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Difference between revisions of "Talk:The Finals"

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{{Infobox Video Game|{{PAGENAME}}
 
|name = The Finals
 
|picture = TheFinals keyart.jpg
 
|caption =
 
|date= October 26, 2023 (Early Access)
 
|developer= Embark Studios
 
|platforms= Windows PC, Microsoft Xbox Series S/X, Sony PlayStation 5
 
|genre=First-person shooter
 
}}
 
 
'''''The Finals''''' is a competitive multiplayer FPS game developed by Nexon subsidiary Embark Studios. It is set in a virtual televised gladiator style game show, with gamemodes generally consisting of multiple teams competing to accumulate the most in-round cash to win. There are three classes in '''The Finals''' - Light, Medium, and Heavy. Each has unique weapon and loadout choices, and fulfills different roles in gameplay. The game also features highly destructible terrain in its levels inspired by various urban landscapes such as Seoul or Monaco.
 
 
 
{{VG Title}}
 
__TOC__<br clear="all">
 
 
=Pistols=
 
==Laugo Alien==
 
The Light class can unlock the [[Laugo Alien]] (named "V9S" in-game) as one of its primaries. It comes standard with a suppressor.
 
[[File:Laugo Alien Pistol.jpg|thumb|none|350px|Laugo Alien  - 9x19mm Parabellum]]
 
[[File:TheFinals Alien (1).jpg|thumb|none|600px|The suppressed Alien in the menu preview.]]
 
[[File:TheFinals Alien (2).jpg|thumb|none|600px|A Laugo in-hand, on the practice area.]]
 
[[File:TheFinals Alien (3).jpg|thumb|none|600px|Iron sights.]]
 
[[File:TheFinals Alien (4).jpg|thumb|none|600px|Inspecting the Alien.]]
 
[[File:TheFinals Alien (5).jpg|thumb|none|600px|Tacticool reloading - out with the old mag...]]
 
[[File:TheFinals Alien (6).jpg|thumb|none|600px|...and in with the new.]]
 
[[File:TheFinals Alien (7).jpg|thumb|none|600px|Actuating the slide catch on an empty reload.]]
 
 
==Taurus Raging Bull==
 
The [[Taurus Raging Bull]] is available from the start as a reserve option for the Medium role. It has the in-game designation of "R.357," despite being a .44 Magnum Taurus model.
 
[[File:Taurus Raging Bull.JPG|thumb|none|350px|Taurus Raging Bull stainless with 8" barrel - .44 Magnum]]
 
[[File:TheFinals Raging Bull (1).jpg|thumb|none|600px|Loadout view of the Taurus.]]
 
[[File:TheFinals Raging Bull (2).jpg|thumb|none|600px|A Medium seizes the cafe patio with his Raging Bull revolver.]]
 
[[File:TheFinals Raging Bull (3).jpg|thumb|none|600px|Sighting in a hostile umbrella.]]
 
[[File:TheFinals Raging Bull (4).jpg|thumb|none|600px|Checking the Raging Bull's right side. The barrel lacks the titular text.]]
 
[[File:TheFinals Raging Bull (5).jpg|thumb|none|600px|Reloading the Taurus - thumb-ejecting the casings out.]]
 
[[File:TheFinals Raging Bull (6).jpg|thumb|none|600px|Right-handing in a speedloader of new cartridges.]]
 
 
=Submachine Guns=
 
==Heckler & Koch MP5A3==
 
A [[Heckler & Koch MP5A3]] is an unlockable SMG for the Light class, as the "XP-54." It comes equipped with a reflex sight.
 
[[File:Hk-mp5n.jpg|thumb|none|450px|Heckler & Koch MP5N with Navy trigger group and threaded muzzle - 9x19mm]]
 
[[File:TheFinals MP5 (1).jpg|thumb|none|600px|Loadout view of the MP5. Its magazines have a bit of an exaggerated curve.]]
 
[[File:TheFinals MP5 (2).jpg|thumb|none|600px|And as seen in-game.]]
 
[[File:TheFinals MP5 (3).jpg|thumb|none|600px|Aiming - the optic has a chevron reticle.]]
 
[[File:TheFinals MP5 (4).jpg|thumb|none|600px|The MP5's right side - even the HK pictograms on the selector are colored yellow.]]
 
