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Talk:Resident Evil 4 (2023 VG)

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Revision as of 02:02, 30 March 2023 by Spartan198 (talk | contribs) (→‎Colt Model 933: The KAC rail was first adopted in 1997, so it wasn't anachronistic in RE3R either.)
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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Resident Evil 4 (2023 VG) for current discussions. Content is subject to change.


Resident Evil 4
Re4remaketitle.jpg
Release Date: March 24, 2023
Developer: Capcom
Publisher: Capcom
Series: Resident Evil
Platforms: PC
Genre: Survival Horror


Resident Evil 4 is a 2023 remake of the critically-acclaimed Resident Evil 4 originally released in 2005. As with recent installments of the franchise, the 2023 remake runs under the technologically-advanced RE Engine, featuring significantly improved graphics over its original game as well as its HD remakes. Along with new visuals, much of the mechanics have been remade and the gameplay itself being modernized to the remake series standards starting with the Resident Evil 2 remake.


The following weapons appear in the video game Resident Evil 4 (2023 VG):

Overview

Handguns

Heckler & Koch USP9

Replacing the hybridized "Silver Ghost" pistol in the original game, Leon starts with a custom-tailored two-tone "SG-09 R", based on the Heckler & Koch USP9 (which in-universe, the pistol's basic design is based on the "MUP" handgun of the previous remakes, which too is also based on a USP9). It initially and incorrectly holds 10 handgun rounds in the magazine when not upgraded, though the level 3 capacity upgrade gives it 14 rounds, one round shy of the actual 15 in real life. This can be upgraded up to 18 rounds when fully upgraded. It doesn't come with its laser sight by default, unlike the original pistol, but it can be fitted with one if the player buys the laser sight upgrade from the Merchant. As with the VP70M in the Resident Evil 2 remake, the USP9 is Leon's "canon" cutscene sidearm, as he always brandishes this pistol regardless of having it in his attache case or stored in the typewriter storage. The cutscene pistol will also not have its laser sight attached.

"SG" in its designation likely refers to "Silver Ghost", the original weapon it replaced, while "-09" likely refers to its caliber, 9mm. As before, the pistol's exclusive perk upgrade allows the pistol to have a 5x critical shot rate.

Tokyo Marui SG-09 R - 6mm BB. This is a licensed replica of the "SG-09 R", a customized Heckler & Koch USP, from Resident Evil 4 (2023).
The SG-09 R in the model viewer, without its laser sight module attached.
Ditto, other side, bearing high resemblance to the airsoft replica reference image above. It's no IMFDB 2.0 yet, but eventually we'll get there.

SIG-P226 E2

The "Sentinel Nine" appears as one of the exclusive Deluxe or Collector's edition weapons, based on the SIG-Sauer P226 E2 that Leon used in Resident Evil: Vendetta under the same name. This marks it as its first usable appearance by the player in the game series. While it has slightly lower damage than the default USP9 Leon starts with, it boasts the highest capacity of any handgun in the game (not including the VP70M's exclusive double ammo upgrade), at 31 when fully upgraded. It initially holds 19 rounds to start with, and it has a faster fire rate than the USP9 to boot, although it is slightly superseded by the Springfield Armory XD when the latter is fully upgraded. Like the USP9, its exclusive perk upgrade allows 5x critical shot rate, and it can be attached with a laser sight.

In-universe, the P226 E2 itself is anachronistic, being announced in the 2010 SHOT Show, and the resulting Sentinel Nine pistol would be developed sometime after the foundation of the Division of Security Operations in 2011. Though the "Sentinel Project" associated with the pistol isn't, as it is still in prototype phase during the game's time period. It can be excused however, since the pistol itself is bonus content.

Tokyo Marui Sentinel Nine "Leon Model" - 6mm BB. This is a licensed replica of the custom SIG-Sauer P226 E2 from Resident Evil: Vendetta.

FN Five-seveN

The FN Five-seveN returns as the "Punisher", along with its exaggerated piercing capabilities. The pistol can only be bought from the Merchant, but instead of pesetas, he sells the weapon in rare Spinels. Once again, the Five-seveN in-game uses standard handgun rounds shared by other pistols, which is 9mm in this game. It holds an underloaded 12 rounds by default, though the level 4 capacity upgrade increases it to 21 rounds, one round over the maximum capacity of the real deal. Like the USP9, the Five-seveN can be upgraded with an underbarrel laser sight. Instead of the all-black finish of the original weapon, the pistol is based on the FDE variant.

