 tank, by tossing grenades into the open hatch to damage the crew (who apparently insist on manning the exposed turret-mounted M2 Browning instead of operating it remotely or using the co-axial gun).
 
  
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]
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* [[Call_of_Duty:_Modern_Warfare_II_(2022)#Mossberg_590|Bryson 590]] - Synthetic Mossberg/Remington (betting on the former)
[[image:Metal Gear Solid Grenade VR.jpg|thumb|none|600px|The Grenade in the VR Missions Menu.]]
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* ? - DB break-action Hammerless
  
== M18A1 Claymore ==
 
The [[M18A1 Claymore|M18A1 Claymore mines]] is featured in the game, but has unique features. These mines are equipped with optical camouflage, rendering them invisible and are equipped with a sensor that will cause the mine to detonate if something gets in front of its cone of detection (this includes the player). They can only be seen with thermal goggles and the mine detector, but can also be obtained by crawling over them (which will not cause the mine to detonate).
 
  
[[Image:M18A1.jpg|thumb|none|350px|M18A1 Claymore directional mine]]
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* Marshal 45 - M1911 (of the nickled Black Ops fame) (takes 9mm, they don't have .45 in this game)
[[Image:Metal Gear Solid Claymore VR.jpg|thumb|none|600px|The Claymore in the VR Missions Menu.]]
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* ? - M9/92FS
 +
* Bell 19 - Glock 17
  
==C4==
 
  
Another explosive available to the player. Solid Snake uses them to enter the area where Kenneth Baker was being tortured by Ocelot. Ocelot, having anticipated Snake's arrival, had also wired Baker to tripwired C4 when he was tied to a pillar to deter Solid Snake from rescuing him, although Gray Fox managed to save the elderly ArmsTech president as well as blowing the tripwire C4 up when he ambushed Ocelot and Snake. Snake later uses it on a frozen door on the Communications Tower A, on Otacon's suggestion (this was apparently the only method for Metal Gear's designers to open the door if it froze) in the event that he needed to backtrack somehow. They came with scramblers so as to ensure they weren't prematurely detonated from wireless signals other than that of the wireless detonator.
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* M84 stun grenades
 +
* Mk 2 hand grenade
 +
* M18 smoke grenades
  
[[Image:Metal Gear Solid C4.jpg|thumb|none|600px|C4 planted on one of the freshly cemented over entrances in Basement 2 of the Disposal Facility.]]
 
  
=="Stun Grenades"==
+
* Sure Shot Reflex Sight ("Hey, I've seen this sight before!")
"Stun Grenades" can be acquired throughout the game. They most closely resemble M18 Smoke Grenades, though owing to graphical limitations and being designed to be visible in a high overhead view, they are essentially rectangular and the size of Snake's head. When they explode, they'll instantly knock out enemies in a wide area, regardless if said enemies were even in the room where the grenade exploded.
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* Aimpoint
 +
* ACOG
  
[[Image:M18red.jpg|thumb|none|200px|M18 Smoke Grenade.]]
 
[[Image:Metal Gear Solid Stun Grenade.jpg|thumb|none|600px|Snake preparing to throw a Stun Grenade down a hallway.]]
 
  
= Machine Guns =
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== Future Warfare (NX1) reference list ==
  
== M60 ==
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* Type 207 - OpFor weapon, uses the Mini-Uzi pickup icon
 +
* HERA-82 - Assault rifle used by most factions, holds 20 rounds and have canted sights for space suit use
 +
* ABG-4L - Fictional two-shot "explosive" pistol-based energy blaster, akin to the "ONI" from IW
 +
* G18 - Legacy weapon from MW2
 +
* "Pulse Rifle" - semi-automatic energy DMR
 +
* ECR - Fictional fast firing assault rifle
 +
* Type 104 - Possible OpFor weapon, unknown function
  
The [[M60 machine gun|M60]] can be seen mounted on two M151 jeeps near the game's ending. Solid Snake uses the machine gun while riding a jeep in the final act of the game. The M60 manned by Snake has an infinite ammo supply and is hard to aim in third person so holding down the first person view button is advised for consistently hitting shots, especially in the segment where Liquid Snake chases Solid Snake and Meryl's jeep.
+
----
  