[[File:TheFinals MP5 (5).jpg|thumb|none|600px|The non-empty reload is done with both mags clasped together.]]
 
[[File:TheFinals MP5 (6).jpg|thumb|none|600px|Empty reload, pulling the charging handle back.]]
 
[[File:TheFinals MP5 (7).jpg|thumb|none|600px|Changing out the 30-round magazine.]]
 
[[File:TheFinals MP5 (8).jpg|thumb|none|600px|Que the HK-slap.]]
 
 
==Ingram MAC-11==
 
The [[MAC-11]] is the starting primary for the Light role, equipped with a Werbell suppressor.
 
[[File:MGC MAC-11 suppressed.jpg|thumb|none|450px|MGC suppressed Ingram MAC-11]]
 
[[File:TheFinals M11 (1).jpg|thumb|none|600px|Previewing the MAC-11.]]
 
[[File:TheFinals M11 (2).jpg|thumb|none|600px|Taking a look at the practice area's forest with the MAC.]]
 
[[File:TheFinals M11 (3).jpg|thumb|none|600px|The M11's ADS view.]]
 
[[File:TheFinals M11 (4).jpg|thumb|none|600px|A glance at its right side.]]
 
[[File:TheFinals M11 (5).jpg|thumb|none|600px|Reloading the M11.]]
 
[[File:TheFinals M11 (6).jpg|thumb|none|600px|Working the bolt back.]]
 
 
=Shotguns=
 
==SRM Model 1216==
 
The Heavy class can unlock the [[SRM Arms Model 1216]] as its shotgun, named "SA1216" in-game.
 
[[File:SRM 1216.jpg|thumb|none|450px|SRM Arms Model 1216 - 12 gauge]]
 
[[File:TheFinals SRM1216 (1).jpg|thumb|none|600px|The SRM M1216 in the loadout.]]
 
[[File:TheFinals SRM1216 (2).jpg|thumb|none|600px|Attempting to show off the M1216 while a roving red dummy rudely interrupts.]]
 
[[File:TheFinals SRM1216 (3).jpg|thumb|none|600px|The sights of the SRM shotgun.]]
 
[[File:TheFinals SRM1216 (4).jpg|thumb|none|600px|A view of the ejection port while inspecting the right side.]]
 
[[File:TheFinals SRM1216 (5).jpg|thumb|none|600px|Rotating the magazine cluster in between the four shot intervals.]]
 
[[File:TheFinals SRM1216 (6).jpg|thumb|none|600px|Here, the Heavy swaps out tube mag clusters on the reload.]]
 
[[File:TheFinals SRM1216 (7).jpg|thumb|none|600px|Yanking the charging handle to rechamber the M1216.]]
 
 
==Sawn-off Double Barrel Shotgun==
 
A [[Sawn-off Double Barreled Shotgun]] is an option for the Light role.
 
[[File:Remington_SBS.jpg|thumb|none|450px|Remington Spartan Sawn-Off shotgun - 12 gauge]]
 
[[File:TheFInals Sawnoff (1).jpg|thumb|none|600px|Preview of the Sawn-off Double Barrel.]]
 
[[File:TheFinals Sawnoff (2).jpg|thumb|none|600px|A Light takes a peek at the café menu with his Sawn-off shotgun.]]
 
[[File:TheFinals Sawnoff (3).jpg|thumb|none|600px|Aiming below the menu sign, not that there's any sight bead left on this thing.]]
 
[[File:TheFinals Sawnoff (4).jpg|thumb|none|600px|Inspecting the shorty boomstick.]]
 
[[File:TheFinals Sawnoff (5).jpg|thumb|none|600px|Thumbing out two shells of the unfired variety. Even the brass is marked with The Finals' logo.]]
 
[[File:TheFinals Sawnoff (6).jpg|thumb|none|600px|Two more are reloaded in.]]
 
 
==Winchester Model 1887==
 
The [[Winchester Model 1887]] is the unlockable shotgun for the Medium class.
 
[[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester Model 1887 - 12 gauge]]
 
[[File:TheFinals M1887 (1).jpg|thumb|none|600px|The black-clad model of the M1887.]]
 