FN Five-seveN FDE (Flat Dark Earth) - 5.7x28mm FN
RE4R Punisher 1.jpg
RE4R Punisher 2.jpg

Mauser C96 "Red 9"

The iconic C96 "Red9" also returns, and it can now be found for free in Chapter 4, though if the player misses the firearm there, it can alternatively be bought by the Merchant with pesetas. As before, it can be fitted with a stock to improve accuracy and recoil. It initially holds 8 rounds in capacity, though the level 2 ammo capacity upgrade allows it to correctly hold 10 rounds, which can be potentially increased further up to 16. An iconic pistol from returning veterans and new players alike, the Red9's best known for its raw damage per shot, with it exclusive perk upgrade having 1.5x firepower.

Mauser C96 "Red 9" Version with shoulder stock and stripper clip - 9x19mm
RE4R Red9 1.jpg
RE4R Red9 2.jpg

Springfield Armory XD

The "Blacktail" also makes its return.

RE4R Blacktail 1.jpg
RE4R Blacktail 2.jpg

Heckler & Koch VP70M

The H&K VP70M makes its appearance once again as the "Matilda". Unlike its original incarnation, it is not a post-game weapon, it can be obtained by spending 10 Spinels from the Merchant. Once again, the VP70M can be fitted with a stock, which allows it to fire in bursts. Correctly, the slide does not lock back on the last shot; however, the empty reload animation incorrectly depicts Leon reloading the pistol without racking the slide, unlike other pistols.

Heckler & Koch VP70M - 9x19mm
RE4R Matilda 1.jpg
RE4R Matilda 2.jpg

Smith & Wesson Schofield

The "Broken Butterfly" returns once more, this time being more accurately based on a Smith & Wesson Schofield than a hybrid of the former and the Colt Single Action Army. It is the quintessential magnum handgun, which can be bought much later in the game compared to the original version, available in chapter 7 for pesetas. It initially holds 6 rounds in the cylinder, though it can hold up to an impossible 10 rounds through upgrades and Capcom-patented magic. Its exclusive upgrade perk increases the firepower by 1.5x.

Smith & Wesson Schofield Model 3 with blued finish - .45 Schofield
RE4R BB 1.jpg
RE4R BB 2.jpg

AMT Hardballer

The "Killer7" returns, albeit modeled after an AMT Hardballer (along with large custom laser sight, making it resemble more of the pistol used in The Terminator) than a standard Colt M1911 used in the original game. It can be purchased from the Merchant with 42000 pesetas starting from Chapter 11 onwards, making it as a late-game alternative to the Smith & Wesson Schofield. It starts off with a reasonable seven shots in the magazine, though this can be increased up to 15 once maxed out. It now has an exclusive upgrade, giving it a 5x critical shot rate.

AMT Hardballer Longslide with laserlock sight as used in the The Terminator film - .45 ACP
AMT Hardballer with 5" barrel - .45 ACP
RE4R Killer7 1.jpg
RE4R Killer7 2.jpg

Smith & Wesson Model 500(?)

(Haven't seen this one yet)

Shotguns

Remington 870

As before, Leon acquires the Remington 870 as his first shotgun obtained in the Ganado Village. Instead of the Express Combo in the original game, its model was based on the fully upgraded variant in the Resident Evil 2 remake. It holds five shells when first obtained, despite the presence of an extended tube magazine on the model. It can be upgraded to the correct 8 with the level 4 ammo upgrade and up to 10 on its max ammo upgrade.

Remington 870 Police Magnum customized with extended magazine tube - 12 gauge
RE4R W870 1.jpg
RE4R W870 2.jpg

Winchester Model 1887

The "Skull Shaker" appears, only exclusive to the owners of the game's Deluxe or Collector's edition. The shotgun is based on the Winchester Model 1887, more specifically, the famous cut-down variant first seen in Terminator 2, along with a enlarged lever loop and flip-cocking action. Unlike the other shotguns, the custom Model 1887 is an extremely compact weapon, beating out the Striker-12. However, it can hold a paltry two shells in the magazine tube when not upgraded, though it can be reloaded and expended fairly quickly (in fact, all shells are loaded at once). It can be upgraded up to six shells with a maxed out ammo capacity upgrade, though the correct five shell capacity is possible.

Its presence in the game is likely a callback to Jill's Winchester 1892 "Mare's Leg" in the original Resident Evil 3, where in the weapon functions as a fast-firing lever-action shotgun. It even has similar gameplay properties to it, especially when the Model 1887 is maxed out.