[[Image:M60.jpg|thumb|none|400px|M60 machine gun - 7.62x51mm NATO]]
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= Your Lies in a Forgotten Era =
[[File:MGS1_M60Jeep.jpg|thumb|none|600px|An M60 mounted on an M151 jeep.]]
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'''''Your Lies in a Forgotten Era''''' is an original series by XSlayer300, that depicts the "Forgotten War", a large-scale, apocalyptic war prior to the events of ''Terra'' which combines elements of the first and second World Wars.
[[File:MGS1_M60.jpg|thumb|none|600px|Solid Snake armed with the M60.]]
 
  
==M61A1 Vulcan Cannon==
+
'''''Project Remnant''''' is a series of which it specifically depicts the weapons used in ''Your Lies in a Forgotten Era'', being used after the war.
  
When encountered for the second time, instead of a tank, Vulcan Raven attacks Snake with a hand-held [[M61 Vulcan]] rotary gun with a chainsaw grip clearly inspired by the [[M134]] minigun in ''[[Terminator 2: Judgment Day]]''. Raven wears the ammo drum as a backpack, but it isn't explained precisely what's supposed to be powering it. ''Twin Snakes'' makes the rather bizarre addition that the M61A1 is somehow taken from one of the two crashed F16s that Liquid managed to shoot down using a helicopter with no dedicated anti-aircraft weaponry. Though it might conceivably be possible for a very strong man to dead-lift the assembly Raven carries like a barbell, carrying the 248-pound gun alone would be essentially impossible for any meaningful period of time, nevermind with an F-16 ammo drum containing another 285 pounds of ammunition. Even allowing that, all the muscles in the world would not be sufficient to stop Raven's arms being turned into paste by the average 3,200 pounds of recoil force generated by firing the weapon at full speed. Metal Gear Rex was also equipped with Vulcan cannons according to Otacon, although MGS4 retcons this rather nonsensically to them being a variant of the much too large GAU-8; even in the latter game, they are still shown as six-barrel Vulcans rather than seven-barrel GAU-8s on Rex's model.
+
'''The following weapons appear in the ''Your Lies in a Forgotten Era'' series:'''
  
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan 20mm Cannon]]
+
= US Weapons =
[[Image:Mgs-vulcan-raven.jpg|thumb|none|400px|"Cryptic metaphor!"]]
+
== Handguns ==
[[Image:MGS TTS M61.jpg|thumb|none|600px|Vulcan Raven prepares to use his M61.]]
 
  
== Browning M2HB and M240D Machine gun ==
+
=== "R35 Service Pistol" ===
 +
The main sidearm of the United Federation Army, the .45 ACP "R35 service pistol" combines elements of various Colt firearms: the Model 1903 Pocket Hammerless, the Model 1900 and the military M1911.
  
In the original game, Vulcan Raven's M1A1 Abrams is depicted with [[Browning M2|M2s]] on both the commander's and loader's hatches. In ''Twin Snakes'' it is correctly shown with an [[M240D]] on the loader's hatch and a Browning M2 on the commander's hatch. It's easy to see the Abrams is an M1A1 due to the lack of the A2 package's Commander's Independent Sight [CIS, also CITV for "Commander's Independent Thermal Viewer"] ahead of the loader's hatch.
+
==== "R35 Custom" ====
 +
Corporal [redacted name for now, not a spoiler tho] uses a custom variant of the "R35" pistol as his signature weapon, with a threaded barrel, slightly extended magazine (holding 9 rounds), enhanced sights and an array of other custom modifications. These modifications are inspired by Naked Snake's custom M1911A1 in ''Metal Gear Solid 3: Snake Eater''.
  
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]
+
One noteworthy thing about the R35 custom is that in addition to standard rounds, it can fire grenade rounds as well as a blank round for an airstrike. The reason that the weapon fires grenades is that a ghostly apparition of [X]'s squadmate would suddenly appear and fire an actual rocket grenade at the target. They would then disappear afterwards or sometimes, after the battle, commending [X]'s efforts by saluting then disappearing.
[[Image:M240d.jpg |thumb|none|400px|FN M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]
 
[[Image:MGS TTS M1 Abrams.jpg|thumb|none|600px|Profile view of the ''Twin Snakes'' M1A1 Abrams Tank, showing both the M2HB and M240D.]]
 
