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Talk:Metal Gear Solid 2: Sons of Liberty

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 02:28, 28 June 2011 by Evil Tim (talk | contribs)
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There is also a FAMAS in a flashback sequence later in the game.--74.177.135.148 19:09, 21 March 2010 (UTC)

Yep, when Solid Snake recounts what happened on the Tanker to Raiden in the Plant chapter. For some reason it's a higher-res model than the one in PS1 version of MGS1, which is odd since the Twin Snakes (which features high-res models of guns used in MGS1) wouldn't be released until 2004. Maybe the footage from that sequence is from an internal alpha or beta before the game was completed?
Guess you might be bit too young to remember -- the MGS2 trailers from 2000 showed Snake, and ONLY Snake, on board the tanker, and at one point using a FAMAS. Throughout the final release of Sons of Liberty and Substance, these trailers were used in several places, like the Tanker Incident as Pliskin explained it. Other footage from VR Missions (1999) (or Special Missions, depending on where you lived in the world) was featured as well. -- Orca*

Also one reason why it was taken of, was that there is no reason to have FAMAS in Tanker. Only Genome Soldiers used it as their primary weapon in MGS1 and marines in tanker used M4A1. But it would have been cool easter egg though --SilentwarriorX 02:35, 29 June 2010 (UTC)

Well, to a lesser extent, maybe, but one could also point out that Olga uses a USP; a german-made sidearm that is incompatible with the rest of the Gurlukovich soldiers' gear. It was most likely a tech demo piece; a virtual weapon that provided a frame work on which to build the M4A1 and AKS-74u's automatic fire and FPV animations. Totaly would've been a fun easter egg. --Orca*
Strictly speaking she had the USP as a backup weapon; Snake makes her toss a Makarov over the side. The Wierd It 11:57, 29 January 2011 (UTC)
Never mind how using a subcompact pistol like the Makarov as a primary with a full-size USP equipped with a UTL backing it up makes little sense. Spartan198 21:13, 27 June 2011 (CDT)
Hey, it's better than designing a giant robot that has twin M61s it can't fire both of at once and has to throw itself completely off balance to aim at anything. Poor RAY. Evil Tim 21:28, 27 June 2011 (CDT)

Sound suppressors in this game

Does anyone know who might sell or make the "totally radical" suppressors seen in this game? I don't think a suppressor with its own iron sights (as the one used by the M9 tranquilizer variant seen in this game) or one with its own underslung laser-sight mounting (as seen on the AKS-74U suppressor in this game) is exactly "standard issue." Furthermore, is the iron-sight-suppressor/slide lock combo really a Knights Armament Corporation item?

This game is probably also the one of the few games of its fame level to actually feature sound suppressors on most everyone who has to use a gun indoors (in real life you do this to protect your hearing), and quite a lot of people who patrol outside do so as well. Even so, I find it odd that several of the clearing teams don't use suppressors at all, unless something in the helmets they wear acts as hearing protection. Was the widespread deployment of sound suppressors on most guards who patrol indoors a conscious design choice on the development team's part? Anyone got some interviews that specifically say this? --Mazryonh 17:37, 2 April 2010 (UTC)

Erm... Ear defenders are a pretty standard bit of military kit; it's not too hard to assume they're wearing them underneath the helmet. The Wierd It 09:19, 3 April 2010 (UTC)


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