Airsoft replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in Terminator 2: Judgment Day

Benelli M3 Super 90

The "Riot Gun" returns, though its model was taken from the RE3 Remake.

Benelli M3 Super 90 - 12 gauge
RE4R M3RG 1.jpg
RE4R M3RG 2.jpg

Penn Arms Striker-12

"Striker", big spread, lots of hulla.

RE4R Striker 1.jpg
RE4R Striker 2.jpg

Submachine Guns

Steyr TMP

The Steyr TMP returns as well, under the "TMP" name as before. It can be bought from the Merchant starting in Chapter 3, an early game automatic firearm. Like before, the TMP fires 9mm submachine gun ammunition, which cannot be exchanged with the pistol ammunition commonly found in-game, and it can be fitted with a stock to improve its accuracy. While its magazine is shortened from its original incarnation, it does not reflect the 30 round capacity that it starts off with, which can be increased up to 70 with upgrades. It is modeled after its true-to-life variant, and as an result, it does not have the mounted laser sight on the grip.

Interestingly, while not in the full game itself, the TMP can also be acquired as a hidden weapon in the Chainsaw Demo, under the requirement that the player must empty the inventory before proceeding to village proper, and finding it in a well at the south area of the village.

Steyr TMP - 9x19mm Parabellum
Steyr TMP with stock and M68 Aimpoint sight - 9x19mm Parabellum
RE4R TMP 1.jpg
RE4R TMP 2.jpg

Heckler & Koch MP5A5

Unlike the original game, the HK MP5A5 makes an appearance as the "LE 5", being an alternative to the TMP which can be first obtained for free by solving a puzzle in Chapter 13. It is an altered version of the MP5A3 of the Resident Evil 2 remake, with a Navy 3-round burst trigger group (thus, identifying it as an A5, with its extending stock) and the deletion of the checkering texture seen in the original "slimline" MP5 variants and its original optic; though other optics can be attached to the weapon for better accuracy.

Compared to the TMP, the MP5 has penetration power, like the FN Five-seveN (with its exclusive upgrade having 5x penetration power; again, just like the Five-seveN), at the cost of raw power and reload time. It holds 20 rounds in the magazine when not upgraded, though it can hold 30 with the level 2 capacity upgrade, all the way to 60 when maxed out. The MP5A5 is chambered in 9mm Parabellum (as it shares ammunition to the aforementioned TMP, with the SMG ammo box explicitly mentioning this), unlike the Resident Evil 2 remake where it is oddly chambered in .380 ACP.

Heckler & Koch MP5A5 - 9x19mm
RE4R LE5 1.jpg
RE4R LE5 2.jpg

M1A1 Thompson

The Thompson "Chicago Typewriter" makes its appearance once again, now under the name "Chicago Sweeper". As the Separate Ways side-story isn't included in the remake of the game's release, the Thompson can be unlocked instead by completing the game in the Professional difficulty with an A rank. As before, the Thompson is depicted as the GI M1A1 variant, with a stick magazine, side-charging handle and streamlined, but winged sights. It is considered as a "bonus weapon", using it voids "Professional Agent" challenge used to unlock the Handcannon.

Unlike the original version of the weapon, the Thompson does not come with its infinite ammunition by default, as this property is now an exclusive perk upgrade; which means the Thompson incorrectly uses 9mm submachine gun rounds until the exclusive upgrade is obtained. Despite using stick magazines, these hold 50 rounds in the magazine in-game, which is the capacity used in the 50-round Thompson drum magazines for the 1921 and 1928 variants. This can be upgraded into an absurd 70 rounds when fully upgraded. Obtaining the infinite ammunition upgrade changes the stick magazine into the aforementioned drum magazine, which makes the magazine model no longer tied to Leon's current costume; though the "reload" animation when using the Mafia (now known as Pinstripe) costume remains.

M1A1 Thompson - .45 ACP
1921 Thompson - .45 ACP

Rifles

Springfield M1903A4

Now known as the "SR M1903" instead of the generic "Rifle" designation, the Springfield M1903A4 rifle can be obtained relatively early in the game.

Springfield M1903A4 - .30-06
RE4R M1903 1.jpg
RE4R M1903 2.jpg

Heckler & Koch SL8 hybrid

Changed from the generic "Semi-Auto Rifle", the "Stingray" makes an appearance as one of the available rifle options. It bears much more resemblance to the SL8 in real life compared to how it was in the original game. Specifically, the game depicts the SL8 as a hybrid variant of the US import SL8-1 (the crimping in magazine well and single-stack magazine being notable giveaways), but with the shortened rail of the European/Canadian variant SL8-4, albeit without the G36 handguard. It is available in the Merchant's wares starting from Chapter 7.