[[Image:MGS TTS M1A1's MGs.jpg|thumb|none|600px|"This is Raven's territory..."]]
 
  
== Yakushev-Borzov Yak-B ==
+
== Submachine Guns ==
Liquid's Hind-D is seen equipped with a [[Yakushev-Borzov Yak-B]].
 
[[Image:YakB-127mm.jpg|thumb|none|400px|A real Russian Yak-B 12.7mm Gatling gun for comparison.]]
 
[[Image:MGS TTS Mi-24D.jpg|thumb|none|600px|Liquid's Hind-D]]
 
  
= Twin Snakes exclusive weapons =
+
=== "R66 SMG" ===
 +
The "R66" submachine gun appears, which is a stylized version of the (briefly-adopted) M2 Hyde submachine gun, with a telescopic stock and heat shield.
  
== Beretta 92FS ==
+
== Shotguns ==
  
Snake can acquire a modified [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]], stated to be an M9. It serves as a special tranquilizer gun, and is identical to the weapon introduced in ''[[Metal Gear Solid 2: Sons of Liberty]]''. It comes with a suppressor and a laser sight. Snake must cycle the gun manually after every shot.
+
=== "R21 Frontier Shotgun" ===
 +
(To be filled)
  
Genome soldiers with riot shields use the standard version of this gun; as before, these only appear in ''Twin Snakes'' and not in the original game.
+
== Semi-Automatic Rifles ==
  
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]
+
=== "R60 Repeater Rifle" ===
[[Image:Beretta9700.jpg|thumb|none|300px|Beretta 92F with Knight's Armament XM9 suppressor and slide lock lever - 9x19mm]]
+
The "R60 Repeater" is the standard, main battle rifle of the United Federation Army prior to [XXXX]. It takes large inspiration of the .276 Pederson rifle, the frame and sights of the Lee-Enfield and the heatshield of the M14E2 automatic rifle.
  
== SPAS-12 ==
+
=== "MX67 Anti-Tank Rifle" ===
The [[SPAS-12]] is utilized by several attack teams. The Warhead Storage Building Ground Floor guards are implied to utilize a non-lethal variant of the weapon against Snake due to the risk of using lethal firearms causing the nukes to irradiate the area if hit.
+
The "MX67" anti-tank rifle makes a rare appearance, being a Winchester-Williams anti-tank rifle, but with a stylized, olive-green fore, a muzzle brake from BOCW, a hybrid stock from a Lahti L-39 and a Boys AT and finally, a grip from a Lewis Gun.
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]
 
  
== Winchester 1300 Shotgun ==
+
== Automatic Rifles ==
The [[Winchester 1300]] shotgun isn't actually used by any of the characters, but it does appear on the interior pages of the book item once it is set, held by a blond woman with the name "A. Roivas". Its presence is a reference to the game ''[[Eternal Darkness|Eternal Darkness: Sanity's Requiem]]'', with the woman being the game's main protagonist Alexandra Roivas. Both ''The Twin Snakes'' and ''Eternal Darkness'' were made by the same developer, Silicon Knights, explaining the cameo.
 
  
= Trivia =
+
=== "R42 Assault Phase Rifle" ===
 +
The "R42" appears as the assault phase rifle, primarily based out of the Lewis Assault Phase Rifle and it is the main battle rifle after the "R60 Repeater". It is combined with Lee-Enfield sights, the pistol grip, the wooden fore, the fire control group and the magazine are all from the FN Model D.
  
== Railguns and stealth ==
+
==== "Lil' Lewie" ====
 +
The upgraded "Lil' Lewie" assault phase rifle is based on a later version of the Lewis Assault Phase Rifle. But with some elements of the FN Model D being replaced by the Sweedish Kg m/21.
  
