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Talk:Metal Gear Solid 2: Sons of Liberty

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 17:36, 2 April 2010 by 74.12.129.15 (talk) (Question about suppressors in this game.)
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There is also a FAMAS in a flashback sequence later in the game.--74.177.135.148 19:09, 21 March 2010 (UTC)

Yep, when Solid Snake recounts what happened on the Tanker to Raiden in the Plant chapter. For some reason it's a higher-res model than the one in PS1 version of MGS1, which is odd since the Twin Snakes (which features high-res models of guns used in MGS1) wouldn't be released until 2004. Maybe the footage from that sequence is from an internal alpha or beta before the game was completed?

Sound suppressors in this game

Does anyone know who might sell or make the "totally radical" suppressors seen in this game? I don't think a suppressor with its own iron sights (as the one used by the M9 tranquilizer variant seen in this game) or one with its own underslung laser-sight mounting (as seen on the AKS-74U suppressor in this game) is exactly "standard issue." Furthermore, is the iron-sight-suppressor/slide lock combo really a Knights Armament Corporation item?

This game is probably also the one of the few games of its fame level to actually feature sound suppressors on most everyone who has to use a gun indoors (in real life you do this to protect your hearing), and quite a lot of people who patrol outside do so as well. Even so, I find it odd that several of the clearing teams don't use suppressors at all, unless something in the helmets they wear acts as hearing protection. Was the widespread deployment of sound suppressors on most guards who patrol indoors a conscious design choice on the development team's part? Anyone got some interviews that specifically say this? --74.12.129.15 17:36, 2 April 2010 (UTC)


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