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Time Crisis

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Time Crisis
Time crisis.jpg
Time Crisis (1995)
Release Date: March 1996 (Arcade)
31 October 1997 (Playstation)
Developer: Namco
Publisher: Namco
Series: Time Crisis
Platforms: Arcade
Playstation
Playstation 2 (Japan only)
Genre: Light gun shooter



The following weapons appear in the video game Time Crisis:


Pistols

Strayer Voigt Infinity

VSSE agent Richard Miller uses aStrayer Voigt Infinity on his assault on Garo's Castle as his only weapon. The gun has wooden grips and an unknown underside attachment that does not seem to have any function, apart from an impractically large weapon weight to reduce recoil. The gun has a magazine size of only 6 rounds, a somewhat small capacity given the size of Miller's gun could easily chamber 7-10 rounds upwards, although this was likely a balancing measure since Miller has infinite ammo and the gun has no RoF cap, allowing it to be fired like a small-capacity machine pistol.

It also appear as game's gun controller (Originally created for Point Blank in 1994. this gun controller was used until 2003's Time Crisis 3.)

Strayer Voigt Infinity
Richard's Strayer Voigt Infinity in the mission briefing sequence.
Miller hold his Strayer Voigt Infinity in the mission briefing sequence.
Miller takes aim with his Strayer Voigt Infinity. Note the underside attachment which does not seem to serve any purpose, apart from replicating the real-life guncon and/or a giant weight that allows Miller to fire his handgun in rapid succession without so much as flinching from recoil.
Richard's Strayer Voigt Infinity at the mission result screen.
Miller holding his Strayer Voigt Infinity on the PlayStation box art.

Mauser C96

Wild Dog used dual Mauser C96s in the final battle against Miller. The pistol would be used in later series.

Mauser C96 "Broomhandle" - 7.63x25mm Mauser
Wild Dog threatens Rachel MacPherson with his C96.
Wild Dog engages Miller.
Wild Dog firing his dual C96s at Miller.

Walther PP Super

A Walther PP Super is seen on Richard's briefcase on the mission briefing sequence.

Walther PP Super - 9X18mm Ultra
Walther PP Super visible on Richard's briefcase.

Colt Model 1902

Sherudo Garo's mercenaries use low detailed handguns with passing resemblence to early Colt pistols like Colt Model 1902

Colt Model 1902 Military Model - .38 ACP
Sherudo Garo's mercenaries with the handguns.

Machine Guns

Machine Gun

Several low-detail light machine guns are used by some of Garo's mercenaries. It's also picked up by Wild Dog in the final battle against Miller.

Sherudo Garo's mercenary firing his LMG at Miller while his comrade goes down.
Garo's mercenary (Left) with his LMG.
Wild Dog firing his LMG to Miller.

Rocket Launchers

M1 Rocket Launcher "Bazooka"

The M1 Rocket Launcher "Bazooka" are used by some of Garo's mercenaries. Its often fired continuously, which is not correctly depicted.

M1A1 Bazooka - 2.36 inch
Sherudo Garo's mercenary (center) with his M1A1.
Garo's mercenary firing his M1A1 at Miller.
Miller dodging enemy's M1A1 rocket.

Grenades

F1 hand grenade

Wild Dog uses a F1 hand grenade in the final battle against Miller.

F1 High-Explosive Fragmentation hand grenade with Mle1935 fuse.
Wild Dog tosses a F1 during a boss battle.
Wild Dog tosses a F1 to Miller.

RGD-33 stick grenade

RGD-33 stick grenade grenades are used by most of Sherudo Garo's mercenaries.

RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.
One of Garo's mercs throws a RGD-33 stick grenade at Miller.
Garo's mercs throws a RGD-33 stick grenade at Miller.

Others

Cannon Emplacements

Sherudo Garo's mercenaries use cannon emplacements in his castle to slow down agent Miller's assault in the game.

Sherudo Garo's mercenaries with unknown cannon.

Unknown Anti Air Gun

Sherudo Garo's mercenaries use AA guns in his castle to slow down agent Miller's assault in the game.

Sherudo Garo's mercenaries (Right) and his AA gun taking aim to Miller.

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