A major plot point is that Metal Gear Rex's railgun is capable of launching a "stealth" warhead which cannot be detected by satellites and is "totally impossible to intercept." This is actually severely untrue.
+
=== "R41 Storm Rifle" ===
 +
The "R41 Storm Rifle" is directly based on the Burton 1917 LMR - complete with its dual magazine system and its incendiary ammo function, with a Johnson M1941 machine gun stock and a custom lower receiver based out of the HK-pattern rifles such as the G3.
  
This is because a rocket engine applies force to an ICBM over a prolonged period of time; for example, a Trident ICBM's boost stage, which accelerates the missile to roughly 20,000 feet per second, lasts roughly two minutes. If Rex's railgun is imagined to be around 50 feet long, it would have to accelerate the projectile to the same speed in the 0.005 seconds before the warhead left the weapon.
+
== Manually Operated Rifles ==
  
Imagining the warhead to weigh 862 kilos (the size of a Mark 23 nuclear shell for a 16" / 50 Calibre Mark 7 battleship gun), it would have 16,016 megajoules of kinetic energy at launch. Since no machine is 100% efficient and most are nothing like this, it would not be exaggerating to imagine the railgun's wasted energy (in the form of recoil, heat and mechanical deformation of the rails) would be the same amount of energy again, meaning the heat energy emitted by Rex on firing would be the equivalent of the detonation of about four tons of TNT. This and the superheated trail caused by the round's passage through the atmosphere would mean a Metal Gear firing its main weapon would be easily detectable by existing systems designed to spot ICBM launches.
+
=== "R27 Crackshot Rifle" ===
 +
The "R27" is based on the US pattern of Krag-Jørgensen rifles, with a 7.8x Unertl scope by default.
 +
 
 +
== Machine Guns ==
 +
 
 +
=== "MX33 Medium Machine Gun" ===
 +
The MX33 is based on the Browning AN/M2 Stinger machine gun, but with a different profile stock.

Latest revision as of 06:30, 15 February 2024

Stuff for PC games which never have a page for one reason or the other. This is where I sometimes do OC stuff and WIP.

Quick Notes

Detroit: Become Human reference list

// Nobody really listed what guns they are, so here I go.

  • The ".355" (9mm in metric terms, which is translated as such in other localizations) caliber "MS853 Black Hawk" appears to be based on an incredibly rare Sokolovsky Automaster. Compared to the real weapon, this pistol is fitted with larger wood grips, without any sort of external hammer nor rear iron sight. It is potentially used by the player character at the introduction chapter.
  • A M&P45 (oddly chambered in the fictional ".457" caliber) semi-automatic pistol appears as the one of the most prominent firearms in the game, commonly used by various characters in violent situations. Two models of the pistol exist in the game, a version with white rubber grips is used by the Detroit Police Department, while a version with wood grips is used by civilian characters instead.
  • The Ruger GP100 revolver appears in some of the chapters in the game. It is not usable by the player.
  • A sniper rifle appears in some of the chapters, taking cues from Accuracy International's AX series of rifles and the Barrett MRAD or M95B, but without the bolt handle in any of them, implying it is semi-automatic. It is not usable by any of the player characters, with the exception on one of the endings.
  • A fictional assault rifle appears as the standard rifle for security members as well as the military that appears in the game. While mostly fictional, it takes elements from the SCAR (likely the SCAR-H). It uses 20-round magazines, is equipped with a flashlight and a holographic sight and it is equipped with a stock inspired by the LMT SOPMOD rifle stocks. It is usable by the player characters in certain quick time events that involves disarming a soldier.

Ghost Recon: Frontline reference list

Weapons are leveled up, in addition to player level. Leveling up the weapons unlock attachments. Most of the guns are lifted up from the previous modern Ghost Recon games. Ammunition is simplified to four groups, namely light ammo, heavy ammo, sniper ammo and shotgun ammo.

At the start of a Control match (which is a 5 point large-scale domination gamemode), the player is in a buy phase. Using the Tac Support menu, the player can buy a weapon that is saved from the Armory, and they cost credits to buy, weapons can become more expensive if the player puts on more attachments to it. Credits are gained from killing enemies or securing objective points. Weapons are kept if they die in a Control match.

// Game's dead by the way, could've been a good side game but it just had to have the Ghost Recon branding...