[[File:TheFinals 1887 (1).jpg|thumb|none|600px|The Winchester 1887 in-game.]]
 
[[File:TheFinals 1887 (2).jpg|thumb|none|600px|ADS of the shotgun.]]
 
[[File:TheFinals 1887 (3).jpg|thumb|none|600px|Cycling the 1887's lever action.]]
 
[[File:TheFinals 1887 (4).jpg|thumb|none|600px|From non-empty states, the user ejects the unfired chambered shell...]]
 
[[File:TheFinals 1887 (5).jpg|thumb|none|600px|...catches, and returns it to the pipe.]]
 
[[File:TheFinals 1887 (6).jpg|thumb|none|600px|Two more buckshot rounds are shoved into the magazine.]]
 
[[File:TheFinals 1887 (7).jpg|thumb|none|600px|When empty, the final round is chamberloaded instead.]]
 
 
=Rifles=
 
==AKM==
 
The [[AKM]] is the starting weapon for the Medium role. It uses regular 30-round steel magazines, but has a 36 round capacity in-game.
 
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]
 
[[File:TheFinals AKM (1).jpg|thumb|none|600px|The AKM in the loadout. It is painted all black by default.]]
 
[[File:TheFinals AKM (2).jpg|thumb|none|600px|The AK in the test area.]]
 
[[File:TheFinals AKM (3).jpg|thumb|none|600px|Aiming the AK. It has a windage adjustable RPK rear sight.]]
 
[[File:TheFinals AKM (4).jpg|thumb|none|600px|Inspecting its right side.]]
 
[[File:TheFinals AKM (5).jpg|thumb|none|600px|It always reloads with the old magazine kicked away by the new one - reserve ammunition is unlimited in ''The Finals'', so there's not really a need to retain magazines.]]
 
[[File:TheFinals AKM (6).jpg|thumb|none|600px|From empty, the character does this with their left hand inverted.]]
 
[[File:TheFinals AKM (7).jpg|thumb|none|600px|Rocking in the mag.]]
 
[[File:TheFinals AKM (8).jpg|thumb|none|600px|And quickly charging the AKM.]]
 
 
==FN SCAR-H STD==
 
Named "FCAR" in-game, the [[FN SCAR-H]] STD is an unlock for the Medium kit, and is equipped with a mock EOTech sight
 
[[Image:Scar h std.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]
 
[[File:TheFinals SCAR-H (1).jpg|thumb|none|600px|Preview of the SCAR-H.]]
 
[[File:TheFinals SCAR-H (2).jpg|thumb|none|600px|The SCAR in-game.]]
 
[[File:TheFinals SCAR-H (3).jpg|thumb|none|600px|ADS down the holographic sight.]]
 
[[File:TheFinals SCAR-H (4).jpg|thumb|none|600px|Inspecting the rifle. It has a Belgian military style bayonet lug present on the barrel.]]
 
[[File:TheFinals SCAR-H (5).jpg|thumb|none|600px|Reloading.]]
 
[[File:TheFinals SCAR-H (6).jpg|thumb|none|600px|Palming the bolt catch.]]
 
 
==Springfield Armory M1A SOCOM 16==
 
The Light role has a [[Springfield Armory M1A SOCOM 16]] as one of its unlockables, under the in-game name "LH1."
 
[[File:M1A-Socom.jpg|thumb|none|450px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]
 
[[File:TheFinals M1A (1).jpg|thumb|none|600px|Preview of the SOCOM 16.]]
 
[[File:TheFinals M1A (2).jpg|thumb|none|600px|The M1A SOCOM 16 in-game.]]
 
[[File:TheFinals M1A (3).jpg|thumb|none|600px|The rifle's ADS.]]
 
[[File:TheFinals M1A (4).jpg|thumb|none|600px|Taking a look at its right side.]]
 
[[File:TheFinals M1A (5).jpg|thumb|none|600px|It reloads with both mags clasped together.]]
 
[[File:TheFinals M1A (6).jpg|thumb|none|600px|The same happens when empty, but the user strong-arms it.]]
 
[[File:TheFinals M1A (7).jpg|thumb|none|600px|Chambering the M1A.]]
 
