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Difference between revisions of "Tactical Ops: Assault on Terror"

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== Assault Rifles ==
 
== Assault Rifles ==
=== M16 ===
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=== M16A1 ===
 
[[File:TacOps M16.JPG|thumb|500px|none|''M16'' assault rifle]]
 
[[File:TacOps M16.JPG|thumb|500px|none|''M16'' assault rifle]]
The [[M16 rifle series#M16 Rifle|M16]] (which version) appears under its real name and is an assault rifle available to both sides. It has a single-fire and a 3-round-burst mode. Its magazine holds 20 bullets and it is equipped with a optional laser aiming device mounted under the barrel.
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The [[M16 rifle series#M16A1 Rifle|M16A1]]with A2 style handguards appears as [[M16 rifle series#M16 Rifle|M16]] and is available for both sides. It has a single-fire and a 3-round-burst mode. Its magazine holds 20 bullets and it is equipped with a optional laser aiming device mounted under the barrel.
  
 
=== M4A1 ===
 
=== M4A1 ===

Revision as of 09:32, 24 February 2012

Tactical Ops box cover

Tactical Ops: Assault On Terror (abbreviated TacOps) is a tactical First-Person Shooter developed by Kamehan Interactive. Originally the game was released as a total conversion for Unreal Tournament, but in 2002 a standalone retail version was released through MicroProse.

The basic gameplay is very much like Counter-Strike, with two teams (Terrorists and Special Forces) fighting against each other. There are also lots of typical hostage rescue and bombing/defuse maps, but there are many more objective-based maps similar to UT's "Assault" mode. For example on one map the Terrorists have to steal the OICW prototype from a factory.

The weapons in TacOps are all based on real weapons. However, due to licensing policies, some weapons appear under false names. The handling of the weapons is rather relaxed than realistic. Compared to CS, the weapons do far less damage and are also less accurate. However, on many weapons different firing modes are selectable. As in the famous concurrent, there are weapons available for both teams as well as such that are restricted to one side. Weapons are bought from money that is gained during the match rounds.

Another peculiar feature of TacOps is the weapon inventory. Weapons are grouped in 5 categories, and each player can hold at maximum one gun/weapon of each category (this even applies to grenades). These categories are:

  1. Knife
  2. Pistols
  3. Submachine Guns and Shotguns
  4. Rifles
  5. Grenades

The following weapons are used in the game Tactical Ops: Assault on Terror.

Pistols

Beretta 92F

Glorietta 9F2 pistol

The Beretta 92F is the standard weapon of the Special Forces. It appears in the game under the name Glorietta 9F2 and has a 15-round magazine.

Glock 23?

GL 23 pistol

The standard weapon of the terrorists appears to be a Glock 23. Holds 13 rounds, features a 3-round burst mode and is called GL 23 in the game.

IMI Desert Eagle

Black Hawk pistol

The IMI Desert Eagle is very powerful and the only handgun available to both sides. Holds 7 rounds and appears as the Night Hawk.

Taurus Raging Bull

Raging Cobra revolver

The Taurus Raging Bull can be easily identified by its fictional name Raging Cobra. The only revolver in the game and restricted to the Special Forces. A engraving on the barrel reads "Sixshooter", which also concludes this gun's ammo capacity.

Submachine Guns

H&K SMG II

AP II SMG

The AP II is what appears to be modeled after the H&K SMG II and is the cheapest SMG, being bought exclusively by the Special Forces. The magazine holds 32 rounds.

H&K MP5SD5

MP5SD SMG

The H&K MP5SD5 is simply called MP5SD inside the game and is also restricted to the Special Forces. It holds a 30-round magazine and is the only silenced weapon in the game.

Ingram MAC-11

Uzi' SMG

The ingame name of this gun reads Uzi, but it's clear that this is in fact the Ingram MAC-11. It is the cheapest SMG for the terrorists and features 32 bullets to be spared.

Note: Although the receiver clearly resembles the MAC-11, the weapon shop menu states that the gun uses .45 ACP ammunition, as the MAC-10 would do. The MAC-11 would use .380 ACP rounds instead.