  • M4 Benelli appears as the only available shotgun during the playtest.
  • An AK hybrid appears as the "AK-47", it appears to be the same model that was used in Wildlands and Breakpoint.
  • The HK416F appears as the "416".
  • The M4A1 appears under the same name.
  • The Accuracy International AWM appears as the "L115A3", the UK designation of the weapon; although the "Tac Support" menu designates it as the "AWM".
  • The Five-seveN USG appears as the "5.7 USG"
  • The IMI Desert Eagle appears under its real name.
  • The MP5 MLI appears as the "MP5".
  • The FN P90TR appears as the "P90".
  • The MP7A1 appears as the "MP7".
  • The Heckler & Koch G28 appears under the same name.
  • The SVD Dragunov appears as the "SVD-63".
  • The FN Mk 48 Mod 0 appears as the "MK48", the only machine gun throughout the playtest.

CrossFire X/CrossFire HD reference list

Like the 2010 entry of Medal of Honor, there are two sets of weapons correlating to the singleplayer and multiplayer portions of the game, thus having different models, animations and mechanics between each other. This section uses the CrossFire X (English) names, as CrossFire HD (Chinese) uses real names for their weapons.

// While CrossFire X, the english version of the game, is dead and never released to PC (only in XBox as far as I am aware), CrossFire HD is still around, thankfully (for assets to both rip and identify)

CrossFire X/CrossFire HD Singleplayer

The singleplayer mode allows the player to aim down sights for all weapons (than certain weapons in the multiplayer segment), and switch the weapon's firemode for many others as well. They also have separate 'tactical' mid-reload animations, in which the multiplayer portion of the game lacks (to be consistent with the original game). Most weapons are pre-customized with various attachments. The AK-105 and the MSBS Grot C have magnifiers for optics which the player can toggle, while the MK12 SPR have backup iron sights which function the same.

  • CAR-4 | M4A1 - AR RIS variant (M4A1/MK18)
  • Kalash-M - AK-74
  • Kalash-74 - AKS-74N(?) (stock not seen) (with drum mag variant)
  • Kalash-105 | AK-105 - Modernized AK variant (AK-105/AK-12)
  • MAR-M1 - FB MSBS Grot C (unknown date variant)
  • MTR-95 - Tavor X95
  • SC-762 | SCAR HEAVY - SCAR-H


  • SMG-91 - PP-91 Kedr
  • 4.6mm PDW | MP7 - MP7A2
  • Super V - Vector GEN2


  • Sawed-Off Shotgun - SBS hammered shotgun
  • Kalash-12G | Vepr-12 - Saiga/VPO
  • PAS-90 - M590(?)


  • SAW-249 - M249
  • VN60 | M60 - M60E4


  • SC-SSR - MK20 SSR
  • SPR-12 | MK12 - MK12 SPR Mod 1
  • AMR-6 - GM6 Lynx (scoped only)


  • SC226 | P226 - P226 MK25 Mod 0
  • MEP-45 - TRIARC 1911 Commander
  • GP105 - Grand Power K100 MK12 (incorrectly has select-fire option, which is full or semi, holds 16 instead of 15
  • Hunter 44 - Taurus M44 Tracker
  • FP9 - HK VP9 Match


  • Underbarrel Shotgun - Metal Storm MAUL (attached to MSBS)
  • Underbarrel GL - M203A1 (attached to M4A1)
  • 40mm HEXA Launcher - MGL Mk 1L/M32 MGL
  • "RPG" (dialogue only, not properly named in-game) - Carl Gustaf M4 (with a reflex sight instead of a smart scope)

CrossFire X/CrossFire HD Multiplayer

CrossFire HD's multiplayer component is basically similar to its original incarnation (I think). CFHD weapons are in (*) while CFX weapons are in (**).