 
==Sako 85 Finnlight II==
 
''The Finals''' only sniper rifle, the [[Sako 85|Sako 85 Finnlight II]] is available as the default reserve option for the Light class. It is named the "SR-84."
 
[[File:Sako Finnlight II.jpg|thumb|none|450px|Sako 85 Finnlight II - 7.62x51mm NATO]]
 
[[File:TheFinals Steyr Scout (1).jpg|thumb|none|600px|Loadout view of the Sako 85 Finnlight II.]]
 
[[File:TheFinals Steyr Scout (2).jpg|thumb|none|600px|A Light character with the Sako 85.]]
 
[[File:TheFinals Steyr Scout (3).jpg|thumb|none|600px|ADS of the long eye relief scope.]]
 
[[File:TheFinals Steyr Scout (4).jpg|thumb|none|600px|Viewing the Finnlight's right side.]]
 
[[File:TheFinals Steyr Scout (5).jpg|thumb|none|600px|Working the bolt after no-scoping the hanging orange bomb cube.]]
 
[[File:TheFinals Steyr Scout (6).jpg|thumb|none|600px|Reloading the Sako 85.]]
 
[[File:TheFinals Steyr Scout (7).jpg|thumb|none|600px|Chambering the rifle.]]
 
 
=Machine Guns=
 
==Lewis Gun==
 
The [[Lewis Gun]] is available as an unlock for the Heavy role. The original ladder rear sight is replaced with a giant open ring.
 
[[File:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]
 
[[File:TheFinals Lewis (1).jpg|thumb|none|600px|The Lewis Gun's preview. As with the AKM, all the wood furniture is coated black.]]
 
[[File:TheFinals Lewis (2).jpg|thumb|none|600px|A suited up Heavy with the Lewis in-game.]]
 
[[File:TheFinals Lewis (3).jpg|thumb|none|600px|Aiming with the replacement rear sight.]]
 
[[File:TheFinals Lewis (4).jpg|thumb|none|600px|Viewing the Lewis's left side.]]
 
[[File:TheFinals Lewis (5).jpg|thumb|none|600px|The Lewis's reload - pulling the pan magazine out.]]
 
[[File:TheFinals Lewis (6).jpg|thumb|none|600px|Plopping in a new one...]]
 
[[File:TheFinals Lewis (7).jpg|thumb|none|600px|...and working the right side charging handle.]]
 
 
==M60==
 
A [[M60]] is the default primary weapon for the Heavy class. It feeds from 70 round belt boxes.
 
[[File:M60GPMG.jpg|thumb|none|450px|M60 - 7.62x51mm]]
 
[[File:TheFinals M60 (1).jpg|thumb|none|600px|The M60 in the loadout menu.]]
 
[[File:TheFinals M60 (2).jpg|thumb|none|600px|Approaching the actual firing range in the practice level with the M60.]]
 
[[File:TheFinals M60 (3).jpg|thumb|none|600px|Aiming at one of the moving targets. It uses a rear peep sight from a later variant.]]
 
[[File:TheFinals M60 (4).jpg|thumb|none|600px|The M60's inspection.]]
 
[[File:TheFinals M60 (5).jpg|thumb|none|600px|Reloading - working the bolt back first.]]
 
[[File:TheFinals M60 (6).jpg|thumb|none|600px|In with a new belt box.]]
 
[[File:TheFinals M60 (7).jpg|thumb|none|600px|Closing the top cover with a smack fast enough that the character's fingers clip through it.]]
 
 
=Launchers=
 
==Airtronic China Lake==
 
The Medium kit has access to the conceptual modernized [[China Lake Launcher]] that was an unfinished prototype by Airtronic. It appears under the name "CL-40."
 
[[File:Airtronic CL.jpg|thumb|none|450px|Airtronic China Lake prototype - 40x46mm]]
 
[[File:TheFinals China Lake (1).jpg|thumb|none|600px|The 21st century China Lake in the loadout preview.]]
 
[[File:TheFinals China Lake (2).jpg|thumb|none|600px|A Medium wields the China Lake on the test area's forest.]]
 
[[File:TheFinals China Lake (3).jpg|thumb|none|600px|It aims in typical FPS fashion, without any real use of the sights.]]
 