MP5A5

MP5 Navy SMG

The H&K MP5A5 is the iconical SMG of the terrorists, called the MP5 Navy in the game. Has 30 rounds in it and selectable semi-automatic, burst fire and full-automatic modes.

Franchi SPAS-12

BW SPS12 pump gun

The Franchi SPAS-12 is easy to distinguish by its appearance and its fictional name, BW SPS12. The buying of this 8-round shotgun is restricted to the Special Forces.

Mossberg 590 Cruiser

Berg 509 pump gun

The Mossberg 590 Cruiser is another easy-to-identify shotgun, this time on the Terrorists' side. The Berg 509 also holds 8 rounds.

Saiga-12

AS12 semi-automatic shotgun

The Saiga-12 is a powerful semi-automatic shotgun of the terrorists. The ingame name reads AS12. It holds a 7-round magazine.

Assault Rifles

M16A1

M16 assault rifle

The M16A1with A2 style handguards appears as M16 and is available for both sides. It has a single-fire and a 3-round-burst mode. Its magazine holds 20 bullets and it is equipped with a optional laser aiming device mounted under the barrel.

M4A1

M4A1 assault carbine

The M4A1 is an assault carbine of the Special Forces and also appears under its real designation. Holds 30 rounds and has the selectable modes of semi-auto, 3-round and full-auto.

Norinco Type 56

AK47 assault rifle

The Norinco Type 56 is another iconic assault rifle of the Terrorists and their counterpart on the M4A1. Just like the original, it features a semi-auto and a full-auto mode and holds 30 rounds in the magazine. Although the ingame name of the rifle alludes the Soviet AK-47 rifle, the circled front sight reveals it to be rather its Chinese copy, the Norinco Type 56.

H&K HK33

PK 3 scoped assault rifle

The H&K HK33 is the more powerful assault rifle of the Special Forces. Has only a full-auto firing mode to dispense its 30 rounds, but is equipped with a scope. Called the PK 3 Rifle inside the game.

SIG SG 551?

SW Commando scoped assault rifle

Named the SW Commando, the SIG SG 551 is the Terrorists' counterpart to the HK33. Technical features are identical to the latter. I think it's an 551 because of the longer barrel compared to other depictions of the SG 552.

M4/M203

M4A1 assault carbine with M203 grenade launcher below the barrel. Note the ever-present launcher sight on top of the barrel.

The pinnacle of the Special Forces' weapons is this combination of the aforementioned M4A1 assault carbine and theM203 grenade launcher. Unlike the "simple" M4A1, this one only can fire in full-auto mode. However, the fire mode switch button activates the M203 grenade launcher.

H&K OICW

The "secret" OICW assault rifle and grenade launcher

Not a weapon the player can actually buy in the game. The H&K OICW combination of assault rifle and grenade launcher is the objective of the map TO_Metalstorm. The terrorists have to steal the weapon, while the Special Forces have to defend it. Hence, the weapon can only be picked up by Terrorist players. Another way to get the weapon is to actually summon it by cheating, the according code is to enter summon s_swat.s_oicw in the console. Before that, the cheat mode has to be activated by typing iamtheone into the console.

Sniper Rifles

H&K MSG 90

SR 90 automatic sniper rifle

This is in fact the H&K MSG90. This rifle, dubbed the SR 90 in the game, is a automatic sniper rifle. It holds 5 rounds and features two zoom steps. Available to both sides.

Parker Hale M85

Parker Hale M85 sniper rifle

The Parker Hale M85 is the most devastating sniper rifle in the game, and also the only weapon of the game to be called by its manufacturer's name. Holds 10 rounds in its magazine, but has to be cocked after each shot. Also features two zoom steps in the scope and is available to both teams.

Machine Guns

M60

M60 machine gun

The M60 is the only machine gun inside the game, limited to the Terrorists and their counterpart to the M4A1/M203 combination of the Special Forces. Holds an impressive load of 100 bullets inside the ammo case.


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