  • CAR-4 - M4A1 "Classic"
  • Kalash-47 - AK-47
  • Kalash-103 - AK-103
  • Compact 552 | SG552 - SG 553
  • SC-556 - SCAR-L
  • SC-762 - SCAR-L
  • GAL-R4 - Galil ARM
  • AP-15 | AT15 - Customized M4A1 rail variant
  • Austyer-88 | AUG A1 - AUG A2
  • BAR-7 | REC7 - JG M4 Tactical (airsoft), likely representing the Barrett REC7
  • RAR-5 - Remington R5
  • R36 Carbine - G36K
  • F-45 - FAMAS F1
  • Mini-556 | AC-556 - AC556 (with EBR furniture)
  • SPR-12 | MK12 MOD0 - MK12
  • T14 ACW - Mk14 EBR
  • QBZ-191(*)
  • QBZ-192(*)


  • 1928 Typewriter - M1928 Thompson
  • Super V - Vector GEN1
  • Mini-9 | Uzi - Mini Uzi
  • GSMG-45 - UMP45
  • PG9 - P90 TR


  • SG1212 | M1216 - SRM1212
  • AS12 - AA12
  • Stakeout 37 - Ithaca M37
  • B4 SUPER | XM1014 - M1014
  • FSG-12 - SPAS-12
  • Double Barrel - SBS hammerless shotgun (secondary weapon)
  • Dual Desperado - SBS 4-barreled hammerless shotgun (dual-wielded)
  • Hammer MK.2 - Jackhammer


  • HM3 - MG3
  • Louis Gun - Lewis Gun
  • VN60 - M60
  • SAW-249 - M249 (belt-fed using the carrying handle side grip)
  • Kalash-LMG - RPK
  • Gatling Gun - M134 Minigun
  • Ultimax 100(*)


  • MSC-94 - VSK-94
  • SC-SSR - MK20 SSR
  • TSV - Dragunov SVD
  • PWC | AWM - L118A1
  • CAM-09 | QBU-09 - QBU-10 (also known as QBU-09 unofficially)
  • Model 1903 - M1903A4
  • M200(*) - Cheytac M200
  • SR-25(*)


  • BP93 - 93R
  • AP18-C | Glock 18 - G18C
  • R412 - MP-412 REX (also used with a round shield in Annihilation mode, somehow holds 2 rounds)
  • Eagle 50 - Desert Eagle
  • AP-45 | USP - USP 45
  • COP 357(*)
  • QSZ-193(*)
  • "手枪"(*) (revolver) - VP9L (with large compensator, holds 7 rounds instead of 15. available as a secondary for all heroes in nano zombies mode)
  • DP-12(*) (AI mode only, with incorrect semi-auto dual-wield and one-shot incendiary explosive buckshot options)
  • RPG(*) - RPG7 (Annihilation mode only)
  • NIMROD-9(**) - MP5A5 (is dual-wielded, holds 25 per gun for some reason. only available to the Boogieman character in capture points mode)

The Day Before (Refunds) reference list

Weapons are obtained from various Merchants in the game's hub. These can also be customized akin to Gunsmith from MW2019.

In-game, the player can switch from third person to first person mode when aiming.

// imo, it really never deserves a page, but here we are anyway.

  • Molot Hunter - SOK-94/95 Molot Vepr/VPO-123 Vepr
  • Strike-L - SCAR-L
  • Patriot M4 - MK18
  • ? - M1 Garand
  • Buffalo Rifle - AR-10 "Sudanese" model (really neat though, tbh... BUT it holds 5.56mm instead of 7.62)
  • Deprov-74 - AK(-47/M)
  • Deprov-12 - AK-12 (2015 model) (uses 7.62mm instead of 5.45 (which does not exist at all)
  • Windlock 1860 - Single-barreled break-action rifle (a Henry Single Shot would be a good guess, name alluding to Spencer/Henry 1860 repeating rifles, but neither are break action)
  • ? - SR-25
  • M16A4 (empty weapon slot icon)


  • ? - Vector
  • Hoffman 45 - UMP45 (that somehow takes 9mm, of all things... lol)
  • MP5A2 with "tropical" wide handguard


  • Bryson 590 - Synthetic Mossberg/Remington (betting on the former)
  • ? - DB break-action Hammerless


  • Marshal 45 - M1911 (of the nickled Black Ops fame) (takes 9mm, they don't have .45 in this game)
  • ? - M9/92FS
  • Bell 19 - Glock 17