[[File:TheFinals China Lake (4).jpg|thumb|none|600px|The inspect shows a slight chamber check, though the action bars aren't synced and don't roll back with the pump and bolt.]]
 
[[File:TheFinals China Lake (5).jpg|thumb|none|600px|It functions fine when fired, though. Perspective issues appear to make the ejected casing quite stubby.]]
 
[[File:TheFinals China Lake (6).jpg|thumb|none|600px|Chamber-loading the Airtronic when empty.]]
 
[[File:TheFinals China Lake (7).jpg|thumb|none|600px|It is held upside down to load up the magazine with the right hand.]]
 
 
==Milkor MGL Mk 1S==
 
A [[Milkor MGL Mk 1S]] is available to the Heavy, under the name "MGL32." Compared to the Airtronic China Lake, it fires rounds that have a bounce and delayed explosion - so it requires a fair bit of leading shots on moving targets.
 
[[File:MGL32.jpg|thumb|none|450px|Milkor MGL Mk 1S with Armson OEG reflex sight - 40x46mm]]
 
[[File:TheFinals MGL (1).jpg|thumb|none|600px|Previewing the MGL Mk 1S.]]
 
[[File:TheFinals MGL (2).jpg|thumb|none|600px|A Heavy takes his MGL atop the test area's Monaco style building.]]
 
[[File:TheFinals MGL (3).jpg|thumb|none|600px|It also aims in the fairly rudimentary FPS style.]]
 
[[File:TheFinals MGL (4).jpg|thumb|none|600px|The Heavy views the left side of his MGL, wondering if he'll make ''The Finals.'']]
 
[[File:TheFinals MGL (5).jpg|thumb|none|600px|Dumping out the cylinder.]]
 
[[File:TheFinals MGL (6).jpg|thumb|none|600px|Rapidly mashing in six 40mm rounds.]]
 
 
==RPG-7==
 
The Heavy role comes standard with an all black [[RPG-7]]. It has a cooldown period after use, then has to be reloaded once re-equipped.
 
[[File:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]
 
[[File:TheFinals RPG-7 (1).jpg|thumb|none|600px|Loadout view of the RPG.]]
 
[[File:TheFinals RPG-7 (2).jpg|thumb|none|600px|A Heavy holds his RPG-7 upon some unsuspecting foliage.]]
 
[[File:TheFinals RPG-7 (3).jpg|thumb|none|600px|The RPG's iron sights.]]
 
[[File:TheFinals RPG-7 (4).jpg|thumb|none|600px|Inspecting the launcher. Even the bakelite grips are painted black.]]
 
[[File:TheFinals RPG-7 (5).jpg|thumb|none|600px|Reloading the RPG after indulging in some ''[[Far Cry]]'' antics.]]
 
 
=Grenades & Explosives=
 
==M67 Hand Grenade==
 
The Frag Grenade is a [[M67 hand grenade]].
 
[[File:Baseball.jpg|thumb|none|250px|M67 hand grenade]]
 
[[File:TheFinals M67Frag (1).jpg|thumb|none|600px|The M67 in the loadout. It apparently gets unlockable colors, too.]]
 
[[File:TheFinals M67Frag (2).jpg|thumb|none|600px|It can also be inspected when drawn.]]
 
[[File:TheFinals M67Frag (3).jpg|thumb|none|600px|Pulling the Danger Close-esque pin.]]
 
 
=Miscellaneous=
 
==X26 Taser==
 
The Light class has access to an [[X26 Taser]] as a "Stun Gun."
 
[[File:Black Taser X26P.jpg|thumb|400px|none|Taser X26P (Black)]]
 
[[File:TheFinals X26 (1).jpg|thumb|none|600px|A nervous Light draws his Taser on a suspect dummy.]]
 
[[File:TheFinals X26 (2).jpg|thumb|none|600px|Glancing at the device's right side. It's fairly black despite some Taser's having yellow plastic furniture.]]
 
[[File:TheFinals X26 (3).jpg|thumb|none|600px|Aiming upon the noncompliant dummy's torso.]]
 
[[File:TheFinals X26 (4).jpg|thumb|none|600px|As with the RPG, it has a cooldown period first then can be redrawn and reloads after use.]]
 

Latest revision as of 03:12, 9 January 2024


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