While not the fastest-firing of its kind anymore (which was taken over by the Model 933), it remains as a great ammo-conserving variant, also allowing precision fire to enemy weakpoints in close to medium ranges. It initially holds 10 rounds, which is the correct capacity of the proprietary magazine that the SL8-1 (and the SL8-6) is loaded in. This can be increased up to 18 rounds with the highest capacity upgrade. Its exclusive upgrade doubles the rate of fire.

Heckler & Koch SL8-1 - 5.56x45mm
Heckler & Koch SL8-4 - 5.56x45mm
RE4R Stingray 1.jpg
RE4R Stingray 2.jpg

Colt Model 933

Coming from the Resident Evil 3 remake, the Colt Model 933 returns as the "CQBR Assault Rifle". Its designation "CQBR" as well its A2 standalone sight, aren't anachronistic this time, as they have been in service as per the game's setting - 2005. It is first obtainable for free in Chapter 10, once the player completes certain requirements. If not obtained there, it can be purchased from the Merchant starting from Chapter 11, with a limited-time discount all throughout the aforementioned chapter.

The Model 933 is considered as an expensive, fast-firing rifle option compared to the latter two rifles (which, as a result, has less firepower compared to them), best at single-target damage per second output against tougher enemies and bosses. It holds an underloaded 20 rounds inside the 30 STANAG magazine when not upgraded, up to a still incorrect 32 (sharing the capacity as with the counterpart in the Resident Evil 3 remake) when maxed out. Its exclusive upgrade increases firepower by 1.5x.

Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm
RE4R CQBR 1.jpg
RE4R CQBR 2.jpg

Machine Guns

Launchers

RPG-7

The RPG-7 once again serves as the main rocket launcher throughout the game, featuring the same role as with the original iteration, along with its use of some of the Ganados in the later parts of the storyline. This time, the RPG-7 in the remake does not feature any sort of scope in all of its variants. The Infinite Rocket Launcher is considered as a "bonus weapon", using it voids "Professional Agent" challenge used to unlock the Handcannon.

Interestingly, during the final boss fight, the player cannot use any other weapon nor switch to other weapons once the special variant of the RPG-7 is dropped specifically to finish the boss, meaning it is no longer possible that the player can sell the Special Rocket Launcher for extra money during a NG+ playthrough. The regular/infinite Rocket Launcher can be used to finish the aforementioned boss off, but the Special Rocket Launcher will not be dropped.

RPG-7 - 40mm
RE4R RLRPG7 1.jpg
RE4R RLRPG7 2.jpg
RE4R RLRPG7 3.jpg
RE4R SRLRPG7 1.jpg
RE4R SRLRPG7 2.jpg

Heavy Weaponry

Cannon

Other

"Bolt Thrower"

Replacing the original "Mine Thrower" fictional arm gun in the original game, a modernized crossbow sorts of weapon known as the "Bolt Thrower" makes its appearance. This weapon can be purchased with ten thousand pesetas starting from Chapter 2. As its name implies, the "Bolt Thrower" fires craftable bolt projectiles which can be retrieved after the projectile hits. Leon can attach the bolts with explosive mines, which detonate when an enemy is in its proximity or after a few seconds once it has been struck to the enemy.

Stealthy but slow-firing (especially not upgraded), the Bolt Thrower greatly benefits from exploration sections in the game, conserving ammunition for other weapons when they will be needed for the high combat sections later on.

RE4R BoltThrower 1.jpg
RE4R BoltThrower 2.jpg

Grenades

M26 Hand Grenade

The M26 hand grenade returns from the previous remakes, this time as the "Heavy Grenade". This grenade functions as an upgraded version of the M67 "Hand Grenade" below, having more demolition power with a larger blast radius.

M26 High-Explosive Fragmentation hand grenade
RE4R M26.jpg

M67 Fragmentation Grenade

The M67 Hand Grenade makes its appearance (with the model likely taken from Resident Evil: Village), simply known as the "Hand Grenade", which replaces the original function of the M26 grenades in the previous remakes.

M67 hand grenade
RE4R M67.jpg

M84 Stun Grenade

The M84 stun grenade once again makes its return from the recent remakes, known as the "Flash Grenade".

M84 stun grenade
RE4R M84.jpg

Discussion


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