  • M84 stun grenades
  • Mk 2 hand grenade
  • M18 smoke grenades


  • Sure Shot Reflex Sight ("Hey, I've seen this sight before!")
  • Aimpoint
  • ACOG


Future Warfare (NX1) reference list

  • Type 207 - OpFor weapon, uses the Mini-Uzi pickup icon
  • HERA-82 - Assault rifle used by most factions, holds 20 rounds and have canted sights for space suit use
  • ABG-4L - Fictional two-shot "explosive" pistol-based energy blaster, akin to the "ONI" from IW
  • G18 - Legacy weapon from MW2
  • "Pulse Rifle" - semi-automatic energy DMR
  • ECR - Fictional fast firing assault rifle
  • Type 104 - Possible OpFor weapon, unknown function

Your Lies in a Forgotten Era

Your Lies in a Forgotten Era is an original series by XSlayer300, that depicts the "Forgotten War", a large-scale, apocalyptic war prior to the events of Terra which combines elements of the first and second World Wars.

Project Remnant is a series of which it specifically depicts the weapons used in Your Lies in a Forgotten Era, being used after the war.

The following weapons appear in the Your Lies in a Forgotten Era series:

US Weapons

Handguns

"R35 Service Pistol"

The main sidearm of the United Federation Army, the .45 ACP "R35 service pistol" combines elements of various Colt firearms: the Model 1903 Pocket Hammerless, the Model 1900 and the military M1911.

"R35 Custom"

Corporal [redacted name for now, not a spoiler tho] uses a custom variant of the "R35" pistol as his signature weapon, with a threaded barrel, slightly extended magazine (holding 9 rounds), enhanced sights and an array of other custom modifications. These modifications are inspired by Naked Snake's custom M1911A1 in Metal Gear Solid 3: Snake Eater.

One noteworthy thing about the R35 custom is that in addition to standard rounds, it can fire grenade rounds as well as a blank round for an airstrike. The reason that the weapon fires grenades is that a ghostly apparition of [X]'s squadmate would suddenly appear and fire an actual rocket grenade at the target. They would then disappear afterwards or sometimes, after the battle, commending [X]'s efforts by saluting then disappearing.

Submachine Guns

"R66 SMG"

The "R66" submachine gun appears, which is a stylized version of the (briefly-adopted) M2 Hyde submachine gun, with a telescopic stock and heat shield.

Shotguns

"R21 Frontier Shotgun"

(To be filled)

Semi-Automatic Rifles

"R60 Repeater Rifle"

The "R60 Repeater" is the standard, main battle rifle of the United Federation Army prior to [XXXX]. It takes large inspiration of the .276 Pederson rifle, the frame and sights of the Lee-Enfield and the heatshield of the M14E2 automatic rifle.

"MX67 Anti-Tank Rifle"

The "MX67" anti-tank rifle makes a rare appearance, being a Winchester-Williams anti-tank rifle, but with a stylized, olive-green fore, a muzzle brake from BOCW, a hybrid stock from a Lahti L-39 and a Boys AT and finally, a grip from a Lewis Gun.

Automatic Rifles

"R42 Assault Phase Rifle"

The "R42" appears as the assault phase rifle, primarily based out of the Lewis Assault Phase Rifle and it is the main battle rifle after the "R60 Repeater". It is combined with Lee-Enfield sights, the pistol grip, the wooden fore, the fire control group and the magazine are all from the FN Model D.

"Lil' Lewie"

The upgraded "Lil' Lewie" assault phase rifle is based on a later version of the Lewis Assault Phase Rifle. But with some elements of the FN Model D being replaced by the Sweedish Kg m/21.

"R41 Storm Rifle"

The "R41 Storm Rifle" is directly based on the Burton 1917 LMR - complete with its dual magazine system and its incendiary ammo function, with a Johnson M1941 machine gun stock and a custom lower receiver based out of the HK-pattern rifles such as the G3.

Manually Operated Rifles

"R27 Crackshot Rifle"

The "R27" is based on the US pattern of Krag-Jørgensen rifles, with a 7.8x Unertl scope by default.

Machine Guns

"MX33 Medium Machine Gun"

The MX33 is based on the Browning AN/M2 Stinger machine gun, but with a different profile stock.


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